Lead standard start
◀ pursuers gainprey gains ▶
Pursuers
0
Net
0
Prey
0
Side total = highest single Runner + all Pressure + banked Cutter spent.
Obstacle —
Collateral the city pays
Outcome if it ended now
▸ Roles reference
| RUNNER | Mobility Driving | Successes move LEAD. Free. The default. |
| PRESSURE | Firearms Manipulation Connections | Successes move LEAD. 1 Collateral each. |
| SPOTTER | Observation | Per success: negate a Toll · remove 1 Collateral · +1 advantage die · reveal next rung. |
| CUTTER | Mobility Driving | Banks successes, spend all at once later. No successes = out 1 round, bank lost. |
| GAMBIT | once each | Disadvantage. Win = double successes. Lose = out of the chase, +1 Collateral. |
Chase
Overtime: max 3 rounds, Terminator stands, LEAD −1 each round, Collateral doubled.