| Role | Roll | Effect |
|---|---|---|
| RUNNER | Mobility Driving |
Successes move LEAD. Free. The default — declare nothing, you are this. |
| PRESSURE | Firearms Manipulation Connections |
Successes move LEAD. 1 Collateral each. |
| SPOTTER | Observation | Spend each success: negate a Toll · remove 1 Collateral · +1 advantage die to an ally · reveal next rung. |
| CUTTER | Mobility Driving |
Banks successes — spend all at once later. No successes = out 1 round, bank lost. |
| Roll | At disadvantage. Modifies your role roll — not an extra roll. |
| Success | Double your successes this round. |
| Failure | Out of the chase, terrain-appropriate consequence, +1 Collateral. |
| +1 | each Pressure success · each failed Toll in a crowd · each failed Gambit |
| −1 | each Spotter success, same round it is generated |
| Spend after | Cost |
|---|---|
| 1–2 | Noise. Someone remembers your face. |
| 3–4 | A report gets filed. LAPD attention, or the case gets harder. |
| 5–6 | A body, or a burned asset. Something you needed is gone. |
| 0 | ENGAGED — hands on them. |
| 1–2 | CORNERED — trapped, not held. Standoff, negotiation, or a jump. |
| 3–4 | LOST, BUT — gone, and you have a direction, an object, a plate, a witness. |
| 5–7 | GONE — clean. The street remembers. |
| 8 | GHOST — you never had them. |
| OVERTIME — max 3 rounds, GM's call at end of round 6. Terminator stands, no new rungs. LEAD −1 at the start of each round. Collateral doubled. | |
| Terrain | Runner / Cutter · Start · Collateral |
|---|---|
| Foot | Mobility · LEAD 3–4 · standard |
| Vehicle | Driving · LEAD 4 · doubled |
| Spinner | Driving · LEAD 5 · halved, each point severe |
| Obstacle | Toll | Tilt | |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 |
| # | Roles taken | Net | LEAD | Coll. | Note |
|---|---|---|---|---|---|
| 1 | |||||
| 2 | |||||
| 3 | |||||
| 4 | |||||
| 5 | |||||
| 6 |