A dice-only replacement for the published chase subsystem: single accumulating LEAD track, four per-round player roles, authored six-rung obstacle ladder in place of the obstacle deck, and a Collateral track that costs the city rather than the character sheet. Six-round budget with bounded Overtime so a chase fits a convention slot by construction. One engine covers foot, ground vehicle, and spinner via terrain layers, symmetric for PCs as pursuer or prey. Calibration figures computed exactly over the joint success distributions, not estimated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1.5 KiB
1.5 KiB
RUNDOWN
Cardless chase rules for the Blade Runner RPG.
A complete, dice-only replacement for the published chase subsystem. No card deck, no randomiser tables, no components beyond the dice already on the table. Every player has a job in every round.
Status
| Version | v1 — design spec only |
| Playtests | 0 |
| Remaining | Rules text, GM sheet, obstacle ladders, console module, playtest |
The approved design lives in
docs/superpowers/specs/2026-07-23-rundown-cardless-chase-design.md.
What it is
- LEAD — one accumulating 0–8 track replaces the published range categories.
- Four roles — Runner, Cutter, Spotter, Pressure. Everyone rolls, every round.
- Obstacle Ladder — six authored obstacles in fixed escalating order, one per round, replacing the obstacle deck.
- Collateral — the pursuit's cost to the city, not to the character sheet.
- Six-round budget with a bounded Overtime, so a chase fits a convention slot by construction.
One engine covers foot, ground vehicle, and spinner pursuits as swappable terrain layers, and works identically whether the PCs are hunting or running.
Unofficial fan supplement. Not affiliated with, endorsed by, or sponsored by Free League Publishing or the rights holders of Blade Runner. Requires the Blade Runner RPG core rulebook to play. Private play materials — not for sale.