diff --git a/apps/ringworld-character-sheets/character-sheets.pdf b/apps/ringworld-character-sheets/character-sheets.pdf new file mode 100644 index 0000000..f2017ed Binary files /dev/null and b/apps/ringworld-character-sheets/character-sheets.pdf differ diff --git a/apps/ringworld-character-sheets/index.html b/apps/ringworld-character-sheets/index.html index 5a64ef6..f69a4d9 100644 --- a/apps/ringworld-character-sheets/index.html +++ b/apps/ringworld-character-sheets/index.html @@ -2,589 +2,1011 @@ - Ringworld RPG — Crew of the Foolish Endeavour | ChaosiumCon 2026 - -
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◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈Foolish Endeavour · 2851 A.D.
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1
Human
Dr. Mira Chen
Xenobiologist · Lead Scientist
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Mira Chen
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Human female. Early 30s. Methodical. Tends to narrate observations aloud. More comfortable with specimens than with people — but not immune to either.
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+ + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · Crew · 2851 A.D. +
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1
+ Human +
Dr. Mira Chen
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Xenobiologist · Lead Scientist
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+
Mira Chen
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Human female. Early 30s. Methodical. Narrates observations aloud. More comfortable with specimens than people — not immune to either.
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Characteristics
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STR09
CON11
SIZ10
INT18
POW13
DEX11
APP13
EDU18
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Move10
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Dam BonusNone
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Power Pts13
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HP Max11
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STR09
CON11
SIZ10
INT18
POW13
DEX11
APP13
EDU18
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+
Move10
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Dam BonusNone
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Power Pts13
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HP Max11
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HP
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HP
Weapons & Combat
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WeaponSkillDamageNotes
Unarmed20%1D3Last resort only
Improvised15%1D4If cornered
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WeaponSkillDamageRangeNotes
Sonic Stunner30%Stun5/20/50mCone; non-lethal only
Field Syringe20%SpecialTouchSedative/toxin; her design
Flashlight (blinding)20%Blind 1rndDEXmModified scanner tool
Unarmed20%1D3TouchLast resort only
Equipment
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Medical kit · Portable scanner · Recording equipment · Personal data tablet · Field sample containers · Emergency beacon
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Medical kit · Portable bio-scanner · Recording equipment · Data tablet · Field sample containers · Sonic stunner · Emergency beacon · Comdisc
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Character
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More comfortable with data than with people — but curiosity has a way of bridging that gap when she stops noticing. She narrates observations aloud. It isn't for your benefit. She will care about Serenthis before she realises she's doing it.
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Character
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Curiosity bridges the gap between her and people before she notices it happening. She will care about Serenthis long before she admits it. In Event 95 she is the first to see the biology of the loop — a region that should be alive but isn't.
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Dr. Mira ChenRingworld RPG · 1984 Edition · ReverseXenobiologist · Lead Scientist
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Skills & Abilities
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Science (Xenobiology)85%
Research75%
Medicine70%
Linguistics65%
Awareness60%
Persuade55%
Computer50%
First Aid45%
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+ Dr. Mira Chen + Ringworld RPG · 1984 Edition · Reverse + Xenobiologist · Lead Scientist
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Event 95A Question of Singularity
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Your xenobiology training makes the quiet zone's disrupted ecology immediately alarming. No insects, no microbes, no wind fauna — your scanner will show the absence as sharply as a wound. When Marr is found, your Medicine and Linguistics matter. In Act Three, the system displays personalised data for each crew member; yours will be xenobiological. It has catalogued you as a biological variable.
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► Science (Xenobiology) for Act 1 · Linguistics for log translation · Medicine for Marr's condition
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Skills & Abilities
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Science (Xenobiology)85%
Research75%
Medicine70%
Linguistics65%
Awareness60%
Persuade55%
Computer50%
First Aid45%
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Event 96Is Love the Answer?
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You are the default bond character for Serenthis. She calls you by name before you introduce yourself. Your training tells you she is communicating in ways that transcend language — not just culturally, but neurologically. Something has been encoded into her. Pay attention to what she doesn't say.
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► Linguistics with Serenthis · Awareness for the woven bands · Persuade in Act 3 decision
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Quick Rules
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Skill Roll
Roll D100 under skill % = success.
≤ skill÷5 = Special Success.
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HP & Wounds
HP ≤ ¼ max = unconscious.
HP = 0 = dying (treat in CON secs).
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Opposed Roll
Both roll skill. Higher success level wins. Ties: higher skill wins.
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Known Space Weapons Reference
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WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
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WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
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Session Notes
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Event 95A Question of Singularity
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Your xenobiology training makes the quiet zone's ecological absence alarming at a cellular level. Your scanner will show the absence as sharply as a wound. Linguistics helps translate system logs; Medicine reads Marr's condition. In Act Three the system displays your xenobiological profile — it catalogued you as a biological variable.
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► Science (Xenobiology) · Linguistics for logs · Medicine for Marr
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◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈Foolish Endeavour · 2851 A.D.
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2
Human
Lt. Yashti Korr
Military Liaison · Security Lead
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- - - - - - - - - - - - - - KORR -
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Human female. Former ARM officer, survey secondment. Professional. Level-headed. The one who notices when something is wrong before anyone else does — and doesn't announce it until she's sure.
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Hit Location
+ + + HEAD 20 + + CHEST + 11-15 + + ABDOM + 07-10 + + R.ARM + 16-17 + + L.ARM + 18-19 + + R.LEG + 01-03 + + L.LEG + 04-06 + AP ___ HP ___ per location + UNCONSCIOUS @ ___ HP + Roll 1D20 for hit location +
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Quick Rules
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Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
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HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
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Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
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Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
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Impulse of Completion Tracker
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1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
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Session Notes
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+ ChaosiumCon UK 2026 + ◆ + Crew of the Foolish Endeavour + ◆ + Events 95 & 96 +
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+ + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · Crew · 2851 A.D. +
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2
+ Human +
Lt. Yashti Korr
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Military Liaison · Security Lead
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KORR
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Human female. Former ARM officer. Professional, level-headed. The one who notices when something is wrong before anyone else — and doesn't announce it until certain.
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Characteristics
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STR14
CON15
SIZ13
INT14
POW12
DEX15
APP12
EDU14
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Move10
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Dam Bonus+1D4
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Power Pts12
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HP Max14
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STR14
CON15
SIZ13
INT14
POW12
DEX15
APP12
EDU14
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Move10
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Dam Bonus+1D4
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Power Pts12
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HP Max14
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HP
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HP
Weapons & Combat
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WeaponSkillDamageNotes
Flashlight-laser75%2D6+2Medium range
Combat knife65%1D4+DB+1D4
Unarmed65%1D3+DB+1D4
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WeaponSkillDamageRangeNotes
Flashlight-laser75%2D6+225/100/500m3 power settings
ARM Needle Gun65%1D3+paralytic10/40/100mSilent; preferred
Tangler65%Immobilize5/15/40mWeb; capture tool
Sonic Stunner70%Stun5/20/50mNon-lethal backup
Combat Knife65%1D4+DBTouch+1D4 DB
Unarmed65%1D3+DBTouchARM-trained
Equipment
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Flashlight-laser · Combat knife · Body armour (AP 2, torso) · Comms unit · Restraints · Basic medkit
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Flashlight-laser · ARM needle gun · Tangler · Sonic stunner · Combat knife · Body armour AP2 torso · Comms unit · Restraints · Basic medkit
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Character
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She's done this enough times to know the dangerous moment isn't when things go wrong — it's when everyone decides things are fine. Former ARM. Doesn't broadcast it. The weapons aren't for show.
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Character
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Dangerous moment isn't when things go wrong — it's when everyone decides they're fine. Carries the flashlight-laser as backup; the needle gun is her preferred take-down. Will follow orders to the point where following them would get everyone killed.
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Lt. Yashti KorrRingworld RPG · 1984 Edition · ReverseMilitary Liaison · Security Lead
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Skills & Abilities
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Combat (Firearms)75%
Combat (Unarmed)65%
Awareness70%
Tactics60%
Stealth55%
First Aid50%
Persuade45%
Pilot (Craft)35%
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+ Lt. Yashti Korr + Ringworld RPG · 1984 Edition · Reverse + Military Liaison · Security Lead
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Event 95A Question of Singularity
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Your job is keeping everyone alive in a situation with nothing to shoot. Your Awareness makes you the first to notice things repeating. You'll set perimeters when no one else thinks to. In Act Three, when Vorn orders withdrawal, the crew will look to you: follow orders, or stay for the science?
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► Awareness throughout · Tactics for Act 3 timing · Combat if loop events turn physical
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Skills & Abilities
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Combat (Firearms)75%
Combat (Unarmed)65%
Awareness70%
Tactics60%
Stealth55%
First Aid50%
Persuade45%
Pilot (Craft)35%
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Event 96Is Love the Answer?
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You read Ghresh-Ka before most of the crew — not hostile yet, but converging. Tactics will help plan the Act Three extraction. If RR'raan challenges Ghresh-Ka directly, back them. It's the only viable gambit. If it goes to a fight, you need to buy time, not win.
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► Tactics for Act 3 extraction · Awareness for Ghresh-Ka approach · First Aid if crew takes damage
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Quick Rules
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Skill Roll
Roll D100 under skill % = success.
≤ skill÷5 = Special Success.
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HP & Wounds
HP ≤ ¼ max = unconscious.
HP = 0 = dying (treat in CON secs).
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Opposed Roll
Both roll skill. Higher success level wins. Ties: higher skill wins.
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Known Space Weapons Reference
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WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
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WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
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Session Notes
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+
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Event 95A Question of Singularity
+
Your job is keeping everyone alive in a situation with nothing to shoot. Awareness makes you the first to notice repetition. You set perimeters when no one else thinks to. In Act Three, when Vorn orders withdrawal, the crew looks to you: follow orders or stay for the science?
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► Awareness throughout · Tactics Act 3 timing · Combat if loops turn physical
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◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈Foolish Endeavour · 2851 A.D.
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3
Kzin
RR'raan
Combat Specialist · Kzin Noble
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RRraan
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Kzin male. Eighth-litter, minor noble house. 2.3m, ~200kg, orange-red fur. Not here to conquer. Here because the Ringworld is the greatest hunting ground ever made, and he has the patience — barely — to call it science.
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Hit Location
+ + + HEAD 20 + + CHEST + 11-15 + + ABDOM + 07-10 + + R.ARM + 16-17 + + L.ARM + 18-19 + + R.LEG + 01-03 + + L.LEG + 04-06 + AP ___ HP ___ per location + UNCONSCIOUS @ ___ HP + Roll 1D20 for hit location +
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Quick Rules
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Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
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HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
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Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
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Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
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Impulse of Completion Tracker
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1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
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Session Notes
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+ ChaosiumCon UK 2026 + ◆ + Crew of the Foolish Endeavour + ◆ + Events 95 & 96 +
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+ + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · Crew · 2851 A.D. +
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3
+ Kzin +
RR'raan
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Combat Specialist · Kzin Noble
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RRraan
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Kzin male. Eighth-litter, minor noble house. 2.3m, ~200kg. Not here to conquer — here because the Ringworld is the greatest hunting ground ever made.
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Characteristics
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STR22
CON16
SIZ20
INT13
POW11
DEX16
APP08
EDU11
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Move12
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Dam Bonus+1D6
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Power Pts11
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HP Max18
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STR22
CON16
SIZ20
INT13
POW11
DEX16
APP08
EDU11
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Move12
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Dam Bonus+1D6
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Power Pts11
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HP Max18
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HP
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HP
Weapons & Combat
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WeaponSkillDamageNotes
Kzin claws x280%STR+1D6+DBBoth hit = hold
Variable sword70%1D6+4+DBCuts through most
Firearm (pistol)65%1D8+2Carried reluctantly
+ + + +
WeaponSkillDamageRangeNotes
Kzin Claws x280%STR+1D6+DBTouchBoth hit → grapple+auto 1D8+2/rnd
Kzin Bite75%1D6TouchAfter grapple; choose location
Variable Sword70%1D6+4+DBTouch-5mMolecular blade
Kzin Beam Pistol65%1D6+820/80/300mKzin-built energy pistol
Kzin Laser Carbine60%2D6+360/250/1.2kmCarried in ship stores
Equipment
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Kzin fighting claws (natural) · Variable sword · Personal comm unit · Kzin ration pack · Grapple line
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Kzin fighting claws (natural) · Variable sword · Kzin beam pistol · Kzin laser carbine · Personal comm unit · Kzin ration pack · Grapple line
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Character
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He keeps calling this science because the humans need him to call it that. His natural weapons are claws and bite. He'd rather the crew didn't know how much he thinks about when to use them. The patience is real. The frustration is also real.
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Character
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Keeps calling this science because the humans need him to. His natural weapons are claws and bite. The patience is real. The frustration is also real. A Kzin honour challenge is a weapon humans can't use.
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RR'raanRingworld RPG · 1984 Edition · ReverseCombat Specialist · Kzin Noble
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Skills & Abilities
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Combat (Claws)80%
Tracking75%
Intimidate75%
Awareness70%
Combat (Firearms)65%
Survival65%
Stealth50%
Tactics45%
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+ RR'raan + Ringworld RPG · 1984 Edition · Reverse + Combat Specialist · Kzin Noble
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Event 95A Question of Singularity
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The quiet zone is instinctively wrong to you — your prey-senses detect absence of biological signals across a wide radius before your instruments do. Awareness and Tracking matter in Act One. In Act Three, you face a threat you cannot engage directly. The profound frustration of that is your character challenge.
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► Awareness & Tracking in Act 1 · CONx5 roll for descent disorientation · Endure Act 3 without fighting
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+
Skills & Abilities
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Combat (Claws)80%
Tracking75%
Intimidate75%
Awareness70%
Combat (Firearms)65%
Survival65%
Stealth50%
Tactics45%
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Event 96Is Love the Answer?
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Ghresh-Ka is Kzin. Patient — which you read as contempt. In Act Three, you have an option no one else does: challenge him directly, one-on-one, Kzin honour code. This pauses his force. It buys the crew time. It may get you killed. It may not.
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► Intimidate (the challenge) · Awareness for approach · Combat (Claws) if honour demands it
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Quick Rules
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Skill Roll
Roll D100 under skill % = success.
≤ skill÷5 = Special Success.
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HP & Wounds
HP ≤ ¼ max = unconscious.
HP = 0 = dying (treat in CON secs).
-
Opposed Roll
Both roll skill. Higher success level wins. Ties: higher skill wins.
+ +
+
Known Space Weapons Reference
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+
WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
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WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
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Session Notes
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+
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Event 95A Question of Singularity
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The quiet zone is wrong to you before the instruments confirm it — prey-senses detect total absence of biological signals. Awareness and Tracking matter in Act One. In Act Three: a threat you cannot engage directly. The frustration is your roleplay challenge.
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► Awareness & Tracking Act 1 · CON×5 descent roll · Survive Act 3 without fighting
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◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈Foolish Endeavour · 2851 A.D.
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4
Pierson's Puppeteer
Whisper-of-Distant-Worlds
Intelligence Analyst · Puppeteer
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- - - - - - - - - - - - - - - - - - - - WHISPER -
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Pierson's Puppeteer. Two heads, three legs, tri-hoof gait. The most alarming creature on the ship — and the most likely to have already identified seventeen threats the crew hasn't noticed yet, and decided not to mention them.
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+
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Hit Location
+ + + HEAD 20 + + CHEST + 11-15 + + ABDOM + 07-10 + + R.ARM + 16-17 + + L.ARM + 18-19 + + R.LEG + 01-03 + + L.LEG + 04-06 + AP ___ HP ___ per location + UNCONSCIOUS @ ___ HP + Roll 1D20 for hit location +
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+
+
+
Quick Rules
+
+
Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
+
HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
+
Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
+
Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
+
+
+
+
Impulse of Completion Tracker
+
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
+
+
+
Session Notes
+
+
+
+
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+ ChaosiumCon UK 2026 + ◆ + Crew of the Foolish Endeavour + ◆ + Events 95 & 96 +
+
+
+ + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · Crew · 2851 A.D. +
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+
4
+ Pierson's Puppeteer +
Whisper-of-Distant-Worlds
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Intelligence Analyst · Puppeteer
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WHISPER
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Pierson's Puppeteer. Two heads, three legs, tri-hoof gait. The most alarming creature on the ship — and the most likely to have identified seventeen threats the crew hasn't noticed yet.
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+
Characteristics
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STR07
CON12
SIZ12
INT19
POW15
DEX14
APP10
EDU19
-
-
Move10
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Dam BonusNone
-
Power Pts15
-
HP Max12
+
STR07
CON12
SIZ12
INT19
POW15
DEX14
APP10
EDU19
+
+
Move10
+
Dam BonusNone
+
Power Pts15
+
HP Max12
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HP
+
HP
Weapons & Combat
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WeaponSkillDamageNotes
Never carries weapons——Deliberate policy
Rear kick (emergency)35%1D6+2Rarely admits
Stepping disc escape95%—Teleport out
+ + + +
WeaponSkillDamageRangeNotes
Restraint Field45%Immobilize5/15m conePuppeteer non-lethal tech
Sonic Emitter40%Confusion10m coneDisorientates; not lethal
Stun Capsule (x3)50%StunThrown 10mSingle-use; bursts on impact
Rear Hoof Kick35%1D6+2TouchNever admits this is a weapon
Stepping Disc95%—InstantTeleport escape; 1/scene
Equipment
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Personal data systems · Multi-frequency comms array · Stepping disc harness · Analysis kit · No weapons (this is deliberate)
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Personal data systems · Multi-frequency comms array · Stepping disc harness · Restraint field generator · Stun capsules ×3 · Analysis kit · No conventional weapons (deliberate)
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Character
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Will not fight. Will instead talk, flatter, manipulate, and — if truly cornered — use the stepping disc to disappear. Claims this is strategic. This is technically true. It knows more than it shares. Timing is everything.
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Character
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Will not fight. Will instead talk, flatter, manipulate, and if truly cornered use the stepping disc. Claims this is strategic. Technically true. Knows more than it shares. Timing is everything.
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Whisper-of-Distant-WorldsRingworld RPG · 1984 Edition · ReverseIntelligence Analyst · Puppeteer
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Skills & Abilities
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Persuade85%
Fast Talk80%
Computer80%
Research75%
Awareness70%
Tactics70%
Science (Physics)60%
Linguistics55%
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+ Whisper-of-Distant-Worlds + Ringworld RPG · 1984 Edition · Reverse + Intelligence Analyst · Puppeteer
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Event 95A Question of Singularity
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You will identify the mass event as a constructing singularity before anyone else. Puppeteers process information as leverage before sharing it. When do you reveal it? In Act Two, Computer + Science (Physics) cracks the system logs. In Act Three, you understand the system's logic better than anyone. You may be the one who figures out what to feed it.
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► Computer + Science (Physics) for system logs · Research for Pak refs · Tactics for Act 3 options
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+
Skills & Abilities
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Persuade85%
Fast Talk80%
Computer80%
Research75%
Awareness70%
Tactics70%
Science (Physics)60%
Linguistics55%
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Event 96Is Love the Answer?
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You will recognise what Serenthis is — a Rememberer partially encoded with Protector-class repair intelligence — the moment you observe her. You will not share this immediately. When you do, time it for maximum effect. Your Persuade and Fast Talk are your primary contribution when Ghresh-Ka arrives.
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► Persuade/Fast Talk with Ghresh-Ka · Research to identify encoding · Awareness for Serenthis cues
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Quick Rules
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Skill Roll
Roll D100 under skill % = success.
≤ skill÷5 = Special Success.
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HP & Wounds
HP ≤ ¼ max = unconscious.
HP = 0 = dying (treat in CON secs).
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Opposed Roll
Both roll skill. Higher success level wins. Ties: higher skill wins.
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Known Space Weapons Reference
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+
WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
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WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
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Session Notes
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+
+
Event 95A Question of Singularity
+
You will identify the mass event as a constructing singularity before anyone else. Puppeteers process information as leverage before sharing it. Computer + Science (Physics) cracks the system logs. In Act Three you understand the system's logic better than anyone.
+
► Computer + Science (Physics) for logs · Research for Pak refs · Tactics Act 3
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◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈Foolish Endeavour · 2851 A.D.
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5
Human
Tomas Veld
Chief Engineer · Secondary Pilot
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- - - - - - - - - - - - - - VELD -
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Human male. Mid-40s. The ship isn't falling apart because Tomas doesn't sleep. Practically-minded, quietly loyal. The person you want next to you when something explodes.
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Hit Location
+ + + HEAD 20 + + CHEST + 11-15 + + ABDOM + 07-10 + + R.ARM + 16-17 + + L.ARM + 18-19 + + R.LEG + 01-03 + + L.LEG + 04-06 + AP ___ HP ___ per location + UNCONSCIOUS @ ___ HP + Roll 1D20 for hit location +
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Quick Rules
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Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
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HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
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Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
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Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
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Impulse of Completion Tracker
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1
2
3
4
5
6
7
8
9
10
11
12
13
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17
18
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20
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Session Notes
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+ ChaosiumCon UK 2026 + ◆ + Crew of the Foolish Endeavour + ◆ + Events 95 & 96 +
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+
+ + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · Crew · 2851 A.D. +
+
+
5
+ Human +
Tomas Veld
+
Chief Engineer · Secondary Pilot
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+
+
+
VELD
+
Human male. Mid-40s. The ship isn't falling apart because Tomas doesn't sleep. Practically-minded, quietly loyal. The person you want next to you when something explodes.
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+
Characteristics
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STR13
CON14
SIZ12
INT15
POW12
DEX14
APP11
EDU16
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Move10
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Dam Bonus+1D4
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Power Pts12
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HP Max13
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STR13
CON14
SIZ12
INT15
POW12
DEX14
APP11
EDU16
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Move10
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Dam Bonus+1D4
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Power Pts12
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HP Max13
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HP
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HP
Weapons & Combat
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WeaponSkillDamageNotes
Flashlight-laser45%2D6+2Backup weapon
Engineering tools60%1D6+DBImprovised
Unarmed35%1D3+DB+1D4
+ + + +
WeaponSkillDamageRangeNotes
Flashlight-laser45%2D6+225/100/500mSet to cutting beam
Engineering Laser55%1D6+85/20/50mTool converted; imprecise
Gravity Planer50%3D65/20m coneArea; engineering tool
Arc Welder55%1D6+4Touch-2mImprovised; short range
Unarmed35%1D3+DBTouch+1D4 DB
Equipment
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Engineer's toolkit · Portable power cell · Flashlight-laser · Diagnostic scanner · Repair materials · Hard environment suit
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Engineer's toolkit · Portable power cell · Flashlight-laser · Engineering laser · Gravity planer · Arc welder · Diagnostic scanner · Repair materials · Hard environment suit
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Character
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Doesn't argue about what can't be changed. Does argue about what can. Has opinions about maintenance schedules, power systems, and people who treat equipment carelessly. Quietly loves the Ringworld more than he admits.
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Character
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Doesn't argue about what can't be changed. Does argue about what can. Carries the gravity planer as an engineering tool that happens to also flatten people. Quietly loves the Ringworld more than he'll admit.
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Tomas VeldRingworld RPG · 1984 Edition · ReverseChief Engineer · Secondary Pilot
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Skills & Abilities
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Engineering80%
Repair75%
Pilot (Spacecraft)65%
Computer60%
Science (Physics)55%
First Aid50%
Combat (Firearms)45%
Awareness40%
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+ Tomas Veld + Ringworld RPG · 1984 Edition · Reverse + Chief Engineer · Secondary Pilot
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Event 95A Question of Singularity
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Your Engineering flags immediately that the Spire is drawing power far beyond its stated function. Science (Physics) + Computer will work together on the logs. In Act Three, if anyone can feed the system the structural data it needs to complete a clean calculation, it's you. You understand what it's asking for.
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► Engineering for the Spire · Science (Physics) + Computer for log translation · Repair for damaged kit
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Skills & Abilities
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Engineering80%
Repair75%
Pilot (Spacecraft)65%
Computer60%
Science (Physics)55%
First Aid50%
Combat (Firearms)45%
Awareness40%
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Event 96Is Love the Answer?
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The vault's power draws are active, not passive — you'll want to map them. Engineering tells you this structure is doing something. In Act Two, Vorn's weather warning is your cue to calculate extraction windows. You'll be flying the landing craft home.
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► Engineering for the vault · Pilot for extraction window · Computer for ship comms
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Quick Rules
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Skill Roll
Roll D100 under skill % = success.
≤ skill÷5 = Special Success.
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HP & Wounds
HP ≤ ¼ max = unconscious.
HP = 0 = dying (treat in CON secs).
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Opposed Roll
Both roll skill. Higher success level wins. Ties: higher skill wins.
+ +
+
Known Space Weapons Reference
+
+
WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
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WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
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Session Notes
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+
+
Event 95A Question of Singularity
+
Your Engineering flags immediately that the Spire draws power far beyond stated function. Science (Physics) + Computer crack the logs together. In Act Three, if anyone can feed the system the structural data it needs for a clean calculation, it's you — you understand what it's asking for.
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► Engineering for the Spire · Science (Physics)+Computer for logs · Repair for kit
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◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈Foolish Endeavour · 2851 A.D.
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6
Human
Sola Reyes
Survey Specialist · Navigator
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- - - - - - - - - - - - - - - - - REYES -
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Human female. Seventeen Ringworld survey missions. Maps things. Doesn't talk much. Notices everything. Still finds every single mission astonishing — though she'd never admit it in those words.
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Hit Location
+ + + HEAD 20 + + CHEST + 11-15 + + ABDOM + 07-10 + + R.ARM + 16-17 + + L.ARM + 18-19 + + R.LEG + 01-03 + + L.LEG + 04-06 + AP ___ HP ___ per location + UNCONSCIOUS @ ___ HP + Roll 1D20 for hit location +
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+
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Quick Rules
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+
Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
+
HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
+
Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
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Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
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Impulse of Completion Tracker
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1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
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+
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Session Notes
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+
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+ ChaosiumCon UK 2026 + ◆ + Crew of the Foolish Endeavour + ◆ + Events 95 & 96 +
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+ + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · Crew · 2851 A.D. +
+
+
6
+ Human +
Sola Reyes
+
Survey Specialist · Navigator
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+
+
+
REYES
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Human female. Seventeen Ringworld survey missions. Maps things. Doesn't talk much. Notices everything. Still finds every mission astonishing — though she'd never say it that way.
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Characteristics
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STR11
CON12
SIZ11
INT16
POW13
DEX13
APP14
EDU17
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Move10
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Dam BonusNone
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Power Pts13
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HP Max12
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STR11
CON12
SIZ11
INT16
POW13
DEX13
APP14
EDU17
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+
Move10
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Dam BonusNone
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Power Pts13
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HP Max12
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HP
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HP
Weapons & Combat
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WeaponSkillDamageNotes
Sidearm (pistol)40%1D8Compact, reliable
Unarmed30%1D3Last resort
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WeaponSkillDamageRangeNotes
Sidearm Pistol40%1D820/80/250mStandard survey issue
Survey Laser45%1D6+45/20/50mMapping tool; improvised
Sonic Stunner35%Stun5/20/50mField issue; non-lethal
Emergency Flare Gun30%2D3 fire5/15/40mSignal + makeshift
Climbing Axe35%1D6+DBTouchSurvey kit; improvised
Equipment
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Survey instruments · Portable mapping unit · Comms unit · Small sidearm · Geological sample kit · Climbing gear · Emergency shelter
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Survey instruments · Portable mapping unit · Comms unit · Sidearm pistol · Sonic stunner · Flare gun ×4 flares · Geological sample kit · Climbing gear · Emergency shelter
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Character
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Seventeen surveys and she still looks at the arc overhead every single time. Doesn't explain herself. Navigates by instinct and instruments in equal measure. Has strong opinions about improper survey methodology, which she states once and then silently judges.
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Character
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Seventeen surveys and she still looks at the arc overhead every single time. Navigates by instinct and instruments equally. Has opinions about improper survey methodology, which she states once and then silently judges forever.
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Sola ReyesRingworld RPG · 1984 Edition · ReverseSurvey Specialist · Navigator
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Skills & Abilities
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Navigation85%
Awareness75%
Science (Geology)65%
Research65%
Survival (Ringworld)60%
Computer55%
Combat (Firearms)40%
Linguistics35%
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+
+ Sola Reyes + Ringworld RPG · 1984 Edition · Reverse + Survey Specialist · Navigator
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Event 95A Question of Singularity
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Seventeen zones surveyed. The quiet zone is a perfect geometrical absence — no survey record resembles it. Your Awareness picks up the overlapping footprint patterns in Act One. You're tracking crew position relative to the Spire constantly. When the system displays personalised data in Act Three, yours will be cartographic — it has mapped your mapping.
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► Awareness for loop clues · Navigation for zone tracking · Science (Geology) for surface anomalies
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+
Skills & Abilities
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Navigation85%
Awareness75%
Science (Geology)65%
Research65%
Survival (Ringworld)60%
Computer55%
Combat (Firearms)40%
Linguistics35%
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Event 96Is Love the Answer?
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You've probably charted territory around Wheel-Spoke, if not the settlement itself. Survival (Ringworld) is the crew's main asset when the weather deteriorates in Act Two. When Vorn gives the two-hour window, you're doing the maths on whether it's achievable.
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► Survival (Ringworld) for Act 2 terrain · Navigation for exit routes · Awareness for Ghresh-Ka approach
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Quick Rules
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Skill Roll
Roll D100 under skill % = success.
≤ skill÷5 = Special Success.
-
HP & Wounds
HP ≤ ¼ max = unconscious.
HP = 0 = dying (treat in CON secs).
-
Opposed Roll
Both roll skill. Higher success level wins. Ties: higher skill wins.
+ +
+
Known Space Weapons Reference
+
+
WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
+
WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
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-
Session Notes
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+
+
Event 95A Question of Singularity
+
Seventeen zones surveyed. The quiet zone is a perfect geometrical absence — no survey record resembles it. Your Awareness picks up the overlapping footprint patterns in Act One. You track crew position relative to the Spire constantly. In Act Three the system's personalised display is cartographic: it has mapped your mapping.
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► Awareness for loop clues · Navigation for zone tracking · Science (Geology) anomalies
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