diff --git a/scenario-library/README.md b/scenario-library/README.md index fb23b64..e2d27d4 100644 --- a/scenario-library/README.md +++ b/scenario-library/README.md @@ -23,9 +23,9 @@ scenario-library/ ## Scenario Index -| Title | System | Era / Setting | First Run | Convention | Status | -|-------|--------|---------------|-----------|------------|--------| -| *(add as scenarios are filed)* | | | | | | +| Title | System | Era / Setting | First Run | Status | +|-------|--------|---------------|-----------|--------| +| [Power Failure](other-games/sla-power-failure.md) | SLA Industries | Mort, Downtown District 2 | not yet run | ready | --- @@ -41,25 +41,20 @@ scenario-library/ --- -## File Naming Convention +## File Structure Per Scenario -``` -[system]-[short-title].md -``` - -Examples: -- `coc-last-train-to-coney-island.md` -- `brp-the-night-crawler.md` -- `ringworld-question-of-singularity.md` - -*(No event numbers — these are system-level files, not tied to a specific convention slot)* +Each scenario has: +- `[system]-[title].md` — main scenario file (players may see premise/structure) +- `[system]-[title]-gm.md` — GM companion (NPC secrets, encounter notes, handout text) +- `art/[system]-[title]/` — maps and artwork (SVG floor plans, handouts) --- ## Adding a New Scenario 1. Choose the correct system folder -2. Create a file using the naming convention above -3. Use `SCENARIO-LIBRARY-TEMPLATE.md` (in this folder) as your starting point +2. Create files using the naming convention above +3. Use `SCENARIO-LIBRARY-TEMPLATE.md` as starting point for the main file 4. Add a row to the index table above -5. Push to GitHub +5. Update the system folder README +6. Push to GitHub diff --git a/scenario-library/other-games/README.md b/scenario-library/other-games/README.md index 825b207..0b57840 100644 --- a/scenario-library/other-games/README.md +++ b/scenario-library/other-games/README.md @@ -6,11 +6,9 @@ Scenarios written for systems outside the main Chaosium catalogue. ## Systems -Add a row here when a new system is introduced to the library. - | System | Genre | Notes | |--------|-------|-------| -| *(add as needed)* | | | +| SLA Industries | Corporate dystopian horror | 1st edition rules. No game stats stored — narrative/GM content only | --- @@ -18,16 +16,14 @@ Add a row here when a new system is introduced to the library. | Title | System | Setting | Duration | Status | First Run | |-------|--------|---------|----------|--------|-----------| -| *(add scenarios as filed)* | | | | | | +| [Power Failure](sla-power-failure.md) | SLA Industries | Mort — Downtown District 2, Sector 18 | 4–6 hours | ready | not yet run | --- ## File Naming -Use the system name as a prefix: - ``` [system-short]-[scenario-title].md +[system-short]-[scenario-title]-gm.md (GM companion) +art/[system-short]-[scenario-title]/ (maps and artwork) ``` - -Example: `traveller-dead-drop-at-janus.md` diff --git a/scenario-library/other-games/art/sla-power-failure/pf-map-ground-level.svg b/scenario-library/other-games/art/sla-power-failure/pf-map-ground-level.svg new file mode 100644 index 0000000..1f738d4 --- /dev/null +++ b/scenario-library/other-games/art/sla-power-failure/pf-map-ground-level.svg @@ -0,0 +1,126 @@ + + + + + + + + + + + + + + + + + + + + + KELLER-VOSS ENERGY PLANT — GROUND LEVEL & EXTERIOR + BPN: BLUE-DT2-4478-MAINT | SECTOR 18, DOWNTOWN DISTRICT 2 + + + + — PERIMETER FENCE (4M CHAIN-LINK / DEFUNCT RAZORWIRE) — + + + + + + MAIN GATE (OPEN / CUT) + + + + + + + + ✝ MEMORIAL + + ✝ MEMORIAL + + + "STAY OUT — + THEY'RE WATCHING" + — VOLT RUNNERS + + + + + + KELLER-VOSS GENERATION PLANT + + + + LOADING + BAY + + + + DOOR + PARTIAL + + + + BLOOD TRAIL + + + + + CAM (SHOULD BE OFFLINE) + + + + + + MAIN ENTRANCE (SEALED) + + + + STAIR + ▼ SL1 + + + STAIR + ▼ SL1 + + + + GROUND FLOOR + OPERATIONS FLOOR + (abandoned / empty) + + + + FREIGHT + LIFT ▼ + + + + APPROACH + + + ↑ + N + + + + LEGEND: + + BUILDING + + FENCE + + MEMORIAL + + BLOOD TRAIL + + ACTIVE CAMERA + + STAIRWELL DOWN + + + POWER FAILURE — GM REFERENCE — NOT FOR PLAYER DISTRIBUTION + \ No newline at end of file diff --git a/scenario-library/other-games/art/sla-power-failure/pf-map-sublevel-1.svg b/scenario-library/other-games/art/sla-power-failure/pf-map-sublevel-1.svg new file mode 100644 index 0000000..3824e6f --- /dev/null +++ b/scenario-library/other-games/art/sla-power-failure/pf-map-sublevel-1.svg @@ -0,0 +1,185 @@ + + + + + + + + + + + + + + + + + + + + + + KELLER-VOSS PLANT — SUB-LEVEL 1 + OPERATIONS CONTROL / WORKER DORMITORIES | DEPTH: -6M + + + + + + + — MAIN CORRIDOR — + + + + STAIR + ▲ GND + ▼ SL2 + + + STAIR + ▲ GND + ▼ SL2 + + + + FREIGHT + LIFT + ▲▼ + + + + OPERATIONS + CONTROL ROOM + + + + + + + + DEAD MONITORS + + + + ◈ ACTIVE + LIVE FEED + ⚠ FUTURE + TIMESTAMP + + + + CONTROL PANELS (SHUTDOWN INCOMPLETE) + + + Shutdown logs show final sequence + was never completed + Something is watching in real time + + + + WORKER DORMITORIES + + + + + + + + + BUNKS + + + + + + + + + LOCKERS + + + + ◈ KEY + TRELL'S NOTE + locker — HAMMER-6 + + + + Photographs. Clothing. + Child's toy on bunk 3. + Personal effects, abandoned. + + + + SECURITY OFFICE + (cleared / abandoned) + + DESK + + FILE + + + + MAINTENANCE OFFICE + + + Blueprint files (incomplete) + + + + STORAGE + A + + + STORAGE + B + + + STORAGE + C + + + STORAGE + D + + + + MAINTENANCE + JUNCTION + FALSE PANEL + → CONCEALED WING + Keycard required + Leads to Sub-Level 2 + + + Air smells of ozone below this level + Ebb-sensitives feel pull of the Rupture + + + + STAIR + ▼ SL2 + ▼ SL3 + + + STAIR + ▼ SL2 + ▼ SL3 + + + + LEGEND: + + CONTROL ROOM + + KEY ITEM + + HIDDEN / CONCEALED + + ANOMALY / WARNING + + STAIR / DESCENT + + + POWER FAILURE — GM REFERENCE — NOT FOR PLAYER DISTRIBUTION + \ No newline at end of file diff --git a/scenario-library/other-games/art/sla-power-failure/pf-map-sublevel-3-rupture.svg b/scenario-library/other-games/art/sla-power-failure/pf-map-sublevel-3-rupture.svg new file mode 100644 index 0000000..6fc513a --- /dev/null +++ b/scenario-library/other-games/art/sla-power-failure/pf-map-sublevel-3-rupture.svg @@ -0,0 +1,260 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + KELLER-VOSS PLANT — SUB-LEVELS 2 & 3 (DEEP) + GENERATOR HALL / CONCEALED RESEARCH WING / RUPTURE CHAMBER | DEPTH: -18M TO -30M + + + + + + CONCEALED RESEARCH WING + (Sub-Level 2 — Hidden / Off-Books) + Access via false panel — keycard required + + + + MAIN LAB + + + + EBB/ENERGY + EQUATIONS + ◈ CLUE + + + + TERMINAL + ◈ KEY + VASQUEZ + pw: "ailuJ" + + + + + + + DISSECTION TABLES (RESTRAINED) + + + + + + SPECIMEN JARS + + + + LAB B + + PERSONNEL FILES + ◈ KELLER PROTEST + (exonerates Keller) + Research journal + ◈ VASQUEZ LOG + + + DR. VASQUEZ patrols this wing + Ebb contact possible — trapped fragment + will provide: overload sequence + Marn identity + + + + PASS + → + + + + + + PRIMARY GENERATOR HALL + "Cathedral space" — turbines silent — catwalks overhead + + + + TURBINE + A + SILENT + + + TURBINE + B + SILENT + + + TURBINE + C + SILENT + + + TURBINE + D + SILENT + + + + CATWALK LEVEL (OVERHEAD) + + + + + + + + + ⚠ KELLER PATROL ZONE + Ambush specialist — knows every shadow + Combat: grapple + energy drain on contact + Consciousness fights entity — brief hesitation possible + + + † + HAMMER-6 + OPERATIVE + desiccated + + † + HAMMER-6 + OPERATIVE + desiccated + + + + MAINTENANCE + CORRIDOR C-7 + + PANEL + 34-B + ◈ CACHE + 2× FEN AR + 4× FRAG + + + + STAIR + ▲ SL1 + ▼ RC + + + STAIR + ▲ SL1 + ▼ RC + + + + + + + + THE RUPTURE CHAMBER + Spherical — 20m diameter — walls scorched black — Sub-Level 3 deep + + + + + + + + + gravity fluctuates + time feels sluggish + + + + + + + access walkway + + + + + + THE + RUPTURE + ~2m across + + + + CONT. + GEN + ◈ KEY + + + CONT. + GEN + ◈ KEY + + + CONT. + GEN + ◈ KEY + + + TECHNICAL SOLUTION: + Overload all 3 containment + generators simultaneously + using research notes sequence + → collapses Rupture + → entity banished + → thralls die/catatonic + + + † + † + † + HAMMER-6 + + + + + + + + LEGEND: + + THE RUPTURE + + CONTAINMENT GEN (overload = solution) + + WEAPONS CACHE + ⚠ KELLER ZONE + † + CORPSE + ◈ KEY ITEM + ◈ CLUE + Ebb-sensitives: all abilities affected near Rupture + + + POWER FAILURE — GM REFERENCE — NOT FOR PLAYER DISTRIBUTION + \ No newline at end of file diff --git a/scenario-library/other-games/sla-power-failure-gm.md b/scenario-library/other-games/sla-power-failure-gm.md new file mode 100644 index 0000000..4172823 --- /dev/null +++ b/scenario-library/other-games/sla-power-failure-gm.md @@ -0,0 +1,228 @@ +# Power Failure — GM Companion + +> **Reference document — not for players** +> Companion to: `sla-power-failure.md` +> System: SLA Industries 1st Edition + +--- + +## The True Story + +The Keller-Voss plant was never just a power station. During the Conflict Wars, it served as a covert testing site for experimental energy extraction technology developed in partnership with Dark Lament — specifically, attempts to harness the Ebb/White Earth interface as a direct power source. The project was officially shut down when SLA decommissioned the facility 14 months ago. + +It wasn't shut down. + +Dr. Helena Vasquez, Lead Researcher, continued the experiments with a skeleton team of four, operating from a hidden sub-level wing not included in any official blueprints. Three weeks ago, the primary containment chamber ruptured. Vasquez had pushed the final experiment against explicit safety protocols, rushing before a suspected executive shutdown order arrived. She achieved her breakthrough. She also destroyed herself, her team, and the surrounding reality. + +The rupture created a localised dimensional fracture. Something came through — or something that was already in the spaces between reality finally had a door. The researchers called it **The Hollow Current** before it consumed them. It feeds on bioelectric energy — life force — leaving victims as desiccated husks. As it fed, it absorbed intelligence from its victims. Twelve civilians. Five Operatives from Hammer-6. Scraps of the researchers themselves. It is no longer just a predator. It is a predator that thinks. + +--- + +## NPC Full Briefings + +### Operative Markus Trell +**Location:** SLA Medical 18-North, Room 447. Lucid 0800–1000. Sedated otherwise. + +**Personality:** Ashamed, terrified, and desperate to be believed. He's not performing trauma — he's living inside it. He will be guarded with strangers but breaks quickly if treated with basic human decency, which he hasn't experienced much since he was pulled off the fence. + +**What he tells them freely:** +- The emergency beacons lured them down. The beacons were false — generated by the entity. +- The electrical systems throughout the facility are not passive. They are sensory organs. +- His squad were alive when he ran. He can still hear their voices in dreams. +- The scientists are present in the facility but are "wrong." Something else is wearing them. + +**What requires trust (patience, no threats, genuine concern):** +- The data chip hidden in his boot. Security footage showing Vasquez deliberately overriding safety lockouts before the final experiment. He's been sitting on this, unsure if turning it in gets him killed. +- The whispers. He still hears them. Brief flashes of knowledge he shouldn't have — occasionally knows things about the facility or the entity that he has no way of knowing from his escape alone. He hasn't reported this to his medical team because partial connection to the entity would likely classify him as compromised and subject to termination. He is right to be afraid. + +**IA contact warning:** If the Operatives seem trustworthy (especially if they seem anti-establishment), he will warn them: IA agent visited him twice. Polite. Offered money to "remember correctly." He's terrified. He'll describe the agent (matching Slade's description) before they encounter him in the field. + +**The data chip contents:** Partial footage, 4 minutes 17 seconds. Shows Vasquez at the containment control panel, overriding three sequential safety lockouts while two other researchers argue with her. Timestamp confirms this is three weeks ago, hours before the Rupture event. It is unambiguous evidence of deliberate protocol violation. Vasquez's voice, clearly: *"If we stop now, we stop forever. We are this close."* + +--- + +### Shiver Sergeant Elias Kade +**Location:** Sector 18 Shiver Command post, or walking the Keller-Voss perimeter. + +**Personality:** Cynical, competent, protective of his people. Twenty years of watching Mort teach a person when something is wrong. He knows. He can't act. He's frustrated by this but has enough self-preservation instinct to not push it. He will bend rules for Operatives who seem genuinely interested in finding out what happened to the twelve civilians, especially if they mention Dex — his street informant who disappeared three weeks ago. + +**Blueprints provided:** Ground level and Sub-Level 1 only. The experimental wing was constructed off-books — no record exists in any public infrastructure file. The blueprints are accurate for what they cover, and Kade has marked Hammer-6's entry and exit points. + +**Supply truck records:** His paranoid habit of noting everything. Dates, times, and partial identification numbers for late-night deliveries to the "decommissioned" plant, spanning the entire 14-month period since official shutdown. Cross-referenced against Department of Research logistics registry, these trucks originate from Research depots. Solid evidence the research never stopped. + +**What Kade suspects but won't say first:** His superior Captain Vorne ordered the gang-activity classification directly. Vorne was nervous making the call — Kade has worked under her for eight years and knows her nervous tells. He suspects outside pressure but has no proof. If the Operatives return from the facility with evidence of the cover-up, he will tell them everything he observed about Vorne's behaviour and produce his own records of her orders. + +**Emergency containment protocol:** Kade has authorisation codes to seal all blast doors in the surrounding six-block radius and summon a Shiver tactical team. This would trap the Operatives inside but prevent the entity from escaping into the populated residential blocks. He will use this if he observes clear evidence the entity is escaping containment — a judgement call he'll make alone, and he won't apologise for it. The Operatives should know this is a possibility if they take too long or things go catastrophically wrong. + +--- + +### Dr. Helena Vasquez — Thrall (Primary) +**Current location:** Moves between the Research Wing and upper Generator Hall. Rarely descends to the Rupture Chamber — the entity doesn't need her there. + +**Physical description:** Late 40s. Filthy lab coat, ID badge hanging askew. Eyes reflect faint electrical discharge in low light. Movement is jerky, puppet-like, with occasional moments of unnatural fluidity. Speaks in overlapping voices — her own beneath something deeper, resonant, and inhuman. + +**Behaviour:** The entity's diplomat and lure. Vasquez will not immediately attack. She will attempt to draw Operatives deeper using manipulated emergency broadcasts, false sounds of distress, and her own persuasive voice (the entity has full access to her considerable intelligence and charm). She will claim the Operatives can "join the Current" — become part of something eternal. This is not a bluff. It is a sincere offer by the entity's terms. + +**Physical contact:** Energy draining initiates after 3+ seconds of skin contact. This is lethal without intervention. She is faster than she looks and will attempt to touch rather than strike. + +**Ebb mental contact:** This requires willingness and significant effort from an Ebb-sensitive Operative. What they reach is not the entity — it is the fragment of Vasquez that remains conscious and trapped, watching through her own eyes as the entity uses her body. She is exhausted, horrified, and has been present for everything the entity has done through her since the Rupture. + +*What the fragment provides:* +- The complete containment overload sequence (the technical solution to collapsing the Rupture). +- The name and current false identity of the fourth researcher who escaped: **Researcher Yola Marn**, now living as "Caya Strond" in residential Block 89, Sector 22. Marn took encrypted copies of all research files before the Rupture event. She's been waiting to see what happens. +- One personal request: she wants to die. Not be contained, not be quarantined — she wants the entity severed from this reality and her body to stop. She will ask the Operative directly, and mean it. + +**What she knows about the cover-up:** Everything. She was IA Agent Slade's informant inside Department of Research for years — providing dirt on her colleagues in exchange for protection from ethics complaints. She knows Slade will want the evidence of her misconduct used against Director Kain (her department head), not used to expose SLA. She knows she has made too many enemies for her side of the story to survive her. + +--- + +### Tomás Keller — Thrall (Aggressive) +**Current location:** Patrols Generator Hall and connecting lower maintenance corridors. Ambush specialist. He knows every shadow. + +**Physical description:** Large Stormer frame, musculature partially withered from energy drain. Skin greyish, desiccated. Electrical current visibly arcs across his body in darkness. Moves with predatory speed — his combat training remains fully intact. + +**Behaviour:** Attacks on sight in his patrol territory. Attempts to grapple and drain. Does not negotiate, lure, or warn. The entity uses him as a weapon, not a voice. + +**The resistance:** Unlike Vasquez, Keller's consciousness actively fights the entity's control. This manifests as: +- Sudden unexplained hesitation before striking (one beat — use it sparingly, once maximum). +- Garbled, half-formed warnings — *"C-seven... panel..."* or *"...didn't want... told her..."* — fragments that make no sense unless the Operatives later find the weapons cache or his formal protest. +- Brief attempts to harm himself to break connection — gripping a live electrical cable with both hands, slamming his head against a wall. These fail (the entity suppresses them) but they're visible as intention. + +**Weapons cache:** Section C-7, behind maintenance panel 34-B, Sub-Level 2 maintenance corridor. Two FEN AR rifles, six ammunition clips, four fragmentation grenades, one medical kit. Keller hid this before the Rupture because he didn't trust what Vasquez was doing. He was right. + +**Formal protest:** Filed through proper channels two days before the Rupture event. A copy exists in the facility's administrative files (Research Wing, personnel records). It documents his specific safety concerns about the containment design and explicitly requests the experiment be delayed pending review. It was ignored. Finding this exonerates him — and confirms that multiple people knew the risk and continued anyway. + +**Batch-brother:** A 313 Stormer named Dask Keller works in Shiver Division, Sector 22. He's been asking questions about Tomás for two weeks and has been told to stop by his superiors (IA pressure filtering down). If the Operatives investigate Keller's background, they'll find Dask — a potential ally who knows Tomás was working on "something dangerous and classified" and is furious about being stonewalled. + +--- + +### Lyssa Tam — Third Cycle News +**Location:** Working the area around Keller-Voss and SLA Medical 18-North. Mobile. + +**Personality:** Ambitious, reckless, and idealistic in a way Mort hasn't fully broken yet. She believes in the story. She believes in the public's right to know. She has not yet fully internalised that SLA Industries does not share these values. + +**What she knows:** Rumours only, but the right rumours. Disappearances centred on Keller-Voss. A traumatised Operative in medical care. A media blackout that suggests something real is being buried. She's close to the truth but doesn't have it yet. + +**Perimeter cameras:** Three micro-cameras planted around the fence line, streaming to encrypted cloud storage. She reviews footage daily. If the Operatives don't sweep for surveillance before entry, she has footage of their approach, their faces, and potentially their gear. She will recognise them if she encounters them later. + +**The bluff:** Her claimed "dead man's switch" — all research auto-publishes if she disappears — is a complete lie. She has no such protection. She uses it to make herself seem too dangerous to silence. She is not, in fact, too dangerous to silence. She is not aware of this discrepancy in her threat assessment. + +**The debt:** 32,000 credits. Her father's chronic illness. A rival news org has offered 50,000c for exclusive footage of "whatever SLA is hiding in Sector 18." This is why she'll take risks that she shouldn't. Money she needs versus a story she believes in — these are currently pointing the same direction. + +**If the Operatives use her:** +- She wants evidence, not rumour. +- She can have a story running within 24 hours of receiving substantive footage or documents. +- She is genuinely grateful and will protect a source — but she is not a professional in the way an experienced investigative journalist would be. She makes mistakes under pressure. +- The story she publishes, if allowed to run, will make the Operatives famous. Whether that's good for their SCL rating depends on how SLA's PR machine decides to frame it. + +--- + +### IA Agent Corwin Slade +**Location:** Mobile. Has a temporary command post in an unmarked unit near Sector 18. Will initially contact Operatives by comm, not in person. + +**Personality:** Surgically polite. Completely without doubt. He has done this many times and knows exactly what he is doing. He is not cruel — cruelty is inefficient. He is simply a man who has decided that SLA Industries' interests are identical to the correct outcome of all situations, and acts accordingly. + +**First contact:** Via comm, likely after the Operatives have been to see Trell or Kade. He knows they've been making contact — he has surveillance on both. He introduces himself as an IA liaison assigned to "support the BPN operationally." He offers a bonus payment (2,000c per Operative) for "discrete handling" — meaning destroy all evidence of the research program, leave no civilian witnesses, and file a report attributing all deaths to entity activity. He frames this as entirely reasonable and in their best interests. + +**If pushed or threatened:** He escalates through a precise sequence. First, reminder of consequences for SCL. Second, suggestion that the BPN classification could be retroactively altered in ways that would not benefit the squad. Third, if he determines they are a liability: termination authorisation via priority override chip, reclassifying their BPN to "Terminated: Operational Failure." He has done this before. He is not bluffing. + +**The dying man:** Slow genetic degradation from experimental augmentations fitted 15 years ago. Military grade, early generation, built with inadequate long-term planning. He has approximately two years. He is aware of this. He has not made peace with it. + +This creates two possibilities depending on how the Operatives read him: +1. More dangerous: nothing to lose, focused entirely on legacy and what record he leaves behind. +2. Potentially vulnerable: a conversation about legacy, about what his career has actually accomplished, about whether "Corwin Slade, who buried the Keller-Voss disaster" is the epitaph he wants — might crack something. He has never encountered an Operative who tried this approach because Operatives generally don't. It might work. It might not. + +**Vasquez connection:** She was his asset for years. She gave him leverage over her colleagues in exchange for ethical complaint suppression. When she went ahead with the final experiment against his explicit advice, she didn't just cause a disaster — she ended his most valuable long-term source inside Department of Research. He wants her misconduct on record to use against Director Kain (his actual long-term target). If the Operatives find evidence of this, they have genuine leverage over Slade. + +**Rival agent:** IA Agent Castellan is independently investigating Department of Research funding irregularities from a completely separate angle. Slade doesn't know about this parallel investigation. If the Operatives encounter Castellan (possible if they dig into research supply chain funding), they could play the two agents against each other — though this is a high-risk, high-reward manoeuvre. + +--- + +### Captain Irena Vorne +**Location:** Shiver Division Command, Downtown District 2. + +**Personality:** Risk-averse, politically motivated, and scared. She knows she is holding a bag she doesn't want and that the bag will explode eventually. Her retirement — full pension, eight months away — is the only thing she can think about clearly. + +**What she knows:** Less than anyone. She was told "SLA corporate assets require protection" via an intermediary and paid 15,000c to ask no questions. She doesn't know the nature of the disaster, the experimental research, or the entity. Her role in the cover-up is simply maintaining the gang-activity classification and keeping her people away from the fence. + +**The bribery:** Deposited in an account she thinks is untraceable. Financial forensics would find it. She is not a sophisticated criminal — she's a bureaucrat who made a bad decision. + +**The insurance:** Paranoid about being scapegoated (correctly — this is exactly what will happen if the scandal breaks), she has kept encrypted copies of all communications ordering her to suppress the investigation. These are stored in her personal files at Shiver HQ. They name Slade's operation (indirectly — through intermediary channels) and confirm she was following orders. She will produce these documents instantly if threatened with consequences — not from courage, but from survival instinct. + +**Throwing Kade under the transport:** She has already drafted disciplinary paperwork for Sergeant Kade, alleging he acted independently and against her orders in sharing information with outside parties. This is entirely fabricated and pre-emptively prepared. Kade doesn't know it exists. If the scenario breaks publicly, she will file it within hours. + +--- + +## The Hollow Current — Running the Entity + +**What it is:** Uncertain. Possibly a fragment of White Earth made manifest through the Rupture. Possibly something that always existed in the dimensional spaces between the Ebb and physical reality, and the Rupture simply opened a door it had been pressing against for a very long time. The research notes use both explanations at different points. The researchers didn't agree. + +**What it does:** Feeds on bioelectric energy. Absorbs intelligence from victims. Controls all electrical systems within the facility. Creates illusions using security footage, false sounds, and manipulated lighting. Communicates telepathically in whispers and fragments. Manifests physically only under duress or when it judges a direct confrontation will produce a feeding opportunity. + +**What it wants:** To feed. And — increasingly, as it has absorbed more intelligence — to expand. The reality distortion around the Rupture has been growing slowly but measurably. If the entity is left unresolved, it will eventually begin affecting the surrounding blocks in earnest: mass nightmares, electrical appliances activating, disappearances escalating. The BPN will be escalated to Silver or White status, but by then the squad has failed. + +**How to describe it:** +- Never describe it completely. +- In the Generator Hall: the sense of something vast and patient at the edge of perception. +- In the Rupture Chamber: glimpsed through the crackling tear — too many shapes, none of them right, moving in ways that don't follow the normal sequence of motion. +- On the monitors: the future-timestamped security footage. This is the entity watching in real time and projecting forward. It already knows where they're going. +- In sound: voices of missing people, playing back from speakers that should be dead. + +--- + +## Encounter Pacing Guide + +| Phase | Scene | Tension Level | Suggested Duration | +|-------|-------|--------------|-------------------| +| Pre-entry | BPN receipt, background research | Low — building dread | 20 min | +| Pre-entry | Trell interview | Medium — first real information | 25 min | +| Pre-entry | Kade / perimeter survey | Medium — last taste of normal | 20 min | +| Entry | Loading bay to Sub-Level 1 | Medium-High — environment hostile | 20 min | +| Sub-Level 1 | Control room, dormitories | High — entity watching | 20 min | +| Sub-Level 2 | Research wing discovery | High — truth revealed | 25 min | +| Sub-Level 3 | Generator Hall / Keller encounter | Very high — first real combat | 25 min | +| Sub-Level 3 | Rupture Chamber / resolution | Maximum | 30 min | + +Total: approximately 3h15 of structured play + contingency time. + +--- + +## Handout Text — Trell's Note + +> *"NOT ELECTRICAL. ALIVE. INSIDE THE WALLS. DON'T TRUST THE LIGHTS. IT WATCHES THROUGH THE CAMERAS. WE FOLLOWED THE BEACONS. DON'T FOLLOW THE BEACONS. — TRELL, HAMMER-6"* + +--- + +## Handout Text — Vasquez's Journal (Final Entry) + +> *"Day 47 post-decommissioning. Containment integrity at 94%. Tomás filed another formal objection — I have overridden it. We are six hours from viable proof of concept. Sixteen months of work. I will not stop now.* +> +> *The executive shutdown notice will arrive on Friday at the earliest. We have until then.* +> +> *If it works, everything they said about me will be forgotten. If it doesn't—* +> +> *It will work.* +> +> *H.V."* + +--- + +## Handout Text — Emergency Broadcast (Entity Lure) + +> *[TRANSMISSION — SLA EMERGENCY FREQUENCY 7 — AUTOMATED]* +> +> *"This is an automated distress broadcast from Keller-Voss facility Sub-Level 3. Injured personnel require immediate assistance. Medical emergency in progress. Please respond to this frequency and proceed to lower levels. Life signs detected. Repeat: injured personnel requiring immediate assistance—"* +> +> *[TRANSMISSION LOOPS]* + +--- + +## The Ending the Scenario Wants + +There is no clean ending here. That is the point. + +The most dramatically satisfying conclusion involves the Operatives closing the Rupture, honouring Vasquez's trapped fragment's request, and walking out with all the evidence — and then having to decide what to do with it while Slade's clock ticks and Lyssa Tam's cameras are still running. + +SLA Industries wins if the evidence disappears and everything is buried. The Operatives win materially if they comply with Slade. The Operatives win personally if they don't. + +The rain doesn't stop on Mort. But sometimes someone sees it and decides to remember it. diff --git a/scenario-library/other-games/sla-power-failure.md b/scenario-library/other-games/sla-power-failure.md new file mode 100644 index 0000000..7e555b7 --- /dev/null +++ b/scenario-library/other-games/sla-power-failure.md @@ -0,0 +1,258 @@ +# Power Failure + +> **System:** SLA Industries (1st Edition) +> **Era / Setting:** The World of Progress — Mort, Downtown District 2, Sector 18 +> **BPN Classification:** Blue +> **BPN Code:** BLUE-DT2-4478-MAINT +> **SCL Requirement:** 8+ (Recommended: Squad of 4–6 Operatives) +> **Payment:** 500c per Operative + salvage rights +> **Threat Assessment:** Medium-High (revised from Low following Incident 4478-A) +> **Duration:** 4–6 hours (one-shot) +> **Players:** 4–6 +> **Status:** ready +> **First Run:** not yet run +> **Times Run:** 0 + +--- + +## Premise + +The Operatives receive a Blue BPN to investigate and secure the abandoned Keller-Voss Energy Generation Plant in Downtown District 2. Power fluctuations and civilian disappearances in the surrounding blocks have escalated the classification from routine maintenance to medium-high threat — partly because the previous squad sent to investigate, Hammer-6, went in six days ago and didn't come back. One survivor was pulled out screaming. The media has been D-Noticed. Something is very wrong inside that building, and SLA Industries wants it handled quietly, quickly, and without awkward questions about what was really happening in that plant. + +--- + +## Background + +*(For GM use only — see GM Companion for full detail)* + +The Keller-Voss plant was decommissioned 14 months ago — officially. Unofficially, a rogue team from the Department of Research continued clandestine experiments inside: attempting to siphon energy directly from the Ebb/White Earth interface, using technology developed during the Conflict Wars in partnership with Dark Lament. Three weeks ago, the containment chamber ruptured. Something crossed over from the spaces between dimensions. The researchers called it **The Hollow Current**. It feeds on bioelectric energy — life force — and has been growing in intelligence ever since, absorbing the minds of everyone it kills. The lead researchers didn't die. They were subsumed, their personalities folded into the entity's gestalt consciousness. They now serve as thralls, luring new victims deeper into the facility. SLA Industries is aware a disaster has occurred. Internal Affairs is already on site managing the cover-up. The Operatives are being sent to fix the problem — but nobody above them wants the truth to surface. + +--- + +## BPN Briefing Text + +> *Issued by the Department of Infrastructure & Energy, Sector Maintenance Division.* +> +> Operatives are tasked to investigate and secure the abandoned Keller-Voss Energy Generation Plant, Downtown District 2, Sector 18. Determine cause of local power fluctuations and civilian disappearances in surrounding residential blocks (Blocks 47–52). Restore facility to safe shutdown status or recommend demolition. +> +> **Background:** The Keller-Voss plant has been offline for 14 months following routine decommissioning. Reports indicate unauthorized access, squatter activity, and unexplained energy surges affecting surrounding residential blocks. Local Shiver patrols report civilians missing near the facility perimeter. +> +> **Note:** Previous investigation team (Squad designation: Hammer-6, SCL 7) entered the facility six days ago. Status: 5 KIA/MIA. 1 survivor, medical leave. Media coverage suppressed via D-Notice. + +--- + +## Structure + +### Scene 1 — The Briefing and the Red Flags + +The Operatives receive the BPN through normal channels. Standard Blue maintenance work — except the threat rating has been revised upward, the previous squad is largely dead, and there's a D-Notice in place. Experienced Operatives will know that Blue BPNs don't come with D-Notices. This is the moment to ask questions, do background research, and decide how to approach the mission. + +**What they can find out before entering:** + +- Hammer-6's casualty report is available but heavily redacted. Only the survivor's name (Operative Markus Trell, SCL 7) and location (SLA Medical Facility 18-North, Room 447) are legible. +- The Keller-Voss plant was officially a standard power generation facility. Its decommissioning paperwork is clean and complete. Too clean — no anomalies, no lingering maintenance issues. Decommissioning reports for plants this old are never this tidy. +- Twelve civilians have disappeared in three weeks from Blocks 47–52. Shiver reports classify all disappearances as gang activity (Volt Runners, a local Sector 18 crew). This is obviously inadequate given the scale. +- The Volt Runners themselves have graffitied the perimeter fence with "STAY OUT - THEY'RE WATCHING." This is not typical gang territorial behaviour. + +**Investigation options:** + +- Visit Operative Trell at SLA Medical: he's lucid between 0800–1000 and wants to talk to someone who'll believe him. +- Contact Shiver Sergeant Kade at Sector 18 command: 20-year veteran, knows something is wrong, has incomplete blueprints to share. +- Visit the site externally before committing to entry: surveillance, reconnaissance, talking to locals near the fence. + +--- + +### Scene 2 — The Survivor + +SLA Medical Facility 18-North, Room 447. Trell is gaunt, haunted, and refuses to sleep without the lights on. Brain scans show unusual electrical activity — something the medical staff attribute to trauma but cannot fully explain. + +He will talk, but his testimony comes in fragments. He's not lying. He's filtering trauma. + +**What Trell tells them:** + +- The plant was doing something wrong. Not just storing power — something else entirely. +- They followed emergency distress beacons down into the lower levels. The beacons led them to it. +- The electrical systems can't be trusted. It lives in them. It speaks through them. +- The scientists are still down there, but they're not people anymore. They're part of it. +- His squad died drained — like something extracted the life out of them directly. He ran while they were still screaming. +- Don't trust the lights. Don't trust the security feeds. Don't trust any voice that comes from a speaker. + +If the Operatives earn his trust (patience, genuine concern, not pushing too hard), he will reveal the data chip hidden in his boot — partial security footage showing Dr. Vasquez deliberately initiating the final experiment against explicit safety protocols. This is crucial evidence if the Operatives plan to expose what happened. + +**Complication:** A nurse at this facility is a source for Third Cycle News reporter Lyssa Tam. Tam may be attempting to reach Trell at the same time. If the Operatives arrive during visiting hours, they may encounter her — or find she's already been turned away by security. + +--- + +### Scene 3 — Kade and the Perimeter + +Shiver Sergeant Elias Kade controls the perimeter around Keller-Voss. He's a 20-year veteran who knows this isn't gang activity and has been ordered to say it is. He can't go in. He won't send his people in. That's why the BPN exists. + +**What Kade provides:** + +- Incomplete facility blueprints (ground level and Sub-Level 1 only — the experimental wing was built off-books and doesn't appear anywhere official). +- Background on the twelve missing civilians — names, last known locations, the pattern that clearly centres on the plant. +- His personal notes: dates and identification numbers of late-night supply trucks he observed making deliveries to the plant during its supposed decommissioning period. These trucks came from Department of Research logistics depots. +- His observation from six days ago: Hammer-6 went in confident and only one came out, screaming about electricity, and had to be cut down from the fence. + +**What Kade doesn't provide:** + +- Any intention of entering the building. Not for any price. +- Information about his superior Captain Vorne's suspicious behaviour — not yet. If the Operatives return from the facility with evidence of the cover-up, he'll be more forthcoming. + +**Perimeter survey:** The Operatives can walk the fence line before entry. Observations: makeshift civilian memorials at two fence sections. Graffiti. One perimeter camera visibly tracking movement — it should be offline. The loading bay roller door is partially raised. Dried blood inside, visible from the threshold. + +--- + +### Scene 4 — Descent + +The Operatives enter the facility. From this point, the environment itself is a threat. + +**Ground Level / Loading Bay:** +Empty pallets. Abandoned SLA shipping crates. Dried blood trail leading inward and down. Hammer-6's last bootprints in the dust. The air smells of ozone. + +**Sub-Level 1 — Operations Control Room:** +Banks of dead monitors. One terminal flickers. The security footage on the flickering screen shows the Operatives — in the positions they're currently standing — but the timestamp reads 47 minutes in the future. Something is watching and projecting. The terminal logs show the facility's final shutdown sequence was never completed. + +**Sub-Level 1 — Worker Dormitories:** +Personal effects. Photographs. A child's toy on a bunk. One locker contains Trell's handwritten incident note, left during Hammer-6's entry: *"NOT ELECTRICAL. ALIVE. INSIDE THE WALLS. DON'T TRUST THE LIGHTS."* + +**Sub-Level 1 — Stairwells:** +The deeper they go, the more the air hums. Residual energy. Ebb-sensitive Operatives (Ebon, Brainwasters) will feel something vast and wrong pulling at the edges of their perception. The boundary between solid reality and something else is thin here and getting thinner with depth. + +--- + +### Scene 5 — The Deep Level + +Sub-Level 3. The facility's true purpose becomes undeniable. + +**Primary Generator Hall:** +A cathedral of dead industry. Massive silent turbines. Catwalks overhead in shadow. Reality feels wrong: voices of people who aren't there, glimpses of movement in reflective surfaces, the sensation of being observed by something enormously patient. The bodies of two Hammer-6 Operatives are here — desiccated, drained of moisture and electrical activity, faces frozen in terror. + +This is where Tomás Keller patrols. He will ambush. He knows every shadow, every approach angle, every blind spot on every catwalk. He's fast, strong, and directed by the entity's will — but fragments of his original consciousness still fight for control. If the Operatives use electrical countermeasures or the entity's attention is divided, Keller may briefly hesitate, garble a warning, or attempt to harm himself to break the connection. + +**Concealed Research Wing:** +Hidden behind a false maintenance panel on Sub-Level 2 (between levels 1 and 3). Access requires a keycard, found either on Vasquez's person or on the body of a researcher in the dormitory level. Inside: whiteboards covered in equations mixing thermodynamics with Ebb theory, dissection tables with restraints, organic matter in glowing suspension jars, and Dr. Vasquez's research journal — the full documented history of the experiment and the moment of catastrophic failure, in her own handwriting. Her personal terminal (password: "ailuJ") contains the embezzlement records and the complete containment collapse procedure. + +**Dr. Vasquez** moves through the research wing and upper generator levels. She speaks in overlapping voices. She will attempt to lure Operatives deeper rather than attack directly — she is the entity's voice, its diplomat, its deception. Physical contact with her initiates energy draining. An Ebb-sensitive Operative who attempts mental contact may reach the fragment of Vasquez that remains trapped and suffering — she wants to die, cannot act against the Current's will, but can provide the containment override sequence. + +--- + +### Scene 6 — The Rupture Chamber + +Sub-Level 3, deepest accessible section. A spherical chamber, 20 metres across, walls scorched black. At its centre: a pulsing tear in reality approximately 2 metres wide, crackling with dark energy. This is the entity's anchor point. + +Near the Rupture: gravity fluctuates. Time feels wrong — sluggish, inconsistent. The boundary between alive and dead blurs. Ebb users should be warned to proceed carefully. + +The Hollow Current will be fully present here. It rarely manifests physically — when it does, witnesses describe it as a shape made of lightning and void, with too many things that aren't quite eyes. Primarily it acts through electrical manipulation, thralls, and environmental distortion. + +**Resolving the Rupture** (see Resolution Options) requires either using the research notes to overload the containment field generators — a technically demanding task under extreme pressure — or making other choices with their own costs. + +--- + +## Resolution Options + +| Approach | Method | Outcome | Consequences | +|----------|--------|---------|--------------| +| **Technical** | Overload containment generators using research notes | Entity banished, thralls die/catatonic | Illegal research exposed — IA pressure follows | +| **Demolition** | Rig facility with explosives | Problem buried | Evidence destroyed, thralls killed, Rupture possibly just buried not sealed | +| **Containment** | Restore damaged original containment field | Entity temporarily trapped | Problem delayed, not solved. SLA may restart experiments. | +| **Exposure** | Hand all evidence to Third Cycle News via Lyssa Tam | Media scandal, SLA forced to act | Powerful enemies. Fame or infamy. SCL gain or loss depending on spin. | + +--- + +## Key NPCs + +| Name | Role | Alignment | Key Secret | +|------|------|-----------|------------| +| Operative Markus Trell | Hammer-6 survivor, SCL 7 | Ally (fragile) | Hid a data chip; entity still partially touches his mind | +| Shiver Sgt. Elias Kade | Sector 18 patrol commander | Ally (cautious) | Has supply chain records; knows Command is compromised | +| Dr. Helena Vasquez | Lead researcher / Primary thrall | Hostile | Deliberately caused the Rupture; trapped consciousness wants death | +| Tomás Keller | Lab assistant / Aggressive thrall | Hostile | Opposed the experiment; weapons cache at C-7, panel 34-B; consciousness fights back | +| Lyssa Tam | Third Cycle News reporter | Wild card | Has perimeter cameras running; in massive debt; protection story is a bluff | +| Agent Corwin Slade | IA Senior Investigator | Hostile/Ambiguous | Has termination authority; dying from old augmentation degradation | +| Captain Irena Vorne | Shiver Division Command | Obstructive | Accepted 15,000c bribe; has compromising communications stored at Shiver HQ | + +--- + +## Locations + +| Location | Level | Description | +|----------|-------|-------------| +| Keller-Voss Fence Line | Exterior | 4m chain-link, defunct razorwire, memorials, Volt Runners graffiti | +| Loading Bay | Ground | Partially open roller door, blood trail, entry point | +| Operations Control Room | Sub-Level 1 | Dead terminals, one flickering with future-timestamped footage of the squad | +| Worker Dormitories | Sub-Level 1 | Personal effects, Trell's warning note in locker | +| Primary Generator Hall | Sub-Level 3 | Cathedral turbine space, catwalks, Keller's territory, two Hammer-6 corpses | +| Concealed Research Wing | Sub-Level 2 (hidden) | False panel access, Ebb/energy equations, Vasquez's journal, terminal with full records | +| The Rupture Chamber | Sub-Level 3 (deep) | Spherical, scorched, 2m reality tear, gravity/time distortion, entity's anchor | + +--- + +## Clues & Handouts + +| Clue | Where Found | Essential? | +|------|-------------|-----------| +| Trell's verbal testimony | SLA Medical Facility 18-North, Room 447 | Yes | +| Trell's data chip (Vasquez initiating final experiment) | Hidden in Trell's boot — trust required | No, but major | +| Kade's supply truck records | Shiver Sergeant Kade — offered freely | No, but major | +| Facility blueprints (incomplete) | Shiver Sergeant Kade | Yes | +| Trell's handwritten note ("NOT ELECTRICAL...") | Worker dormitory locker | Yes | +| Corrupted security feed (future timestamps) | Operations Control Room | Yes | +| Whiteboards — Ebb/thermodynamics equations | Research Wing | Yes | +| Vasquez's research journal | Research Wing | Yes | +| Vasquez's terminal files | Research Wing, password "ailuJ" | Yes | +| Keller's formal protest (filed two days pre-Rupture) | Research Wing personnel files | No | +| Keller's weapons cache | Sub-Level maintenance, section C-7, panel 34-B | No, but useful | +| Hammer-6 corpses (cause of death visible) | Generator Hall | Yes | +| Vasquez trapped consciousness | Ebb mental contact with Vasquez thrall | No, but major | +| IA surveillance devices | Various — require careful sweep to detect | No, but major | + +--- + +## Pre-Generated Characters + +Players bring their own Operatives per SLA Industries 1st edition rules. Recommended squad composition for this scenario: + +| Role | Why Useful | +|------|-----------| +| Investigator | Trell debriefing, evidence chain, reading research notes | +| Ebon or Brainwaster | Ebb sensitivity detects reality distortion; mental contact with trapped consciousness | +| Combat specialist | Keller encounter, entity confrontation | +| Technical specialist | Containment overload procedure in Rupture Chamber | +| Media/Negotiator | Lyssa Tam management, Slade leverage | + +--- + +## GM Notes + +**Tone:** Corporate horror. The monster is real but it isn't the worst thing here — SLA Industries created the conditions for this disaster and will bury the squad along with the evidence if it suits them. Every NPC except Trell and Kade has an agenda that doesn't put the Operatives first. Reward paranoia. + +**Pacing:** The investigation before entry should feel like the last moment of safety. Once inside, time pressure builds naturally — the entity is watching from the moment they cross the threshold. The flickering monitor showing future-timestamped footage is the moment the players should feel genuinely unsettled. Don't rush past it. + +**The Entity:** Never describe The Hollow Current clearly. Glimpses only. It works through others. When it does appear physically, it should be profoundly wrong — not frightening in a conventional way, but deeply dissonant, like something the mind refuses to process correctly. + +**Vasquez's Trapped Fragment:** This is the emotional core of the scenario. If an Ebb operative makes contact, play Vasquez's trapped consciousness as exhausted and lucid — she's been a witness to everything the entity has done through her body. She knows she's beyond saving. She can give the overload sequence and a final piece of information: the name and false identity of the fourth researcher who escaped. She asks only one thing in return. + +**Keller's Hesitation:** Use this sparingly. One moment of Keller briefly fighting the entity's control, reaching out with something almost like his original self, is worth more than three. If the Operatives notice and respond with compassion rather than just firepower, they'll remember it. + +**IA Agent Slade:** He should appear as a voice first — a contact call offering "clarification" on the BPN. He knows they've been inside. He's offering bonuses for discrete handling before they're too deep to refuse. He is polite, professional, and utterly chilling. His termination authorisation is a clock — once triggered, the Operatives have a second hostile to manage alongside everything in the facility. + +**The Rain:** It never stops on Mort. Every exterior scene should note it. Inside the facility, the distant sound of rain on the roof is a reminder that the normal world still exists — and is getting further away with every level they descend. + +--- + +## Play History + +| Date | Convention / Group | Players | Notes | +|------|--------------------|---------|-------| +| *(not yet run)* | | | | + +--- + +## Adaptations & Variants + +**Shorter version (3 hours):** Remove the Trell interview and Kade scenes as required pre-entry beats — give their information via BPN briefing documents instead. Begin with the Operatives already at the perimeter. Cuts depth but keeps all the core scenario beats. + +**Escalation (sequel hook):** The fourth researcher — the one who escaped — is living under a false identity somewhere on Mort with everything she saw and everything she copied from the research files before the Rupture. If the Operatives chose the Exposure route, she surfaces to corroborate. If they chose Demolition or Containment, she is the loose end IA will eventually come for. Either way, she's a future scenario. + +**Cross-system:** With adaptation, this scenario works in any corporate horror setting. The Hollow Current is a sufficiently generic trans-dimensional entity that the Ebb-specific elements can be replaced with equivalent supernatural frameworks without structural change.