From 7a1309b2ce176fdf8e2da49fdbea76f9cb2425a6 Mon Sep 17 00:00:00 2001 From: timevans666 Date: Wed, 13 May 2026 13:21:30 +0000 Subject: [PATCH] Add GM companion app: Power Failure HTML console MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Single-file HTML GM application for running Power Failure at the table - Sections: Briefing, Scenes (tracker), NPCs (classified reveals), Clues (tracker), Maps (3 embedded SVG floor plans), Handouts (full-screen display), Resolution - Entity presence tension meter (5 levels, colour-coded) - Session timer with start/pause/reset - GM notes panel (collapsible) - Designed for 13-inch laptop/tablet — dark terminal aesthetic --- .../other-games/gm-app-power-failure.html | 1845 +++++++++++++++++ 1 file changed, 1845 insertions(+) create mode 100644 scenario-library/other-games/gm-app-power-failure.html diff --git a/scenario-library/other-games/gm-app-power-failure.html b/scenario-library/other-games/gm-app-power-failure.html new file mode 100644 index 0000000..de50667 --- /dev/null +++ b/scenario-library/other-games/gm-app-power-failure.html @@ -0,0 +1,1845 @@ + + + + + +POWER FAILURE — GM Console // SLA Industries + + + + + +
+ BLUE BPN +

POWER FAILURE

+ BLUE-DT2-4478-MAINT  |  SECTOR 18 +
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+ ENTITY PRESENCE +
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+ NONE +
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+ ▸ BPN DETAILS +
CODEBLUE-DT2-4478-MAINT
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ISSUING DEPTDept of Infrastructure & Energy, Sector Maintenance Division
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SCL REQUIREMENT8+  |  Squad 4–6 Operatives
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PAYMENT500c per Operative + salvage rights
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THREATMEDIUM-HIGH (revised from LOW — Incident 4478-A)
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PRIOR SQUADHammer-6 (SCL 7) — 5 KIA/MIA. 1 survivor: Trell, SLA Medical 18-North, Rm 447
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MEDIA STATUSD-NOTICE IN EFFECT
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+ ▸ READ ALOUD — BPN BRIEFING TEXT + Investigate and secure the abandoned Keller-Voss Energy Generation Plant, Downtown District 2, Sector 18. Determine cause of local power fluctuations and civilian disappearances in surrounding residential blocks (Blocks 47–52). Restore facility to safe shutdown status or recommend demolition.

+ The Keller-Voss plant has been offline for 14 months following routine decommissioning. Reports indicate unauthorized access, squatter activity, and unexplained energy surges affecting surrounding residential blocks. Local Shiver patrols report civilians missing near the facility perimeter.

+ Note: Previous investigation team (Squad designation: Hammer-6, SCL 7) entered the facility six days ago. Status: 5 KIA/MIA. 1 survivor, medical leave. Media coverage suppressed via D-Notice. +
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⚠GM TONE NOTES — BEFORE YOU BEGIN
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+ The horror is layered. The entity is real, but it isn't the worst thing here. SLA Industries created the conditions and will bury the squad if needed. Reward player paranoia.

+ The D-Notice is the first red flag. Blue BPNs don't come with D-Notices. Let that land.

+ The rain never stops on Mort. Every exterior scene: mention it. Inside, they can still hear it on the roof. Note when it becomes inaudible — they've gone too deep. +
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⬡ PRE-ENTRY RESEARCH OPTIONS
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+ ▸ Hammer-6 casualty report — heavily redacted. Trell's name & location visible
+ ▸ Decommissioning paperwork — too clean for a plant this age
+ ▸ 12 civilians missing, Blocks 47–52 — Shiver classifies as gang activity
+ ▸ Volt Runners graffiti: "STAY OUT — THEY'RE WATCHING" — atypical gang behaviour +
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◉ FIRST CONTACT OPTIONS
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+ ▸ Visit Trell (SLA Medical 18-North Rm 447, lucid 0800–1000)
+ ▸ Contact Sgt Kade at Sector 18 Command (blueprints, civilian intel)
+ ▸ Perimeter survey — Volt Runners graffiti, memorials, camera tracking movement +
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⬛ CLUE TRACKER
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0 of 14 found  |  Essential: 0/7
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Click SHOW to display full screen for players to read.
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◇ RESOLUTION OPTIONS
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+ Four possible endings. Each has a cost. There is no clean victory — that's the point. The Operatives decide what they owe the truth and what they owe SLA Industries. +
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◇ ENDING NOTE FOR THE GM
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+ The most dramatically satisfying conclusion: close the Rupture, honour Vasquez's fragment's request, walk out with all the evidence — then decide what to do with it while Slade's clock ticks.

+ SLA wins if the evidence disappears.
+ The operatives win materially if they comply with Slade.
+ The operatives win personally if they don't.

+ The rain doesn't stop on Mort. But sometimes someone sees it and decides to remember it. +
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