From dbbbcabe592cfb3dc8468dd2d2d85c6ead5f6d57 Mon Sep 17 00:00:00 2001 From: ChaosiumCon Prep Date: Mon, 18 May 2026 07:39:40 +0000 Subject: [PATCH] =?UTF-8?q?Add=20player=20character=20portrait=20prompts?= =?UTF-8?q?=20=E2=80=94=20Night=20Crawler=20(Event=2091)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 6 Midjourney prompts for Sable Kress, Juno Rhee, Viktor Drav, Tal Morgan, Reina Vasquez, Petra Amis. Art direction: cinematic neo-noir, painterly digital oil painting, augments subtle and grounded (NOT generic sci-fi neon-overload). Includes PDF swap-in instructions and style drift correction notes. --- .../event-91-player-character-prompts.md | 166 ++++++++++++++++++ 1 file changed, 166 insertions(+) create mode 100644 scenarios/art/event-91/event-91-player-character-prompts.md diff --git a/scenarios/art/event-91/event-91-player-character-prompts.md b/scenarios/art/event-91/event-91-player-character-prompts.md new file mode 100644 index 0000000..bc3d299 --- /dev/null +++ b/scenarios/art/event-91/event-91-player-character-prompts.md @@ -0,0 +1,166 @@ +# Event 91 — The Night Crawler | Player Character Portrait Prompts + +**Art Direction:** Neo-noir corporate dystopia, 2087. These are portraits for the player character sheets — they sit in the PDF alongside stats, skills and HP tracker. The aesthetic is painterly realism: detailed faces, specific augments visible but understated, lighting from neon or rain-reflected sources. Think the character design work from films like *Blade Runner 2049* or *Collateral* — human, grounded, specific. Not anime. Not mass-effect power armour. Not neon-overload. + +**Consistent style tags (apply to all):** +All portraits at `--ar 2:3`. Style: cinematic neo-noir character portrait, 2087 corporate dystopia, painterly digital oil painting, high contrast, rain-slicked urban atmosphere, realistic human proportions, dramatic under-lighting or neon-ambient, NOT anime, NOT generic sci-fi, NOT power armour, NOT neon-overload aesthetic, subtle augments, Michael Mann Collateral aesthetic, gritty photorealistic illustration + +**Workflow:** +Generate at `--ar 2:3`. Upscale the best result. Crop to head-and-shoulders for the PDF header banner (approx portrait-width by 52pt height at 300dpi). Full portrait usable as a separate player handout. + +**Drift correction:** If Midjourney goes too glossy or generic, add: `NOT Cyberpunk 2077 video game art, NOT Mass Effect, NOT Overwatch, grounded realistic dystopia, film noir portrait photography translated to painting` + +--- + +## NC-PC01 — Sable Kress, The Fixer + +``` +Portrait of a corporate freelance operative, woman, late thirties, the particular +combination of corporate-smooth face and contractor-worn hands, dark hair worn +precisely back, an expensive structured coat that is also clearly a working coat, +a licensed sidearm holstered at her hip worn with the casualness of long habit, +a faint ridge along her jaw where a subdermal comms augment sits beneath the skin +barely visible as a slight asymmetry in the jawline that is only obvious when you +know to look, her eyes directed slightly past the viewer rather than at them as if +watching something in the middle distance, the expression of someone who has been +paid to know things and has decided tonight is the night she asks the questions she +was paid not to, Neo-Ashford 2087 rain-slicked corporate dystopia background, +neon reflection from street level below, cinematic neo-noir character portrait, +painterly digital oil painting, high contrast dramatic lighting, NOT generic sci-fi, +NOT power armour, grounded realistic dystopia, film noir portrait +--ar 2:3 --v 6.1 --style raw +``` + +**Key details:** The jaw augment is barely visible — a slight ridge, not a chrome implant. The coat is expensive but worn. Her eyes are watching something that isn't the viewer. The overall impression should be: this person works in two worlds and belongs completely to neither. + +--- + +## NC-PC02 — Juno Rhee, The Ghost + +``` +Portrait of a corporate shadow operative, Korean-heritage woman, late twenties, +slight build but the coiled stillness of someone trained for it rather than born +to it, wearing close-fitted black-weave material that absorbs ambient light +rather than reflecting it, at her collarbone a faint parallel line of subdermal +hardware visible only where the light catches the skin at an angle suggesting +an ECM countermeasure rig beneath the surface, a ceramic monoblade worn at +her side, her dark hair loose, her expression one of complete total stillness +that is not peace or calm but readiness held very quietly, the particular alert +quality of someone who always knows where the exits are before they need them, +background of rain-slicked Sub-District 7 Neo-Ashford at night, amber and +red neon from the Undertow below, she is partly in shadow and comfortable there, +cinematic neo-noir character portrait, painterly digital oil painting, high contrast, +dramatic under-lighting, NOT anime, NOT generic sci-fi, film noir realism +--ar 2:3 --v 6.1 --style raw +``` + +**Key details:** The ECM rig is subtle — parallel skin-surface lines at the collarbone, not visible chrome. Black-weave absorbs light — the material looks wrong, slightly too dark. The stillness is not relaxed. Sub-District 7 amber neon backdrop. + +--- + +## NC-PC03 — Viktor Drav, The Muscle + +``` +Portrait of an ex-military corporate security contractor, man, late thirties, +large build with the economical mass of someone who carries weight in the torso, +close-cropped greying hair, wearing a tactical jacket over a dark shirt, at his +shoulders very faint ridges visible where subdermal armour plates sit beneath +the skin creating a slight unnatural squareness to the shoulder profile that +only becomes obvious when you notice it, a military-pattern sidearm worn +practically on the hip, a collapsible combat baton clipped to his belt, +his expression has stopped performing emotions in professional contexts, +the face of someone who has been corporate security and knows what that means +and has decided not to do it anymore but hasn't entirely left it behind, +background of wet concrete and industrial architecture Neo-Ashford 2087, +overhead sodium-yellow working light, no neon here, functional not corporate, +cinematic neo-noir character portrait, painterly digital oil painting, high contrast, +cold industrial lighting, NOT generic sci-fi, NOT power armour, grounded realism +--ar 2:3 --v 6.1 --style raw +``` + +**Key details:** Subdermal armour is visible only as a slight squareness at the shoulder profile — not chrome, not obvious. Expression has stopped being expressive. Lighting should be functional and cold, not atmospheric — he's not in a neon district, he's in working infrastructure. + +--- + +## NC-PC04 — Tal Morgan, The Tech + +``` +Portrait of a freelance technical operative, person, mid-twenties, compact, +the particular caffeinated alertness of someone who spends a great deal of +time interfacing with systems and not enough time sleeping, wearing a jacket +with too many pockets and all of them occupied, on their right wrist a slim +display unit showing an active drone video feed, somewhere nearby or +just outside the frame a palm-sized quadrotor drone, behind their right ear +a small clean scar from a neural interface installation barely larger than +a thumbnail neat and professional looking, their fingers are slightly apart +and not quite still as if continuing to process something, the expression +of someone who is looking at you but also synced to three other feeds +simultaneously, background of a rain-lit maintenance corridor Neo-Ashford +2087 with industrial conduit visible, blue-white monitor glow from below, +cinematic neo-noir character portrait, painterly digital oil painting, +high contrast, cool technical lighting, NOT anime, grounded realistic dystopia +--ar 2:3 --v 6.1 --style raw +``` + +**Key details:** The neural interface scar behind the right ear is small and clean — a professional installation. The wrist display shows an active drone feed. Fingers not quite still. Expression of someone partially elsewhere. Lighting should be cool and technical — monitor-blue, not warm neon. + +--- + +## NC-PC05 — Reina Vasquez, The Medic + +``` +Portrait of a corporate field medic operative, Latin-heritage woman, early thirties, +wearing the particular trained calm of someone who learned stillness because the +alternative made the job harder, a well-worn medical kit worn on her hip as +naturally as others wear a jacket, on her left wrist a biometric scanner strap +with a small display, at her fingertips very subtle sensor nodes barely visible as +slight thickening at the fingertip pads that would only be noticed at close range, +she is looking directly at the viewer but the attention is clinical and assessing +as if she is already evaluating breathing rate and skin colour as baseline data, +her right hand is slightly raised with fingers spread in a way that is both +professional and slightly unsettling once you notice it, background of Neo-Ashford +2087 tunnel infrastructure dimly lit amber, the organic sweetness of the Undertow +implied in the quality of the warm light that does not belong in an industrial +drainage space, cinematic neo-noir character portrait, painterly digital oil painting, +high contrast, warm amber under-lighting, subtle wrongness in the background light, +grounded realistic, NOT generic sci-fi +--ar 2:3 --v 6.1 --style raw +``` + +**Key details:** The biometric sensor nodes at the fingertips are barely visible — slight thickening at the pads. She is assessing the viewer. The Undertow background has light that is slightly too warm and organic for the space. The right hand slightly raised, fingers spread — clinical rather than threatening. + +--- + +## NC-PC06 — Petra Amis, The Analyst + +``` +Portrait of an independent data analyst and research operative, woman, mid-thirties, +the defensive tidiness of someone for whom precision is a coping mechanism rather +than a personality trait, wearing a plain dark jacket with a physical handwritten +notepad visibly tucked in the inside pocket, a signal scanner device worn on her +belt, at her left temple a very small clean scar from a cortex storage augment +installation barely visible as a slight mark at the hairline, she is not looking +at the viewer, she is looking at a point slightly to the left and above the viewer +as if already cataloguing the space behind you, the expression of someone who +has already identified all the exits and is filing this conversation under +provisional, her left hand is partially visible at the frame edge in the act +of slowly turning a small folded piece of paper, background of Neo-Ashford 2087 +urban corridor at night rain on glass behind her, corporate surveillance camera +visible in the background not currently pointing at her, cool blue-white ambient +light from overhead strips, cinematic neo-noir character portrait, painterly +digital oil painting, high contrast, cool corporate corridor lighting, realism +--ar 2:3 --v 6.1 --style raw +``` + +**Key details:** The cortex store scar at the left temple is a small clean mark at the hairline — discreet, professional. She is not looking at the viewer. The notepad in the inside pocket is visible. A folded piece of paper in her left hand — the anonymous message. The surveillance camera in the background is not pointing at her. This is deliberate. + +--- + +## Usage Notes + +- All six at `--ar 2:3`. Upscale before using in PDF. +- For PDF header banner (52pt height): crop tightly to face and upper chest. +- For player handout: use full portrait. +- **Swap into PDF:** In `build_brp_characters_v2.py`, replace `PortraitPlaceholder(...)` with `RLImage('/path/to/image.jpg', width=port_w, height=port_h)` in the build loop. Match character to portrait by `char['name']` exactly as in the `PORTRAITS` dict pattern from the Stormbringer script. +- **Style drift correction:** Add `NOT Cyberpunk 2077 video game art, NOT Mass Effect, film noir portrait photography translated to painting` if results are too glossy or generic. +- **Consistency across all six:** If the first portrait lands well, use `--sref [job-id]` on subsequent generations to pull the painterly style across the set.