diff --git a/apps/ringworld-character-sheets/character-sheets.pdf b/apps/ringworld-character-sheets/character-sheets.pdf index f2017ed..155ccd5 100644 Binary files a/apps/ringworld-character-sheets/character-sheets.pdf and b/apps/ringworld-character-sheets/character-sheets.pdf differ diff --git a/apps/ringworld-character-sheets/index.html b/apps/ringworld-character-sheets/index.html index f69a4d9..35c507d 100644 --- a/apps/ringworld-character-sheets/index.html +++ b/apps/ringworld-character-sheets/index.html @@ -4,274 +4,343 @@ Ringworld RPG — Crew of the Foolish Endeavour | ChaosiumCon 2026
- - ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ - Foolish Endeavour · Crew · 2851 A.D. + Ringworld + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · 2851 A.D.
-
1
- Human -
Dr. Mira Chen
-
Xenobiologist · Lead Scientist
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-
-
-
Mira Chen
-
Human female. Early 30s. Methodical. Narrates observations aloud. More comfortable with specimens than people — not immune to either.
+
+
1
+ Human / Earth +
Dr. Mira Chen
+
Xenobiologist · Lead Scientist
-
-
-
Characteristics
-
STR09
CON11
SIZ10
INT18
POW13
DEX11
APP13
EDU18
-
-
Move10
-
Dam BonusNone
-
Power Pts13
-
HP Max11
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-
HP
-
-
-
Weapons & Combat
- - - -
WeaponSkillDamageRangeNotes
Sonic Stunner30%Stun5/20/50mCone; non-lethal only
Field Syringe20%SpecialTouchSedative/toxin; her design
Flashlight (blinding)20%Blind 1rndDEXmModified scanner tool
Unarmed20%1D3TouchLast resort only
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-
-
Equipment
-
Medical kit · Portable bio-scanner · Recording equipment · Data tablet · Field sample containers · Sonic stunner · Emergency beacon · Comdisc
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-
-
Character
-
Curiosity bridges the gap between her and people before she notices it happening. She will care about Serenthis long before she admits it. In Event 95 she is the first to see the biology of the loop — a region that should be alive but isn't.
-
+
+
+
+
STR09
CON11
SIZ10
INT18
POW13
DEX11
APP13
EDU18
+
HP MAX11
MOVE3m
DAM BONNone
ACT RANK5
DODGE33%
HEALTH33%
REAS54%
LUCK39%
UNCONSIOUS≤3hp
+
+
+ HIT POINTS +
+
UNCONSCIOUS
at 3 HP or below
+
+
+
AGILITY
Athletics/Climb22%
Hide10%
Sneak05%
Unarmed Combat10%
COMMUNICATION
Own Language (Interworld)90%
Persuade55%
Debate30%
Bargain25%
Psychology42%
Fast Talk18%
Orate18%
PERCEPTION
Awareness60%
Observe52%
Search35%
Listen32%
Scent05%
+
KNOWLEDGE
Science (Xenobiology)85%
Research75%
Medicine70%
Linguistics65%
Biology72%
Zoology55%
Anthropology48%
Emergency Treatment45%
Chemistry40%
Computers50%
Botany35%
History30%
Astronomy22%
Physics18%
Strategy15%
TECHNICAL
Repair10%
Personal Flyer15%
Ringworld05%
+
+
+
Weapons & Combat
+ + + +
WeaponSkill%DamageRangeNotes
Sonic Stunner30%Stun/non-lethal5/20/50mCone effect; Wide beam
Field Syringe20%Sedative/SpecialTouchMedical; improvised
+
+
+
+
Equipment
+
Medical kit · Bio-scanner (portable) · Recording equipment · Data tablet · Field sample containers · Comdisc · Emergency beacon · Survey pack
+
+
+
Character
+
"The absence of biology IS the data. Something has removed it." Notices what isn't there as clearly as what is. Will care about Serenthis long before admitting it.
@@ -280,76 +349,130 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac Ringworld RPG · 1984 Edition · Reverse Xenobiologist · Lead Scientist
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-
Skills & Abilities
-
Science (Xenobiology)85%
Research75%
Medicine70%
Linguistics65%
Awareness60%
Persuade55%
Computer50%
First Aid45%
+
+
+
Hit Location
+ + + + HEAD + + + + + CHEST + 11-15 + + + ABDOMEN + 07-10 + + + R + ARM + 16-17 + + + L + ARM + 18-19 + + + R LEG + 01-03 + + + L LEG + 04-06 + + MELEE D20 + Head 19-20 · Chest 12 + Abd 09-11 · Arms 13-18 + Legs 01-08 + +
HP TALLY
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
+
+
+ +
Hit Points Per Location
+ + + + + + + + + + + +
LocationD20 (Ranged)HPAP
Head204
Right Arm16-173
Left Arm18-193
Chest11-154
Abdomen07-104
Right Leg01-034
Left Leg04-064
+
+ UNCONSCIOUS at HP ≤ 3  ◆  + DYING at HP = 0 (treat in CON impulses)
+ DEAD: HP = −CON  ◆  + Special Success: choose hit location +
+
-
-
Known Space Weapons Reference
-
-
WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
-
WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
-
-
-
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Event 95A Question of Singularity
-
Your xenobiology training makes the quiet zone's ecological absence alarming at a cellular level. Your scanner will show the absence as sharply as a wound. Linguistics helps translate system logs; Medicine reads Marr's condition. In Act Three the system displays your xenobiological profile — it catalogued you as a biological variable.
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► Science (Xenobiology) · Linguistics for logs · Medicine for Marr
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-
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Event 96Is Love the Answer?
-
You are the bond character for Serenthis. She calls you by name before you introduce yourself. Your training recognises immediately that she is communicating in ways that transcend language — something has been encoded into her. Pay attention to what she doesn't say.
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► Linguistics with Serenthis · Awareness: the woven bands · Persuade Act 3
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-
-
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Hit Location
- - - HEAD 20 - - CHEST - 11-15 - - ABDOM - 07-10 - - R.ARM - 16-17 - - L.ARM - 18-19 - - R.LEG - 01-03 - - L.LEG - 04-06 - AP ___ HP ___ per location - UNCONSCIOUS @ ___ HP - Roll 1D20 for hit location - -
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Quick Rules
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Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
-
HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
-
Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
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Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
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-
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Impulse of Completion Tracker
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1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
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-
-
Session Notes
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+
+
+
Action Rankings
+ + + + + + + + + +
DEXRankingMove
1-47 impulses3m
5-86 impulses3m
9-125 impulses3m
13-165 impulses ►3m
17-203 impulses3m
21+1-2 impulses3m
+
+ Attribute Rolls (roll D100 under):
+ Health 33%  ◆  Dodge 33%
+ Reasoning 54%  ◆  Luck 39%
+
+
Combat Modifiers
+ + + + + + + + + + + +
SituationModifier
Point-blank (≤DEX m)×1.5 (auto if still)
Short rangeNormal skill
Medium range÷2 skill
Long range÷4 skill
No aim (snap)÷4 skill
Half aim÷2 skill
Moving target (angled)÷2 skill
Darkness≈10% chance
+
+ Dodge: DEX×3%, 1 impulse, vs melee only
+ Parry: Weapon skill, 1 impulse, damage to weapon
+ Special Success: ≤ skill÷5   Fumble: top 1/20th of fail range +
+
+
+
+
+
Event 95
+
A Question of Singularity
+
Your bio-scanner shows the quiet zone's ecological void as sharply as a wound — no microorganisms, no fungi, nothing. This is biologically impossible. Linguistics helps translate system logs in Act Two; Medicine tells you what Marr's neurological state means. In Act Three the system's display of your profile will be xenobiological — it catalogued you as a variable the moment you crossed the boundary.
+
► Science (Xenobiology) Act 1 · Linguistics for logs · Medicine for Marr
+
+
+
Event 96
+
Is Love the Answer?
+
Serenthis calls you by name before you introduce yourself. Your training recognises something neurological, not merely cultural — her communication patterns don't map to any language, they map to distributed data encoding. Something has been written into her. Pay attention to what she doesn't say. The bond runs through you.
+
► Linguistics with Serenthis · Awareness: the woven bands · Persuade in Act 3
+
+
+
+
Session Notes
+
ChaosiumCon UK 2026 @@ -360,48 +483,54 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac
- - ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ - Foolish Endeavour · Crew · 2851 A.D. + Ringworld + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · 2851 A.D.
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2
- Human -
Lt. Yashti Korr
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Military Liaison · Security Lead
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-
-
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KORR
-
Human female. Former ARM officer. Professional, level-headed. The one who notices when something is wrong before anyone else — and doesn't announce it until certain.
+
+
2
+ Human / Wunderland +
Lt. Yashti Korr
+
Military Liaison · Security Lead
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-
-
Characteristics
-
STR14
CON15
SIZ13
INT14
POW12
DEX15
APP12
EDU14
-
-
Move10
-
Dam Bonus+1D4
-
Power Pts12
-
HP Max14
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-
HP
-
-
-
Weapons & Combat
- - - -
WeaponSkillDamageRangeNotes
Flashlight-laser75%2D6+225/100/500m3 power settings
ARM Needle Gun65%1D3+paralytic10/40/100mSilent; preferred
Tangler65%Immobilize5/15/40mWeb; capture tool
Sonic Stunner70%Stun5/20/50mNon-lethal backup
Combat Knife65%1D4+DBTouch+1D4 DB
Unarmed65%1D3+DBTouchARM-trained
-
-
-
Equipment
-
Flashlight-laser · ARM needle gun · Tangler · Sonic stunner · Combat knife · Body armour AP2 torso · Comms unit · Restraints · Basic medkit
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-
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Character
-
Dangerous moment isn't when things go wrong — it's when everyone decides they're fine. Carries the flashlight-laser as backup; the needle gun is her preferred take-down. Will follow orders to the point where following them would get everyone killed.
-
+
+
+
+
+
+
Portrait TBD
+
[Midjourney]
+
+
+
+
STR14
CON15
SIZ13
INT14
POW12
DEX15
APP12
EDU14
+
HP MAX14
MOVE3m
DAM BON+1D4
ACT RANK4
DODGE45%
HEALTH45%
REAS42%
LUCK36%
UNCONSIOUS≤4hp
+
+
+ HIT POINTS +
+
UNCONSCIOUS
at 4 HP or below
+
+
+
AGILITY
Athletics/Run45%
Sneak50%
Hide45%
Unarmed Combat62%
V. Sword / Flashlight-Laser75%
COMMUNICATION
Own Language (Interworld)85%
Persuade45%
Fast Talk38%
Psychology42%
Bargain28%
Debate22%
PERCEPTION
Awareness70%
Observe65%
Search60%
Listen55%
Track48%
+
KNOWLEDGE
Tactics60%
Strategy55%
Law (ARM)45%
Emergency Treatment52%
History32%
Computers40%
Anthropology25%
PERCEPTION (combat)
Handgun Energy75%
Handgun Projectile68%
Heavy Weapon Energy50%
Heavy Weapon Proj.42%
TECHNICAL
Ground Vehicle50%
Atmospheric Craft38%
Personal Flyer35%
Repair22%
Ringworld05%
+
+
+
Weapons & Combat
+ + + +
WeaponSkill%DamageRangeNotes
Flashlight-Laser75%2D6+225/100/500m3 power settings
ARM Needle Gun65%1D3+paralytic10/40/100mSilent; preferred
Combat Knife65%1D4+1D4TouchLast option
+
+
+
+
Equipment
+
Flashlight-laser · ARM needle gun · Combat knife · Body armour AP2 (torso) · Comms unit · Restraints · Basic medkit · Emergency beacon
+
+
+
Character
+
"Dangerous moment isn't when things go wrong. It's when everyone decides they're fine." The needle gun is preferred. She would rather not need it.
@@ -410,76 +539,130 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac Ringworld RPG · 1984 Edition · Reverse Military Liaison · Security Lead
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-
Skills & Abilities
-
Combat (Firearms)75%
Combat (Unarmed)65%
Awareness70%
Tactics60%
Stealth55%
First Aid50%
Persuade45%
Pilot (Craft)35%
+
+
+
Hit Location
+ + + + HEAD + + + + + CHEST + 11-15 + + + ABDOMEN + 07-10 + + + R + ARM + 16-17 + + + L + ARM + 18-19 + + + R LEG + 01-03 + + + L LEG + 04-06 + + MELEE D20 + Head 19-20 · Chest 12 + Abd 09-11 · Arms 13-18 + Legs 01-08 + +
HP TALLY
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
+
+
+ +
Hit Points Per Location
+ + + + + + + + + + + +
LocationD20 (Ranged)HPAP
Head205
Right Arm16-174
Left Arm18-194
Chest11-155
Abdomen07-105
Right Leg01-035
Left Leg04-065
+
+ UNCONSCIOUS at HP ≤ 4  ◆  + DYING at HP = 0 (treat in CON impulses)
+ DEAD: HP = −CON  ◆  + Special Success: choose hit location +
+
-
-
Known Space Weapons Reference
-
-
WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
-
WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
-
-
-
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Event 95A Question of Singularity
-
Your job is keeping everyone alive in a situation with nothing to shoot. Awareness makes you the first to notice repetition. You set perimeters when no one else thinks to. In Act Three, when Vorn orders withdrawal, the crew looks to you: follow orders or stay for the science?
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► Awareness throughout · Tactics Act 3 timing · Combat if loops turn physical
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-
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Event 96Is Love the Answer?
-
You read Ghresh-Ka correctly before most of the crew — not hostile yet, but converging. Tactics for the extraction plan. If RR'raan challenges Ghresh-Ka, back them. It's the only viable gambit. If it goes to a fight, buy time; you don't need to win.
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► Tactics for Act 3 extraction · Awareness for approach · First Aid if crew hit
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-
-
-
Hit Location
- - - HEAD 20 - - CHEST - 11-15 - - ABDOM - 07-10 - - R.ARM - 16-17 - - L.ARM - 18-19 - - R.LEG - 01-03 - - L.LEG - 04-06 - AP ___ HP ___ per location - UNCONSCIOUS @ ___ HP - Roll 1D20 for hit location - -
-
-
-
Quick Rules
-
-
Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
-
HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
-
Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
-
Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
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-
-
-
Impulse of Completion Tracker
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
-
-
-
Session Notes
-
+
+
+
Action Rankings
+ + + + + + + + + +
DEXRankingMove
1-47 impulses3m
5-86 impulses3m
9-125 impulses3m
13-164 impulses ►3m
17-203 impulses3m
21+1-2 impulses3m
+
+ Attribute Rolls (roll D100 under):
+ Health 45%  ◆  Dodge 45%
+ Reasoning 42%  ◆  Luck 36%
+
+
Combat Modifiers
+ + + + + + + + + + + +
SituationModifier
Point-blank (≤DEX m)×1.5 (auto if still)
Short rangeNormal skill
Medium range÷2 skill
Long range÷4 skill
No aim (snap)÷4 skill
Half aim÷2 skill
Moving target (angled)÷2 skill
Darkness≈10% chance
+
+ Dodge: DEX×3%, 1 impulse, vs melee only
+ Parry: Weapon skill, 1 impulse, damage to weapon
+ Special Success: ≤ skill÷5   Fumble: top 1/20th of fail range +
+
+
+
+
+
Event 95
+
A Question of Singularity
+
Your job is keeping everyone alive in a situation with nothing to shoot. Awareness makes you first to notice repetition. You'll set perimeters instinctively. When the loops tighten in Act Two, you're doing threat assessment on something you can't classify. In Act Three, when Vorn orders withdrawal, the crew looks to you: follow orders or stay?
+
► Awareness throughout · Tactics Act 3 · Combat if loops turn physical
+
+
+
Event 96
+
Is Love the Answer?
+
You read Ghresh-Ka correctly before the crew does — not hostile yet, converging. Tactics will shape your Act Three extraction plan. If RR'raan challenges Ghresh-Ka to single combat, back them immediately — it's the only viable gambit. Your job in a fight isn't to win. It's to buy time.
+
► Tactics for extraction · Awareness for Ghresh-Ka approach · First Aid if hit
+
+
+
+
Session Notes
+
ChaosiumCon UK 2026 @@ -490,48 +673,47 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac
- - ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ - Foolish Endeavour · Crew · 2851 A.D. + Ringworld + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · 2851 A.D.
-
3
- Kzin -
RR'raan
-
Combat Specialist · Kzin Noble
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-
-
-
RRraan
-
Kzin male. Eighth-litter, minor noble house. 2.3m, ~200kg. Not here to conquer — here because the Ringworld is the greatest hunting ground ever made.
+
+
3
+ Kzin / Patriarchy +
RR'raan
+
Combat Specialist · Kzin Noble
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-
-
Characteristics
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STR22
CON16
SIZ20
INT13
POW11
DEX16
APP08
EDU11
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-
Move12
-
Dam Bonus+1D6
-
Power Pts11
-
HP Max18
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-
HP
-
-
-
Weapons & Combat
- - - -
WeaponSkillDamageRangeNotes
Kzin Claws x280%STR+1D6+DBTouchBoth hit → grapple+auto 1D8+2/rnd
Kzin Bite75%1D6TouchAfter grapple; choose location
Variable Sword70%1D6+4+DBTouch-5mMolecular blade
Kzin Beam Pistol65%1D6+820/80/300mKzin-built energy pistol
Kzin Laser Carbine60%2D6+360/250/1.2kmCarried in ship stores
-
-
-
Equipment
-
Kzin fighting claws (natural) · Variable sword · Kzin beam pistol · Kzin laser carbine · Personal comm unit · Kzin ration pack · Grapple line
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-
-
Character
-
Keeps calling this science because the humans need him to. His natural weapons are claws and bite. The patience is real. The frustration is also real. A Kzin honour challenge is a weapon humans can't use.
-
+
+
+
+
STR22
CON16
SIZ20
INT13
POW11
DEX16
APP08
EDU11
+
HP MAX18
MOVE5m (10m sprint)
DAM BON+2D6
ACT RANK4
DODGE48%
HEALTH48%
REAS39%
LUCK33%
UNCONSIOUS≤5hp
+
+
+ HIT POINTS +
+
UNCONSCIOUS
at 5 HP or below
+
+
+
AGILITY
Athletics/Run72%
Athletics/Climb55%
Athletics/Jump60%
Sneak50%
Hide45%
Unarmed Combat78%
V. Sword / Kzin Beam70%
COMMUNICATION
Own Language (Kzinti)90%
Second Language (Interworld)55%
Intimidate75%
Psychology (Kzin)38%
Bargain22%
PERCEPTION
Scent68%
Awareness70%
Listen70%
Observe65%
+
PERCEPTION (combat)
Handgun Energy65%
Heavy Weapon Energy55%
Search60%
Track75%
KNOWLEDGE
Tactics45%
Strategy50%
Survival65%
Zoology40%
History (Kzin)38%
Planetology25%
TECHNICAL
Personal Flyer35%
Atmospheric Craft30%
Repair20%
Ground Vehicle28%
Weapons System40%
Ringworld08%
+
+
+
Weapons & Combat
+ + + +
WeaponSkill%DamageRangeNotes
Kzin Claws ×280%STR+1D6+2D6TouchBoth hit → hold+auto 1D8+2/rnd
Variable Sword70%1D6+4+2D6Touch-5mMolecular blade; cuts scrith
Kzin Beam Pistol65%1D6+820/80/300mKzin military sidearm
+
+
+
+
Equipment
+
Kzin fighting claws (natural weapon) · Variable sword · Kzin beam pistol · Personal comm unit · Kzin ration pack · Grapple line · [Kzin laser carbine stored shipboard]
+
+
+
Character
+
"This is science." He keeps saying it because the humans need him to. His patience is real. His frustration is also real. A Kzin honour challenge is a weapon no human can use.
@@ -540,76 +722,130 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac Ringworld RPG · 1984 Edition · Reverse Combat Specialist · Kzin Noble
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Skills & Abilities
-
Combat (Claws)80%
Tracking75%
Intimidate75%
Awareness70%
Combat (Firearms)65%
Survival65%
Stealth50%
Tactics45%
+
+
+
Hit Location
+ + + + HEAD + + + + + CHEST + 11-15 + + + ABDOMEN + 07-10 + + + R + ARM + 16-17 + + + L + ARM + 18-19 + + + R LEG + 01-03 + + + L LEG + 04-06 + + MELEE D20 + Head 19-20 · Chest 12 + Abd 09-11 · Arms 13-18 + Legs 01-08 + +
HP TALLY
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
+
+
+ +
Hit Points Per Location
+ + + + + + + + + + + +
LocationD20 (Ranged)HPAP
Head206
Right Arm16-175
Left Arm18-195
Chest11-157
Abdomen07-106
Right Leg01-036
Left Leg04-066
+
+ UNCONSCIOUS at HP ≤ 5  ◆  + DYING at HP = 0 (treat in CON impulses)
+ DEAD: HP = −CON  ◆  + Special Success: choose hit location +
+
-
-
Known Space Weapons Reference
-
-
WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
-
WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
-
-
-
-
Event 95A Question of Singularity
-
The quiet zone is wrong to you before the instruments confirm it — prey-senses detect total absence of biological signals. Awareness and Tracking matter in Act One. In Act Three: a threat you cannot engage directly. The frustration is your roleplay challenge.
-
► Awareness & Tracking Act 1 · CON×5 descent roll · Survive Act 3 without fighting
-
-
-
Event 96Is Love the Answer?
-
Ghresh-Ka is Kzin. Patient — which you read as contempt. In Act Three you have an option no one else does: challenge him one-on-one, Kzin honour code. Pauses his force. Buys time. May get you killed. May not.
-
► Intimidate (the challenge) · Awareness for approach · Combat if honour demands
-
-
-
-
Hit Location
- - - HEAD 20 - - CHEST - 11-15 - - ABDOM - 07-10 - - R.ARM - 16-17 - - L.ARM - 18-19 - - R.LEG - 01-03 - - L.LEG - 04-06 - AP ___ HP ___ per location - UNCONSCIOUS @ ___ HP - Roll 1D20 for hit location - -
-
-
-
Quick Rules
-
-
Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
-
HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
-
Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
-
Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
-
-
-
-
Impulse of Completion Tracker
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
-
-
-
Session Notes
-
+
+
+
Action Rankings
+ + + + + + + + + +
DEXRankingMove
1-47 impulses3m
5-86 impulses3m
9-125 impulses3m
13-164 impulses ►3m
17-203 impulses3m
21+1-2 impulses3m
+
+ Attribute Rolls (roll D100 under):
+ Health 48%  ◆  Dodge 48%
+ Reasoning 39%  ◆  Luck 33%
+
+
Combat Modifiers
+ + + + + + + + + + + +
SituationModifier
Point-blank (≤DEX m)×1.5 (auto if still)
Short rangeNormal skill
Medium range÷2 skill
Long range÷4 skill
No aim (snap)÷4 skill
Half aim÷2 skill
Moving target (angled)÷2 skill
Darkness≈10% chance
+
+ Dodge: DEX×3%, 1 impulse, vs melee only
+ Parry: Weapon skill, 1 impulse, damage to weapon
+ Special Success: ≤ skill÷5   Fumble: top 1/20th of fail range +
+
+
+
+
+
Event 95
+
A Question of Singularity
+
The quiet zone is wrong before your instruments confirm it — your prey-senses register total absence of biological signal across a wide radius. You feel it as an instinctive wrongness. Awareness and Tracking matter in Act One. In Act Three you face a threat that cannot be fought directly. The frustration of that is your roleplay challenge.
+
► Scent + Awareness Act 1 · Track for expedition evidence · CON ×5 for descent disorientation
+
+
+
Event 96
+
Is Love the Answer?
+
Ghresh-Ka is Kzin. He is patient — which you read as contempt. In Act Three you have a single option no other crew member has: challenge him one-on-one, Kzin honour code. This pauses his force. It buys time for the crew. It may get you killed. It may not. Choose.
+
► Intimidate (the challenge) · Awareness for Ghresh-Ka approach · Combat if honour demands
+
+
+
+
Session Notes
+
ChaosiumCon UK 2026 @@ -620,48 +856,54 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac
- - ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ - Foolish Endeavour · Crew · 2851 A.D. + Ringworld + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · 2851 A.D.
-
4
- Pierson's Puppeteer -
Whisper-of-Distant-Worlds
-
Intelligence Analyst · Puppeteer
-
-
-
-
WHISPER
-
Pierson's Puppeteer. Two heads, three legs, tri-hoof gait. The most alarming creature on the ship — and the most likely to have identified seventeen threats the crew hasn't noticed yet.
+
+
4
+ Pierson's Puppeteer +
Whisper-of-Distant-Worlds
+
Intelligence Analyst · Puppeteer
-
-
-
Characteristics
-
STR07
CON12
SIZ12
INT19
POW15
DEX14
APP10
EDU19
-
-
Move10
-
Dam BonusNone
-
Power Pts15
-
HP Max12
-
-
HP
-
-
-
Weapons & Combat
- - - -
WeaponSkillDamageRangeNotes
Restraint Field45%Immobilize5/15m conePuppeteer non-lethal tech
Sonic Emitter40%Confusion10m coneDisorientates; not lethal
Stun Capsule (x3)50%StunThrown 10mSingle-use; bursts on impact
Rear Hoof Kick35%1D6+2TouchNever admits this is a weapon
Stepping Disc95%—InstantTeleport escape; 1/scene
-
-
-
Equipment
-
Personal data systems · Multi-frequency comms array · Stepping disc harness · Restraint field generator · Stun capsules ×3 · Analysis kit · No conventional weapons (deliberate)
-
-
-
Character
-
Will not fight. Will instead talk, flatter, manipulate, and if truly cornered use the stepping disc. Claims this is strategic. Technically true. Knows more than it shares. Timing is everything.
-
+
+
+
+
+
+
Portrait TBD
+
[Midjourney]
+
+
+
+
STR07
CON12
SIZ12
INT19
POW15
DEX14
APP10
EDU19
+
HP MAX12
MOVE3m
DAM BONNone
ACT RANK4
DODGE42%
HEALTH36%
REAS57%
LUCK45%
UNCONSIOUS≤3hp
+
+
+ HIT POINTS +
+
UNCONSCIOUS
at 3 HP or below
+
+
+
AGILITY
Athletics/Gallop42%
Sneak30%
Hide25%
COMMUNICATION
Own Language (Puppeteer)95%
Second Language (Interworld)88%
Second Language (Kzinti)65%
Persuade85%
Fast Talk80%
Bargain78%
Debate65%
Psychology82%
Orate55%
PERCEPTION
Awareness70%
Observe72%
Listen60%
Search58%
+
KNOWLEDGE
Research75%
Tactics70%
Strategy70%
Science (Physics)60%
Mathematics65%
Anthropology70%
History55%
Astronomy45%
Law60%
Linguistics55%
Computers80%
Zoology45%
Biology40%
TECHNICAL
Personal Flyer35%
Hyperdrive40%
Reactionless Drive35%
Ringworld12%
+
+
+
Weapons & Combat
+ + + +
WeaponSkill%DamageRangeNotes
Restraint Field45%Immobilize5/15m conePuppeteer-built; cone effect
Rear Hoof Kick35%1D6+2TouchEmergency; never admits to
Stepping Disc95%EscapeInstantTeleport; 1/scene
+
+
+
+
Equipment
+
Personal data systems · Multi-freq comms array · Stepping disc harness · Restraint field generator · Analysis kit · No conventional weapons (deliberate policy)
+
+
+
Character
+
"I've already accounted for that." Will not fight. Will talk, manipulate, and if cornered use the stepping disc harness. Claims this is strategic. This is technically accurate.
@@ -670,76 +912,130 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac Ringworld RPG · 1984 Edition · Reverse Intelligence Analyst · Puppeteer
-
-
Skills & Abilities
-
Persuade85%
Fast Talk80%
Computer80%
Research75%
Awareness70%
Tactics70%
Science (Physics)60%
Linguistics55%
+
+
+
Hit Location
+ + + + HEAD + + + + + CHEST + 11-15 + + + ABDOMEN + 07-10 + + + R + ARM + 16-17 + + + L + ARM + 18-19 + + + R LEG + 01-03 + + + L LEG + 04-06 + + MELEE D20 + Head 19-20 · Chest 12 + Abd 09-11 · Arms 13-18 + Legs 01-08 + +
HP TALLY
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
+
+
+ +
Hit Points Per Location
+ + + + + + + + + + + +
LocationD20 (Ranged)HPAP
Head204
Right Arm16-173
Left Arm18-193
Chest11-155
Abdomen07-104
Right Leg01-034
Left Leg04-064
+
+ UNCONSCIOUS at HP ≤ 3  ◆  + DYING at HP = 0 (treat in CON impulses)
+ DEAD: HP = −CON  ◆  + Special Success: choose hit location +
+
-
-
Known Space Weapons Reference
-
-
WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
-
WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
-
-
-
-
Event 95A Question of Singularity
-
You will identify the mass event as a constructing singularity before anyone else. Puppeteers process information as leverage before sharing it. Computer + Science (Physics) cracks the system logs. In Act Three you understand the system's logic better than anyone.
-
► Computer + Science (Physics) for logs · Research for Pak refs · Tactics Act 3
-
-
-
Event 96Is Love the Answer?
-
You will recognise what Serenthis is — a Rememberer partially encoded with Protector-class repair intelligence. You will not share this immediately. When you do, time it for maximum effect. Persuade and Fast Talk are your Act Three weapons.
-
► Persuade/Fast Talk with Ghresh-Ka · Research: the encoding · Awareness: Serenthis
-
-
-
-
Hit Location
- - - HEAD 20 - - CHEST - 11-15 - - ABDOM - 07-10 - - R.ARM - 16-17 - - L.ARM - 18-19 - - R.LEG - 01-03 - - L.LEG - 04-06 - AP ___ HP ___ per location - UNCONSCIOUS @ ___ HP - Roll 1D20 for hit location - -
-
-
-
Quick Rules
-
-
Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
-
HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
-
Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
-
Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
-
-
-
-
Impulse of Completion Tracker
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
-
-
-
Session Notes
-
+
+
+
Action Rankings
+ + + + + + + + + +
DEXRankingMove
1-47 impulses3m
5-86 impulses3m
9-125 impulses3m
13-164 impulses ►3m
17-203 impulses3m
21+1-2 impulses3m
+
+ Attribute Rolls (roll D100 under):
+ Health 36%  ◆  Dodge 42%
+ Reasoning 57%  ◆  Luck 45%
+
+
Combat Modifiers
+ + + + + + + + + + + +
SituationModifier
Point-blank (≤DEX m)×1.5 (auto if still)
Short rangeNormal skill
Medium range÷2 skill
Long range÷4 skill
No aim (snap)÷4 skill
Half aim÷2 skill
Moving target (angled)÷2 skill
Darkness≈10% chance
+
+ Dodge: DEX×3%, 1 impulse, vs melee only
+ Parry: Weapon skill, 1 impulse, damage to weapon
+ Special Success: ≤ skill÷5   Fumble: top 1/20th of fail range +
+
+
+
+
+
Event 95
+
A Question of Singularity
+
You will identify the mass event as a constructing singularity before anyone else does. Puppeteers process information as leverage before sharing it as assistance. Computer + Science (Physics) cracks the system logs in Act Two. In Act Three you understand the system's logic better than anyone else — you may be the one who can figure out what to give it.
+
► Computer + Science (Physics) for logs · Research for Pak refs · Tactics for Act 3 options
+
+
+
Event 96
+
Is Love the Answer?
+
You will recognise what Serenthis is — a Rememberer partially encoded with Protector-class repair intelligence — the moment you observe her properly. You will not share this immediately. When you do share it, time it carefully. In Act Three, your Persuade and Fast Talk are the crew's primary tool when Ghresh-Ka's force arrives.
+
► Persuade/Fast Talk with Ghresh-Ka · Research to identify encoding · Awareness for Serenthis
+
+
+
+
Session Notes
+
ChaosiumCon UK 2026 @@ -750,48 +1046,54 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac
- - ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ - Foolish Endeavour · Crew · 2851 A.D. + Ringworld + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · 2851 A.D.
-
5
- Human -
Tomas Veld
-
Chief Engineer · Secondary Pilot
-
-
-
-
VELD
-
Human male. Mid-40s. The ship isn't falling apart because Tomas doesn't sleep. Practically-minded, quietly loyal. The person you want next to you when something explodes.
+
+
5
+ Human / Jinx +
Tomas Veld
+
Chief Engineer · Secondary Pilot
-
-
-
Characteristics
-
STR13
CON14
SIZ12
INT15
POW12
DEX14
APP11
EDU16
-
-
Move10
-
Dam Bonus+1D4
-
Power Pts12
-
HP Max13
-
-
HP
-
-
-
Weapons & Combat
- - - -
WeaponSkillDamageRangeNotes
Flashlight-laser45%2D6+225/100/500mSet to cutting beam
Engineering Laser55%1D6+85/20/50mTool converted; imprecise
Gravity Planer50%3D65/20m coneArea; engineering tool
Arc Welder55%1D6+4Touch-2mImprovised; short range
Unarmed35%1D3+DBTouch+1D4 DB
-
-
-
Equipment
-
Engineer's toolkit · Portable power cell · Flashlight-laser · Engineering laser · Gravity planer · Arc welder · Diagnostic scanner · Repair materials · Hard environment suit
-
-
-
Character
-
Doesn't argue about what can't be changed. Does argue about what can. Carries the gravity planer as an engineering tool that happens to also flatten people. Quietly loves the Ringworld more than he'll admit.
-
+
+
+
+
+
+
Portrait TBD
+
[Midjourney]
+
+
+
+
STR13
CON14
SIZ12
INT15
POW12
DEX14
APP11
EDU16
+
HP MAX13
MOVE3m
DAM BON+1D4
ACT RANK4
DODGE42%
HEALTH42%
REAS45%
LUCK36%
UNCONSIOUS≤4hp
+
+
+ HIT POINTS +
+
UNCONSCIOUS
at 4 HP or below
+
+
+
AGILITY
Athletics/Lift50%
Athletics/Climb35%
Unarmed Combat25%
COMMUNICATION
Own Language (Interworld)80%
Bargain35%
Fast Talk22%
Psychology28%
PERCEPTION
Awareness40%
Observe45%
Search40%
Listen35%
Handgun Energy45%
+
KNOWLEDGE
Engineering80%
Science (Physics)55%
Mathematics65%
Chemistry48%
Computers60%
Emergency Treatment45%
Planetology35%
Repair75%
Strategy38%
History (Tech)30%
TECHNICAL
Pilot (Spacecraft)65%
Reactionless Drive72%
Reaction Drive60%
Atmospheric Craft55%
Hyperdrive40%
Ground Vehicle55%
Weapons System45%
Ringworld08%
+
+
+
Weapons & Combat
+ + + +
WeaponSkill%DamageRangeNotes
Flashlight-Laser45%2D6+225/100/500mSet to cutting/defence
Gravity Planer50%3D65/20m coneEngineering tool; area effect
+
+
+
+
Equipment
+
Engineer's toolkit · Portable power cell · Flashlight-laser · Gravity planer · Diagnostic scanner · Repair materials (3 uses) · Hard environment suit · Comdisc
+
+
+
Character
+
"It's a power draw I don't recognise. That's a problem." Doesn't argue about what can't be changed. Does argue about what can. Quietly loves the Ringworld more than he admits.
@@ -800,76 +1102,130 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac Ringworld RPG · 1984 Edition · Reverse Chief Engineer · Secondary Pilot
-
-
Skills & Abilities
-
Engineering80%
Repair75%
Pilot (Spacecraft)65%
Computer60%
Science (Physics)55%
First Aid50%
Combat (Firearms)45%
Awareness40%
+
+
+
Hit Location
+ + + + HEAD + + + + + CHEST + 11-15 + + + ABDOMEN + 07-10 + + + R + ARM + 16-17 + + + L + ARM + 18-19 + + + R LEG + 01-03 + + + L LEG + 04-06 + + MELEE D20 + Head 19-20 · Chest 12 + Abd 09-11 · Arms 13-18 + Legs 01-08 + +
HP TALLY
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
+
+
+ +
Hit Points Per Location
+ + + + + + + + + + + +
LocationD20 (Ranged)HPAP
Head204
Right Arm16-174
Left Arm18-194
Chest11-155
Abdomen07-104
Right Leg01-034
Left Leg04-064
+
+ UNCONSCIOUS at HP ≤ 4  ◆  + DYING at HP = 0 (treat in CON impulses)
+ DEAD: HP = −CON  ◆  + Special Success: choose hit location +
+
-
-
Known Space Weapons Reference
-
-
WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
-
WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
-
-
-
-
Event 95A Question of Singularity
-
Your Engineering flags immediately that the Spire draws power far beyond stated function. Science (Physics) + Computer crack the logs together. In Act Three, if anyone can feed the system the structural data it needs for a clean calculation, it's you — you understand what it's asking for.
-
► Engineering for the Spire · Science (Physics)+Computer for logs · Repair for kit
-
-
-
Event 96Is Love the Answer?
-
The vault's power draws are active, not passive. In Act Two Vorn's weather warning is your cue to calculate extraction windows. You'll be flying the landing craft home. Your Engineering gives you the best read on whether the vault structure is safe.
-
► Engineering for the vault · Pilot for extraction window · Computer comms
-
-
-
-
Hit Location
- - - HEAD 20 - - CHEST - 11-15 - - ABDOM - 07-10 - - R.ARM - 16-17 - - L.ARM - 18-19 - - R.LEG - 01-03 - - L.LEG - 04-06 - AP ___ HP ___ per location - UNCONSCIOUS @ ___ HP - Roll 1D20 for hit location - -
-
-
-
Quick Rules
-
-
Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
-
HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
-
Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
-
Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
-
-
-
-
Impulse of Completion Tracker
-
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
-
-
-
Session Notes
-
+
+
+
Action Rankings
+ + + + + + + + + +
DEXRankingMove
1-47 impulses3m
5-86 impulses3m
9-125 impulses3m
13-164 impulses ►3m
17-203 impulses3m
21+1-2 impulses3m
+
+ Attribute Rolls (roll D100 under):
+ Health 42%  ◆  Dodge 42%
+ Reasoning 45%  ◆  Luck 36%
+
+
Combat Modifiers
+ + + + + + + + + + + +
SituationModifier
Point-blank (≤DEX m)×1.5 (auto if still)
Short rangeNormal skill
Medium range÷2 skill
Long range÷4 skill
No aim (snap)÷4 skill
Half aim÷2 skill
Moving target (angled)÷2 skill
Darkness≈10% chance
+
+ Dodge: DEX×3%, 1 impulse, vs melee only
+ Parry: Weapon skill, 1 impulse, damage to weapon
+ Special Success: ≤ skill÷5   Fumble: top 1/20th of fail range +
+
+
+
+
+
Event 95
+
A Question of Singularity
+
Your Engineering flags immediately that the Spire is drawing power orders of magnitude beyond its stated function. Science (Physics) and Computer work together in Act Two to crack what the system is actually doing. In Act Three, if anyone can feed the system the structural data it needs for a clean calculation, it's you — you understand what the machine is asking for.
+
► Engineering for the Spire · Science (Physics)+Computer for logs · Pilot for emergency exit
+
+
+
Event 96
+
Is Love the Answer?
+
The vault's power draw is active, not passive — something is running in there. Engineering tells you the structure is currently in operation. In Act Two, Vorn's weather warning is your cue to calculate extraction windows against the deteriorating conditions. You'll be flying the landing craft home through whatever the storm becomes.
+
► Engineering for the vault · Pilot for Act 3 extraction · Repair if kit takes damage
+
+
+
+
Session Notes
+
ChaosiumCon UK 2026 @@ -880,48 +1236,54 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac
- - ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ - Foolish Endeavour · Crew · 2851 A.D. + Ringworld + ◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈◈ + Foolish Endeavour · 2851 A.D.
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6
- Human -
Sola Reyes
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Survey Specialist · Navigator
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-
-
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REYES
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Human female. Seventeen Ringworld survey missions. Maps things. Doesn't talk much. Notices everything. Still finds every mission astonishing — though she'd never say it that way.
+
+
6
+ Human / We Made It +
Sola Reyes
+
Survey Specialist · Navigator
-
-
-
Characteristics
-
STR11
CON12
SIZ11
INT16
POW13
DEX13
APP14
EDU17
-
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Move10
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Dam BonusNone
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Power Pts13
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HP Max12
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HP
-
-
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Weapons & Combat
- - - -
WeaponSkillDamageRangeNotes
Sidearm Pistol40%1D820/80/250mStandard survey issue
Survey Laser45%1D6+45/20/50mMapping tool; improvised
Sonic Stunner35%Stun5/20/50mField issue; non-lethal
Emergency Flare Gun30%2D3 fire5/15/40mSignal + makeshift
Climbing Axe35%1D6+DBTouchSurvey kit; improvised
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-
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Equipment
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Survey instruments · Portable mapping unit · Comms unit · Sidearm pistol · Sonic stunner · Flare gun ×4 flares · Geological sample kit · Climbing gear · Emergency shelter
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-
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Character
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Seventeen surveys and she still looks at the arc overhead every single time. Navigates by instinct and instruments equally. Has opinions about improper survey methodology, which she states once and then silently judges forever.
-
+
+
+
+
+
+
Portrait TBD
+
[Midjourney]
+
+
+
+
STR11
CON12
SIZ11
INT16
POW13
DEX13
APP14
EDU17
+
HP MAX12
MOVE3m
DAM BONNone
ACT RANK4
DODGE39%
HEALTH36%
REAS48%
LUCK39%
UNCONSIOUS≤3hp
+
+
+ HIT POINTS +
+
UNCONSCIOUS
at 3 HP or below
+
+
+
AGILITY
Athletics/Climb50%
Athletics/Run42%
Athletics/Swim40%
Sneak30%
Hide28%
Unarmed Combat15%
COMMUNICATION
Own Language (Interworld)85%
Linguistics35%
Bargain35%
Fast Talk22%
Psychology28%
PERCEPTION
Awareness75%
Observe72%
Search65%
Listen58%
Track55%
Scent18%
+
KNOWLEDGE
Navigation85%
Planetology70%
Astronomy62%
Science (Geology)65%
Survival (Ringworld)60%
Research65%
Biology40%
Zoology45%
History45%
Computers55%
Emergency Treatment38%
Botany32%
Strategy28%
TECHNICAL
Atmospheric Craft48%
Ground Vehicle45%
Personal Flyer35%
Repair30%
Ringworld22%
+
+
+
Weapons & Combat
+ + + +
WeaponSkill%DamageRangeNotes
Sidearm Pistol40%1D820/80/250mStandard survey issue
Sonic Stunner35%Stun5/20/50mField non-lethal; preferred
+
+
+
+
Equipment
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Survey instruments (full kit) · Portable mapping unit · Comms unit · Sidearm · Sonic stunner · Emergency flare gun ×4 · Geological sample kit · Climbing gear · Emergency shelter
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+
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Character
+
"That shouldn't be there." Doesn't talk much. Notices everything. Still looks at the arc overhead every single mission, even after seventeen of them — though she'd never frame it that way.
@@ -930,76 +1292,130 @@ body{background:#1a1a2a;-webkit-print-color-adjust:exact;print-color-adjust:exac Ringworld RPG · 1984 Edition · Reverse Survey Specialist · Navigator
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Skills & Abilities
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Navigation85%
Awareness75%
Science (Geology)65%
Research65%
Survival (Ringworld)60%
Computer55%
Combat (Firearms)40%
Linguistics35%
+
+
+
Hit Location
+ + + + HEAD + + + + + CHEST + 11-15 + + + ABDOMEN + 07-10 + + + R + ARM + 16-17 + + + L + ARM + 18-19 + + + R LEG + 01-03 + + + L LEG + 04-06 + + MELEE D20 + Head 19-20 · Chest 12 + Abd 09-11 · Arms 13-18 + Legs 01-08 + +
HP TALLY
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
+
+
+ +
Hit Points Per Location
+ + + + + + + + + + + +
LocationD20 (Ranged)HPAP
Head204
Right Arm16-173
Left Arm18-193
Chest11-155
Abdomen07-104
Right Leg01-034
Left Leg04-064
+
+ UNCONSCIOUS at HP ≤ 3  ◆  + DYING at HP = 0 (treat in CON impulses)
+ DEAD: HP = −CON  ◆  + Special Success: choose hit location +
+
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Known Space Weapons Reference
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WeaponCatDamageRangeNote
Variable SwordAGIL1D6+4+DBtouch-5mMolecular blade
Flashlight-LaserHG-E2D6+225/100/500m3 settings
Hand BeamerHG-E1D4+615/60/200mStandard sidearm
Laser PistolHG-E1D6+620/80/300mCommon civilian
Kzin Beam PistolHG-E1D6+820/80/300mKzin-built
Sonic StunnerHG-EStun5/20/50mCone; non-lethal
Restraint FieldHG-EImmob5/15m coneLike stunner
ARM Needle GunHG-P1D3+10/40/100mParalytic; silent
TanglerHG-PImmob5/15/40mWeb; single use
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WeaponCatDamageRangeNote
Laser RifleHW-E1D10+1550/200/1kmBelt battery
Kzin Laser CarbineHW-E2D6+360/250/1.2kmKzin military
Gravity PlanerHW-E3D65/20m coneArea effect; tool
Slaver DisintegratorHW-E4D610/30/100mAncient artifact
Archaic SwordARCH1D8+DBtouch—
Long BowARCH1D8+DB50/150/300m—
Short BowARCH1D6+DB25/75/150m—
Unarmed—1D3+DBtouch—
Kzin Claws x2UCSTR+1D6+DBtouchGrapple if both hit
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Event 95A Question of Singularity
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Seventeen zones surveyed. The quiet zone is a perfect geometrical absence — no survey record resembles it. Your Awareness picks up the overlapping footprint patterns in Act One. You track crew position relative to the Spire constantly. In Act Three the system's personalised display is cartographic: it has mapped your mapping.
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► Awareness for loop clues · Navigation for zone tracking · Science (Geology) anomalies
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Event 96Is Love the Answer?
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You know Ringworld terrain. Survival (Ringworld) is the crew's primary asset when weather deteriorates in Act Two. When Vorn gives the two-hour window, you're doing the maths on whether it's achievable. Your Navigation makes you the extraction planner.
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► Survival (Ringworld) Act 2 · Navigation for exit routes · Awareness for approach
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Hit Location
- - - HEAD 20 - - CHEST - 11-15 - - ABDOM - 07-10 - - R.ARM - 16-17 - - L.ARM - 18-19 - - R.LEG - 01-03 - - L.LEG - 04-06 - AP ___ HP ___ per location - UNCONSCIOUS @ ___ HP - Roll 1D20 for hit location - -
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Quick Rules
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Skill Roll
Roll D100 under skill % to succeed.
≤ skill÷5 = Special Success.
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HP & Wounds
HP ≤ ¼ max = unconscious.
HP 0 = dying (treat in CON secs).
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Dodge / Parry
Dodge: DEX×3%, 1 impulse.
Parry: roll weapon skill.
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Action Ranking
DEX 13-16=AR4 • 17-20=AR3
9-12=AR5 • 21-24=AR2
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Impulse of Completion Tracker
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1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
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Session Notes
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Action Rankings
+ + + + + + + + + +
DEXRankingMove
1-47 impulses3m
5-86 impulses3m
9-125 impulses3m
13-164 impulses ►3m
17-203 impulses3m
21+1-2 impulses3m
+
+ Attribute Rolls (roll D100 under):
+ Health 36%  ◆  Dodge 39%
+ Reasoning 48%  ◆  Luck 39%
+
+
Combat Modifiers
+ + + + + + + + + + + +
SituationModifier
Point-blank (≤DEX m)×1.5 (auto if still)
Short rangeNormal skill
Medium range÷2 skill
Long range÷4 skill
No aim (snap)÷4 skill
Half aim÷2 skill
Moving target (angled)÷2 skill
Darkness≈10% chance
+
+ Dodge: DEX×3%, 1 impulse, vs melee only
+ Parry: Weapon skill, 1 impulse, damage to weapon
+ Special Success: ≤ skill÷5   Fumble: top 1/20th of fail range +
+
+
+
+
+
Event 95
+
A Question of Singularity
+
Seventeen survey zones and nothing resembles this. The quiet zone reads as a geometrical absence — perfectly circular, perfectly empty. Your Awareness picks up the overlapping footprint patterns before anyone else in Act One. You're tracking crew position relative to the Spire continuously. In Act Three the system's display of your data is cartographic — it has mapped your mapping of it.
+
► Awareness for loop clues · Navigation for zone tracking · Science (Geology) anomalies
+
+
+
Event 96
+
Is Love the Answer?
+
Wheel-Spoke sits near territory you've surveyed. Survival (Ringworld) is the crew's most critical skill in Act Two when the weather deteriorates. When Vorn gives the two-hour window, you're doing the maths on whether it's physically achievable and what it costs. Your Navigation makes you the extraction planner.
+
► Survival (Ringworld) Act 2 · Navigation for exit routes · Awareness for Ghresh-Ka approach
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+
+
+
Session Notes
+
ChaosiumCon UK 2026 diff --git a/apps/ringworld-character-sheets/midjourney-portrait-prompts.md b/apps/ringworld-character-sheets/midjourney-portrait-prompts.md new file mode 100644 index 0000000..0f36357 --- /dev/null +++ b/apps/ringworld-character-sheets/midjourney-portrait-prompts.md @@ -0,0 +1,62 @@ +# Ringworld Character Sheets — Midjourney Portrait Prompts +*Hand-drawn style: pen-and-ink, 1984 Larry Niven paperback illustration aesthetic* +*Style base for all: `--ar 3:4 --style raw --v 6`* +*Add to all: `ink sketch illustration, cross-hatching, fine linework, 1984 science fiction paperback art, black and white with pencil shading, portrait composition head and shoulders, organic gestural lines, clean white background`* + +--- + +## 1. DR. MIRA CHEN — Xenobiologist + +``` +Portrait of a young East Asian woman scientist in her early thirties, short dark hair, wearing a practical survey jumpsuit with medical kit visible at her belt, holding a portable bio-scanner in one hand. Expression: precise analytical focus, slight frown of concentration. She is looking at something we cannot see, slightly off-centre. Ink and pencil portrait, fine cross-hatching in the shadows, clean white background, 1984 science fiction paperback illustration style, head and shoulders composition --ar 3:4 --style raw +``` + +--- + +## 2. LIEUTENANT YASHTI KORR — Military Liaison + +``` +Portrait of a woman in her early forties, mixed heritage, close-cropped hair, wearing ARM-style body armour with survey secondment markings. Alert, watchful eyes — she is always looking slightly past you. Posture: controlled, military but not stiff. One hand is visible near a weapon holster. Expression: calm assessment. Ink sketch illustration, pen-and-ink with pencil shading, strong shadow beneath jaw and armour plates, 1984 science fiction paperback illustration style, head and shoulders portrait --ar 3:4 --style raw +``` + +--- + +## 3. RR'RAAN — Kzin Combat Specialist + +``` +Portrait of a massive alien warrior: Kzin species, bipedal feline, nearly three metres tall, orange-red fur with faint dark markings on the face, round yellow eyes with round pupils, large translucent pink ears half-spread, broad flat nose, mouth slightly open showing needle-sharp teeth. Wearing salvaged Kzin armour with clan markings scratched into the breastplate. Expression: barely-contained predatory patience — the stillness before action. Heavy dramatic ink lines, deep cross-hatched shadows on fur, alien anatomy drawn with anatomical precision, 1984 science fiction paperback illustration style --ar 3:4 --style raw +``` + +--- + +## 4. WHISPER-OF-DISTANT-WORLDS — Pierson's Puppeteer + +``` +Portrait of a Pierson's Puppeteer alien: two horse-like heads on long flexible necks rising from a rounded, deep-chested body, three legs ending in tri-hooves, flowing golden mane running between and over both heads. Eyes on each head are large, forward-facing, utterly unreadable. One head is looking toward the viewer, the other is looking elsewhere — both simultaneously deliberate. Alien physiology drawn with careful anatomical attention. Expression: impossible to read human emotion but the posture suggests calculation. Pen-and-ink alien portrait, gestural organic lines for the body and mane, precise linework for the facial features, 1984 Larry Niven science fiction illustration style --ar 3:4 --style raw +``` + +--- + +## 5. TOMAS VELD — Chief Engineer + +``` +Portrait of a stocky, heavy-gravity-world human male in his mid-forties, dense build and calloused hands, wearing an engineer's work coveralls with tools visible in chest pockets. Dark hair going grey at the temples. Expression: focused, patient, the look of someone who has diagnosed the problem and knows exactly how to fix it. A slight wry quality to the eyes. Ink sketch portrait, loose expressive linework for the clothing, tighter detail on the hands and face, 1984 science fiction paperback illustration style, head and shoulders composition --ar 3:4 --style raw +``` + +--- + +## 6. SOLA REYES — Survey Specialist / Navigator + +``` +Portrait of a tall, willowy woman in her late thirties with distinctive We Made It features — slightly mobile ears just visible, lean build, a quality of alertness that reads as permanent. Wearing layered survey gear with a portable mapping unit clipped to her shoulder. Her gaze is directed upward and to the right, as if watching something enormous move overhead — the Ringworld arc, implied rather than shown. Expression: quiet wonder she refuses to acknowledge. Ink and pencil portrait, fine hatching in the hair and jacket, open clear linework on the face, 1984 science fiction paperback illustration style --ar 3:4 --style raw +``` + +--- + +## Usage Notes + +- All images should be **black and white / monochrome** to match the 1984 paperback aesthetic +- Add `--no colour, --no photorealistic, --no 3D render, --no digital art` to any that skew too polished +- Target size: **42mm × 40mm print slot** (approximately 498×472px at 300dpi for print, or 630×600px at 150dpi for screen preview) +- Each portrait should be **cropped to head and shoulders** for the character sheet slot +- The finished art should feel like a **period illustration** — ink line art with pencil shading, not painted