LIVE PLAY UPDATES (from first session at Voss building) Voss scene — Act I: - Bodyguard kills differentiated: Payne = Wren's clean signature, Velasco = Sera's messier work — she fought back and got skin under her nails - NEW CLUE #13: CCTV footage — Charlise retrieved 34 seconds from the partially-missed east lobby cam: two women entering 22:40, coordinated, neither looks at the camera - NEW CLUE #14: Skin under Velasco's nails — female, mid-twenties, not on record; Sera is carrying that wound right now - Charlise added as key NPC in the scene: building manager who pulled the CCTV and building access logs, calm, professional, cooperative Judge Ostrow scene — Act I: - NEW WITNESS: Michelle — sex worker, sedated not killed, found the body, still in holding room. She saw the jaw scar. She heard Ostrow say the name. - NEW CLUE #15: Ostrow said 'Wren' — he recognised his killer before she reached him and didn't try to run or call for help - Ostrow scene updated to include Michelle's presence and testimony NEW NPCs: - Charlise: Building Manager, Bradbury Tower. Stats, disposition arc, GM note. Uses Marisol image (closest match) — placeholder for real art. - Michelle: Witness. High Empathy/Insight (she reads people for a living). GM note contains the critical detail she holds back: Ostrow said 'Wren.' NEW HANDOUT: BR19-H00-C — CCTV Stills LAPD evidence format, 34-second partial recovery, two subjects described frame by frame, analyst note flagging coordinated movement, forensic cross- reference to Velasco nail DNA, Subject B favouring left arm on exit CLUE TRACKER updated: - Essential clues now 11 (was 8) — 3 new live-play discoveries added - Clues 13, 14, 15 pre-marked as found (state:1) since they were discovered in session - Clue #4 updated: 'two killers — different techniques' replaces 'different prints' (more specific to what was found) CINEMATIC STORY REWRITE: All five chapters rewritten for screen-prose quality. Present-tense opening. Camera-movement structure. Shorter paragraphs, harder cuts. Chapter 1 (The Past): opening paragraph positions the Blackout as sensory presence; tighter; cell decision rendered as a single shot. Chapter 2 (now 'The Night It Begins'): fully rewritten to include the actual play events — Charlise in the lobby, Velasco's wound, Michelle in the holding room, Ostrow saying 'Wren.' The key moment is Michelle's testimony rendered as the chapter's closing pull-quote. Chapter 3 (now 'The Trail Opens'): consolidated trail; Halden rendered in a single economic paragraph ('the point of Halden is not what he does in this room'); Sera's arm wound visible as continuity detail. Chapter 4 (The Tower): tighter, harder, more present-tense rhythm. Coda: cut to minimum — the image, the decision, Greer, and Wren walking.
Scenario Library
A personal archive of RPG scenarios written and run by timevans666 across all games and conventions over time.
This is separate from specific convention events. It exists so there is a permanent, searchable record of every scenario — what it was, when it was run, what worked, and what can be revisited or adapted.
Organisation
Scenarios are filed by game system. Each system folder contains individual scenario files, plus a system-level reference sheet.
scenario-library/
├── call-of-cthulhu/ # CoC 7e scenarios (any era)
├── brp/ # Generic BRP scenarios
├── ringworld/ # Ringworld RPG scenarios
├── stormbringer/ # Stormbringer / Elric scenarios
├── blade-runner-rpg/ # Blade Runner RPG (Free League) — LA 2037 default
└── other-games/ # Any other system
Scenario Index
| Title | System | Era / Setting | First Run | Status |
|---|---|---|---|---|
| Power Failure | SLA Industries | Mort, Downtown District 2 | not yet run | ready |
| Directive 19 | Blade Runner RPG | Los Angeles, 2037 | not yet run | ready |
Scenario Status Key
| Status | Meaning |
|---|---|
draft |
Early development, not yet run |
ready |
Fully written, ready to run |
run |
Has been run at least once |
retired |
Not intended to run again |
adaptable |
Can be reused / reskinned for other events |
File Structure Per Scenario
Each scenario has:
[system]-[title].md— main scenario file (players may see premise/structure)[system]-[title]-gm.md— GM companion (NPC secrets, encounter notes, handout text)art/[system]-[title]/— maps and artwork (SVG floor plans, handouts)
Adding a New Scenario
- Choose the correct system folder
- Create files using the naming convention above
- Use
SCENARIO-LIBRARY-TEMPLATE.mdas starting point for the main file - Add a row to the index table above
- Update the system folder README
- Push to GitHub