{{localize 'DG.Bonds.Name'}}: {{localize 'DG.ItemWindow.Weapons.Expense'}}: {{localize 'DG.ItemWindow.Gear.Equipped'}}:
{{localize 'DG.ItemWindow.Weapons.Skill'}}:
{{#if_eq item.system.skill 'custom'}} {{localize 'DG.ItemWindow.Weapons.CustomSkillTarget'}}: {{/if_eq}}
{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}: {{localize 'DG.ItemWindow.Weapons.SkillModifier'}}: {{localize 'DG.ItemWindow.Weapons.IsLethality'}}:
{{localize 'DG.ItemWindow.Weapons.Range'}}: {{localize 'DG.ItemWindow.Weapons.KillRadius'}}: {{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}} {{#unless item.system.isLethal}} {{localize 'DG.ItemWindow.Weapons.Damage'}}: {{/unless}} {{#if item.system.isLethal}} {{localize 'DG.ItemWindow.Weapons.Lethality'}} %: {{/if}}
{{localize 'DG.ItemWindow.Weapons.Ammo'}}:

{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Description Tab --}}
{{editor enrichedDescription target="system.description" engine="prosemirror" button=true owner=owner editable=editable}}