{{!-- Sheet Header --}}
{{!-- Name, Profession, Portrait --}}

{{!-- HP --}}
/
{{numberFormat actor.data.data.health.max decimals=0 sign=false}}
{{!-- WP --}}
/
{{numberFormat actor.data.data.wp.max decimals=0 sign=false}}
{{!-- Sanity --}}
{{#if (keepSanityPrivate)}} /
{{numberFormat actor.data.data.sanity.max decimals=0 sign=false}}
{{/if}} {{#unless (keepSanityPrivate)}} /
{{numberFormat actor.data.data.sanity.max decimals=0 sign=false}}
{{/unless}}
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Skills Tab --}}
{{#each actor.data.data.skills as |skill key|}}
{{#if_eq key 'ritual' }} {{#if (keepSanityPrivate)}} {{/if}} {{#unless (keepSanityPrivate)}} {{/unless}} {{/if_eq}} {{#if_not_eq key 'ritual' }} {{/if_not_eq}}
{{/each}}
{{#each actor.data.data.typedSkills as |skill key|}}
{{/each}}
{{!-- Physical Statistics like STR, CON, etc. --}}
{{#each actor.data.data.statistics as |statistic key|}}
({{numberFormat statistic.x5 decimals=0 sign=false}}%)
{{/each}}
{{!-- Mental Tab (formerly 'Motivations') --}}
{{localize 'DG.Mental.Reset'}}

{{localize 'DG.Mental.SanityLossIncidentsLabel'}}

  1. {{localize 'DG.Mental.Motivations'}}
    {{localize 'DG.Mental.Disorders'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'motivation'}}
  3. {{item.name}}

    {{#if item.data.data.crossedOut}}

    {{item.data.data.disorder}}

    {{/if}}
  4. {{/if_eq}} {{/each}}
{{!-- GEAR Tab --}}
{{localize 'DG.Gear.Weapons'}}
  1. {{localize 'DG.Gear.Name'}} {{localize 'DG.Gear.DamageOrLethality'}} {{localize 'DG.Gear.ArmorPiercing'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'weapon'}}
  3. {{item.name}}

    {{#unless item.data.data.isLethal}} {{toUpperCase item.data.data.damage}}{{#if_eq item.data.data.skill 'unarmed_combat'}}{{actor.data.data.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}{{#if_eq item.data.data.skill 'melee_weapons'}}{{actor.data.data.statistics.str.meleeDamageBonusFormula}}{{/if_eq}} {{/unless}} {{#if item.data.data.isLethal}} {{formatLethality item.data.data.lethality}} {{/if}} {{item.data.data.armorPiercing}}
  4. {{/if_eq}} {{/each}}
{{localize 'DG.Gear.Armor'}}
  1. {{localize 'DG.Gear.Name'}}
    {{localize 'DG.Gear.ArmorRating'}} {{localize 'DG.Gear.Equipped'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'armor'}}
  3. {{item.name}}

    {{item.data.data.protection}} {{#if item.data.data.equipped}} {{else}} {{/if}}
  4. {{/if_eq}} {{/each}}
{{localize 'DG.Gear.OtherGear'}}
  1. {{localize 'DG.Gear.Name'}}
    {{localize 'DG.Gear.Equipped'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'gear'}}
  3. {{item.name}}

    {{#if item.data.data.equipped}} {{else}} {{/if}}
  4. {{/if_eq}} {{/each}}
{{!-- Biography Tab --}}
{{> "systems/deltagreen/templates/actor/cv-partial.html" }}
{{!-- Bonds Tab --}}
  1. {{localize 'DG.Bonds.Name'}}
    {{localize 'DG.Bonds.Relationship'}}
    {{localize 'DG.Bonds.Score'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'bond'}}
  3. {{item.name}}

    {{item.data.data.relationship}} {{item.data.data.score}}
  4. {{/if_eq}} {{/each}}
{{!-- About Tab --}}
{{localize 'DG.About.OnlineHelp'}}
{{localize 'DG.About.OnlineBugTracker'}}
CHANGELOG (ONLINE)

This is an unofficial fan work, it is not affiliated with or endorsed by Shaney Ivey or Arc Dream Publishing.

Delta Green Community License (NONCOMMERCIAL)

Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here.

The contents of this system are licensed per the terms of the included license file, excepting those elements that are components of the Delta Green intellectual property.

Some content may additionally also be covered under the terms of the Open Game License (Copyright 2000 Wizards of the Coast, Inc.).