{{!-- Sheet Header --}}
{{!-- Name, Profession, Portrait --}}

{{!-- HP --}}
/
{{!-- WP --}}
/
{{!-- Sanity --}}
{{localize 'DG.NPCSheet.BreakPointAbbreviation'}}:

{{!-- Physical Statistics like STR, CON, etc. --}}
{{#each actor.data.data.statistics as |statistic key|}}
({{numberFormat statistic.x5 decimals=0 sign=false}}%)
{{!--
--}}
{{/each}}
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Descriptions/Notes/Skills Tab --}}
{{!-- Checkbox to hide/show skills that are at zero --}}
{{localize 'DG.UnnaturalSheet.HideUntrainedSkillsLabel'}}:
{{#each actor.data.data.skills as |skill key|}} {{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.data.data.showUntrainedSkills skill.proficiency)}}
{{/if}} {{/each}}

{{#each actor.data.data.typedSkills as |skill key|}} {{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.data.data.showUntrainedSkills skill.proficiency)}}
{{/if}} {{/each}}

{{localize 'DG.UnnaturalSheet.NotesLabel'}}
{{editor content=actor.data.data.notes target="data.notes" button=true owner=owner editable=editable}}
{{!-- GEAR --}}
{{localize 'DG.Gear.Weapons'}}
  1. {{localize 'DG.Gear.Name'}} {{localize 'DG.Gear.DamageOrLethality'}} {{localize 'DG.Gear.ArmorPiercing'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'weapon'}}
  3. {{item.name}}

    {{#unless item.data.data.isLethal}} {{toUpperCase item.data.data.damage}} {{/unless}} {{#if item.data.data.isLethal}} {{formatLethality item.data.data.lethality}} {{/if}} {{item.data.data.armorPiercing}}
  4. {{/if_eq}} {{/each}}
{{localize 'DG.Gear.Armor'}}
  1. {{localize 'DG.Gear.Name'}}
    {{localize 'DG.Gear.ArmorRating'}} {{localize 'DG.Gear.Equipped'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'armor'}}
  3. {{item.name}}

    {{item.data.data.protection}} {{#if item.data.data.equipped}} {{else}} {{/if}}
  4. {{/if_eq}} {{/each}}
{{localize 'DG.Gear.OtherGear'}}
  1. {{localize 'DG.Gear.Name'}}
    {{localize 'DG.Gear.Equipped'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'gear'}}
  3. {{item.name}}

    {{#if item.data.data.equipped}} {{else}} {{/if}}
  4. {{/if_eq}} {{/each}}
{{!-- About Tab --}}
{{localize 'DG.About.OnlineHelp'}}
{{localize 'DG.About.OnlineBugTracker'}}
CHANGELOG (ONLINE)

This is an unofficial fan work, it is not affiliated with or endorsed by Shaney Ivey or Arc Dream Publishing.

Delta Green Community License (NONCOMMERCIAL)

Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here.

The contents of this system are licensed per the terms of the included license file, excepting those elements that are components of the Delta Green intellectual property.

Some content may additionally also be covered under the terms of the Open Game License (Copyright 2000 Wizards of the Coast, Inc.).