{{localize 'DG.Bonds.Name'}}: {{localize 'DG.ItemWindow.Weapons.Expense'}}: {{localize 'DG.ItemWindow.Gear.Equipped'}}:
{{localize 'DG.ItemWindow.Weapons.Skill'}}: {{localize 'DG.ItemWindow.Weapons.IsLethality'}}: {{localize 'DG.ItemWindow.Weapons.KillRadius'}}:
{{localize 'DG.ItemWindow.Weapons.Range'}}: {{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}} {{#unless data.data.isLethal}} {{localize 'DG.ItemWindow.Weapons.Damage'}}: {{/unless}} {{#if data.data.isLethal}} {{localize 'DG.ItemWindow.Weapons.Lethality'}} %: {{/if}} {{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}:
{{localize 'DG.ItemWindow.Weapons.Ammo'}}:
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Description Tab --}}
{{editor content=data.data.description target="data.description" button=true owner=owner editable=editable}}