{{localize 'DG.ItemWindow.Weapons.Range'}}:
{{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}}
{{#unless data.data.isLethal}}
{{localize 'DG.ItemWindow.Weapons.Damage'}}:
{{/unless}}
{{#if data.data.isLethal}}
{{localize 'DG.ItemWindow.Weapons.Lethality'}} %:
{{/if}}
{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}: