{{!-- Sheet Header --}}

{{!-- "flex-group-center" is also defined in the _grid.scss file and it will add a small amount of padding, a border, and will center all of its child elements content and text. --}}
/ {{numberFormat data.health.max decimals=0 sign=false}}
/ {{numberFormat data.wp.max decimals=0 sign=false}}
{{!-- "flex-group-center" is also defined in the _grid.scss file and it will add a small amount of padding, a border, and will center all of its child elements content and text. --}}
SAN / {{numberFormat data.sanity.max decimals=0 sign=false}} Breaking Point: Reset
{{!-- The grid classes are defined in scss/global/_grid.scss. To use, use both the "grid" and "grid-Ncol" class where "N" can be any number from 1 to 12 and will create that number of columns. --}}
{{#each data.statistics as |statistic key|}}
({{numberFormat statistic.x5 decimals=0 sign=false}}%)
{{/each}}
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Skills Tab --}}
{{#each data.skills as |skill key|}}
{{/each}}
{{#each data.type_skills as |typeskill key|}}
+
{{#each typeskill.subskills as |subskill index|}}
{{!-- Subtyped Skills take the form: data.type_skills.art.types[0].proficiency where 'types' is an array of object. --}} - {{this.specialization}}
{{/each}}
{{/each}}
{{!-- Owned Items Tab --}}

WEAPONS

  1. Name
    Skill
    Damage
    Lethality
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'weapon'}}
  3. {{item.name}}

    {{getActorSkillProp ../data item.data.skill 'label'}} {{toUpperCase item.data.damage}} {{formatLethality item.data.lethality}}
  4. {{/if_eq}} {{/each}}

ARMOR

  1. Name
    Armor
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'armor'}}
  3. {{item.name}}

    {{item.data.protection}}
  4. {{/if_eq}} {{/each}}
{{!-- Biography Tab --}}
Sex Age And D.O.B
Employer Nationality
Education
Physical Description/Notes
{{editor content=data.physicalDescription target="data.physicalDescription" button=true owner=owner editable=editable}}
{{!-- Bonds Tab --}}
+ {{#each data.bonds as |bond index|}}
-
{{/each}}
{{!-- Motivations Tab --}}
  1. Motivation
    Disorder
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'motivation'}}
  3. {{item.name}}

    {{#if item.data.crossedOut}}

    {{item.data.disorder}}

    {{/if}}
  4. {{/if_eq}} {{/each}}