{{#if (or (eq item.type 'weapon') (eq item.type 'armor') (eq item.type 'gear'))}}

{{localize "DG.ActiveEffects.TransferWhenEquipped"}}

{{/if}} {{#if (eq item.type 'motivation')}}

{{localize "DG.ActiveEffects.TransferWhenAcuteEpisode"}}

{{/if}} {{#if canManageEffects}}
{{localize "DG.ActiveEffects.Add"}}
{{/if}}
{{localize "DG.ActiveEffects.Temporary"}}
    {{#each sheetEffects.temporary as |effect|}}
  1. {{effect.name}} {{effect.name}} {{#if effect.duration.label}} {{effect.duration.label}} {{/if}} {{#if effect.suppressionReasonKey}} {{/if}} {{#if ../canManageEffects}} {{/if}}
  2. {{else}}
  3. {{localize "DG.ActiveEffects.None"}}
  4. {{/each}}
{{localize "DG.ActiveEffects.Permanent"}}
    {{#each sheetEffects.permanent as |effect|}}
  1. {{effect.name}} {{effect.name}} {{#if effect.suppressionReasonKey}} {{/if}} {{#if ../canManageEffects}} {{/if}}
  2. {{else}}
  3. {{localize "DG.ActiveEffects.None"}}
  4. {{/each}}