{{!-- Skills Tab --}}
{{localize "DG.Sheet.BlockHeaders.SkillsAndTraining"}}
{{#each actor.system.typedSkills as |skill key|}}
{{/each}}
{{!-- Physical Statistics like STR, CON, etc. --}}
{{localize "DG.Sheet.BlockHeaders.Attributes"}}
{{#each actor.system.statistics as |statistic key|}}
{{/each}}
{{localize "DG.Sheet.BlockHeaders.Injuries"}}
{{!-- Psychological Tab (formerly 'Mental', formerly 'Motivations') --}}
{{localize "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations"}}
{{localize "DG.Sheet.BlockHeaders.MotivationsAndDisorders"}}
{{#each actor.items as |item id|}}
{{#if_eq item.type 'motivation'}}
-
{{item.name}}
{{#if item.system.crossedOut}}
{{item.system.disorder}}
{{/if}}
{{/if_eq}}
{{/each}}
{{!-- GEAR Tab --}}
{{localize 'DG.Gear.Weapons'}}
{{#each actor.items as |item id|}}
{{#if_eq item.type 'weapon'}}
-
{{item.name}}
{{#unless item.system.isLethal}}
{{toUpperCase item.system.damage}}{{#if_eq item.system.skill 'unarmed_combat'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}{{#if_eq item.system.skill 'melee_weapons'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}
{{/unless}}
{{#if item.system.isLethal}}
{{item.system.lethality}}%
{{/if}}
{{#if item.system.lethality}}
-
{{#if item.system.isLethal}}
{{else}}
{{/if}}
{{/if}}
{{item.system.armorPiercing}}
{{/if_eq}}
{{/each}}
{{#each actor.items as |item id|}}
{{#if_eq item.type 'armor'}}
-
{{item.name}}
{{item.system.protection}}
{{#if item.system.equipped}}
{{else}}
{{/if}}
{{/if_eq}}
{{/each}}
{{#each actor.items as |item id|}}
{{#if_eq item.type 'gear'}}
-
{{item.name}}
{{#if item.system.equipped}}
{{else}}
{{/if}}
{{/if_eq}}
{{/each}}
{{!-- PERSONAL (Biography) Tab --}}
{{localize "DG.Sheet.BlockHeaders.PersonalInfoCV"}}
{{> "systems/deltagreen/templates/actor/cv-partial.html" }}
{{!-- Bonds Tab --}}
{{localize "DG.Sheet.BlockHeaders.BondsRelationshipsContacts"}}
{{!-- About Tab --}}
{{> "systems/deltagreen/templates/actor/help-and-licensing-partial.html" }}