{{!-- Sheet Header --}}
{{!-- Name, Profession, Portrait --}}

{{!-- HP --}}
/
{{numberFormat actor.system.health.max decimals=0 sign=false}}
{{!-- WP --}}
/
{{numberFormat actor.system.wp.max decimals=0 sign=false}}
{{!-- Sanity --}}
{{localize 'DG.NPCSheet.BreakPointAbbreviation'}}:

{{!-- Physical Statistics like STR, CON, etc. --}}
{{localize 'DG.Navigation.Physical'}}
{{#each actor.system.statistics as |statistic key|}}
({{numberFormat statistic.x5 decimals=0 sign=false}}%)
{{!--
--}}
{{/each}}
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{!-- Descriptions/Notes/Skills Tab --}}
{{localize "DG.Sheet.BlockHeaders.SkillsAndTraining"}} {{!-- Checkbox to hide/show skills that are at zero --}}
{{#each actor.system.skills as |skill key|}} {{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
{{/if}} {{/each}}

{{#each actor.system.typedSkills as |skill key|}} {{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
{{/if}} {{/each}}

{{localize 'DG.UnnaturalSheet.NotesLabel'}}
{{editor enrichedDescription target="system.notes" button=true owner=owner editable=editable}}
{{!-- GEAR --}}
{{localize 'DG.Gear.Weapons'}}
  1. {{localize 'DG.Gear.Name'}} {{localize 'DG.Gear.DamageOrLethality'}} {{localize 'DG.Gear.ArmorPiercing'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'weapon'}}
  3. {{item.name}}

    {{#unless item.system.isLethal}} {{toUpperCase item.system.damage}} {{/unless}} {{#if item.system.isLethal}} {{formatLethality item.system.lethality}} {{/if}} {{#if item.system.lethality}} - {{#if item.system.isLethal}} {{else}} {{/if}} {{/if}} {{item.system.armorPiercing}}
  4. {{/if_eq}} {{/each}}
{{localize 'DG.Gear.Armor'}}
  1. {{localize 'DG.Gear.Name'}}
    {{localize 'DG.Gear.ArmorRating'}} {{localize 'DG.Gear.Equipped'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'armor'}}
  3. {{item.name}}

    {{item.system.protection}} {{#if item.system.equipped}} {{else}} {{/if}}
  4. {{/if_eq}} {{/each}}
{{localize 'DG.Gear.OtherGear'}}
  1. {{localize 'DG.Gear.Name'}}
    {{localize 'DG.Gear.Equipped'}}
  2. {{#each actor.items as |item id|}} {{#if_eq item.type 'gear'}}
  3. {{item.name}}

    {{#if item.system.equipped}} {{else}} {{/if}}
  4. {{/if_eq}} {{/each}}
{{!-- About Tab --}}
{{> "systems/deltagreen/templates/actor/help-and-licensing-partial.html" }}