{{!-- Descriptions/Notes/Skills Tab --}}
{{localize "DG.Sheet.BlockHeaders.SkillsAndTraining"}}
{{!-- Checkbox to hide/show skills that are at zero --}}
{{#each actor.system.skills as |skill key|}}
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
{{/if}}
{{/each}}
{{#each actor.system.typedSkills as |skill key|}}
{{#if (hideSkillBasedOnProficiencyAndUserChoice ../actor.system.showUntrainedSkills skill.proficiency)}}
{{/if}}
{{/each}}
{{localize 'DG.UnnaturalSheet.NotesLabel'}}
{{editor enrichedDescription target="system.notes" button=true owner=owner editable=editable}}
{{!-- GEAR --}}
{{#each actor.items as |item id|}}
{{#if_eq item.type 'weapon'}}
-
{{item.name}}
{{#unless item.system.isLethal}}
{{toUpperCase item.system.damage}}
{{/unless}}
{{#if item.system.isLethal}}
{{formatLethality item.system.lethality}}
{{/if}}
{{#if item.system.lethality}}
-
{{#if item.system.isLethal}}
{{else}}
{{/if}}
{{/if}}
{{item.system.armorPiercing}}
{{/if_eq}}
{{/each}}
{{#each actor.items as |item id|}}
{{#if_eq item.type 'armor'}}
-
{{item.name}}
{{item.system.protection}}
{{#if item.system.equipped}}
{{else}}
{{/if}}
{{/if_eq}}
{{/each}}
{{#each actor.items as |item id|}}
{{#if_eq item.type 'gear'}}
-
{{item.name}}
{{#if item.system.equipped}}
{{else}}
{{/if}}
{{/if_eq}}
{{/each}}
{{!-- About Tab --}}
{{> "systems/deltagreen/templates/actor/help-and-licensing-partial.html" }}