{{localize 'DG.Gear.Weapons'}}
{{#each actor.weapons as |item id| }}
-
{{item.name}}
{{#if (hasWeaponDamageAndLethality item)}}
{{toUpperCase item.system.damage}}
{{#if_eq item.system.skill 'unarmed_combat' }}
{{actor.system.statistics.str.meleeDamageBonusFormula}}
{{/if_eq}}
{{#if_eq item.system.skill 'melee_weapons' }}
{{actor.system.statistics.str.meleeDamageBonusFormula}}
{{/if_eq}}
/ {{item.system.lethality}}%
{{else}}
{{#if (hasWeaponDamage item.system.damage)}}
{{toUpperCase item.system.damage}}
{{#if_eq item.system.skill 'unarmed_combat' }}
{{actor.system.statistics.str.meleeDamageBonusFormula}}
{{/if_eq}}
{{#if_eq item.system.skill 'melee_weapons' }}
{{actor.system.statistics.str.meleeDamageBonusFormula}}
{{/if_eq}}
{{else}}
{{#if (hasWeaponLethality item.system.lethality)}}
{{item.system.lethality}}%
{{else}}
{{/if}}
{{/if}}
{{/if}}
{{item.system.armorPiercing}}
{{/each}}