{{localize 'DG.Gear.Weapons'}}
  1. {{#if actor.system.settings.sorting.weaponSortAlphabetical }} {{else}} {{/if}}
    {{localize 'DG.Gear.Name'}} {{localize 'DG.Gear.DamageOrLethality'}} {{localize 'DG.Gear.ArmorPiercing'}}
  2. {{#each actor.weapons as |item id| }}
  3. {{item.name}}
    {{#if (hasWeaponDamageAndLethality item)}} {{toUpperCase item.system.damage}} {{#if_eq item.system.skill 'unarmed_combat' }} {{actor.system.statistics.str.meleeDamageBonusFormula}} {{/if_eq}} {{#if_eq item.system.skill 'melee_weapons' }} {{actor.system.statistics.str.meleeDamageBonusFormula}} {{/if_eq}} / {{item.system.lethality}}% {{else}} {{#if (hasWeaponDamage item.system.damage)}} {{toUpperCase item.system.damage}} {{#if_eq item.system.skill 'unarmed_combat' }} {{actor.system.statistics.str.meleeDamageBonusFormula}} {{/if_eq}} {{#if_eq item.system.skill 'melee_weapons' }} {{actor.system.statistics.str.meleeDamageBonusFormula}} {{/if_eq}} {{else}} {{#if (hasWeaponLethality item.system.lethality)}} {{item.system.lethality}}% {{else}} {{/if}} {{/if}} {{/if}} {{item.system.armorPiercing}}
  4. {{/each}}