diff --git a/lang/ca.json b/lang/ca.json index bc5bee6..85dee9e 100644 --- a/lang/ca.json +++ b/lang/ca.json @@ -1,267 +1,266 @@ { - "DG.SystemName": "Delta Green", - "DG.AgentNameFieldTooltip": "COGNOM, NOM (ALIES O NOM EN CLAU EN CAS DE SER NECESSARI)", - "DG.RollLuck": "Tira sort", - "DG.Luck": "Sort", + "DG.SystemName": "Delta Green", + "DG.AgentNameFieldTooltip": "COGNOM, NOM (ALIES O NOM EN CLAU EN CAS DE SER NECESSARI)", + "DG.RollLuck": "Tira sort", + "DG.Luck": "Sort", - "DG.FallbackText.ProfessionAndOrRank": "Professió (Rang si aplica)", + "DG.FallbackText.ProfessionAndOrRank": "Professió (Rang si aplica)", - "DG.Skills.accounting": "Comptabilitat", - "DG.Skills.alertness": "Alerta", - "DG.Skills.anthropology": "Antropologia", - "DG.Skills.archeology": "Arqueologia", - "DG.Skills.artillery": "Artilleria", - "DG.Skills.athletics": "Atletisme", - "DG.Skills.bureaucracy": "Burocràcia", - "DG.Skills.computer_science": "Informàtica", - "DG.Skills.criminology": "Criminologia", - "DG.Skills.demolitions": "Demolicions", - "DG.Skills.disguise": "Disfressar-se", - "DG.Skills.dodge": "Esquivar", - "DG.Skills.drive": "Conduir", - "DG.Skills.firearms": "Armes de foc", - "DG.Skills.first_aid": "Primers auxilis", - "DG.Skills.forensics": "Ciència forense", - "DG.Skills.heavy_machiner": "Maquinària pesada", - "DG.Skills.heavy_weapons": "Armes pesades", - "DG.Skills.history": "Història", - "DG.Skills.humint": "HUMINT", - "DG.Skills.law": "Dret", - "DG.Skills.medicine": "Medicina", - "DG.Skills.melee_weapons": "Armes cos a cos", - "DG.Skills.navigate": "Orientar-se", - "DG.Skills.occult": "Ocultisme", - "DG.Skills.persuade": "Persuadir", - "DG.Skills.pharmacy": "Farmàcia", - "DG.Skills.psychotherapy": "Psicoteràpia", - "DG.Skills.ride": "Equitació", - "DG.Skills.search": "Cercar", - "DG.Skills.sigint": "SIGINT", - "DG.Skills.stealth": "Sigil/Camuflar", - "DG.Skills.surgery": "Cirurgia", - "DG.Skills.survival": "Supervivència", - "DG.Skills.swim": "Nedar", - "DG.Skills.unarmed_combat": "Combat sense armes", - "DG.Skills.unnatural": "Sobrenatural", + "DG.Skills.accounting": "Comptabilitat", + "DG.Skills.alertness": "Alerta", + "DG.Skills.anthropology": "Antropologia", + "DG.Skills.archeology": "Arqueologia", + "DG.Skills.artillery": "Artilleria", + "DG.Skills.athletics": "Atletisme", + "DG.Skills.bureaucracy": "Burocràcia", + "DG.Skills.computer_science": "Informàtica", + "DG.Skills.criminology": "Criminologia", + "DG.Skills.demolitions": "Demolicions", + "DG.Skills.disguise": "Disfressar-se", + "DG.Skills.dodge": "Esquivar", + "DG.Skills.drive": "Conduir", + "DG.Skills.firearms": "Armes de foc", + "DG.Skills.first_aid": "Primers auxilis", + "DG.Skills.forensics": "Ciència forense", + "DG.Skills.heavy_machiner": "Maquinària pesada", + "DG.Skills.heavy_weapons": "Armes pesades", + "DG.Skills.history": "Història", + "DG.Skills.humint": "HUMINT", + "DG.Skills.law": "Dret", + "DG.Skills.medicine": "Medicina", + "DG.Skills.melee_weapons": "Armes cos a cos", + "DG.Skills.navigate": "Orientar-se", + "DG.Skills.occult": "Ocultisme", + "DG.Skills.persuade": "Persuadir", + "DG.Skills.pharmacy": "Farmàcia", + "DG.Skills.psychotherapy": "Psicoteràpia", + "DG.Skills.ride": "Equitació", + "DG.Skills.search": "Cercar", + "DG.Skills.sigint": "SIGINT", + "DG.Skills.stealth": "Sigil/Camuflar", + "DG.Skills.surgery": "Cirurgia", + "DG.Skills.survival": "Supervivència", + "DG.Skills.swim": "Nedar", + "DG.Skills.unarmed_combat": "Combat sense armes", + "DG.Skills.unnatural": "Sobrenatural", - "DG.Skills.AddTypedOrCustomSkill": "Afegir tipus o habilitat personalitzada", - "DG.Skills.AddSkill": "Afegir habilitat", - "DG.Skills.EditTypedOrCustomSkill": "Edit Typed or Custom Skill", - "DG.Skills.EditSkill": "Edit Skill", - "DG.Skills.SkillGroup": "Habilitat grupal", - "DG.Skills.SkillName": "Nom de l'habilitat", + "DG.Skills.AddTypedOrCustomSkill": "Afegir tipus o habilitat personalitzada", + "DG.Skills.AddSkill": "Afegir habilitat", + "DG.Skills.EditTypedOrCustomSkill": "Edit Typed or Custom Skill", + "DG.Skills.EditSkill": "Edit Skill", + "DG.Skills.SkillGroup": "Habilitat grupal", + "DG.Skills.SkillName": "Nom de l'habilitat", - "DG.TypeSkills.Art": "Art", - "DG.TypeSkills.Craft": "Ofici", - "DG.TypeSkills.ForeignLanguage": "Idioma", - "DG.TypeSkills.MilitaryScience": "Ciència militar", - "DG.TypeSkills.Pilot": "Pilotar", - "DG.TypeSkills.Science": "Ciència", - "DG.TypeSkills.Other": "Altre", + "DG.TypeSkills.Art": "Art", + "DG.TypeSkills.Craft": "Ofici", + "DG.TypeSkills.ForeignLanguage": "Idioma", + "DG.TypeSkills.MilitaryScience": "Ciència militar", + "DG.TypeSkills.Pilot": "Pilotar", + "DG.TypeSkills.Science": "Ciència", + "DG.TypeSkills.Other": "Altre", - "DG.Attributes.HP": "PV", - "DG.Attributes.WP": "PVOL", - "DG.Attributes.SAN": "SENY", - "DG.Attributes.str": "FOR", - "DG.Attributes.con": "CON", - "DG.Attributes.dex": "DES", - "DG.Attributes.int": "INT", - "DG.Attributes.pow": "POD", - "DG.Attributes.cha": "CAR", + "DG.Attributes.HP": "PV", + "DG.Attributes.WP": "PVOL", + "DG.Attributes.SAN": "SENY", + "DG.Attributes.str": "FOR", + "DG.Attributes.con": "CON", + "DG.Attributes.dex": "DES", + "DG.Attributes.int": "INT", + "DG.Attributes.pow": "POD", + "DG.Attributes.cha": "CAR", - "DG.Navigation.Skills": "Habilitats", - "DG.Navigation.Physical": "Físic", - "DG.Navigation.Mental": "Mental", - "DG.Navigation.Gear": "Equip", - "DG.Navigation.CV": "C.V.", - "DG.Navigation.Contacts": "Contactes", + "DG.Navigation.Skills": "Habilitats", + "DG.Navigation.Physical": "Físic", + "DG.Navigation.Mental": "Mental", + "DG.Navigation.Gear": "Equip", + "DG.Navigation.CV": "C.V.", + "DG.Navigation.Contacts": "Contactes", - "DG.About.OnlineHelp": "Documentació del sistema oberta en (EN LÍNEA)", - "DG.About.OnlineHelpTooltip": "Inicia el navegador amb ajuda en línea de Github", - "DG.About.OnlineBugTracker": "Preguntes, informes d'errors o sol·licituts de funcions (EN LÍNEA)", - "DG.About.OnlineBugTrackerTooltip": "Inicia el navegador el rastrejador d'errors de Github. ", + "DG.About.OnlineHelp": "Documentació del sistema oberta en (EN LÍNEA)", + "DG.About.OnlineHelpTooltip": "Inicia el navegador amb ajuda en línea de Github", + "DG.About.OnlineBugTracker": "Preguntes, informes d'errors o sol·licituts de funcions (EN LÍNEA)", + "DG.About.OnlineBugTrackerTooltip": "Inicia el navegador el rastrejador d'errors de Github. ", - "DG.Roll.Rolling": "Tirant", - "DG.Roll.Target": "Objectiu: ", - "DG.Roll.Success": "Èxit", - "DG.Roll.Failure": "Fallada", - "DG.Roll.Critical": "Crític", - "DG.Roll.Lethality": "Letalitat", - "DG.Roll.Lethal": "Letal", - "DG.Roll.For": "Per", - "DG.Roll.Damage": "Dany", - "DG.Roll.RollingDamageFor": "Tirant dany per", - "DG.Roll.Or": "O", - "DG.Roll.Roll": "Tirar", + "DG.Roll.Rolling": "Tirant", + "DG.Roll.Target": "Objectiu: ", + "DG.Roll.Success": "Èxit", + "DG.Roll.Failure": "Fallada", + "DG.Roll.Critical": "Crític", + "DG.Roll.Lethality": "Letalitat", + "DG.Roll.Lethal": "Letal", + "DG.Roll.For": "Per", + "DG.Roll.Damage": "Dany", + "DG.Roll.RollingDamageFor": "Tirant dany per", + "DG.Roll.Or": "O", + "DG.Roll.Roll": "Tirar", - "DG.Physical.Wounds": "Ferides", - "DG.Physical.FirstAidLabel": "Primers auxilis ja aplicats: ", + "DG.Physical.Wounds": "Ferides", + "DG.Physical.FirstAidLabel": "Primers auxilis ja aplicats: ", - "DG.Generic.AddButtonLabel": "Afegir", + "DG.Generic.AddButtonLabel": "Afegir", - "DG.Mental.BreakingPoint": "Punt de trencament: ", - "DG.Mental.Reset": "Esborrar", - "DG.Mental.SanityLossIncidentsLabel": "Incidents o pèrdua de SENY sense embogir", - "DG.Mental.Violence": "Violència", - "DG.Mental.Helplessness": "Indefensió", - "DG.Mental.AdaptedToViolence": "Adaptat a la violència", - "DG.Mental.AdaptedToHelplessness": "Adaptat a la impotència", - "DG.Mental.Motivations": "Motivacions", - "DG.Mental.Disorders": "Desordres", + "DG.Mental.BreakingPoint": "Punt de trencament: ", + "DG.Mental.Reset": "Esborrar", + "DG.Mental.SanityLossIncidentsLabel": "Incidents o pèrdua de SENY sense embogir", + "DG.Mental.Violence": "Violència", + "DG.Mental.Helplessness": "Indefensió", + "DG.Mental.AdaptedToViolence": "Adaptat a la violència", + "DG.Mental.AdaptedToHelplessness": "Adaptat a la impotència", + "DG.Mental.Motivations": "Motivacions", + "DG.Mental.Disorders": "Desordres", - "DG.Gear.Weapons": "ARMES", - "DG.Gear.Armor": "ARMADURA", - "DG.Gear.OtherGear": "ALTRE EQUIP", - "DG.Gear.Name": "Nom", - "DG.Gear.DamageOrLethality": "Dany/Letalitat", - "DG.Gear.ArmorPiercing": "Perforació d'armadura", - "DG.Gear.ArmorRating": "Classificació d'armadura", - "DG.Gear.Equipped": "Equipat", + "DG.Gear.Weapons": "ARMES", + "DG.Gear.Armor": "ARMADURA", + "DG.Gear.OtherGear": "ALTRE EQUIP", + "DG.Gear.Name": "Nom", + "DG.Gear.DamageOrLethality": "Dany/Letalitat", + "DG.Gear.ArmorPiercing": "Perforació d'armadura", + "DG.Gear.ArmorRating": "Classificació d'armadura", + "DG.Gear.Equipped": "Equipat", - "DG.CV.Sex": "Sexe", - "DG.CV.SexPlaceholder": "Sexe", - "DG.CV.AgeAndDoB": "Edat y D.D.N.", - "DG.CV.AgeAndDoBPlaceholder": "Edat & Data de naixement", - "DG.CV.Employer": "Organització", - "DG.CV.EmployerPlaceholder": "Historial laboral", - "DG.CV.Nationality": "Nacionalitat", - "DG.CV.NationalityPlaceholder": "Nacionalitat", - "DG.CV.Education": "Educació", - "DG.CV.EducationPlaceholder": "Educació o entrenament", + "DG.CV.Sex": "Sexe", + "DG.CV.SexPlaceholder": "Sexe", + "DG.CV.AgeAndDoB": "Edat y D.D.N.", + "DG.CV.AgeAndDoBPlaceholder": "Edat & Data de naixement", + "DG.CV.Employer": "Organització", + "DG.CV.EmployerPlaceholder": "Historial laboral", + "DG.CV.Nationality": "Nacionalitat", + "DG.CV.NationalityPlaceholder": "Nacionalitat", + "DG.CV.Education": "Educació", + "DG.CV.EducationPlaceholder": "Educació o entrenament", - "DG.Bonds.Bond": "Vincle", - "DG.Bonds.Name": "Nom", - "DG.Bonds.Score": "Puntuació", - "DG.Bonds.NewBond": "Nou vincle", + "DG.Bonds.Bond": "Vincle", + "DG.Bonds.Name": "Nom", + "DG.Bonds.Score": "Puntuació", + "DG.Bonds.NewBond": "Nou vincle", - "DG.ItemTypes.weapon": "Arma", - "DG.ItemTypes.armor": "Armadura", - "DG.ItemTypes.motivation": "Motivació", - "DG.ItemTypes.bond": "Vincle", - "DG.ItemTypes.gear": "Equip", - "DG.ItemTypes.NewPrefix": "Nou ", + "DG.ItemTypes.weapon": "Arma", + "DG.ItemTypes.armor": "Armadura", + "DG.ItemTypes.motivation": "Motivació", + "DG.ItemTypes.bond": "Vincle", + "DG.ItemTypes.gear": "Equip", + "DG.ItemTypes.NewPrefix": "Nou ", - "DG.Tooltip.HP": "Punts de vida, un personatge cau inconscient ales 2 PV i mor amb 0 PV.", - "DG.Tooltip.MaximumHP": "La salut màxima és el promig de FOR + CON, arrodonint avall.", - "DG.Tooltip.WP": "Els punts de voluntat són el combustible mental. Els necessiten per tirar endavant tot i l'esgotament o le situacions mentals greus. Consulta la pàgina 47 del manual de l'agent per més detalls.", - "DG.Tooltip.MaximumWP": "Els punts de voluntat màxims equivalen al POD.", - "DG.Tooltip.SanityLabel": "Clica per fer una tirada de seny.", - "DG.Tooltip.CurrentSanityPartOne": "Seny actual, el punt de trencament actual és ", - "DG.Tooltip.CurrentSanityPartTwo": ", fes clic a l'etiqueta de SENY anterior per realitzar una tirada de SENY.", - "DG.Tooltip.MaximumSanity": "El seny màxim és igual a 99 - l'habilitat antinatural.", - "DG.Tooltip.SkillLabel": "Clica per fer una tirada d'habilitat.", - "DG.Tooltip.CannotRollSkillLabel": "No es pot utilitzar una habilitat la 0%. Consulta la pàgina 28 del manual de l'agent.", - "DG.Tooltip.SkillFailCheckbox": "Després de fallar una prova sobre aquesta habilitat (si el domini és al menys 1%), marca aquesta casella. Al final de la sessió afageix 1D4-1 a l'habilitat i desmarca la casella. No s'aplica a l'habilitat antinatural. Consulta la pàgina 29 del manual de l'agent.", - "DG.Tooltip.DistinguishingFeature": "Caracteristica Distintiva (marca si la puntuació és de 13 o superior, o 8 o inferior).", - "DG.Tooltip.x5AttributeLabel": "Clica per una tirada de 5x.", - "DG.Tooltip.FirstAidAttempted": "Quan un agent rep primers auxilis, no es pot tornar a aplicar fins que rebi dany d'una font diferent.", - "DG.Tooltip.AdaptedToViolence": "Adaptar-se a la violència significa que l'empatia de l'agent rep al ser testimoni de tanta violència. Perd permanentment 1d6 CAR i la mateixa quantitat de cadascún dels seus vincles.", - "DG.Tooltip.AdaptedToHelplessness": "Estar adaptat a la impotència significa que l'impuls personal de l'agent s'allunya del món que el rodeja. Perd permanentement 1D6 POD. ", - "DG.Tooltip.ToggleEquippedState": "Fes click per alternar si aquest item està equipat o no. ", + "DG.Tooltip.HP": "Punts de vida, un personatge cau inconscient ales 2 PV i mor amb 0 PV.", + "DG.Tooltip.MaximumHP": "La salut màxima és el promig de FOR + CON, arrodonint avall.", + "DG.Tooltip.WP": "Els punts de voluntat són el combustible mental. Els necessiten per tirar endavant tot i l'esgotament o le situacions mentals greus. Consulta la pàgina 47 del manual de l'agent per més detalls.", + "DG.Tooltip.MaximumWP": "Els punts de voluntat màxims equivalen al POD.", + "DG.Tooltip.SanityLabel": "Clica per fer una tirada de seny.", + "DG.Tooltip.CurrentSanityPartOne": "Seny actual, el punt de trencament actual és ", + "DG.Tooltip.CurrentSanityPartTwo": ", fes clic a l'etiqueta de SENY anterior per realitzar una tirada de SENY.", + "DG.Tooltip.MaximumSanity": "El seny màxim és igual a 99 - l'habilitat antinatural.", + "DG.Tooltip.SkillLabel": "Clica per fer una tirada d'habilitat.", + "DG.Tooltip.CannotRollSkillLabel": "No es pot utilitzar una habilitat la 0%. Consulta la pàgina 28 del manual de l'agent.", + "DG.Tooltip.SkillFailCheckbox": "Després de fallar una prova sobre aquesta habilitat (si el domini és al menys 1%), marca aquesta casella. Al final de la sessió afageix 1D4-1 a l'habilitat i desmarca la casella. No s'aplica a l'habilitat antinatural. Consulta la pàgina 29 del manual de l'agent.", + "DG.Tooltip.DistinguishingFeature": "Caracteristica Distintiva (marca si la puntuació és de 13 o superior, o 8 o inferior).", + "DG.Tooltip.x5AttributeLabel": "Clica per una tirada de 5x.", + "DG.Tooltip.FirstAidAttempted": "Quan un agent rep primers auxilis, no es pot tornar a aplicar fins que rebi dany d'una font diferent.", + "DG.Tooltip.AdaptedToViolence": "Adaptar-se a la violència significa que l'empatia de l'agent rep al ser testimoni de tanta violència. Perd permanentment 1d6 CAR i la mateixa quantitat de cadascún dels seus vincles.", + "DG.Tooltip.AdaptedToHelplessness": "Estar adaptat a la impotència significa que l'impuls personal de l'agent s'allunya del món que el rodeja. Perd permanentement 1D6 POD. ", + "DG.Tooltip.ToggleEquippedState": "Fes click per alternar si aquest item està equipat o no. ", - "DG.Gear.Expense.NA": "N/A", - "DG.Gear.Expense.Incidental": "Accidental", - "DG.Gear.Expense.Standard": "Estàndar", - "DG.Gear.Expense.Unusual": "Inusual", - "DG.Gear.Expense.Major": "Destacat", - "DG.Gear.Expense.Extreme": "Extrem", + "DG.Gear.Expense.NA": "N/A", + "DG.Gear.Expense.Incidental": "Accidental", + "DG.Gear.Expense.Standard": "Estàndar", + "DG.Gear.Expense.Unusual": "Inusual", + "DG.Gear.Expense.Major": "Destacat", + "DG.Gear.Expense.Extreme": "Extrem", - "DG.ItemWindow.Bonds.Description": "Descripció / Desenvolupament ", - "DG.ItemWindow.Bonds.ScoreTooltip": "Una puntuació més alta representa una relació més forta entre l'agente i el vincle. ", + "DG.ItemWindow.Bonds.Description": "Descripció / Desenvolupament ", + "DG.ItemWindow.Bonds.ScoreTooltip": "Una puntuació més alta representa una relació més forta entre l'agente i el vincle. ", - "DG.ItemWindow.Motivations.Attributes": "Atributs", - "DG.ItemWindow.Motivations.Motivation": "Motivació", - "DG.ItemWindow.Motivations.Description": "Descripció / Notes", - "DG.ItemWindow.Motivations.Disorder": "Trastorn", - "DG.ItemWindow.Motivations.IsDisorder": "És trastorn", - "DG.ItemWindow.Motivations.MotivationNameTooltip": "Alguna cosa que impulsa el personatge. ", - "DG.ItemWindow.Motivations.DisorderNameTooltip": "Un trastorn substitueix una motivació després d'arribar al punt de trencament.", - "DG.ItemWindow.Motivations.IsDisorderTooltip": "Marca aquesta opció si afageix un trastorn o si ha perdut una motivació.", - "DG.ItemWindow.Motivations.DisorderHasBeenCured": "El trastorn s'ha curat.", - "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "Un èxito crític en una tirada de sort terapèutica pot curar un trastorn. Tot i així, pot tornar la pròxima vegada que s'arribi a un punt de ruptura. ", + "DG.ItemWindow.Motivations.Attributes": "Atributs", + "DG.ItemWindow.Motivations.Motivation": "Motivació", + "DG.ItemWindow.Motivations.Description": "Descripció / Notes", + "DG.ItemWindow.Motivations.Disorder": "Trastorn", + "DG.ItemWindow.Motivations.IsDisorder": "És trastorn", + "DG.ItemWindow.Motivations.MotivationNameTooltip": "Alguna cosa que impulsa el personatge. ", + "DG.ItemWindow.Motivations.DisorderNameTooltip": "Un trastorn substitueix una motivació després d'arribar al punt de trencament.", + "DG.ItemWindow.Motivations.IsDisorderTooltip": "Marca aquesta opció si afageix un trastorn o si ha perdut una motivació.", + "DG.ItemWindow.Motivations.DisorderHasBeenCured": "El trastorn s'ha curat.", + "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "Un èxito crític en una tirada de sort terapèutica pot curar un trastorn. Tot i així, pot tornar la pròxima vegada que s'arribi a un punt de ruptura. ", - "DG.ItemWindow.Gear.Attributes": "Atributs", - "DG.ItemWindow.Gear.Description": "Descripció", - "DG.ItemWindow.Gear.NamePlaceholder": "Nom", - "DG.ItemWindow.Gear.Expense": "Despesa", - "DG.ItemWindow.Gear.Equipped": "Equipat", + "DG.ItemWindow.Gear.Attributes": "Atributs", + "DG.ItemWindow.Gear.Description": "Descripció", + "DG.ItemWindow.Gear.NamePlaceholder": "Nom", + "DG.ItemWindow.Gear.Expense": "Despesa", + "DG.ItemWindow.Gear.Equipped": "Equipat", - "DG.ItemWindow.Armor.Description": "Descripció", - "DG.ItemWindow.Armor.NamePlaceholder": "Nom", - "DG.ItemWindow.Armor.ArmorRating": "Nivell armadura", - "DG.ItemWindow.Armor.Expense": "Despesa", - "DG.ItemWindow.Armor.Equipped": "Equipat", + "DG.ItemWindow.Armor.Description": "Descripció", + "DG.ItemWindow.Armor.NamePlaceholder": "Nom", + "DG.ItemWindow.Armor.ArmorRating": "Nivell armadura", + "DG.ItemWindow.Armor.Expense": "Despesa", + "DG.ItemWindow.Armor.Equipped": "Equipat", - "DG.ItemWindow.Weapons.Description": "Descripció", - "DG.ItemWindow.Weapons.NamePlaceholder": "Nom", - "DG.ItemWindow.Weapons.Skill": "Habilitat", - "DG.ItemWindow.Weapons.Expense": "Despesa", - "DG.ItemWindow.Weapons.Damage": "Dany", - "DG.ItemWindow.Weapons.Lethality": "Letalitat", - "DG.ItemWindow.Weapons.IsLethality": "És letal", - "DG.ItemWindow.Weapons.LethalityTooltip": "Una arma letal té l'oportunitat de matar instantàniament un objectiu. Tira 1d100 enlloc del dany. Si no és letal, el dany és dalcula tirant 2d10, on el primer d10 és iugal a 10.", - "DG.ItemWindow.Weapons.IsLethalityTooltip": "Marca si l'arma té un % de letalitat associat.", - "DG.ItemWindow.Weapons.ArmorPiercing": "Perforació d'armadures", - "DG.ItemWindow.Weapons.Ammo": "Munició (Quantitat/Tipus)", - "DG.ItemWindow.Weapons.Range": "Abast", - "DG.ItemWindow.Weapons.KillRadius": "Radi de mort", + "DG.ItemWindow.Weapons.Description": "Descripció", + "DG.ItemWindow.Weapons.NamePlaceholder": "Nom", + "DG.ItemWindow.Weapons.Skill": "Habilitat", + "DG.ItemWindow.Weapons.Expense": "Despesa", + "DG.ItemWindow.Weapons.Damage": "Dany", + "DG.ItemWindow.Weapons.Lethality": "Letalitat", + "DG.ItemWindow.Weapons.IsLethality": "És letal", + "DG.ItemWindow.Weapons.LethalityTooltip": "Una arma letal té l'oportunitat de matar instantàniament un objectiu. Tira 1d100 enlloc del dany. Si no és letal, el dany és dalcula tirant 2d10, on el primer d10 és iugal a 10.", + "DG.ItemWindow.Weapons.IsLethalityTooltip": "Marca si l'arma té un % de letalitat associat.", + "DG.ItemWindow.Weapons.ArmorPiercing": "Perforació d'armadures", + "DG.ItemWindow.Weapons.Ammo": "Munició (Quantitat/Tipus)", + "DG.ItemWindow.Weapons.Range": "Abast", + "DG.ItemWindow.Weapons.KillRadius": "Radi de mort", - "DG.ModifySkillRollDialogue.Title": "Modificar tirada", - "DG.ModifySkillRollDialogue.Test": "Test:", - "DG.ModifySkillRollDialogue.OriginalTarget": "Objectiu original:", - "DG.ModifySkillRollDialogue.TargetModifier": "Modificar objectiu:", - "DG.ModifySkillRollDialogue.ModifierTooltip": "Donar un modificador positiu o negatiu aquí per sumar o restar al objectiu en la tirada d'habilitats.", + "DG.ModifySkillRollDialogue.Title": "Modificar tirada", + "DG.ModifySkillRollDialogue.Test": "Test:", + "DG.ModifySkillRollDialogue.OriginalTarget": "Objectiu original:", + "DG.ModifySkillRollDialogue.TargetModifier": "Modificar objectiu:", + "DG.ModifySkillRollDialogue.ModifierTooltip": "Donar un modificador positiu o negatiu aquí per sumar o restar al objectiu en la tirada d'habilitats.", - "DG.ModifyDamageRollDialogue.Weapon": "Arma:", - "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Utilitza aquest camp per modificar la fòrmula, com duplicar el resultat.", - "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Utilitza aquest camp per afegir un modificar com +1 o un altre terma com +1d4.", + "DG.ModifyDamageRollDialogue.Weapon": "Arma:", + "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Utilitza aquest camp per modificar la fòrmula, com duplicar el resultat.", + "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Utilitza aquest camp per afegir un modificar com +1 o un altre terma com +1d4.", - "DG.Roll.Inhuman": "Inhumà", - "DG.Tooltip.BreakPoint": "El punt de trencament actual, actualitzar quan el seny actual sigui igual a aquest valor. El punt de trencament inciial és SENY - POD.", - "DG.Tooltip.BreakPointReset": "Actualitzar el punt de trencament al valor actual de SENY - PVOL.", - "DG.Skills.ritual": "Ritual", + "DG.Roll.Inhuman": "Inhumà", + "DG.Tooltip.BreakPoint": "El punt de trencament actual, actualitzar quan el seny actual sigui igual a aquest valor. El punt de trencament inciial és SENY - POD.", + "DG.Tooltip.BreakPointReset": "Actualitzar el punt de trencament al valor actual de SENY - PVOL.", + "DG.Skills.ritual": "Ritual", - "DG.RollMode": "Modo rollo", - "DG.Bonds.Relationship": "Relació", + "DG.RollMode": "Modo rollo", + "DG.Bonds.Relationship": "Relació", - "DG.TypeSkills.Subskills.Painting": "Pintar", + "DG.TypeSkills.Subskills.Painting": "Pintar", - "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", - "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", - "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "Descripció física/notes", - "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", - "DG.Sheet.BlockHeaders.Injuries": "INJURIES", - "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", - "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", - "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", - "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", + "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", + "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", + "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "Descripció física/notes", + "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", + "DG.Sheet.BlockHeaders.Injuries": "INJURIES", + "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", + "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", + "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", + "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", + "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Amagar habilitats no entrenades", + "DG.UnnaturalSheet.NotesLabel": "Notes", + "DG.UnnaturalSheet.ShortDescriptionFallbackText": "Descripció de la criatura o tipus de criatura", + "DG.UnnaturalSheet.Tabs.NotesTabLabel": "Habilitats i notes", + "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Atacs i equipament", + "DG.NPCSheet.BreakPointAbbreviation": "PT", - "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Amagar habilitats no entrenades", - "DG.UnnaturalSheet.NotesLabel": "Notes", - "DG.UnnaturalSheet.ShortDescriptionFallbackText": "Descripció de la criatura o tipus de criatura", - "DG.UnnaturalSheet.Tabs.NotesTabLabel": "Habilitats i notes", - "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Atacs i equipament", - "DG.NPCSheet.BreakPointAbbreviation": "PT", + "DG.ImpossibleLanscapes.IHaveSeenThe": "I HAVE SEEN THE", + "DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGN", + "DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup", + "DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion", + "DG.ImpossibleLanscapes.Gift": "Gift", + "DG.ImpossibleLanscapes.Insight": "Insight", - "DG.ImpossibleLanscapes.IHaveSeenThe": "I HAVE SEEN THE", - "DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGN", - "DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup", - "DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion", - "DG.ImpossibleLanscapes.Gift": "Gift", - "DG.ImpossibleLanscapes.Insight": "Insight", + "DG.VehicleSheet.NotesTabName": "Notes", + "DG.VehicleSheet.GearTabName": "Gear", + "DG.VehicleSheet.NotesLabel": "NOTES", + "DG.VehicleSheet.DescriptionPlaceHolder": "Vehicle Description", - "DG.VehicleSheet.NotesTabName": "Notes", - "DG.VehicleSheet.GearTabName": "Gear", - "DG.VehicleSheet.NotesLabel": "NOTES", - "DG.VehicleSheet.DescriptionPlaceHolder": "Vehicle Description", + "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.", + "DG.Generic.ClearAll": "Clear All", - "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.", - "DG.Generic.ClearAll": "Clear All", + "DG.Generic.SanDamage": "SAN Damage", - "DG.Generic.SanDamage": "SAN Damage", - - "DG.ItemWindow.Weapons.CustomSkillTarget": "Target", - "DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier", - "DG.ItemWindow.Custom": "Custom" + "DG.ItemWindow.Weapons.CustomSkillTarget": "Target", + "DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier", + "DG.ItemWindow.Custom": "Custom" } diff --git a/lang/en.json b/lang/en.json index 4c57405..d614a78 100644 --- a/lang/en.json +++ b/lang/en.json @@ -1,273 +1,273 @@ { - "DG.SystemName": "Delta Green", - "DG.AgentNameFieldTooltip": "LAST NAME, FIRST NAME (AND ALIAS IF APPLICABLE)", - "DG.RollLuck": "Roll Luck", - "DG.Luck": "Luck", + "DG.SystemName": "Delta Green", + "DG.AgentNameFieldTooltip": "LAST NAME, FIRST NAME (AND ALIAS IF APPLICABLE)", + "DG.RollLuck": "Roll Luck", + "DG.Luck": "Luck", - "DG.FallbackText.ProfessionAndOrRank": "PROFESSION (RANK IF APPLICABLE)", + "DG.FallbackText.ProfessionAndOrRank": "PROFESSION (RANK IF APPLICABLE)", - "DG.Skills.accounting": "Accounting", - "DG.Skills.alertness": "Alertness", - "DG.Skills.anthropology": "Anthropology", - "DG.Skills.archeology": "Archeology", - "DG.Skills.artillery": "Artillery", - "DG.Skills.athletics": "Athletics", - "DG.Skills.bureaucracy": "Bureaucracy", - "DG.Skills.computer_science": "Computer Science", - "DG.Skills.criminology": "Criminology", - "DG.Skills.demolitions": "Demolitions", - "DG.Skills.disguise": "Disguise", - "DG.Skills.dodge": "Dodge", - "DG.Skills.drive": "Drive", - "DG.Skills.firearms": "Firearms", - "DG.Skills.first_aid": "First Aid", - "DG.Skills.forensics": "Forensics", - "DG.Skills.heavy_machiner": "Heavy Machinery", - "DG.Skills.heavy_weapons": "Heavy Weapons", - "DG.Skills.history": "History", - "DG.Skills.humint": "HUMINT", - "DG.Skills.law": "Law", - "DG.Skills.medicine": "Medicine", - "DG.Skills.melee_weapons": "Melee Weapons", - "DG.Skills.navigate": "Navigate", - "DG.Skills.occult": "Occult", - "DG.Skills.persuade": "Persuade", - "DG.Skills.pharmacy": "Pharmacy", - "DG.Skills.psychotherapy": "Psychotherapy", - "DG.Skills.ride": "Ride", - "DG.Skills.search": "Search", - "DG.Skills.sigint": "SIGINT", - "DG.Skills.stealth": "Stealth", - "DG.Skills.surgery": "Surgery", - "DG.Skills.survival": "Survival", - "DG.Skills.swim": "Swim", - "DG.Skills.unarmed_combat": "Unarmed Combat", - "DG.Skills.unnatural": "Unnatural", + "DG.Skills.accounting": "Accounting", + "DG.Skills.alertness": "Alertness", + "DG.Skills.anthropology": "Anthropology", + "DG.Skills.archeology": "Archeology", + "DG.Skills.artillery": "Artillery", + "DG.Skills.athletics": "Athletics", + "DG.Skills.bureaucracy": "Bureaucracy", + "DG.Skills.computer_science": "Computer Science", + "DG.Skills.criminology": "Criminology", + "DG.Skills.demolitions": "Demolitions", + "DG.Skills.disguise": "Disguise", + "DG.Skills.dodge": "Dodge", + "DG.Skills.drive": "Drive", + "DG.Skills.firearms": "Firearms", + "DG.Skills.first_aid": "First Aid", + "DG.Skills.forensics": "Forensics", + "DG.Skills.heavy_machiner": "Heavy Machinery", + "DG.Skills.heavy_weapons": "Heavy Weapons", + "DG.Skills.history": "History", + "DG.Skills.humint": "HUMINT", + "DG.Skills.law": "Law", + "DG.Skills.medicine": "Medicine", + "DG.Skills.melee_weapons": "Melee Weapons", + "DG.Skills.navigate": "Navigate", + "DG.Skills.occult": "Occult", + "DG.Skills.persuade": "Persuade", + "DG.Skills.pharmacy": "Pharmacy", + "DG.Skills.psychotherapy": "Psychotherapy", + "DG.Skills.ride": "Ride", + "DG.Skills.search": "Search", + "DG.Skills.sigint": "SIGINT", + "DG.Skills.stealth": "Stealth", + "DG.Skills.surgery": "Surgery", + "DG.Skills.survival": "Survival", + "DG.Skills.swim": "Swim", + "DG.Skills.unarmed_combat": "Unarmed Combat", + "DG.Skills.unnatural": "Unnatural", - "DG.Skills.AddTypedOrCustomSkill": "Add Typed or Custom Skill", - "DG.Skills.AddSkill": "Add Skill", - "DG.Skills.Apply": "Apply", - "DG.Skills.ApplySkillImprovements": "Apply Skill Improvements", - "DG.Skills.ApplySkillImprovementsChatFlavor": "Improved the following skills by", - "DG.Skills.ApplySkillImprovementsDialogLabel": "Improve skills by the following formula:", - "DG.Skills.ApplySkillImprovementsDialogEffectsFollowing": "Effects the following skills:", - "DG.Skills.ApplySkillImprovementsWarning": "No failed skills to improve.", - "DG.Skills.EditTypedOrCustomSkill": "Edit Typed or Custom Skill", - "DG.Skills.EditSkill": "Edit Skill", - "DG.Skills.SkillGroup": "Skill Group", - "DG.Skills.SkillName": "Skill Name", + "DG.Skills.AddTypedOrCustomSkill": "Add Typed or Custom Skill", + "DG.Skills.AddSkill": "Add Skill", + "DG.Skills.Apply": "Apply", + "DG.Skills.ApplySkillImprovements": "Apply Skill Improvements", + "DG.Skills.ApplySkillImprovementsChatFlavor": "Improved the following skills by", + "DG.Skills.ApplySkillImprovementsDialogLabel": "Improve skills by the following formula:", + "DG.Skills.ApplySkillImprovementsDialogEffectsFollowing": "Effects the following skills:", + "DG.Skills.ApplySkillImprovementsWarning": "No failed skills to improve.", + "DG.Skills.EditTypedOrCustomSkill": "Edit Typed or Custom Skill", + "DG.Skills.EditSkill": "Edit Skill", + "DG.Skills.SkillGroup": "Skill Group", + "DG.Skills.SkillName": "Skill Name", - "DG.TypeSkills.Art": "Art", - "DG.TypeSkills.Craft": "Craft", - "DG.TypeSkills.ForeignLanguage": "Foreign Language", - "DG.TypeSkills.MilitaryScience": "Military Science", - "DG.TypeSkills.Pilot": "Pilot", - "DG.TypeSkills.Science": "Science", - "DG.TypeSkills.Other": "Other", + "DG.TypeSkills.Art": "Art", + "DG.TypeSkills.Craft": "Craft", + "DG.TypeSkills.ForeignLanguage": "Foreign Language", + "DG.TypeSkills.MilitaryScience": "Military Science", + "DG.TypeSkills.Pilot": "Pilot", + "DG.TypeSkills.Science": "Science", + "DG.TypeSkills.Other": "Other", - "DG.Attributes.HP": "HP", - "DG.Attributes.WP": "WP", - "DG.Attributes.SAN": "SAN", - "DG.Attributes.str": "STR", - "DG.Attributes.con": "CON", - "DG.Attributes.dex": "DEX", - "DG.Attributes.int": "INT", - "DG.Attributes.pow": "POW", - "DG.Attributes.cha": "CHA", + "DG.Attributes.HP": "HP", + "DG.Attributes.WP": "WP", + "DG.Attributes.SAN": "SAN", + "DG.Attributes.str": "STR", + "DG.Attributes.con": "CON", + "DG.Attributes.dex": "DEX", + "DG.Attributes.int": "INT", + "DG.Attributes.pow": "POW", + "DG.Attributes.cha": "CHA", - "DG.Navigation.Skills": "Skills", - "DG.Navigation.Physical": "Statistics", - "DG.Navigation.Mental": "Psychological", - "DG.Navigation.Gear": "Equipment", - "DG.Navigation.CV": "Personal", - "DG.Navigation.Contacts": "Bonds", + "DG.Navigation.Skills": "Skills", + "DG.Navigation.Physical": "Statistics", + "DG.Navigation.Mental": "Psychological", + "DG.Navigation.Gear": "Equipment", + "DG.Navigation.CV": "Personal", + "DG.Navigation.Contacts": "Bonds", - "DG.About.OnlineHelp": "System Documentation on (ONLINE)", - "DG.About.OnlineHelpTooltip": "Launch browser with online GitHub help.", - "DG.About.OnlineBugTracker": "Questions, Bug Reports or Feature Requests (ONLINE)", - "DG.About.OnlineBugTrackerTooltip": "Launch browser with GitHub issue tracker.", + "DG.About.OnlineHelp": "System Documentation on (ONLINE)", + "DG.About.OnlineHelpTooltip": "Launch browser with online GitHub help.", + "DG.About.OnlineBugTracker": "Questions, Bug Reports or Feature Requests (ONLINE)", + "DG.About.OnlineBugTrackerTooltip": "Launch browser with GitHub issue tracker.", - "DG.Roll.Rolling": "Rolling", - "DG.Roll.Target": "Target: ", - "DG.Roll.Success": "Success", - "DG.Roll.Failure": "Failure", - "DG.Roll.Critical": "Critical", - "DG.Roll.Lethality": "Lethality", - "DG.Roll.Lethal": "Lethal", - "DG.Roll.For": "For", - "DG.Roll.Damage": "Damage", - "DG.Roll.RollingDamageFor": "Rolling DAMAGE for", - "DG.Roll.Or": "Or", - "DG.Roll.Roll": "Roll", + "DG.Roll.Rolling": "Rolling", + "DG.Roll.Target": "Target: ", + "DG.Roll.Success": "Success", + "DG.Roll.Failure": "Failure", + "DG.Roll.Critical": "Critical", + "DG.Roll.Lethality": "Lethality", + "DG.Roll.Lethal": "Lethal", + "DG.Roll.For": "For", + "DG.Roll.Damage": "Damage", + "DG.Roll.RollingDamageFor": "Rolling DAMAGE for", + "DG.Roll.Or": "Or", + "DG.Roll.Roll": "Roll", - "DG.Physical.Wounds": "Wounds", - "DG.Physical.FirstAidLabel": "First Aid Has Already Been Attempted: ", + "DG.Physical.Wounds": "Wounds", + "DG.Physical.FirstAidLabel": "First Aid Has Already Been Attempted: ", - "DG.Generic.AddButtonLabel": "Add", + "DG.Generic.AddButtonLabel": "Add", - "DG.Mental.BreakingPoint": "Breaking Point: ", - "DG.Mental.Reset": "Reset", - "DG.Mental.SanityLossIncidentsLabel": "Incidents of SAN Loss Without Going Insane", - "DG.Mental.Violence": "Violence", - "DG.Mental.Helplessness": "Helplessness", - "DG.Mental.AdaptedToViolence": "Adapted to Violence", - "DG.Mental.AdaptedToHelplessness": "Adapted to Helplessness", - "DG.Mental.Motivations": "Motivation", - "DG.Mental.Disorders": "Disorder", + "DG.Mental.BreakingPoint": "Breaking Point: ", + "DG.Mental.Reset": "Reset", + "DG.Mental.SanityLossIncidentsLabel": "Incidents of SAN Loss Without Going Insane", + "DG.Mental.Violence": "Violence", + "DG.Mental.Helplessness": "Helplessness", + "DG.Mental.AdaptedToViolence": "Adapted to Violence", + "DG.Mental.AdaptedToHelplessness": "Adapted to Helplessness", + "DG.Mental.Motivations": "Motivation", + "DG.Mental.Disorders": "Disorder", - "DG.Gear.Weapons": "WEAPONS", - "DG.Gear.Armor": "ARMOR", - "DG.Gear.OtherGear": "OTHER GEAR", - "DG.Gear.Name": "Name", - "DG.Gear.DamageOrLethality": "Damage/Lethality", - "DG.Gear.ArmorPiercing": "Armor Piercing", - "DG.Gear.ArmorRating": "Armor Rating", - "DG.Gear.Equipped": "Equipped", + "DG.Gear.Weapons": "WEAPONS", + "DG.Gear.Armor": "ARMOR", + "DG.Gear.OtherGear": "OTHER GEAR", + "DG.Gear.Name": "Name", + "DG.Gear.DamageOrLethality": "Damage/Lethality", + "DG.Gear.ArmorPiercing": "Armor Piercing", + "DG.Gear.ArmorRating": "Armor Rating", + "DG.Gear.Equipped": "Equipped", - "DG.CV.Sex": "Sex", - "DG.CV.SexPlaceholder": "Sex", - "DG.CV.AgeAndDoB": "Age and D.O.B.", - "DG.CV.AgeAndDoBPlaceholder": "Age & Date of Birth", - "DG.CV.Employer": "Employer", - "DG.CV.EmployerPlaceholder": "Employer or Work History", - "DG.CV.Nationality": "Nationality", - "DG.CV.NationalityPlaceholder": "Nationality", - "DG.CV.Education": "Education", - "DG.CV.EducationPlaceholder": "Education or Training", + "DG.CV.Sex": "Sex", + "DG.CV.SexPlaceholder": "Sex", + "DG.CV.AgeAndDoB": "Age and D.O.B.", + "DG.CV.AgeAndDoBPlaceholder": "Age & Date of Birth", + "DG.CV.Employer": "Employer", + "DG.CV.EmployerPlaceholder": "Employer or Work History", + "DG.CV.Nationality": "Nationality", + "DG.CV.NationalityPlaceholder": "Nationality", + "DG.CV.Education": "Education", + "DG.CV.EducationPlaceholder": "Education or Training", - "DG.Bonds.Bond": "Bond", - "DG.Bonds.Name": "Name", - "DG.Bonds.Score": "Score", - "DG.Bonds.NewBond": "New Bond", + "DG.Bonds.Bond": "Bond", + "DG.Bonds.Name": "Name", + "DG.Bonds.Score": "Score", + "DG.Bonds.NewBond": "New Bond", - "DG.ItemTypes.weapon": "Weapon", - "DG.ItemTypes.armor": "Armor", - "DG.ItemTypes.motivation": "Motivation", - "DG.ItemTypes.bond": "Bond", - "DG.ItemTypes.gear": "Gear", - "DG.ItemTypes.NewPrefix": "New ", + "DG.ItemTypes.weapon": "Weapon", + "DG.ItemTypes.armor": "Armor", + "DG.ItemTypes.motivation": "Motivation", + "DG.ItemTypes.bond": "Bond", + "DG.ItemTypes.gear": "Gear", + "DG.ItemTypes.NewPrefix": "New ", - "DG.Tooltip.HP": "Hit points, a character becomes unconsious at 2 HP, and dies at 0 HP.", - "DG.Tooltip.MaximumHP": "Maximum health is the average of STR + CON, rounded UP.", - "DG.Tooltip.WP": "Willpower Points are mental fuel. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See page 47 of the Agent's Handbook for more detail.", - "DG.Tooltip.MaximumWP": "Maximum WP is equal to POW.", - "DG.Tooltip.SanityLabel": "Click to roll a SAN test...", - "DG.Tooltip.CurrentSanityPartOne": "Current sanity, current breaking point is ", - "DG.Tooltip.CurrentSanityPartTwo": ", click the SAN label above to roll a sanity check.", - "DG.Tooltip.MaximumSanity": "Maximum sanity is equal to 99 - the Unnatural skill.", - "DG.Tooltip.SkillLabel": "Click to roll a skill check.", - "DG.Tooltip.CannotRollSkillLabel": "A skill at 0% cannot be used. See page 28 of the Agent's Handbook.", - "DG.Tooltip.SkillFailCheckbox": "After failing a test on this skill (if proficiency is at least 1%), check this box. At the end of the session, add 1D4 percentage points to the skill and uncheck the box. Does not apply to the Unnatural or Ritual skill. See page 29 of the Agent's Handbook.", - "DG.Tooltip.DistinguishingFeature": "Distinguishing Feature (fill out if score is 13 or higher, or 8 or lower).", - "DG.Tooltip.x5AttributeLabel": "Click to roll a x5 check.", - "DG.Tooltip.FirstAidAttempted": "Once an agent receives first aid, they cannot benefit from it again until they receive further damage from a different source.", - "DG.Tooltip.AdaptedToViolence": "Being adapted to violence means your Agent’s empathy suffers as they come to view violence as nothing but another tool to be wielded. Agent permanently loses 1D6 CHA and the same amount from each of their Bonds.", - "DG.Tooltip.AdaptedToHelplessness": "Being adapted to helplessness means your Agent’s personal drive suffers as they pull back from the world around them. As soon as your Agent becomes adapted to helplessness, agent permanently loses 1D6 POW.", - "DG.Tooltip.ToggleEquippedState": "Click to toggle whether this item is equipped or not.", + "DG.Tooltip.HP": "Hit points, a character becomes unconsious at 2 HP, and dies at 0 HP.", + "DG.Tooltip.MaximumHP": "Maximum health is the average of STR + CON, rounded UP.", + "DG.Tooltip.WP": "Willpower Points are mental fuel. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See page 47 of the Agent's Handbook for more detail.", + "DG.Tooltip.MaximumWP": "Maximum WP is equal to POW.", + "DG.Tooltip.SanityLabel": "Click to roll a SAN test...", + "DG.Tooltip.CurrentSanityPartOne": "Current sanity, current breaking point is ", + "DG.Tooltip.CurrentSanityPartTwo": ", click the SAN label above to roll a sanity check.", + "DG.Tooltip.MaximumSanity": "Maximum sanity is equal to 99 - the Unnatural skill.", + "DG.Tooltip.SkillLabel": "Click to roll a skill check.", + "DG.Tooltip.CannotRollSkillLabel": "A skill at 0% cannot be used. See page 28 of the Agent's Handbook.", + "DG.Tooltip.SkillFailCheckbox": "After failing a test on this skill (if proficiency is at least 1%), check this box. At the end of the session, add 1D4 percentage points to the skill and uncheck the box. Does not apply to the Unnatural or Ritual skill. See page 29 of the Agent's Handbook.", + "DG.Tooltip.DistinguishingFeature": "Distinguishing Feature (fill out if score is 13 or higher, or 8 or lower).", + "DG.Tooltip.x5AttributeLabel": "Click to roll a x5 check.", + "DG.Tooltip.FirstAidAttempted": "Once an agent receives first aid, they cannot benefit from it again until they receive further damage from a different source.", + "DG.Tooltip.AdaptedToViolence": "Being adapted to violence means your Agent’s empathy suffers as they come to view violence as nothing but another tool to be wielded. Agent permanently loses 1D6 CHA and the same amount from each of their Bonds.", + "DG.Tooltip.AdaptedToHelplessness": "Being adapted to helplessness means your Agent’s personal drive suffers as they pull back from the world around them. As soon as your Agent becomes adapted to helplessness, agent permanently loses 1D6 POW.", + "DG.Tooltip.ToggleEquippedState": "Click to toggle whether this item is equipped or not.", - "DG.Gear.Expense.NA": "N/A or None", - "DG.Gear.Expense.Incidental": "Incidental", - "DG.Gear.Expense.Standard": "Standard", - "DG.Gear.Expense.Unusual": "Unusual", - "DG.Gear.Expense.Major": "Major", - "DG.Gear.Expense.Extreme": "Extreme", + "DG.Gear.Expense.NA": "N/A or None", + "DG.Gear.Expense.Incidental": "Incidental", + "DG.Gear.Expense.Standard": "Standard", + "DG.Gear.Expense.Unusual": "Unusual", + "DG.Gear.Expense.Major": "Major", + "DG.Gear.Expense.Extreme": "Extreme", - "DG.ItemWindow.Bonds.Description": "Description/Developments", - "DG.ItemWindow.Bonds.ScoreTooltip": "A higher score represents a stronger relationship between the agent and the bond.", + "DG.ItemWindow.Bonds.Description": "Description/Developments", + "DG.ItemWindow.Bonds.ScoreTooltip": "A higher score represents a stronger relationship between the agent and the bond.", - "DG.ItemWindow.Motivations.Attributes": "Attributes", - "DG.ItemWindow.Motivations.Motivation": "Motivation", - "DG.ItemWindow.Motivations.Description": "Description/Notes", - "DG.ItemWindow.Motivations.Disorder": "Disorder", - "DG.ItemWindow.Motivations.IsDisorder": "Is Disorder", - "DG.ItemWindow.Motivations.MotivationNameTooltip": "Something that drives the character.", - "DG.ItemWindow.Motivations.DisorderNameTooltip": "A disorder replaces a motivation after hitting a break point.", - "DG.ItemWindow.Motivations.IsDisorderTooltip": "Check this if adding a disorder, or if an existing motivation has been lost due to gaining a disorder.", - "DG.ItemWindow.Motivations.DisorderHasBeenCured": "Disorder Has Been \"Cured\"", - "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "A critical success on a therapy luck roll can 'cure' a disorder. It may return the next time a breaking point is hit however. See the Therapy section on pages 78-79 of the Agent's Handbook.", + "DG.ItemWindow.Motivations.Attributes": "Attributes", + "DG.ItemWindow.Motivations.Motivation": "Motivation", + "DG.ItemWindow.Motivations.Description": "Description/Notes", + "DG.ItemWindow.Motivations.Disorder": "Disorder", + "DG.ItemWindow.Motivations.IsDisorder": "Is Disorder", + "DG.ItemWindow.Motivations.MotivationNameTooltip": "Something that drives the character.", + "DG.ItemWindow.Motivations.DisorderNameTooltip": "A disorder replaces a motivation after hitting a break point.", + "DG.ItemWindow.Motivations.IsDisorderTooltip": "Check this if adding a disorder, or if an existing motivation has been lost due to gaining a disorder.", + "DG.ItemWindow.Motivations.DisorderHasBeenCured": "Disorder Has Been \"Cured\"", + "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "A critical success on a therapy luck roll can 'cure' a disorder. It may return the next time a breaking point is hit however. See the Therapy section on pages 78-79 of the Agent's Handbook.", - "DG.ItemWindow.Gear.Attributes": "Attributes", - "DG.ItemWindow.Gear.Description": "Description", - "DG.ItemWindow.Gear.NamePlaceholder": "Name", - "DG.ItemWindow.Gear.Expense": "Expense", - "DG.ItemWindow.Gear.Equipped": "Equipped", + "DG.ItemWindow.Gear.Attributes": "Attributes", + "DG.ItemWindow.Gear.Description": "Description", + "DG.ItemWindow.Gear.NamePlaceholder": "Name", + "DG.ItemWindow.Gear.Expense": "Expense", + "DG.ItemWindow.Gear.Equipped": "Equipped", - "DG.ItemWindow.Armor.Description": "Description", - "DG.ItemWindow.Armor.NamePlaceholder": "Name", - "DG.ItemWindow.Armor.ArmorRating": "Armor Rating", - "DG.ItemWindow.Armor.Expense": "Expense", - "DG.ItemWindow.Armor.Equipped": "Equipped", + "DG.ItemWindow.Armor.Description": "Description", + "DG.ItemWindow.Armor.NamePlaceholder": "Name", + "DG.ItemWindow.Armor.ArmorRating": "Armor Rating", + "DG.ItemWindow.Armor.Expense": "Expense", + "DG.ItemWindow.Armor.Equipped": "Equipped", - "DG.ItemWindow.Weapons.Description": "Description", - "DG.ItemWindow.Weapons.NamePlaceholder": "Name", - "DG.ItemWindow.Weapons.Skill": "Skill", - "DG.ItemWindow.Weapons.Expense": "Expense", - "DG.ItemWindow.Weapons.Damage": "Damage", - "DG.ItemWindow.Weapons.Lethality": "Lethality", - "DG.ItemWindow.Weapons.IsLethality": "Is Lethal", - "DG.ItemWindow.Weapons.LethalityTooltip": "A lethal weapon has a chance to instantly kill a target. Roll a D100 instead of damage die. If it is not lethal, damage is dealt instead as if the result was a 2d10 roll, with a '00' on the first d10 equaling a 10.", - "DG.ItemWindow.Weapons.IsLethalityTooltip": "Check this if the weapon has a lethality % associated with it.", - "DG.ItemWindow.Weapons.ArmorPiercing": "Armor Piercing", - "DG.ItemWindow.Weapons.Ammo": "Ammo (Amount/Type)", - "DG.ItemWindow.Weapons.Range": "Range", - "DG.ItemWindow.Weapons.KillRadius": "Kill Radius", + "DG.ItemWindow.Weapons.Description": "Description", + "DG.ItemWindow.Weapons.NamePlaceholder": "Name", + "DG.ItemWindow.Weapons.Skill": "Skill", + "DG.ItemWindow.Weapons.Expense": "Expense", + "DG.ItemWindow.Weapons.Damage": "Damage", + "DG.ItemWindow.Weapons.Lethality": "Lethality", + "DG.ItemWindow.Weapons.IsLethality": "Is Lethal", + "DG.ItemWindow.Weapons.LethalityTooltip": "A lethal weapon has a chance to instantly kill a target. Roll a D100 instead of damage die. If it is not lethal, damage is dealt instead as if the result was a 2d10 roll, with a '00' on the first d10 equaling a 10.", + "DG.ItemWindow.Weapons.IsLethalityTooltip": "Check this if the weapon has a lethality % associated with it.", + "DG.ItemWindow.Weapons.ArmorPiercing": "Armor Piercing", + "DG.ItemWindow.Weapons.Ammo": "Ammo (Amount/Type)", + "DG.ItemWindow.Weapons.Range": "Range", + "DG.ItemWindow.Weapons.KillRadius": "Kill Radius", - "DG.ModifySkillRollDialogue.Title": "Modify Roll", - "DG.ModifySkillRollDialogue.Test": "Test:", - "DG.ModifySkillRollDialogue.OriginalTarget": "Original Target:", - "DG.ModifySkillRollDialogue.TargetModifier": "Modify Target (+/-):", - "DG.ModifySkillRollDialogue.ModifierTooltip": "Give a positive or negative modifier here to add/subtract from the target for the skill check.", + "DG.ModifySkillRollDialogue.Title": "Modify Roll", + "DG.ModifySkillRollDialogue.Test": "Test:", + "DG.ModifySkillRollDialogue.OriginalTarget": "Original Target:", + "DG.ModifySkillRollDialogue.TargetModifier": "Modify Target (+/-):", + "DG.ModifySkillRollDialogue.ModifierTooltip": "Give a positive or negative modifier here to add/subtract from the target for the skill check.", - "DG.ModifyDamageRollDialogue.Weapon": "Weapon:", - "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Use this field to modify the outer part of the formula, such as to double the result.", - "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Use this field to add a flat modifier such as '+1' or another dice term such as '+1d4'.", + "DG.ModifyDamageRollDialogue.Weapon": "Weapon:", + "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Use this field to modify the outer part of the formula, such as to double the result.", + "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Use this field to add a flat modifier such as '+1' or another dice term such as '+1d4'.", - "DG.Roll.Inhuman": "Inhuman", - "DG.Tooltip.BreakPoint": "The current breaking point, reset when current sanity falls to or below this value. The starting breaking point is SAN - POW.", - "DG.Tooltip.BreakPointReset": "Reset breaking point to be current SAN - WP.", - "DG.Skills.ritual": "Ritual", + "DG.Roll.Inhuman": "Inhuman", + "DG.Tooltip.BreakPoint": "The current breaking point, reset when current sanity falls to or below this value. The starting breaking point is SAN - POW.", + "DG.Tooltip.BreakPointReset": "Reset breaking point to be current SAN - WP.", + "DG.Skills.ritual": "Ritual", - "DG.RollMode": "Roll Mode", - "DG.Bonds.Relationship": "Relationship", + "DG.RollMode": "Roll Mode", + "DG.Bonds.Relationship": "Relationship", - "DG.TypeSkills.Subskills.Painting": "Painting", + "DG.TypeSkills.Subskills.Painting": "Painting", - "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", - "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", - "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "PHYSICAL DESCRIPTION / NOTES", - "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", - "DG.Sheet.BlockHeaders.Injuries": "INJURIES", - "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", - "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", - "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", - "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", + "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", + "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", + "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "PHYSICAL DESCRIPTION / NOTES", + "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", + "DG.Sheet.BlockHeaders.Injuries": "INJURIES", + "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", + "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", + "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", + "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", - "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Hide Untrained", - "DG.UnnaturalSheet.NotesLabel": "Notes", - "DG.UnnaturalSheet.ShortDescriptionFallbackText": "Description of creature or creature type", - "DG.UnnaturalSheet.ShowUntrainedSkillsLabel": "Show Untrained", - "DG.UnnaturalSheet.Tabs.NotesTabLabel": "Skills & Notes", - "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Attacks & Abilities", - "DG.NPCSheet.BreakPointAbbreviation": "BP", + "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Hide Untrained", + "DG.UnnaturalSheet.NotesLabel": "Notes", + "DG.UnnaturalSheet.ShortDescriptionFallbackText": "Description of creature or creature type", + "DG.UnnaturalSheet.ShowUntrainedSkillsLabel": "Show Untrained", + "DG.UnnaturalSheet.Tabs.NotesTabLabel": "Skills & Notes", + "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Attacks & Abilities", + "DG.NPCSheet.BreakPointAbbreviation": "BP", - "DG.ImpossibleLanscapes.IHaveSeenThe": "I HAVE SEEN THE", - "DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGN", - "DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup", - "DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion", - "DG.ImpossibleLanscapes.Gift": "Gift", - "DG.ImpossibleLanscapes.Insight": "Insight", + "DG.ImpossibleLanscapes.IHaveSeenThe": "I HAVE SEEN THE", + "DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGN", + "DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup", + "DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion", + "DG.ImpossibleLanscapes.Gift": "Gift", + "DG.ImpossibleLanscapes.Insight": "Insight", - "DG.VehicleSheet.NotesTabName": "Notes", - "DG.VehicleSheet.GearTabName": "Gear", - "DG.VehicleSheet.NotesLabel": "NOTES", - "DG.VehicleSheet.DescriptionPlaceHolder": "Vehicle Description", + "DG.VehicleSheet.NotesTabName": "Notes", + "DG.VehicleSheet.GearTabName": "Gear", + "DG.VehicleSheet.NotesLabel": "NOTES", + "DG.VehicleSheet.DescriptionPlaceHolder": "Vehicle Description", - "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.", - "DG.Generic.ClearAll": "Clear Checks", + "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.", + "DG.Generic.ClearAll": "Clear Checks", - "DG.Generic.SanDamage": "SAN Damage", + "DG.Generic.SanDamage": "SAN Damage", - "DG.ItemWindow.Weapons.CustomSkillTarget": "Target", - "DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier", - "DG.ItemWindow.Custom": "Custom" -} \ No newline at end of file + "DG.ItemWindow.Weapons.CustomSkillTarget": "Target", + "DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier", + "DG.ItemWindow.Custom": "Custom" +} diff --git a/lang/es.json b/lang/es.json index 04b62c5..fc55eb5 100644 --- a/lang/es.json +++ b/lang/es.json @@ -1,277 +1,277 @@ { - "DG.SystemName": "Delta Green", - "DG.AgentNameFieldTooltip": "APELLIDO, NOMBRE (ALIAS O NOMBRE EN CLAVE SI APLICABLE)", - "DG.RollLuck": "Tira Suerte", - "DG.Luck": "Suerte", + "DG.SystemName": "Delta Green", + "DG.AgentNameFieldTooltip": "APELLIDO, NOMBRE (ALIAS O NOMBRE EN CLAVE SI APLICABLE)", + "DG.RollLuck": "Tira Suerte", + "DG.Luck": "Suerte", - "DG.FallbackText.ProfessionAndOrRank": "PROFESIÓN (RANGO SI APLICABLE)", + "DG.FallbackText.ProfessionAndOrRank": "PROFESIÓN (RANGO SI APLICABLE)", - "DG.Skills.accounting": "Contabilidad", - "DG.Skills.alertness": "Alerta", - "DG.Skills.anthropology": "Antropología", - "DG.Skills.archeology": "Arqueología", - "DG.Skills.artillery": "Artillería", - "DG.Skills.athletics": "Atletismo", - "DG.Skills.bureaucracy": "Burocracia", - "DG.Skills.computer_science": "Informática", - "DG.Skills.criminology": "Criminología", - "DG.Skills.demolitions": "Demoliciones", - "DG.Skills.disguise": "Disfrazarse", - "DG.Skills.dodge": "Esquivar", - "DG.Skills.drive": "Conducir", - "DG.Skills.firearms": "Armas de Fuego", - "DG.Skills.first_aid": "Primeros Auxilios", - "DG.Skills.forensics": "Ciencia Forense", - "DG.Skills.heavy_machiner": "Maquinaria Pesada", - "DG.Skills.heavy_weapons": "Armas Pesadas", - "DG.Skills.history": "Historia", - "DG.Skills.humint": "HUMINT", - "DG.Skills.law": "Derecho", - "DG.Skills.medicine": "Medicina", - "DG.Skills.melee_weapons": "Armas Cuerpo a Cuerpo", - "DG.Skills.navigate": "Orientarse", - "DG.Skills.occult": "Ocultismo", - "DG.Skills.persuade": "Persuadir", - "DG.Skills.pharmacy": "Farmacia", - "DG.Skills.psychotherapy": "Psicoterapia", - "DG.Skills.ride": "Equitación", - "DG.Skills.search": "Buscar", - "DG.Skills.sigint": "SIGINT", - "DG.Skills.stealth": "Sigilo/Camuflar", - "DG.Skills.surgery": "Cirugia", - "DG.Skills.survival": "Supervivencia", - "DG.Skills.swim": "Nadar", - "DG.Skills.unarmed_combat": "Combate sin Armas", - "DG.Skills.unnatural": "Antinatural", + "DG.Skills.accounting": "Contabilidad", + "DG.Skills.alertness": "Alerta", + "DG.Skills.anthropology": "Antropología", + "DG.Skills.archeology": "Arqueología", + "DG.Skills.artillery": "Artillería", + "DG.Skills.athletics": "Atletismo", + "DG.Skills.bureaucracy": "Burocracia", + "DG.Skills.computer_science": "Informática", + "DG.Skills.criminology": "Criminología", + "DG.Skills.demolitions": "Demoliciones", + "DG.Skills.disguise": "Disfrazarse", + "DG.Skills.dodge": "Esquivar", + "DG.Skills.drive": "Conducir", + "DG.Skills.firearms": "Armas de Fuego", + "DG.Skills.first_aid": "Primeros Auxilios", + "DG.Skills.forensics": "Ciencia Forense", + "DG.Skills.heavy_machiner": "Maquinaria Pesada", + "DG.Skills.heavy_weapons": "Armas Pesadas", + "DG.Skills.history": "Historia", + "DG.Skills.humint": "HUMINT", + "DG.Skills.law": "Derecho", + "DG.Skills.medicine": "Medicina", + "DG.Skills.melee_weapons": "Armas Cuerpo a Cuerpo", + "DG.Skills.navigate": "Orientarse", + "DG.Skills.occult": "Ocultismo", + "DG.Skills.persuade": "Persuadir", + "DG.Skills.pharmacy": "Farmacia", + "DG.Skills.psychotherapy": "Psicoterapia", + "DG.Skills.ride": "Equitación", + "DG.Skills.search": "Buscar", + "DG.Skills.sigint": "SIGINT", + "DG.Skills.stealth": "Sigilo/Camuflar", + "DG.Skills.surgery": "Cirugia", + "DG.Skills.survival": "Supervivencia", + "DG.Skills.swim": "Nadar", + "DG.Skills.unarmed_combat": "Combate sin Armas", + "DG.Skills.unnatural": "Antinatural", - "DG.Skills.AddTypedOrCustomSkill": "Añadir Tipo o Habilidad Personalizada", - "DG.Skills.AddSkill": "Añadir Habilidad", - "DG.Skills.EditTypedOrCustomSkill": "Edit Typed or Custom Skill", - "DG.Skills.EditSkill": "Edit Skill", - "DG.Skills.SkillGroup": "Habilidad Grupal", - "DG.Skills.SkillName": "Nombre de la Habilidad", + "DG.Skills.AddTypedOrCustomSkill": "Añadir Tipo o Habilidad Personalizada", + "DG.Skills.AddSkill": "Añadir Habilidad", + "DG.Skills.EditTypedOrCustomSkill": "Edit Typed or Custom Skill", + "DG.Skills.EditSkill": "Edit Skill", + "DG.Skills.SkillGroup": "Habilidad Grupal", + "DG.Skills.SkillName": "Nombre de la Habilidad", - "DG.TypeSkills.Art": "Arte", - "DG.TypeSkills.Craft": "Oficio", - "DG.TypeSkills.ForeignLanguage": "Idioma", - "DG.TypeSkills.MilitaryScience": "Ciencia Militar", - "DG.TypeSkills.Pilot": "Pilotar", - "DG.TypeSkills.Science": "Ciencia", - "DG.TypeSkills.Other": "Otra", + "DG.TypeSkills.Art": "Arte", + "DG.TypeSkills.Craft": "Oficio", + "DG.TypeSkills.ForeignLanguage": "Idioma", + "DG.TypeSkills.MilitaryScience": "Ciencia Militar", + "DG.TypeSkills.Pilot": "Pilotar", + "DG.TypeSkills.Science": "Ciencia", + "DG.TypeSkills.Other": "Otra", - "DG.Attributes.HP": "PV", - "DG.Attributes.WP": "PVOL", - "DG.Attributes.SAN": "COR", - "DG.Attributes.str": "FUE", - "DG.Attributes.con": "CON", - "DG.Attributes.dex": "DES", - "DG.Attributes.int": "INT", - "DG.Attributes.pow": "POD", - "DG.Attributes.cha": "CAR", + "DG.Attributes.HP": "PV", + "DG.Attributes.WP": "PVOL", + "DG.Attributes.SAN": "COR", + "DG.Attributes.str": "FUE", + "DG.Attributes.con": "CON", + "DG.Attributes.dex": "DES", + "DG.Attributes.int": "INT", + "DG.Attributes.pow": "POD", + "DG.Attributes.cha": "CAR", - "DG.Navigation.Skills": "Habilidades", - "DG.Navigation.Physical": "Físico", - "DG.Navigation.Mental": "Mental", - "DG.Navigation.Gear": "Equipo", - "DG.Navigation.CV": "C.V.", - "DG.Navigation.Contacts": "Contactos", + "DG.Navigation.Skills": "Habilidades", + "DG.Navigation.Physical": "Físico", + "DG.Navigation.Mental": "Mental", + "DG.Navigation.Gear": "Equipo", + "DG.Navigation.CV": "C.V.", + "DG.Navigation.Contacts": "Contactos", - "DG.About.OnlineHelp": "Documentación del sistema abierto en (EN LÍNEA)", - "DG.About.OnlineHelpTooltip": "Inicie el navegador con la ayuda en línea de GitHub.", - "DG.About.OnlineBugTracker": "Preguntas, informes de errores o solicitudes de funciones (EN LÍNEA)", - "DG.About.OnlineBugTrackerTooltip": "Inicie el navegador con el rastreador de problemas de GitHub. ", + "DG.About.OnlineHelp": "Documentación del sistema abierto en (EN LÍNEA)", + "DG.About.OnlineHelpTooltip": "Inicie el navegador con la ayuda en línea de GitHub.", + "DG.About.OnlineBugTracker": "Preguntas, informes de errores o solicitudes de funciones (EN LÍNEA)", + "DG.About.OnlineBugTrackerTooltip": "Inicie el navegador con el rastreador de problemas de GitHub. ", - "DG.Roll.Rolling": "Tirando", - "DG.Roll.Target": "Objetivo: ", - "DG.Roll.Success": "Exito", - "DG.Roll.Failure": "Fallo", - "DG.Roll.Critical": "Crítico", - "DG.Roll.Lethality": "Letalidad", - "DG.Roll.Lethal": "Letal", - "DG.Roll.For": "Para", - "DG.Roll.Damage": "Daño", - "DG.Roll.RollingDamageFor": "Tirando DAÑO para", - "DG.Roll.Or": "O", - "DG.Roll.Roll": "Tirar", + "DG.Roll.Rolling": "Tirando", + "DG.Roll.Target": "Objetivo: ", + "DG.Roll.Success": "Exito", + "DG.Roll.Failure": "Fallo", + "DG.Roll.Critical": "Crítico", + "DG.Roll.Lethality": "Letalidad", + "DG.Roll.Lethal": "Letal", + "DG.Roll.For": "Para", + "DG.Roll.Damage": "Daño", + "DG.Roll.RollingDamageFor": "Tirando DAÑO para", + "DG.Roll.Or": "O", + "DG.Roll.Roll": "Tirar", - "DG.Physical.Wounds": "Heridas", - "DG.Physical.FirstAidLabel": "Los Primeros Auxilios ya han sido aplicados: ", + "DG.Physical.Wounds": "Heridas", + "DG.Physical.FirstAidLabel": "Los Primeros Auxilios ya han sido aplicados: ", - "DG.Generic.AddButtonLabel": "Añadir", + "DG.Generic.AddButtonLabel": "Añadir", - "DG.Mental.BreakingPoint": "Punto de Ruptura: ", - "DG.Mental.Reset": "Borrar", - "DG.Mental.SanityLossIncidentsLabel": "Incidentes o perdida de COR sin enloquecer", - "DG.Mental.Violence": "Violencia", - "DG.Mental.Helplessness": "Indefensión", - "DG.Mental.AdaptedToViolence": "Adaptado a la Violencia", - "DG.Mental.AdaptedToHelplessness": "Adaptado a la Indefensión", - "DG.Mental.Motivations": "Motivaciones", - "DG.Mental.Disorders": "Desordenes", + "DG.Mental.BreakingPoint": "Punto de Ruptura: ", + "DG.Mental.Reset": "Borrar", + "DG.Mental.SanityLossIncidentsLabel": "Incidentes o perdida de COR sin enloquecer", + "DG.Mental.Violence": "Violencia", + "DG.Mental.Helplessness": "Indefensión", + "DG.Mental.AdaptedToViolence": "Adaptado a la Violencia", + "DG.Mental.AdaptedToHelplessness": "Adaptado a la Indefensión", + "DG.Mental.Motivations": "Motivaciones", + "DG.Mental.Disorders": "Desordenes", - "DG.Gear.Weapons": "ARMAS", - "DG.Gear.Armor": "ARMADURA", - "DG.Gear.OtherGear": "OTRO EQUIPO", - "DG.Gear.Name": "Nombre", - "DG.Gear.DamageOrLethality": "Daño/Letalidad", - "DG.Gear.ArmorPiercing": "Perforación de Armadura", - "DG.Gear.ArmorRating": "Clasificación de Armadura", - "DG.Gear.Equipped": "Equipado", + "DG.Gear.Weapons": "ARMAS", + "DG.Gear.Armor": "ARMADURA", + "DG.Gear.OtherGear": "OTRO EQUIPO", + "DG.Gear.Name": "Nombre", + "DG.Gear.DamageOrLethality": "Daño/Letalidad", + "DG.Gear.ArmorPiercing": "Perforación de Armadura", + "DG.Gear.ArmorRating": "Clasificación de Armadura", + "DG.Gear.Equipped": "Equipado", - "DG.CV.Sex": "Sexo", - "DG.CV.SexPlaceholder": "Sexo", - "DG.CV.AgeAndDoB": "Edad y F.D.N.", - "DG.CV.AgeAndDoBPlaceholder": "Edad & Fecha de Nacimiento", - "DG.CV.Employer": "Empleador", - "DG.CV.EmployerPlaceholder": "Empleador o Historial laboral", - "DG.CV.Nationality": "Nacionalidad", - "DG.CV.NationalityPlaceholder": "Nacionalidad", - "DG.CV.Education": "Educación", - "DG.CV.EducationPlaceholder": "Educación o Entrenamiento", + "DG.CV.Sex": "Sexo", + "DG.CV.SexPlaceholder": "Sexo", + "DG.CV.AgeAndDoB": "Edad y F.D.N.", + "DG.CV.AgeAndDoBPlaceholder": "Edad & Fecha de Nacimiento", + "DG.CV.Employer": "Empleador", + "DG.CV.EmployerPlaceholder": "Empleador o Historial laboral", + "DG.CV.Nationality": "Nacionalidad", + "DG.CV.NationalityPlaceholder": "Nacionalidad", + "DG.CV.Education": "Educación", + "DG.CV.EducationPlaceholder": "Educación o Entrenamiento", - "DG.Bonds.Bond": "Vínculo", - "DG.Bonds.Name": "Nombre", - "DG.Bonds.Score": "Puntuación", - "DG.Bonds.NewBond": "Nuevo Vínculo", + "DG.Bonds.Bond": "Vínculo", + "DG.Bonds.Name": "Nombre", + "DG.Bonds.Score": "Puntuación", + "DG.Bonds.NewBond": "Nuevo Vínculo", - "DG.ItemTypes.weapon": "Arma", - "DG.ItemTypes.armor": "Armadura", - "DG.ItemTypes.motivation": "Motivación", - "DG.ItemTypes.bond": "Vínculo", - "DG.ItemTypes.gear": "Equipo", - "DG.ItemTypes.NewPrefix": "Nuevo ", + "DG.ItemTypes.weapon": "Arma", + "DG.ItemTypes.armor": "Armadura", + "DG.ItemTypes.motivation": "Motivación", + "DG.ItemTypes.bond": "Vínculo", + "DG.ItemTypes.gear": "Equipo", + "DG.ItemTypes.NewPrefix": "Nuevo ", - "DG.Tooltip.HP": "Puntos de Vida, un personaje cae inconsciente a los 2 PV, y muere con 0 PV.", - "DG.Tooltip.MaximumHP": "La salud máxima es el promedio de FUE + CON, redondeado hacia arriba.", - "DG.Tooltip.WP": "Los Puntos de Voluntad son el combustible mental. Los agentes requieren puntos de voluntad para seguir adelante a pesar del agotamiento o en situaciones mentalmente graves. Consulte la página 47 del Manual del Agente para obtener más detalles.", - "DG.Tooltip.MaximumWP": "Los Ptos Voluntad máximos son iguales al POD.", - "DG.Tooltip.SanityLabel": "Click para hacer una tirada de Cordura...", - "DG.Tooltip.CurrentSanityPartOne": "Cordura actual, punto de ruptura actual es ", - "DG.Tooltip.CurrentSanityPartTwo": ", haga clic en la etiqueta COR anterior para realizar una tirada de de cordura.", - "DG.Tooltip.MaximumSanity": "La cordura máxima es igual a 99 - la habilidad Antinatural.", - "DG.Tooltip.SkillLabel": "Click para hacer una tirada de habilidad.", - "DG.Tooltip.CannotRollSkillLabel": "No se puede usar una habilidad al 0%. Consulte la página 28 del Manual del Agente.", - "DG.Tooltip.SkillFailCheckbox": "Después de fallar una prueba sobre esta habilidad (si el dominio es de al menos 1%), marque esta casilla. Al final de la sesión, agregue puntos porcentuales 1D4-1 a la habilidad y desmarque la casilla. No se aplica a la habilidad Antinatural. Consulte la página 29 del Manual del Agente.", - "DG.Tooltip.DistinguishingFeature": "Característica Distintiva (rellene si la puntuación es 13 o superior, u 8 o inferior).", - "DG.Tooltip.x5AttributeLabel": "Click para una tirada x5.", - "DG.Tooltip.FirstAidAttempted": "Una vez que un agente recibe primeros auxilios, no puede beneficiarse de él de nuevo hasta que reciba más daños de una fuente diferente.", - "DG.Tooltip.AdaptedToViolence": "Adaptarse a la violencia significa que la empatía de su agente sufre al ser testigo de tanta violencia. Pierde permanentemente 1D6 CAR y la misma cantidad de cada uno de sus vínculos.", - "DG.Tooltip.AdaptedToHelplessness": "Estar adaptado a la impotencia significa que el impulso personal de su Agente sufre cuando se aleja del mundo que lo rodea. Tan pronto como su Agente se adapte a la indefensión, perderá permanentemente 1D6 POD. ", - "DG.Tooltip.ToggleEquippedState": "Haga clic para alternar si este artículo está equipado o no. ", + "DG.Tooltip.HP": "Puntos de Vida, un personaje cae inconsciente a los 2 PV, y muere con 0 PV.", + "DG.Tooltip.MaximumHP": "La salud máxima es el promedio de FUE + CON, redondeado hacia arriba.", + "DG.Tooltip.WP": "Los Puntos de Voluntad son el combustible mental. Los agentes requieren puntos de voluntad para seguir adelante a pesar del agotamiento o en situaciones mentalmente graves. Consulte la página 47 del Manual del Agente para obtener más detalles.", + "DG.Tooltip.MaximumWP": "Los Ptos Voluntad máximos son iguales al POD.", + "DG.Tooltip.SanityLabel": "Click para hacer una tirada de Cordura...", + "DG.Tooltip.CurrentSanityPartOne": "Cordura actual, punto de ruptura actual es ", + "DG.Tooltip.CurrentSanityPartTwo": ", haga clic en la etiqueta COR anterior para realizar una tirada de de cordura.", + "DG.Tooltip.MaximumSanity": "La cordura máxima es igual a 99 - la habilidad Antinatural.", + "DG.Tooltip.SkillLabel": "Click para hacer una tirada de habilidad.", + "DG.Tooltip.CannotRollSkillLabel": "No se puede usar una habilidad al 0%. Consulte la página 28 del Manual del Agente.", + "DG.Tooltip.SkillFailCheckbox": "Después de fallar una prueba sobre esta habilidad (si el dominio es de al menos 1%), marque esta casilla. Al final de la sesión, agregue puntos porcentuales 1D4-1 a la habilidad y desmarque la casilla. No se aplica a la habilidad Antinatural. Consulte la página 29 del Manual del Agente.", + "DG.Tooltip.DistinguishingFeature": "Característica Distintiva (rellene si la puntuación es 13 o superior, u 8 o inferior).", + "DG.Tooltip.x5AttributeLabel": "Click para una tirada x5.", + "DG.Tooltip.FirstAidAttempted": "Una vez que un agente recibe primeros auxilios, no puede beneficiarse de él de nuevo hasta que reciba más daños de una fuente diferente.", + "DG.Tooltip.AdaptedToViolence": "Adaptarse a la violencia significa que la empatía de su agente sufre al ser testigo de tanta violencia. Pierde permanentemente 1D6 CAR y la misma cantidad de cada uno de sus vínculos.", + "DG.Tooltip.AdaptedToHelplessness": "Estar adaptado a la impotencia significa que el impulso personal de su Agente sufre cuando se aleja del mundo que lo rodea. Tan pronto como su Agente se adapte a la indefensión, perderá permanentemente 1D6 POD. ", + "DG.Tooltip.ToggleEquippedState": "Haga clic para alternar si este artículo está equipado o no. ", - "DG.Gear.Expense.NA": "N/A", - "DG.Gear.Expense.Incidental": "Incidental", - "DG.Gear.Expense.Standard": "Estándar", - "DG.Gear.Expense.Unusual": "Inusual", - "DG.Gear.Expense.Major": "Destacado", - "DG.Gear.Expense.Extreme": "Extremo", + "DG.Gear.Expense.NA": "N/A", + "DG.Gear.Expense.Incidental": "Incidental", + "DG.Gear.Expense.Standard": "Estándar", + "DG.Gear.Expense.Unusual": "Inusual", + "DG.Gear.Expense.Major": "Destacado", + "DG.Gear.Expense.Extreme": "Extremo", - "DG.ItemWindow.Bonds.Description": "Descripción / Desarrollos ", - "DG.ItemWindow.Bonds.ScoreTooltip": "Una puntuación más alta representa una relación más fuerte entre el agente y el vínculo. ", + "DG.ItemWindow.Bonds.Description": "Descripción / Desarrollos ", + "DG.ItemWindow.Bonds.ScoreTooltip": "Una puntuación más alta representa una relación más fuerte entre el agente y el vínculo. ", - "DG.ItemWindow.Motivations.Attributes": "Atributos", - "DG.ItemWindow.Motivations.Motivation": "Motivación", - "DG.ItemWindow.Motivations.Description": "Descripción / Notas", - "DG.ItemWindow.Motivations.Disorder": "Trastorno", - "DG.ItemWindow.Motivations.IsDisorder": "Es Trastorno", - "DG.ItemWindow.Motivations.MotivationNameTooltip": "Algo que impulsa al personaje. ", - "DG.ItemWindow.Motivations.DisorderNameTooltip": "Un trastorno reemplaza una motivación después de llegar al punto de ruptura.", - "DG.ItemWindow.Motivations.IsDisorderTooltip": "Marque esta opción si agrega un trastorno o si se ha perdido una motivación existente debido a la adquisición de un trastorno.", - "DG.ItemWindow.Motivations.DisorderHasBeenCured": "El trastorno ha sido curado.", - "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "Un éxito crítico en una tirada de suerte terapéutica puede curar un trastorno. Sin embargo, puede regresar la próxima vez que se alcance un punto de ruptura. ", + "DG.ItemWindow.Motivations.Attributes": "Atributos", + "DG.ItemWindow.Motivations.Motivation": "Motivación", + "DG.ItemWindow.Motivations.Description": "Descripción / Notas", + "DG.ItemWindow.Motivations.Disorder": "Trastorno", + "DG.ItemWindow.Motivations.IsDisorder": "Es Trastorno", + "DG.ItemWindow.Motivations.MotivationNameTooltip": "Algo que impulsa al personaje. ", + "DG.ItemWindow.Motivations.DisorderNameTooltip": "Un trastorno reemplaza una motivación después de llegar al punto de ruptura.", + "DG.ItemWindow.Motivations.IsDisorderTooltip": "Marque esta opción si agrega un trastorno o si se ha perdido una motivación existente debido a la adquisición de un trastorno.", + "DG.ItemWindow.Motivations.DisorderHasBeenCured": "El trastorno ha sido curado.", + "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "Un éxito crítico en una tirada de suerte terapéutica puede curar un trastorno. Sin embargo, puede regresar la próxima vez que se alcance un punto de ruptura. ", - "DG.ItemWindow.Gear.Attributes": "Atributos", - "DG.ItemWindow.Gear.Description": "Descripción", - "DG.ItemWindow.Gear.NamePlaceholder": "Nombre", - "DG.ItemWindow.Gear.Expense": "Gasto", - "DG.ItemWindow.Gear.Equipped": "Equipado", + "DG.ItemWindow.Gear.Attributes": "Atributos", + "DG.ItemWindow.Gear.Description": "Descripción", + "DG.ItemWindow.Gear.NamePlaceholder": "Nombre", + "DG.ItemWindow.Gear.Expense": "Gasto", + "DG.ItemWindow.Gear.Equipped": "Equipado", - "DG.ItemWindow.Armor.Description": "Descripción", - "DG.ItemWindow.Armor.NamePlaceholder": "Nombre", - "DG.ItemWindow.Armor.ArmorRating": "Tasa Armadura", - "DG.ItemWindow.Armor.Expense": "Gasto", - "DG.ItemWindow.Armor.Equipped": "Equipado", + "DG.ItemWindow.Armor.Description": "Descripción", + "DG.ItemWindow.Armor.NamePlaceholder": "Nombre", + "DG.ItemWindow.Armor.ArmorRating": "Tasa Armadura", + "DG.ItemWindow.Armor.Expense": "Gasto", + "DG.ItemWindow.Armor.Equipped": "Equipado", - "DG.ItemWindow.Weapons.Description": "Descripción", - "DG.ItemWindow.Weapons.NamePlaceholder": "Nombre", - "DG.ItemWindow.Weapons.Skill": "Habilidad", - "DG.ItemWindow.Weapons.Expense": "Gasto", - "DG.ItemWindow.Weapons.Damage": "Daño", - "DG.ItemWindow.Weapons.Lethality": "Letalidad", - "DG.ItemWindow.Weapons.IsLethality": "Es Letal", - "DG.ItemWindow.Weapons.LethalityTooltip": "Un arma letal tiene la oportunidad de matar instantáneamente a un objetivo. Tira 1D100 en lugar de un dado de daño. Si no es letal, el daño se calcula en su lugar tirando 2d10, donde un '00' en el primer d10 es igual a 10.", - "DG.ItemWindow.Weapons.IsLethalityTooltip": "Marca si el arma tiene un % de letalidad asociada.", - "DG.ItemWindow.Weapons.ArmorPiercing": "Perforación de armaduras", - "DG.ItemWindow.Weapons.Ammo": "Munición (Cantidad/Tipo)", - "DG.ItemWindow.Weapons.Range": "Alcance", - "DG.ItemWindow.Weapons.KillRadius": "Radio de muerte", + "DG.ItemWindow.Weapons.Description": "Descripción", + "DG.ItemWindow.Weapons.NamePlaceholder": "Nombre", + "DG.ItemWindow.Weapons.Skill": "Habilidad", + "DG.ItemWindow.Weapons.Expense": "Gasto", + "DG.ItemWindow.Weapons.Damage": "Daño", + "DG.ItemWindow.Weapons.Lethality": "Letalidad", + "DG.ItemWindow.Weapons.IsLethality": "Es Letal", + "DG.ItemWindow.Weapons.LethalityTooltip": "Un arma letal tiene la oportunidad de matar instantáneamente a un objetivo. Tira 1D100 en lugar de un dado de daño. Si no es letal, el daño se calcula en su lugar tirando 2d10, donde un '00' en el primer d10 es igual a 10.", + "DG.ItemWindow.Weapons.IsLethalityTooltip": "Marca si el arma tiene un % de letalidad asociada.", + "DG.ItemWindow.Weapons.ArmorPiercing": "Perforación de armaduras", + "DG.ItemWindow.Weapons.Ammo": "Munición (Cantidad/Tipo)", + "DG.ItemWindow.Weapons.Range": "Alcance", + "DG.ItemWindow.Weapons.KillRadius": "Radio de muerte", - "DG.ModifySkillRollDialogue.Title": "Modificar Tirada", - "DG.ModifySkillRollDialogue.Test": "Test:", - "DG.ModifySkillRollDialogue.OriginalTarget": "Objetivo Original:", - "DG.ModifySkillRollDialogue.TargetModifier": "Modificar Objetivo:", - "DG.ModifySkillRollDialogue.ModifierTooltip": "Dar un modificador positivo o negativo aquí para sumar o restar al objetivo en la chequeo de habilidades.", + "DG.ModifySkillRollDialogue.Title": "Modificar Tirada", + "DG.ModifySkillRollDialogue.Test": "Test:", + "DG.ModifySkillRollDialogue.OriginalTarget": "Objetivo Original:", + "DG.ModifySkillRollDialogue.TargetModifier": "Modificar Objetivo:", + "DG.ModifySkillRollDialogue.ModifierTooltip": "Dar un modificador positivo o negativo aquí para sumar o restar al objetivo en la chequeo de habilidades.", - "DG.ModifyDamageRollDialogue.Weapon": "Arma:", - "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Utilice este campo para modificar la fórmula, como duplicar el resultado.", - "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Utilice este campo para añadir un modificador como '+1' u otro término como '+1d4'.", + "DG.ModifyDamageRollDialogue.Weapon": "Arma:", + "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Utilice este campo para modificar la fórmula, como duplicar el resultado.", + "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Utilice este campo para añadir un modificador como '+1' u otro término como '+1d4'.", - "DG.Roll.Inhuman": "Inhumano", - "DG.Tooltip.BreakPoint": "El Punto de Ruptura actual, actualizar cuando la Cordura actual sea igual o inferior a este valor. El Punto de Ruptura inicial es COR - POD.", - "DG.Tooltip.BreakPointReset": "Actualizar el Punto de Ruptura al valor actual de COR - PVOL.", - "DG.Skills.ritual": "Ritual", + "DG.Roll.Inhuman": "Inhumano", + "DG.Tooltip.BreakPoint": "El Punto de Ruptura actual, actualizar cuando la Cordura actual sea igual o inferior a este valor. El Punto de Ruptura inicial es COR - POD.", + "DG.Tooltip.BreakPointReset": "Actualizar el Punto de Ruptura al valor actual de COR - PVOL.", + "DG.Skills.ritual": "Ritual", - "DG.RollMode": "Modo rollo", - "DG.Bonds.Relationship": "Relación", + "DG.RollMode": "Modo rollo", + "DG.Bonds.Relationship": "Relación", - "DG.TypeSkills.Subskills.Painting": "Cuadro", + "DG.TypeSkills.Subskills.Painting": "Cuadro", - "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", - "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", - "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "Descripción Física/Notas", - "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", - "DG.Sheet.BlockHeaders.Injuries": "INJURIES", - "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", - "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", - "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", - "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", + "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", + "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", + "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "Descripción Física/Notas", + "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", + "DG.Sheet.BlockHeaders.Injuries": "INJURIES", + "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", + "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", + "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", + "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", - "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Hide Untrained Skills", - "DG.UnnaturalSheet.NotesLabel": "Notes", - "DG.UnnaturalSheet.ShortDescriptionFallbackText": "Description of creature or creature type", - "DG.UnnaturalSheet.Tabs.NotesTabLabel": "Skills & Notes", - "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Attacks & Abilities", - "DG.NPCSheet.BreakPointAbbreviation": "BP", + "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Hide Untrained Skills", + "DG.UnnaturalSheet.NotesLabel": "Notes", + "DG.UnnaturalSheet.ShortDescriptionFallbackText": "Description of creature or creature type", + "DG.UnnaturalSheet.Tabs.NotesTabLabel": "Skills & Notes", + "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Attacks & Abilities", + "DG.NPCSheet.BreakPointAbbreviation": "BP", - "DG.ImpossibleLanscapes.IHaveSeenThe": "I HAVE SEEN THE", - "DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGN", - "DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup", - "DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion", - "DG.ImpossibleLanscapes.Gift": "Gift", - "DG.ImpossibleLanscapes.Insight": "Insight", + "DG.ImpossibleLanscapes.IHaveSeenThe": "I HAVE SEEN THE", + "DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGN", + "DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup", + "DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion", + "DG.ImpossibleLanscapes.Gift": "Gift", + "DG.ImpossibleLanscapes.Insight": "Insight", - "DG.VehicleSheet.NotesTabName": "Notes", - "DG.VehicleSheet.GearTabName": "Gear", - "DG.VehicleSheet.NotesLabel": "NOTES", - "DG.VehicleSheet.DescriptionPlaceHolder": "Vehicle Description", + "DG.VehicleSheet.NotesTabName": "Notes", + "DG.VehicleSheet.GearTabName": "Gear", + "DG.VehicleSheet.NotesLabel": "NOTES", + "DG.VehicleSheet.DescriptionPlaceHolder": "Vehicle Description", - "TYPES.Actor.agent": "Agent", - "TYPES.Actor.unnatural": "Unnatural", - "TYPES.Actor.npc": "NPC", - "TYPES.Actor.vehicle": "Vehicle", + "TYPES.Actor.agent": "Agent", + "TYPES.Actor.unnatural": "Unnatural", + "TYPES.Actor.npc": "NPC", + "TYPES.Actor.vehicle": "Vehicle", - "TYPES.Item.weapon": "Weapon", - "TYPES.Item.armor": "Armor", - "TYPES.Item.motivation": "Motivation", - "TYPES.Item.bond": "Bond", - "TYPES.Item.gear": "Gear", + "TYPES.Item.weapon": "Weapon", + "TYPES.Item.armor": "Armor", + "TYPES.Item.motivation": "Motivation", + "TYPES.Item.bond": "Bond", + "TYPES.Item.gear": "Gear", - "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.", - "DG.Generic.ClearAll": "Clear All", + "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.", + "DG.Generic.ClearAll": "Clear All", - "DG.Generic.SanDamage": "SAN Damage", + "DG.Generic.SanDamage": "SAN Damage", - "DG.ItemWindow.Weapons.CustomSkillTarget": "Target", - "DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier", - "DG.ItemWindow.Custom": "Custom" -} \ No newline at end of file + "DG.ItemWindow.Weapons.CustomSkillTarget": "Target", + "DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier", + "DG.ItemWindow.Custom": "Custom" +} diff --git a/lang/ja.json b/lang/ja.json index f97c86d..f23dabd 100644 --- a/lang/ja.json +++ b/lang/ja.json @@ -1,266 +1,266 @@ { - "DG.SystemName": "デルタ・グリーン", - "DG.AgentNameFieldTooltip": "名前(エイリアス)", - "DG.RollLuck": "運のテスト", - "DG.Luck": "運", + "DG.SystemName": "デルタ・グリーン", + "DG.AgentNameFieldTooltip": "名前(エイリアス)", + "DG.RollLuck": "運のテスト", + "DG.Luck": "運", - "DG.FallbackText.ProfessionAndOrRank": "職業 (またはランク)", + "DG.FallbackText.ProfessionAndOrRank": "職業 (またはランク)", - "DG.Skills.accounting": "会計", - "DG.Skills.alertness": "警戒心", - "DG.Skills.anthropology": "人類学", - "DG.Skills.archeology": "考古学", - "DG.Skills.artillery": "火砲", - "DG.Skills.athletics": "アスレチックス", - "DG.Skills.bureaucracy": "官僚", - "DG.Skills.computer_science": "コンピュータサイエンス", - "DG.Skills.criminology": "犯罪学", - "DG.Skills.demolitions": "取り壊し", - "DG.Skills.disguise": "変装", - "DG.Skills.dodge": "ダッジ", - "DG.Skills.drive": "運転", - "DG.Skills.firearms": "銃砲", - "DG.Skills.first_aid": "応急処置", - "DG.Skills.forensics": "法医学", - "DG.Skills.heavy_machiner": "重機", - "DG.Skills.heavy_weapons": "重火器", - "DG.Skills.history": "歴史学", - "DG.Skills.humint": "HUMINT", - "DG.Skills.law": "法律", - "DG.Skills.medicine": "医学", - "DG.Skills.melee_weapons": "近接武器", - "DG.Skills.navigate": "航行", - "DG.Skills.occult": "オカルト", - "DG.Skills.persuade": "説得", - "DG.Skills.pharmacy": "薬学", - "DG.Skills.psychotherapy": "心理療法", - "DG.Skills.ride": "乗り", - "DG.Skills.search": "捜索", - "DG.Skills.sigint": "SIGINT", - "DG.Skills.stealth": "ステルス", - "DG.Skills.surgery": "手術", - "DG.Skills.survival": "サバイバル", - "DG.Skills.swim": "泳ぎ", - "DG.Skills.unarmed_combat": "非武装戦闘", - "DG.Skills.unnatural": "不自然", + "DG.Skills.accounting": "会計", + "DG.Skills.alertness": "警戒心", + "DG.Skills.anthropology": "人類学", + "DG.Skills.archeology": "考古学", + "DG.Skills.artillery": "火砲", + "DG.Skills.athletics": "アスレチックス", + "DG.Skills.bureaucracy": "官僚", + "DG.Skills.computer_science": "コンピュータサイエンス", + "DG.Skills.criminology": "犯罪学", + "DG.Skills.demolitions": "取り壊し", + "DG.Skills.disguise": "変装", + "DG.Skills.dodge": "ダッジ", + "DG.Skills.drive": "運転", + "DG.Skills.firearms": "銃砲", + "DG.Skills.first_aid": "応急処置", + "DG.Skills.forensics": "法医学", + "DG.Skills.heavy_machiner": "重機", + "DG.Skills.heavy_weapons": "重火器", + "DG.Skills.history": "歴史学", + "DG.Skills.humint": "HUMINT", + "DG.Skills.law": "法律", + "DG.Skills.medicine": "医学", + "DG.Skills.melee_weapons": "近接武器", + "DG.Skills.navigate": "航行", + "DG.Skills.occult": "オカルト", + "DG.Skills.persuade": "説得", + "DG.Skills.pharmacy": "薬学", + "DG.Skills.psychotherapy": "心理療法", + "DG.Skills.ride": "乗り", + "DG.Skills.search": "捜索", + "DG.Skills.sigint": "SIGINT", + "DG.Skills.stealth": "ステルス", + "DG.Skills.surgery": "手術", + "DG.Skills.survival": "サバイバル", + "DG.Skills.swim": "泳ぎ", + "DG.Skills.unarmed_combat": "非武装戦闘", + "DG.Skills.unnatural": "不自然", - "DG.Skills.AddTypedOrCustomSkill": "スキルを加える", - "DG.Skills.AddSkill": "スキルを加える", - "DG.Skills.EditTypedOrCustomSkill": "スキルを編集", - "DG.Skills.EditSkill": "スキルを編集", - "DG.Skills.SkillGroup": "スキルのグループ", - "DG.Skills.SkillName": "スキルの名前", + "DG.Skills.AddTypedOrCustomSkill": "スキルを加える", + "DG.Skills.AddSkill": "スキルを加える", + "DG.Skills.EditTypedOrCustomSkill": "スキルを編集", + "DG.Skills.EditSkill": "スキルを編集", + "DG.Skills.SkillGroup": "スキルのグループ", + "DG.Skills.SkillName": "スキルの名前", - "DG.TypeSkills.Art": "芸", - "DG.TypeSkills.Craft": "クラフト", - "DG.TypeSkills.ForeignLanguage": "外国語", - "DG.TypeSkills.MilitaryScience": "軍事科学", - "DG.TypeSkills.Pilot": "パイロット", - "DG.TypeSkills.Science": "理科", - "DG.TypeSkills.Other": "他", + "DG.TypeSkills.Art": "芸", + "DG.TypeSkills.Craft": "クラフト", + "DG.TypeSkills.ForeignLanguage": "外国語", + "DG.TypeSkills.MilitaryScience": "軍事科学", + "DG.TypeSkills.Pilot": "パイロット", + "DG.TypeSkills.Science": "理科", + "DG.TypeSkills.Other": "他", - "DG.Attributes.HP": "HP", - "DG.Attributes.WP": "WP", - "DG.Attributes.SAN": "正気", - "DG.Attributes.str": "筋力", - "DG.Attributes.con": "耐久力", - "DG.Attributes.dex": "敏捷力", - "DG.Attributes.int": "知力", - "DG.Attributes.pow": "判断力", - "DG.Attributes.cha": "魅力", + "DG.Attributes.HP": "HP", + "DG.Attributes.WP": "WP", + "DG.Attributes.SAN": "正気", + "DG.Attributes.str": "筋力", + "DG.Attributes.con": "耐久力", + "DG.Attributes.dex": "敏捷力", + "DG.Attributes.int": "知力", + "DG.Attributes.pow": "判断力", + "DG.Attributes.cha": "魅力", - "DG.Navigation.Skills": "技術", - "DG.Navigation.Physical": "健康", - "DG.Navigation.Mental": "精神", - "DG.Navigation.Gear": "装備", - "DG.Navigation.CV": "履歴書", - "DG.Navigation.Contacts": "絆", + "DG.Navigation.Skills": "技術", + "DG.Navigation.Physical": "健康", + "DG.Navigation.Mental": "精神", + "DG.Navigation.Gear": "装備", + "DG.Navigation.CV": "履歴書", + "DG.Navigation.Contacts": "絆", - "DG.About.OnlineHelp": "オンラインのドキュメンテーション", - "DG.About.OnlineHelpTooltip": "ブラウザにオンラインのGitHubのドキュメンテーションを開く。", - "DG.About.OnlineBugTracker": "質問、バッグを報告、とフィーチャの申請", - "DG.About.OnlineBugTrackerTooltip": "ブラウザにオンラインのGitHubの問題トラッカーを開く。", + "DG.About.OnlineHelp": "オンラインのドキュメンテーション", + "DG.About.OnlineHelpTooltip": "ブラウザにオンラインのGitHubのドキュメンテーションを開く。", + "DG.About.OnlineBugTracker": "質問、バッグを報告、とフィーチャの申請", + "DG.About.OnlineBugTrackerTooltip": "ブラウザにオンラインのGitHubの問題トラッカーを開く。", - "DG.Roll.Rolling": "ローリング", - "DG.Roll.Target": "リミット", - "DG.Roll.Success": "成功", - "DG.Roll.Failure": "失敗", - "DG.Roll.Critical": "クリティカル", - "DG.Roll.Lethality": "致命率", - "DG.Roll.Lethal": "致命傷", - "DG.Roll.For": " : ", - "DG.Roll.Damage": "ダメージ", - "DG.Roll.RollingDamageFor": "ダメージ・ロール:", - "DG.Roll.Or": " / ", - "DG.Roll.Roll": "振る", + "DG.Roll.Rolling": "ローリング", + "DG.Roll.Target": "リミット", + "DG.Roll.Success": "成功", + "DG.Roll.Failure": "失敗", + "DG.Roll.Critical": "クリティカル", + "DG.Roll.Lethality": "致命率", + "DG.Roll.Lethal": "致命傷", + "DG.Roll.For": " : ", + "DG.Roll.Damage": "ダメージ", + "DG.Roll.RollingDamageFor": "ダメージ・ロール:", + "DG.Roll.Or": " / ", + "DG.Roll.Roll": "振る", - "DG.Physical.Wounds": "傷", - "DG.Physical.FirstAidLabel": "応急処置は既に施された", + "DG.Physical.Wounds": "傷", + "DG.Physical.FirstAidLabel": "応急処置は既に施された", - "DG.Generic.AddButtonLabel": "加える", + "DG.Generic.AddButtonLabel": "加える", - "DG.Mental.BreakingPoint": "ブレーキポイント: ", - "DG.Mental.Reset": "リセット", - "DG.Mental.SanityLossIncidentsLabel": "正気を失わずにあった正気のダメージの事件", - "DG.Mental.Violence": "暴力", - "DG.Mental.Helplessness": "無力", - "DG.Mental.AdaptedToViolence": "暴力無効", - "DG.Mental.AdaptedToHelplessness": "無力無効", - "DG.Mental.Motivations": "モチベーション", - "DG.Mental.Disorders": "精神障害", + "DG.Mental.BreakingPoint": "ブレーキポイント: ", + "DG.Mental.Reset": "リセット", + "DG.Mental.SanityLossIncidentsLabel": "正気を失わずにあった正気のダメージの事件", + "DG.Mental.Violence": "暴力", + "DG.Mental.Helplessness": "無力", + "DG.Mental.AdaptedToViolence": "暴力無効", + "DG.Mental.AdaptedToHelplessness": "無力無効", + "DG.Mental.Motivations": "モチベーション", + "DG.Mental.Disorders": "精神障害", - "DG.Gear.Weapons": "武器", - "DG.Gear.Armor": "武具", - "DG.Gear.OtherGear": "他の装備", - "DG.Gear.Name": "名前", - "DG.Gear.DamageOrLethality": "ダメージ/致命率", - "DG.Gear.ArmorPiercing": "アーマーピアス", - "DG.Gear.ArmorRating": "アーマースコア", - "DG.Gear.Equipped": "装備中", + "DG.Gear.Weapons": "武器", + "DG.Gear.Armor": "武具", + "DG.Gear.OtherGear": "他の装備", + "DG.Gear.Name": "名前", + "DG.Gear.DamageOrLethality": "ダメージ/致命率", + "DG.Gear.ArmorPiercing": "アーマーピアス", + "DG.Gear.ArmorRating": "アーマースコア", + "DG.Gear.Equipped": "装備中", - "DG.CV.Sex": "性別", - "DG.CV.SexPlaceholder": "性別", - "DG.CV.AgeAndDoB": "年齢と誕生日", - "DG.CV.AgeAndDoBPlaceholder": "年齢と誕生日", - "DG.CV.Employer": "雇用者", - "DG.CV.EmployerPlaceholder": "雇用者と職歴", - "DG.CV.Nationality": "国籍", - "DG.CV.NationalityPlaceholder": "国籍", - "DG.CV.Education": "教育", - "DG.CV.EducationPlaceholder": "教育", + "DG.CV.Sex": "性別", + "DG.CV.SexPlaceholder": "性別", + "DG.CV.AgeAndDoB": "年齢と誕生日", + "DG.CV.AgeAndDoBPlaceholder": "年齢と誕生日", + "DG.CV.Employer": "雇用者", + "DG.CV.EmployerPlaceholder": "雇用者と職歴", + "DG.CV.Nationality": "国籍", + "DG.CV.NationalityPlaceholder": "国籍", + "DG.CV.Education": "教育", + "DG.CV.EducationPlaceholder": "教育", - "DG.Bonds.Bond": "絆", - "DG.Bonds.Name": "名前", - "DG.Bonds.Score": "スコア", - "DG.Bonds.NewBond": "新しい絆", - - "DG.ItemTypes.weapon": "武器", - "DG.ItemTypes.armor": "武具", - "DG.ItemTypes.motivation": "モチベーション", - "DG.ItemTypes.bond": "絆", - "DG.ItemTypes.gear": "装備", - "DG.ItemTypes.NewPrefix": "新", + "DG.Bonds.Bond": "絆", + "DG.Bonds.Name": "名前", + "DG.Bonds.Score": "スコア", + "DG.Bonds.NewBond": "新しい絆", - "DG.Tooltip.HP": "2HPにエージェントは気を失い、0HPに死ぬ。", - "DG.Tooltip.MaximumHP": "最大のヒットポイントは筋力と耐久力の平均(切り上げする)。", - "DG.Tooltip.WP": "WPとは精神の燃料。疲れた時と精神的に厳しい時に必要です。", - "DG.Tooltip.MaximumWP": "最大のWPは判断力と同じです。", - "DG.Tooltip.SanityLabel": "クリックと、正気を試す...", - "DG.Tooltip.CurrentSanityPartOne": "今の精神の安定のレベル、今のブレーキポイントは", - "DG.Tooltip.CurrentSanityPartTwo": "、上の正気をクリックと正気を試す。", - "DG.Tooltip.MaximumSanity": "最大の正気は99-不自然のスキルです。", - "DG.Tooltip.SkillLabel": "スキルを試す。", - "DG.Tooltip.CannotRollSkillLabel": "スキルが0である場合、そのスキルはつかえません、そして試すと失敗します。", - "DG.Tooltip.SkillFailCheckbox": "スキルを試して、失敗する場合、そのスキルが1以上このボックスをチェックします。", - "DG.Tooltip.DistinguishingFeature": "特徴の説明 (スコアは13以上それとも8以下のみ、このフィールドに説明を書きます)。", - "DG.Tooltip.x5AttributeLabel": "アトリビュートx5のテストをします", - "DG.Tooltip.FirstAidAttempted": "応急処置を受けたエージェントはまたダメージを受けるまでには応急処置は効きません。", - "DG.Tooltip.AdaptedToViolence": "暴力を道具としかみえない、暴力を見たり、使ったりするのをなんとも思えなくなって、もう精神ダメージは受けないが、永遠に1D6魅力とそれぞれの絆のスコアを失ってしまう。", - "DG.Tooltip.AdaptedToHelplessness": "すべてが無意味と理解し、もう無力の精神ダメージはうけないが、執行するドライブが下がって、永遠に1D6判断力を失ってしまう。", - "DG.Tooltip.ToggleEquippedState": "クリックすると、この装備を着るる/外す。", + "DG.ItemTypes.weapon": "武器", + "DG.ItemTypes.armor": "武具", + "DG.ItemTypes.motivation": "モチベーション", + "DG.ItemTypes.bond": "絆", + "DG.ItemTypes.gear": "装備", + "DG.ItemTypes.NewPrefix": "新", - "DG.Gear.Expense.NA": "N/A", - "DG.Gear.Expense.Incidental": "付帯費用", - "DG.Gear.Expense.Standard": "普通", - "DG.Gear.Expense.Unusual": "普通でない", - "DG.Gear.Expense.Major": "メジャー", - "DG.Gear.Expense.Extreme": "極端", + "DG.Tooltip.HP": "2HPにエージェントは気を失い、0HPに死ぬ。", + "DG.Tooltip.MaximumHP": "最大のヒットポイントは筋力と耐久力の平均(切り上げする)。", + "DG.Tooltip.WP": "WPとは精神の燃料。疲れた時と精神的に厳しい時に必要です。", + "DG.Tooltip.MaximumWP": "最大のWPは判断力と同じです。", + "DG.Tooltip.SanityLabel": "クリックと、正気を試す...", + "DG.Tooltip.CurrentSanityPartOne": "今の精神の安定のレベル、今のブレーキポイントは", + "DG.Tooltip.CurrentSanityPartTwo": "、上の正気をクリックと正気を試す。", + "DG.Tooltip.MaximumSanity": "最大の正気は99-不自然のスキルです。", + "DG.Tooltip.SkillLabel": "スキルを試す。", + "DG.Tooltip.CannotRollSkillLabel": "スキルが0である場合、そのスキルはつかえません、そして試すと失敗します。", + "DG.Tooltip.SkillFailCheckbox": "スキルを試して、失敗する場合、そのスキルが1以上このボックスをチェックします。", + "DG.Tooltip.DistinguishingFeature": "特徴の説明 (スコアは13以上それとも8以下のみ、このフィールドに説明を書きます)。", + "DG.Tooltip.x5AttributeLabel": "アトリビュートx5のテストをします", + "DG.Tooltip.FirstAidAttempted": "応急処置を受けたエージェントはまたダメージを受けるまでには応急処置は効きません。", + "DG.Tooltip.AdaptedToViolence": "暴力を道具としかみえない、暴力を見たり、使ったりするのをなんとも思えなくなって、もう精神ダメージは受けないが、永遠に1D6魅力とそれぞれの絆のスコアを失ってしまう。", + "DG.Tooltip.AdaptedToHelplessness": "すべてが無意味と理解し、もう無力の精神ダメージはうけないが、執行するドライブが下がって、永遠に1D6判断力を失ってしまう。", + "DG.Tooltip.ToggleEquippedState": "クリックすると、この装備を着るる/外す。", - "DG.ItemWindow.Bonds.Description": "説明と発展", - "DG.ItemWindow.Bonds.ScoreTooltip": "高いスコアはもっと親しい関係を意味する。", + "DG.Gear.Expense.NA": "N/A", + "DG.Gear.Expense.Incidental": "付帯費用", + "DG.Gear.Expense.Standard": "普通", + "DG.Gear.Expense.Unusual": "普通でない", + "DG.Gear.Expense.Major": "メジャー", + "DG.Gear.Expense.Extreme": "極端", - "DG.ItemWindow.Motivations.Attributes": "属性", - "DG.ItemWindow.Motivations.Motivation": "モチベーション", - "DG.ItemWindow.Motivations.Description": "説明とノート", - "DG.ItemWindow.Motivations.Disorder": "精神病", - "DG.ItemWindow.Motivations.IsDisorder": "精神の病である", - "DG.ItemWindow.Motivations.MotivationNameTooltip": "刺激するもの", - "DG.ItemWindow.Motivations.DisorderNameTooltip": "ブレーキポイントに辿り着くと精神の病が発生する。", - "DG.ItemWindow.Motivations.IsDisorderTooltip": "精神の病である場合このボックスをチェックする", - "DG.ItemWindow.Motivations.DisorderHasBeenCured": "病が\"治された\"", - "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "治療を受ける時、クリックの成功の場合精神の病が治されるが、次のブレーキポイントに着く時戻る可能性がある。", + "DG.ItemWindow.Bonds.Description": "説明と発展", + "DG.ItemWindow.Bonds.ScoreTooltip": "高いスコアはもっと親しい関係を意味する。", - "DG.ItemWindow.Gear.Attributes": "属性", - "DG.ItemWindow.Gear.Description": "説明", - "DG.ItemWindow.Gear.NamePlaceholder": "名前", - "DG.ItemWindow.Gear.Expense": "費用", - "DG.ItemWindow.Gear.Equipped": "武装中", + "DG.ItemWindow.Motivations.Attributes": "属性", + "DG.ItemWindow.Motivations.Motivation": "モチベーション", + "DG.ItemWindow.Motivations.Description": "説明とノート", + "DG.ItemWindow.Motivations.Disorder": "精神病", + "DG.ItemWindow.Motivations.IsDisorder": "精神の病である", + "DG.ItemWindow.Motivations.MotivationNameTooltip": "刺激するもの", + "DG.ItemWindow.Motivations.DisorderNameTooltip": "ブレーキポイントに辿り着くと精神の病が発生する。", + "DG.ItemWindow.Motivations.IsDisorderTooltip": "精神の病である場合このボックスをチェックする", + "DG.ItemWindow.Motivations.DisorderHasBeenCured": "病が\"治された\"", + "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "治療を受ける時、クリックの成功の場合精神の病が治されるが、次のブレーキポイントに着く時戻る可能性がある。", - "DG.ItemWindow.Armor.Description": "説明", - "DG.ItemWindow.Armor.NamePlaceholder": "名前", - "DG.ItemWindow.Armor.ArmorRating": "アーマーレーティング", - "DG.ItemWindow.Armor.Expense": "費用", - "DG.ItemWindow.Armor.Equipped": "武装中", + "DG.ItemWindow.Gear.Attributes": "属性", + "DG.ItemWindow.Gear.Description": "説明", + "DG.ItemWindow.Gear.NamePlaceholder": "名前", + "DG.ItemWindow.Gear.Expense": "費用", + "DG.ItemWindow.Gear.Equipped": "武装中", - "DG.ItemWindow.Weapons.Description": "説明", - "DG.ItemWindow.Weapons.NamePlaceholder": "名前", - "DG.ItemWindow.Weapons.Skill": "技術", - "DG.ItemWindow.Weapons.Expense": "費用", - "DG.ItemWindow.Weapons.Damage": "ダメージ", - "DG.ItemWindow.Weapons.Lethality": "致命率", - "DG.ItemWindow.Weapons.IsLethality": "致命的", - "DG.ItemWindow.Weapons.LethalityTooltip": "", - "DG.ItemWindow.Weapons.IsLethalityTooltip": "致命率のある武器なら、このボックスをチェックする", - "DG.ItemWindow.Weapons.ArmorPiercing": "武具貫通", - "DG.ItemWindow.Weapons.Ammo": "弾 (量/種類/など)", - "DG.ItemWindow.Weapons.Range": "距離", - "DG.ItemWindow.Weapons.KillRadius": "致命の半径", + "DG.ItemWindow.Armor.Description": "説明", + "DG.ItemWindow.Armor.NamePlaceholder": "名前", + "DG.ItemWindow.Armor.ArmorRating": "アーマーレーティング", + "DG.ItemWindow.Armor.Expense": "費用", + "DG.ItemWindow.Armor.Equipped": "武装中", - "DG.ModifySkillRollDialogue.Title": "ロールの変更", - "DG.ModifySkillRollDialogue.Test": "テスト:", - "DG.ModifySkillRollDialogue.OriginalTarget": "元のターゲット:", - "DG.ModifySkillRollDialogue.TargetModifier": "変換(+/-):", - "DG.ModifySkillRollDialogue.ModifierTooltip": "スキルチェックのターゲットに加算/減算します。", + "DG.ItemWindow.Weapons.Description": "説明", + "DG.ItemWindow.Weapons.NamePlaceholder": "名前", + "DG.ItemWindow.Weapons.Skill": "技術", + "DG.ItemWindow.Weapons.Expense": "費用", + "DG.ItemWindow.Weapons.Damage": "ダメージ", + "DG.ItemWindow.Weapons.Lethality": "致命率", + "DG.ItemWindow.Weapons.IsLethality": "致命的", + "DG.ItemWindow.Weapons.LethalityTooltip": "", + "DG.ItemWindow.Weapons.IsLethalityTooltip": "致命率のある武器なら、このボックスをチェックする", + "DG.ItemWindow.Weapons.ArmorPiercing": "武具貫通", + "DG.ItemWindow.Weapons.Ammo": "弾 (量/種類/など)", + "DG.ItemWindow.Weapons.Range": "距離", + "DG.ItemWindow.Weapons.KillRadius": "致命の半径", - "DG.ModifyDamageRollDialogue.Weapon": "武器:", - "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "ここでダイスの式の外を変えられる、結果を二倍にするために使われる。", - "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "ここでダイスの式の内側を変えられる、結果を「+1」とか、「+1d4」とかにするために使われる。", + "DG.ModifySkillRollDialogue.Title": "ロールの変更", + "DG.ModifySkillRollDialogue.Test": "テスト:", + "DG.ModifySkillRollDialogue.OriginalTarget": "元のターゲット:", + "DG.ModifySkillRollDialogue.TargetModifier": "変換(+/-):", + "DG.ModifySkillRollDialogue.ModifierTooltip": "スキルチェックのターゲットに加算/減算します。", - "DG.Roll.Inhuman": "人ならざるもの", - "DG.Tooltip.BreakPoint": "現在のブレーキポイント。初めの数値は「正気 ー 判断力」。", - "DG.Tooltip.BreakPointReset": "ブレーキポイントをレセットする。新しい数値は「正気 ー 判断力」。", - "DG.Skills.ritual": "秘儀", + "DG.ModifyDamageRollDialogue.Weapon": "武器:", + "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "ここでダイスの式の外を変えられる、結果を二倍にするために使われる。", + "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "ここでダイスの式の内側を変えられる、結果を「+1」とか、「+1d4」とかにするために使われる。", - "DG.RollMode": "ロールモード", - "DG.Bonds.Relationship": "関係", + "DG.Roll.Inhuman": "人ならざるもの", + "DG.Tooltip.BreakPoint": "現在のブレーキポイント。初めの数値は「正気 ー 判断力」。", + "DG.Tooltip.BreakPointReset": "ブレーキポイントをレセットする。新しい数値は「正気 ー 判断力」。", + "DG.Skills.ritual": "秘儀", - "DG.TypeSkills.Subskills.Painting": "ペインティング", + "DG.RollMode": "ロールモード", + "DG.Bonds.Relationship": "関係", - "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", - "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", - "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "身体的特徴とメモ", - "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", - "DG.Sheet.BlockHeaders.Injuries": "INJURIES", - "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", - "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", - "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", - "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", + "DG.TypeSkills.Subskills.Painting": "ペインティング", - "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "持たないスキルを表示しない", - "DG.UnnaturalSheet.NotesLabel": "ノート", - "DG.UnnaturalSheet.ShortDescriptionFallbackText": "外見・種類・など", - "DG.UnnaturalSheet.Tabs.NotesTabLabel": "スキル/ノート", - "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "攻撃・能力", - "DG.NPCSheet.BreakPointAbbreviation": "BP", + "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", + "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", + "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "身体的特徴とメモ", + "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", + "DG.Sheet.BlockHeaders.Injuries": "INJURIES", + "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", + "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", + "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", + "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", - "DG.ImpossibleLanscapes.IHaveSeenThe": "見えてしまった、", - "DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGNを", - "DG.ImpossibleLanscapes.CorruptionFirstHalf": "腐", - "DG.ImpossibleLanscapes.CorruptionSecondHalf": "敗", - "DG.ImpossibleLanscapes.Gift": "ギフト", - "DG.ImpossibleLanscapes.Insight": "インサイト", + "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "持たないスキルを表示しない", + "DG.UnnaturalSheet.NotesLabel": "ノート", + "DG.UnnaturalSheet.ShortDescriptionFallbackText": "外見・種類・など", + "DG.UnnaturalSheet.Tabs.NotesTabLabel": "スキル/ノート", + "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "攻撃・能力", + "DG.NPCSheet.BreakPointAbbreviation": "BP", - "DG.VehicleSheet.NotesTabName": "ノート", - "DG.VehicleSheet.GearTabName": "装備", - "DG.VehicleSheet.NotesLabel": "ノート", - "DG.VehicleSheet.DescriptionPlaceHolder": "", + "DG.ImpossibleLanscapes.IHaveSeenThe": "見えてしまった、", + "DG.ImpossibleLanscapes.YellowSign": "YELLOW SIGNを", + "DG.ImpossibleLanscapes.CorruptionFirstHalf": "腐", + "DG.ImpossibleLanscapes.CorruptionSecondHalf": "敗", + "DG.ImpossibleLanscapes.Gift": "ギフト", + "DG.ImpossibleLanscapes.Insight": "インサイト", - "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "すぎのホーム・シーヌまで、傷つけた絆のボックスにチェクを", - "DG.Generic.ClearAll": "全てのチェックを消す", + "DG.VehicleSheet.NotesTabName": "ノート", + "DG.VehicleSheet.GearTabName": "装備", + "DG.VehicleSheet.NotesLabel": "ノート", + "DG.VehicleSheet.DescriptionPlaceHolder": "", - "DG.Generic.SanDamage": "SAN ダメージ", + "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "すぎのホーム・シーヌまで、傷つけた絆のボックスにチェクを", + "DG.Generic.ClearAll": "全てのチェックを消す", - "DG.ItemWindow.Weapons.CustomSkillTarget": "ターゲット", - "DG.ItemWindow.Weapons.SkillModifier": "ターゲットに加えて", - "DG.ItemWindow.Custom": "カスタム" -} \ No newline at end of file + "DG.Generic.SanDamage": "SAN ダメージ", + + "DG.ItemWindow.Weapons.CustomSkillTarget": "ターゲット", + "DG.ItemWindow.Weapons.SkillModifier": "ターゲットに加えて", + "DG.ItemWindow.Custom": "カスタム" +} diff --git a/lang/pt-BR.json b/lang/pt-BR.json index efa1eee..86ea22a 100644 --- a/lang/pt-BR.json +++ b/lang/pt-BR.json @@ -1,231 +1,231 @@ { - "DG.SystemName": "Delta Green", - "DG.AgentNameFieldTooltip": "SOBRENOME, NOME (OU PSEUDÔNIMO)", - "DG.RollLuck": "Rolar Sorte", - "DG.Luck": "Sorte", - "DG.FallbackText.ProfessionAndOrRank": "Profissão (Patente caso Aplicável)", - "DG.Skills.accounting": "Contabilidade", - "DG.Skills.alertness": "Alerta", - "DG.Skills.anthropology": "Antropologia", - "DG.Skills.archeology": "Arqueologia", - "DG.Skills.artillery": "Artilharia", - "DG.Skills.athletics": "Atleticismo", - "DG.Skills.bureaucracy": "Burocracia", - "DG.Skills.computer_science": "Ciência da Computação", - "DG.Skills.criminology": "Criminologia", - "DG.Skills.demolitions": "Demolição", - "DG.Skills.disguise": "Disfarce", - "DG.Skills.dodge": "Esquivar", - "DG.Skills.drive": "Dirigir", - "DG.Skills.firearms": "Armas de Fogo", - "DG.Skills.first_aid": "Primeiros Socorros", - "DG.Skills.forensics": "Ciência Forense", - "DG.Skills.heavy_machiner": "Maquinaria Pesada", - "DG.Skills.heavy_weapons": "Armas Pesadas", - "DG.Skills.history": "História", - "DG.Skills.humint": "HUMINT", - "DG.Skills.law": "Direito", - "DG.Skills.medicine": "Medicina", - "DG.Skills.melee_weapons": "Armas Corpo a Corpo", - "DG.Skills.navigate": "Navegar", - "DG.Skills.occult": "Ocultismo", - "DG.Skills.persuade": "Persuasão", - "DG.Skills.pharmacy": "Farmacia", - "DG.Skills.psychotherapy": "Psicoterapia", - "DG.Skills.ride": "Cavalgar", - "DG.Skills.search": "Procurar", - "DG.Skills.sigint": "SIGINT", - "DG.Skills.stealth": "Furtividade", - "DG.Skills.surgery": "Cirurgia", - "DG.Skills.survival": "Sobrevivência", - "DG.Skills.swim": "Nadar", - "DG.Skills.unarmed_combat": "Combate Desarmado", - "DG.Skills.unnatural": "Antinatural", - "DG.Skills.AddTypedOrCustomSkill": "Adicionar Habilidade Personalizada", - "DG.Skills.AddSkill": "Adicionar Habilidade", - "DG.Skills.EditTypedOrCustomSkill": "Edit Typed or Custom Skill", - "DG.Skills.EditSkill": "Editar Habilidade", - "DG.Skills.SkillGroup": "Grupo de Habilidade", - "DG.Skills.SkillName": "Nome da Habilidade", - "DG.TypeSkills.Art": "Artes", - "DG.TypeSkills.Craft": "Trabalhos Manuais", - "DG.TypeSkills.ForeignLanguage": "Lingua Estrangeira", - "DG.TypeSkills.MilitaryScience": "Ciência Militar", - "DG.TypeSkills.Pilot": "Pilotar", - "DG.TypeSkills.Science": "Ciência", - "DG.TypeSkills.Other": "Outros", - "DG.Attributes.HP": "PV", - "DG.Attributes.WP": "FV", - "DG.Attributes.SAN": "SAN", - "DG.Attributes.str": "FOR", - "DG.Attributes.con": "CON", - "DG.Attributes.dex": "DES", - "DG.Attributes.int": "INT", - "DG.Attributes.pow": "POD", - "DG.Attributes.cha": "CAR", - "DG.Navigation.Skills": "Habilidades", - "DG.Navigation.Physical": "Físico", - "DG.Navigation.Mental": "Mental", - "DG.Navigation.Gear": "Equipamento", - "DG.Navigation.CV": "C.V.", - "DG.Navigation.Contacts": "Contatos", - "DG.About.OnlineHelp": "Open System Documentation on (ONLINE)", - "DG.About.OnlineHelpTooltip": "Launch browser with online GitHub help.", - "DG.About.OnlineBugTracker": "Questions, Bug Reports or Feature Requests (ONLINE)", - "DG.About.OnlineBugTrackerTooltip": "Launch browser with GitHub issue tracker.", - "DG.Roll.Rolling": "Rolando", - "DG.Roll.Target": "Alvo: ", - "DG.Roll.Success": "Sucesso", - "DG.Roll.Failure": "Falha", - "DG.Roll.Critical": "Crítico(a)", - "DG.Roll.Lethality": "Letalidade", - "DG.Roll.Lethal": "Letal", - "DG.Roll.For": "para", - "DG.Roll.Damage": "Dano", - "DG.Roll.RollingDamageFor": "Rolando DANO para", - "DG.Roll.Or": "Ou", - "DG.Roll.Roll": "Rolar", - "DG.Physical.Wounds": "Ferimentos", - "DG.Physical.FirstAidLabel": "Primeiros socorros já foi tentado: ", - "DG.Generic.AddButtonLabel": "Adicionar", - "DG.Mental.BreakingPoint": "Ponto de Ruptura: ", - "DG.Mental.Reset": "Resetar", - "DG.Mental.SanityLossIncidentsLabel": "Perdas de Sanidade sem ficar Louco", - "DG.Mental.Violence": "Violência", - "DG.Mental.Helplessness": "Desamparo", - "DG.Mental.AdaptedToViolence": "Adaptado à Violência", - "DG.Mental.AdaptedToHelplessness": "Adaptado ao Desamparo", - "DG.Mental.Motivations": "Motivações", - "DG.Mental.Disorders": "Distúrbios", - "DG.Gear.Weapons": "ARMAS", - "DG.Gear.Armor": "ARMADURA", - "DG.Gear.OtherGear": "OUTROS EQUIPAMENTOS", - "DG.Gear.Name": "Nome", - "DG.Gear.DamageOrLethality": "Dano/Letalidade", - "DG.Gear.ArmorPiercing": "Perfuração de Armadura", - "DG.Gear.ArmorRating": "Categoria de Armadura", - "DG.Gear.Equipped": "Equipado", - "DG.CV.Sex": "Sexo", - "DG.CV.SexPlaceholder": "Sexo", - "DG.CV.AgeAndDoB": "Idade e Data de Nascimento", - "DG.CV.AgeAndDoBPlaceholder": "Idade e Data de Nascimento", - "DG.CV.Employer": "Empregador", - "DG.CV.EmployerPlaceholder": "Empregador ou Histórico de Trabalho", - "DG.CV.Nationality": "Nacionalidade", - "DG.CV.NationalityPlaceholder": "Nacionalidade", - "DG.CV.Education": "Educação", - "DG.CV.EducationPlaceholder": "Educação ou Treinamento", - "DG.Bonds.Bond": "Vínculo", - "DG.Bonds.Name": "Nome", - "DG.Bonds.Score": "Pontuação", - "DG.Bonds.NewBond": "Novo Vínculo", - "DG.ItemTypes.weapon": "Arma", - "DG.ItemTypes.armor": "Armadura", - "DG.ItemTypes.motivation": "Motivação", - "DG.ItemTypes.bond": "Vinculo", - "DG.ItemTypes.gear": "Equipamento", - "DG.ItemTypes.NewPrefix": "Novo ", - "DG.Tooltip.HP": "Pontos de Vida, um personagem fica inconsciente com 2 PV e morre com 0 PV.", - "DG.Tooltip.MaximumHP": "A Vida máxima é a média de FOR + CON, arredondado para CIMA.", - "DG.Tooltip.WP": "Pontos de Força de Vontade são combustível mental. Os agentes precisam de Pontos de Força de Vontade para continuar, apesar da exaustão ou situações mentalmente desgastantes. Consulte a página 47 do Manual do Agente para obter mais detalhes.", - "DG.Tooltip.MaximumWP": "FV máximo é igual a POD.", - "DG.Tooltip.SanityLabel": "Clique para rolar um teste de SAN...", - "DG.Tooltip.CurrentSanityPartOne": "Sanidade atual, atual ponto de ruptura é ", - "DG.Tooltip.CurrentSanityPartTwo": ", clique o botão de SAN acima para rolar sanidade.", - "DG.Tooltip.MaximumSanity": "A sanidade máxima é igual a 99 - a habilidade Antinatural.", - "DG.Tooltip.SkillLabel": "Clique para rolar um teste de habilidade.", - "DG.Tooltip.CannotRollSkillLabel": "Uma habilidade com 0% não pode ser usada.", - "DG.Tooltip.SkillFailCheckbox": "Depois de falhar em um teste nesta habilidade (se a proficiência for de pelo menos 1%), marque esta caixa. No final da sessão, adicione 1D4 pontos percentuais à habilidade e desmarque a caixa. Não se aplica à perícia Antinatural ou Ritual. Consulte a página 29 do Manual do Agente.", - "DG.Tooltip.DistinguishingFeature": "Característica Distintiva (preencha se a pontuação for 13 ou superior, ou 8 ou inferior).", - "DG.Tooltip.x5AttributeLabel": "Clique para rolar um cheque x5.", - "DG.Tooltip.FirstAidAttempted": "Uma vez que um agente recebe os primeiros socorros, ele não pode se beneficiar novamente até receber mais danos de uma fonte diferente.", - "DG.Tooltip.AdaptedToViolence": "Estar adaptado à violência significa que a empatia do seu agente sofre quando eles veem a violência como nada além de outra ferramenta a ser usada. O agente perde permanentemente 1D6 CAR e a mesma quantia de cada um de seus vínculos.", - "DG.Tooltip.AdaptedToHelplessness": "Estar adaptado ao desamparo significa que a motivação pessoal do seu agente sofre à medida que ele se afasta do mundo ao seu redor. Assim que seu Agente se adaptar ao desamparo, o agente perde permanentemente 1D6 de POD.", - "DG.Tooltip.ToggleEquippedState": "Clique para alternar se este item está equipado ou não.", - "DG.Gear.Expense.NA": "N/A", - "DG.Gear.Expense.Incidental": "Incidental", - "DG.Gear.Expense.Standard": "Padrão", - "DG.Gear.Expense.Unusual": "Incomum", - "DG.Gear.Expense.Major": "Maior", - "DG.Gear.Expense.Extreme": "Extremo", - "DG.ItemWindow.Bonds.Description": "Descrição/Desenvolvimentos", - "DG.ItemWindow.Bonds.ScoreTooltip": "Uma pontuação mais alta representa uma relação mais forte entre o agente e o vínculo.", - "DG.ItemWindow.Motivations.Attributes": "Atributos", - "DG.ItemWindow.Motivations.Motivation": "Motivação", - "DG.ItemWindow.Motivations.Description": "Descrição/Notas", - "DG.ItemWindow.Motivations.Disorder": "Distúrbio", - "DG.ItemWindow.Motivations.IsDisorder": "É um Distúrbio", - "DG.ItemWindow.Motivations.MotivationNameTooltip": "Algo que impulsiona o personagem.", - "DG.ItemWindow.Motivations.DisorderNameTooltip": "Um distúrbio substitui uma motivação depois de atingir um ponto de ruptura.", - "DG.ItemWindow.Motivations.IsDisorderTooltip": "Marque isso se adicionar um distúrbio ou se uma motivação existente foi perdida devido ao ganho de um distúrbio.", - "DG.ItemWindow.Motivations.DisorderHasBeenCured": "Distúrbio foi \"Curado\"", - "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "Um sucesso crítico em um teste de sorte na terapia pode 'curar' um distúrbio. No entanto, pode retornar na próxima vez que um ponto de ruptura for atingido. Consulte a seção Terapia nas páginas 78-79 do Manual do Agente.", - "DG.ItemWindow.Gear.Attributes": "Atributos", - "DG.ItemWindow.Gear.Description": "Descrição", - "DG.ItemWindow.Gear.NamePlaceholder": "Nome", - "DG.ItemWindow.Gear.Expense": "Custo", - "DG.ItemWindow.Gear.Equipped": "Equipado", - "DG.ItemWindow.Armor.Description": "Descrição", - "DG.ItemWindow.Armor.NamePlaceholder": "Nome", - "DG.ItemWindow.Armor.ArmorRating": "Categoria de Armadura", - "DG.ItemWindow.Armor.Expense": "Custo", - "DG.ItemWindow.Armor.Equipped": "Equipado", - "DG.ItemWindow.Weapons.Description": "Descrição", - "DG.ItemWindow.Weapons.NamePlaceholder": "Nome", - "DG.ItemWindow.Weapons.Skill": "Habilidade", - "DG.ItemWindow.Weapons.Expense": "Custo", - "DG.ItemWindow.Weapons.Damage": "Dano", - "DG.ItemWindow.Weapons.Lethality": "Letalide", - "DG.ItemWindow.Weapons.IsLethality": "É Letal", - "DG.ItemWindow.Weapons.LethalityTooltip": "Uma arma letal tem a chance de matar instantaneamente um alvo. Role um D100 em vez de um dado de dano. Se não for letal, o dano é causado como se o resultado fosse uma rolagem de 2d10, com um '00' no primeiro d10 igual a 10.", - "DG.ItemWindow.Weapons.IsLethalityTooltip": "Marque isso se a arma tiver uma % de letalidade associada a ela.", - "DG.ItemWindow.Weapons.ArmorPiercing": "Perfuração de Armadura", - "DG.ItemWindow.Weapons.Ammo": "Munição (quantidade/tipo)", - "DG.ItemWindow.Weapons.Range": "Alcance", - "DG.ItemWindow.Weapons.KillRadius": "Raio de Eliminação", - "DG.ModifySkillRollDialogue.Title": "Modificar Rolagem", - "DG.ModifySkillRollDialogue.Test": "Teste:", - "DG.ModifySkillRollDialogue.OriginalTarget": "Alvo Original:", - "DG.ModifySkillRollDialogue.TargetModifier": "Modificar Alvo (+/-):", - "DG.ModifySkillRollDialogue.ModifierTooltip": "Dê um modificador positivo ou negativo aqui para adicionar/subtrair do alvo para o teste de perícia.", - "DG.ModifyDamageRollDialogue.Weapon": "Arma:", - "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Use este campo para modificar a parte externa da fórmula, como dobrar o resultado.", - "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Use este campo para adicionar um modificador simples como '+1' ou outro termo de dados como '+1d4'.", - "DG.Roll.Inhuman": "Desumano", - "DG.Tooltip.BreakPoint": "O ponto de ruptura atual, redefinido quando a sanidade atual cair para ou abaixo desse valor. O ponto de ruptura inicial é SAN - POW.", - "DG.Tooltip.BreakPointReset": "Redefina o ponto de ruptura para ser SAN - FV.", - "DG.Skills.ritual": "Ritual", - "DG.RollMode": "Modo de Rolagem", - "DG.Bonds.Relationship": "Relacionamento", - "DG.TypeSkills.Subskills.Painting": "Pintura", + "DG.SystemName": "Delta Green", + "DG.AgentNameFieldTooltip": "SOBRENOME, NOME (OU PSEUDÔNIMO)", + "DG.RollLuck": "Rolar Sorte", + "DG.Luck": "Sorte", + "DG.FallbackText.ProfessionAndOrRank": "Profissão (Patente caso Aplicável)", + "DG.Skills.accounting": "Contabilidade", + "DG.Skills.alertness": "Alerta", + "DG.Skills.anthropology": "Antropologia", + "DG.Skills.archeology": "Arqueologia", + "DG.Skills.artillery": "Artilharia", + "DG.Skills.athletics": "Atleticismo", + "DG.Skills.bureaucracy": "Burocracia", + "DG.Skills.computer_science": "Ciência da Computação", + "DG.Skills.criminology": "Criminologia", + "DG.Skills.demolitions": "Demolição", + "DG.Skills.disguise": "Disfarce", + "DG.Skills.dodge": "Esquivar", + "DG.Skills.drive": "Dirigir", + "DG.Skills.firearms": "Armas de Fogo", + "DG.Skills.first_aid": "Primeiros Socorros", + "DG.Skills.forensics": "Ciência Forense", + "DG.Skills.heavy_machiner": "Maquinaria Pesada", + "DG.Skills.heavy_weapons": "Armas Pesadas", + "DG.Skills.history": "História", + "DG.Skills.humint": "HUMINT", + "DG.Skills.law": "Direito", + "DG.Skills.medicine": "Medicina", + "DG.Skills.melee_weapons": "Armas Corpo a Corpo", + "DG.Skills.navigate": "Navegar", + "DG.Skills.occult": "Ocultismo", + "DG.Skills.persuade": "Persuasão", + "DG.Skills.pharmacy": "Farmacia", + "DG.Skills.psychotherapy": "Psicoterapia", + "DG.Skills.ride": "Cavalgar", + "DG.Skills.search": "Procurar", + "DG.Skills.sigint": "SIGINT", + "DG.Skills.stealth": "Furtividade", + "DG.Skills.surgery": "Cirurgia", + "DG.Skills.survival": "Sobrevivência", + "DG.Skills.swim": "Nadar", + "DG.Skills.unarmed_combat": "Combate Desarmado", + "DG.Skills.unnatural": "Antinatural", + "DG.Skills.AddTypedOrCustomSkill": "Adicionar Habilidade Personalizada", + "DG.Skills.AddSkill": "Adicionar Habilidade", + "DG.Skills.EditTypedOrCustomSkill": "Edit Typed or Custom Skill", + "DG.Skills.EditSkill": "Editar Habilidade", + "DG.Skills.SkillGroup": "Grupo de Habilidade", + "DG.Skills.SkillName": "Nome da Habilidade", + "DG.TypeSkills.Art": "Artes", + "DG.TypeSkills.Craft": "Trabalhos Manuais", + "DG.TypeSkills.ForeignLanguage": "Lingua Estrangeira", + "DG.TypeSkills.MilitaryScience": "Ciência Militar", + "DG.TypeSkills.Pilot": "Pilotar", + "DG.TypeSkills.Science": "Ciência", + "DG.TypeSkills.Other": "Outros", + "DG.Attributes.HP": "PV", + "DG.Attributes.WP": "FV", + "DG.Attributes.SAN": "SAN", + "DG.Attributes.str": "FOR", + "DG.Attributes.con": "CON", + "DG.Attributes.dex": "DES", + "DG.Attributes.int": "INT", + "DG.Attributes.pow": "POD", + "DG.Attributes.cha": "CAR", + "DG.Navigation.Skills": "Habilidades", + "DG.Navigation.Physical": "Físico", + "DG.Navigation.Mental": "Mental", + "DG.Navigation.Gear": "Equipamento", + "DG.Navigation.CV": "C.V.", + "DG.Navigation.Contacts": "Contatos", + "DG.About.OnlineHelp": "Open System Documentation on (ONLINE)", + "DG.About.OnlineHelpTooltip": "Launch browser with online GitHub help.", + "DG.About.OnlineBugTracker": "Questions, Bug Reports or Feature Requests (ONLINE)", + "DG.About.OnlineBugTrackerTooltip": "Launch browser with GitHub issue tracker.", + "DG.Roll.Rolling": "Rolando", + "DG.Roll.Target": "Alvo: ", + "DG.Roll.Success": "Sucesso", + "DG.Roll.Failure": "Falha", + "DG.Roll.Critical": "Crítico(a)", + "DG.Roll.Lethality": "Letalidade", + "DG.Roll.Lethal": "Letal", + "DG.Roll.For": "para", + "DG.Roll.Damage": "Dano", + "DG.Roll.RollingDamageFor": "Rolando DANO para", + "DG.Roll.Or": "Ou", + "DG.Roll.Roll": "Rolar", + "DG.Physical.Wounds": "Ferimentos", + "DG.Physical.FirstAidLabel": "Primeiros socorros já foi tentado: ", + "DG.Generic.AddButtonLabel": "Adicionar", + "DG.Mental.BreakingPoint": "Ponto de Ruptura: ", + "DG.Mental.Reset": "Resetar", + "DG.Mental.SanityLossIncidentsLabel": "Perdas de Sanidade sem ficar Louco", + "DG.Mental.Violence": "Violência", + "DG.Mental.Helplessness": "Desamparo", + "DG.Mental.AdaptedToViolence": "Adaptado à Violência", + "DG.Mental.AdaptedToHelplessness": "Adaptado ao Desamparo", + "DG.Mental.Motivations": "Motivações", + "DG.Mental.Disorders": "Distúrbios", + "DG.Gear.Weapons": "ARMAS", + "DG.Gear.Armor": "ARMADURA", + "DG.Gear.OtherGear": "OUTROS EQUIPAMENTOS", + "DG.Gear.Name": "Nome", + "DG.Gear.DamageOrLethality": "Dano/Letalidade", + "DG.Gear.ArmorPiercing": "Perfuração de Armadura", + "DG.Gear.ArmorRating": "Categoria de Armadura", + "DG.Gear.Equipped": "Equipado", + "DG.CV.Sex": "Sexo", + "DG.CV.SexPlaceholder": "Sexo", + "DG.CV.AgeAndDoB": "Idade e Data de Nascimento", + "DG.CV.AgeAndDoBPlaceholder": "Idade e Data de Nascimento", + "DG.CV.Employer": "Empregador", + "DG.CV.EmployerPlaceholder": "Empregador ou Histórico de Trabalho", + "DG.CV.Nationality": "Nacionalidade", + "DG.CV.NationalityPlaceholder": "Nacionalidade", + "DG.CV.Education": "Educação", + "DG.CV.EducationPlaceholder": "Educação ou Treinamento", + "DG.Bonds.Bond": "Vínculo", + "DG.Bonds.Name": "Nome", + "DG.Bonds.Score": "Pontuação", + "DG.Bonds.NewBond": "Novo Vínculo", + "DG.ItemTypes.weapon": "Arma", + "DG.ItemTypes.armor": "Armadura", + "DG.ItemTypes.motivation": "Motivação", + "DG.ItemTypes.bond": "Vinculo", + "DG.ItemTypes.gear": "Equipamento", + "DG.ItemTypes.NewPrefix": "Novo ", + "DG.Tooltip.HP": "Pontos de Vida, um personagem fica inconsciente com 2 PV e morre com 0 PV.", + "DG.Tooltip.MaximumHP": "A Vida máxima é a média de FOR + CON, arredondado para CIMA.", + "DG.Tooltip.WP": "Pontos de Força de Vontade são combustível mental. Os agentes precisam de Pontos de Força de Vontade para continuar, apesar da exaustão ou situações mentalmente desgastantes. Consulte a página 47 do Manual do Agente para obter mais detalhes.", + "DG.Tooltip.MaximumWP": "FV máximo é igual a POD.", + "DG.Tooltip.SanityLabel": "Clique para rolar um teste de SAN...", + "DG.Tooltip.CurrentSanityPartOne": "Sanidade atual, atual ponto de ruptura é ", + "DG.Tooltip.CurrentSanityPartTwo": ", clique o botão de SAN acima para rolar sanidade.", + "DG.Tooltip.MaximumSanity": "A sanidade máxima é igual a 99 - a habilidade Antinatural.", + "DG.Tooltip.SkillLabel": "Clique para rolar um teste de habilidade.", + "DG.Tooltip.CannotRollSkillLabel": "Uma habilidade com 0% não pode ser usada.", + "DG.Tooltip.SkillFailCheckbox": "Depois de falhar em um teste nesta habilidade (se a proficiência for de pelo menos 1%), marque esta caixa. No final da sessão, adicione 1D4 pontos percentuais à habilidade e desmarque a caixa. Não se aplica à perícia Antinatural ou Ritual. Consulte a página 29 do Manual do Agente.", + "DG.Tooltip.DistinguishingFeature": "Característica Distintiva (preencha se a pontuação for 13 ou superior, ou 8 ou inferior).", + "DG.Tooltip.x5AttributeLabel": "Clique para rolar um cheque x5.", + "DG.Tooltip.FirstAidAttempted": "Uma vez que um agente recebe os primeiros socorros, ele não pode se beneficiar novamente até receber mais danos de uma fonte diferente.", + "DG.Tooltip.AdaptedToViolence": "Estar adaptado à violência significa que a empatia do seu agente sofre quando eles veem a violência como nada além de outra ferramenta a ser usada. O agente perde permanentemente 1D6 CAR e a mesma quantia de cada um de seus vínculos.", + "DG.Tooltip.AdaptedToHelplessness": "Estar adaptado ao desamparo significa que a motivação pessoal do seu agente sofre à medida que ele se afasta do mundo ao seu redor. Assim que seu Agente se adaptar ao desamparo, o agente perde permanentemente 1D6 de POD.", + "DG.Tooltip.ToggleEquippedState": "Clique para alternar se este item está equipado ou não.", + "DG.Gear.Expense.NA": "N/A", + "DG.Gear.Expense.Incidental": "Incidental", + "DG.Gear.Expense.Standard": "Padrão", + "DG.Gear.Expense.Unusual": "Incomum", + "DG.Gear.Expense.Major": "Maior", + "DG.Gear.Expense.Extreme": "Extremo", + "DG.ItemWindow.Bonds.Description": "Descrição/Desenvolvimentos", + "DG.ItemWindow.Bonds.ScoreTooltip": "Uma pontuação mais alta representa uma relação mais forte entre o agente e o vínculo.", + "DG.ItemWindow.Motivations.Attributes": "Atributos", + "DG.ItemWindow.Motivations.Motivation": "Motivação", + "DG.ItemWindow.Motivations.Description": "Descrição/Notas", + "DG.ItemWindow.Motivations.Disorder": "Distúrbio", + "DG.ItemWindow.Motivations.IsDisorder": "É um Distúrbio", + "DG.ItemWindow.Motivations.MotivationNameTooltip": "Algo que impulsiona o personagem.", + "DG.ItemWindow.Motivations.DisorderNameTooltip": "Um distúrbio substitui uma motivação depois de atingir um ponto de ruptura.", + "DG.ItemWindow.Motivations.IsDisorderTooltip": "Marque isso se adicionar um distúrbio ou se uma motivação existente foi perdida devido ao ganho de um distúrbio.", + "DG.ItemWindow.Motivations.DisorderHasBeenCured": "Distúrbio foi \"Curado\"", + "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "Um sucesso crítico em um teste de sorte na terapia pode 'curar' um distúrbio. No entanto, pode retornar na próxima vez que um ponto de ruptura for atingido. Consulte a seção Terapia nas páginas 78-79 do Manual do Agente.", + "DG.ItemWindow.Gear.Attributes": "Atributos", + "DG.ItemWindow.Gear.Description": "Descrição", + "DG.ItemWindow.Gear.NamePlaceholder": "Nome", + "DG.ItemWindow.Gear.Expense": "Custo", + "DG.ItemWindow.Gear.Equipped": "Equipado", + "DG.ItemWindow.Armor.Description": "Descrição", + "DG.ItemWindow.Armor.NamePlaceholder": "Nome", + "DG.ItemWindow.Armor.ArmorRating": "Categoria de Armadura", + "DG.ItemWindow.Armor.Expense": "Custo", + "DG.ItemWindow.Armor.Equipped": "Equipado", + "DG.ItemWindow.Weapons.Description": "Descrição", + "DG.ItemWindow.Weapons.NamePlaceholder": "Nome", + "DG.ItemWindow.Weapons.Skill": "Habilidade", + "DG.ItemWindow.Weapons.Expense": "Custo", + "DG.ItemWindow.Weapons.Damage": "Dano", + "DG.ItemWindow.Weapons.Lethality": "Letalide", + "DG.ItemWindow.Weapons.IsLethality": "É Letal", + "DG.ItemWindow.Weapons.LethalityTooltip": "Uma arma letal tem a chance de matar instantaneamente um alvo. Role um D100 em vez de um dado de dano. Se não for letal, o dano é causado como se o resultado fosse uma rolagem de 2d10, com um '00' no primeiro d10 igual a 10.", + "DG.ItemWindow.Weapons.IsLethalityTooltip": "Marque isso se a arma tiver uma % de letalidade associada a ela.", + "DG.ItemWindow.Weapons.ArmorPiercing": "Perfuração de Armadura", + "DG.ItemWindow.Weapons.Ammo": "Munição (quantidade/tipo)", + "DG.ItemWindow.Weapons.Range": "Alcance", + "DG.ItemWindow.Weapons.KillRadius": "Raio de Eliminação", + "DG.ModifySkillRollDialogue.Title": "Modificar Rolagem", + "DG.ModifySkillRollDialogue.Test": "Teste:", + "DG.ModifySkillRollDialogue.OriginalTarget": "Alvo Original:", + "DG.ModifySkillRollDialogue.TargetModifier": "Modificar Alvo (+/-):", + "DG.ModifySkillRollDialogue.ModifierTooltip": "Dê um modificador positivo ou negativo aqui para adicionar/subtrair do alvo para o teste de perícia.", + "DG.ModifyDamageRollDialogue.Weapon": "Arma:", + "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "Use este campo para modificar a parte externa da fórmula, como dobrar o resultado.", + "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "Use este campo para adicionar um modificador simples como '+1' ou outro termo de dados como '+1d4'.", + "DG.Roll.Inhuman": "Desumano", + "DG.Tooltip.BreakPoint": "O ponto de ruptura atual, redefinido quando a sanidade atual cair para ou abaixo desse valor. O ponto de ruptura inicial é SAN - POW.", + "DG.Tooltip.BreakPointReset": "Redefina o ponto de ruptura para ser SAN - FV.", + "DG.Skills.ritual": "Ritual", + "DG.RollMode": "Modo de Rolagem", + "DG.Bonds.Relationship": "Relacionamento", + "DG.TypeSkills.Subskills.Painting": "Pintura", - "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", - "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", - "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "Descrição Física/Notas", - "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", - "DG.Sheet.BlockHeaders.Injuries": "INJURIES", - "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", - "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", - "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", - "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", + "DG.Sheet.BlockHeaders.Attributes": "ATTRIBUTES", + "DG.Sheet.BlockHeaders.Statistics": "STATISTICS", + "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "Descrição Física/Notas", + "DG.Sheet.BlockHeaders.SkillsAndTraining": "SKILLS AND TRAINING", + "DG.Sheet.BlockHeaders.Injuries": "INJURIES", + "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "BREAKING POINT AND ADAPTATIONS", + "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "MOTIVATIONS AND DISDORDERS", + "DG.Sheet.BlockHeaders.PersonalInfoCV": "PERSONAL INFORMATION / CV", + "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "BONDS / RELATIONSHIPS / CONTACTS", - "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Esconder Habilidade não Treinadas", - "DG.UnnaturalSheet.NotesLabel": "Notas", - "DG.UnnaturalSheet.ShortDescriptionFallbackText": "Descrição de Criatura ou Tipo de Criatura", - "DG.UnnaturalSheet.Tabs.NotesTabLabel": "Habilidades & Notas", - "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Ataques & Habilidades", - "DG.NPCSheet.BreakPointAbbreviation": "PR", - "DG.ImpossibleLanscapes.IHaveSeenThe": "EU JÁ VI O", - "DG.ImpossibleLanscapes.YellowSign": "SINAL AMARELO", - "DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup", - "DG.ImpossibleLanscapes.CorruptionSecondHalf": "ção", - "DG.ImpossibleLanscapes.Gift": "Dom", - "DG.ImpossibleLanscapes.Insight": "Intuição", + "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "Esconder Habilidade não Treinadas", + "DG.UnnaturalSheet.NotesLabel": "Notas", + "DG.UnnaturalSheet.ShortDescriptionFallbackText": "Descrição de Criatura ou Tipo de Criatura", + "DG.UnnaturalSheet.Tabs.NotesTabLabel": "Habilidades & Notas", + "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "Ataques & Habilidades", + "DG.NPCSheet.BreakPointAbbreviation": "PR", + "DG.ImpossibleLanscapes.IHaveSeenThe": "EU JÁ VI O", + "DG.ImpossibleLanscapes.YellowSign": "SINAL AMARELO", + "DG.ImpossibleLanscapes.CorruptionFirstHalf": "Corrup", + "DG.ImpossibleLanscapes.CorruptionSecondHalf": "ção", + "DG.ImpossibleLanscapes.Gift": "Dom", + "DG.ImpossibleLanscapes.Insight": "Intuição", - "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.", - "DG.Generic.ClearAll": "Clear All", + "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.", + "DG.Generic.ClearAll": "Clear All", - "DG.Generic.SanDamage": "SAN Damage", + "DG.Generic.SanDamage": "SAN Damage", - "DG.Generic.Custom": "Custom" -} \ No newline at end of file + "DG.Generic.Custom": "Custom" +}