diff --git a/module/actor/actor-sheet.js b/module/actor/actor-sheet.js
index fd0059f..0fe0deb 100644
--- a/module/actor/actor-sheet.js
+++ b/module/actor/actor-sheet.js
@@ -351,7 +351,7 @@ export class DeltaGreenActorSheet extends ActorSheet {
_toggleLethality(event) {
const itemId = event.target.getAttribute("item-id");
const isLethal = event.target.getAttribute("is-lethal") === "true";
- const item = this.actor.data.items.find((i) => i.id === itemId);
+ const item = this.actor.items.find((i) => i.id === itemId);
item.update({"data.isLethal": !isLethal});
}
diff --git a/templates/actor/actor-sheet.html b/templates/actor/actor-sheet.html
index ddc0505..5c179e4 100644
--- a/templates/actor/actor-sheet.html
+++ b/templates/actor/actor-sheet.html
@@ -314,30 +314,30 @@
- {{#unless item.data.data.isLethal}}
+ {{#unless item.system.isLethal}}
- {{toUpperCase item.data.data.damage}}{{#if_eq item.data.data.skill 'unarmed_combat'}}{{actor.data.data.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}{{#if_eq item.data.data.skill 'melee_weapons'}}{{actor.data.data.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}
+ {{toUpperCase item.system.damage}}{{#if_eq item.system.skill 'unarmed_combat'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}{{#if_eq item.system.skill 'melee_weapons'}}{{actor.system.statistics.str.meleeDamageBonusFormula}}{{/if_eq}}
{{/unless}}
- {{#if item.data.data.isLethal}}
-
- {{item.data.data.lethality}}%
+ {{item.system.lethality}}%
{{/if}}
- {{#if item.data.data.lethality}}
+ {{#if item.system.lethality}}
-
- {{#if item.data.data.isLethal}}
-
+ {{#if item.system.isLethal}}
+
{{else}}
-
+
{{/if}}
{{/if}}