diff --git a/lang/en.json b/lang/en.json index c8d91f9..451e722 100644 --- a/lang/en.json +++ b/lang/en.json @@ -46,43 +46,43 @@ "DG.Skills.unnatural": "Unnatural", "DG.Skills.flight": "Flight", - "DG.Skills.Tooltip.accounting": "Accounting - See p. 30 Agent's Handbook", - "DG.Skills.Tooltip.alertness": "Alertness - See p. 30 Agent's Handbook", - "DG.Skills.Tooltip.anthropology": "Anthropology - See p. 30 Agent's Handbook", - "DG.Skills.Tooltip.archeology": "Archeology - See p. 30 Agent's Handbook", - "DG.Skills.Tooltip.artillery": "Artillery - See p. 31 Agent's Handbook", - "DG.Skills.Tooltip.athletics": "Athletics - See p. 31 Agent's Handbook", - "DG.Skills.Tooltip.bureaucracy": "Bureaucracy - See p. 32 Agent's Handbook", - "DG.Skills.Tooltip.computer_science": "Computer Science - See p. 32 Agent's Handbook", - "DG.Skills.Tooltip.criminology": "Criminology - See p. 32 Agent's Handbook", - "DG.Skills.Tooltip.demolitions": "Demolitions - See p. 32 Agent's Handbook", - "DG.Skills.Tooltip.disguise": "Disguise - See p. 32 Agent's Handbook", - "DG.Skills.Tooltip.dodge": "Dodge - See p. 32 Agent's Handbook", - "DG.Skills.Tooltip.drive": "Drive - See p. 32 Agent's Handbook", - "DG.Skills.Tooltip.firearms": "Firearms - See p. 32 Agent's Handbook", - "DG.Skills.Tooltip.first_aid": "First Aid - See p. 32 Agent's Handbook", - "DG.Skills.Tooltip.forensics": "Forensics - See p. 33 Agent's Handbook", - "DG.Skills.Tooltip.heavy_machiner": "Heavy Machinery - See p. 33 Agent's Handbook", - "DG.Skills.Tooltip.heavy_weapons": "Heavy Weapons - See p. 33 Agent's Handbook", - "DG.Skills.Tooltip.history": "History - See p. 33 Agent's Handbook", - "DG.Skills.Tooltip.humint": "HUMINT - See p. 33 Agent's Handbook", - "DG.Skills.Tooltip.law": "Law - See p. 33 Agent's Handbook", - "DG.Skills.Tooltip.medicine": "Medicine - See p. 33 Agent's Handbook", - "DG.Skills.Tooltip.melee_weapons": "Melee Weapons - See p. 34 Agent's Handbook", - "DG.Skills.Tooltip.navigate": "Navigate - See p. 34 Agent's Handbook", - "DG.Skills.Tooltip.occult": "Occult - See p. 34 Agent's Handbook", - "DG.Skills.Tooltip.persuade": "Persuade - See p. 34 Agent's Handbook", - "DG.Skills.Tooltip.pharmacy": "Pharmacy - See p. 34 Agent's Handbook", - "DG.Skills.Tooltip.psychotherapy": "Psychotherapy - See p. 34 Agent's Handbook", - "DG.Skills.Tooltip.ride": "Ride - See p. 34 Agent's Handbook", - "DG.Skills.Tooltip.search": "Search - See p. 35 Agent's Handbook", - "DG.Skills.Tooltip.sigint": "SIGINT - See p. 35 Agent's Handbook", - "DG.Skills.Tooltip.stealth": "Stealth - See p. 35 Agent's Handbook", - "DG.Skills.Tooltip.surgery": "Surgery - See p. 35 Agent's Handbook", - "DG.Skills.Tooltip.survival": "Survival - See p. 35 Agent's Handbook", - "DG.Skills.Tooltip.swim": "Swim - See p. 35 Agent's Handbook", - "DG.Skills.Tooltip.unarmed_combat": "Unarmed Combat - See p. 35 Agent's Handbook", - "DG.Skills.Tooltip.unnatural": "Unnatural - See p. 35 Agent's Handbook", + "DG.Skills.Tooltip.accounting": "See Page 30 of the Agent's Handbook - Accounting", + "DG.Skills.Tooltip.alertness": "See Page 30 of the Agent's Handbook - Alertness", + "DG.Skills.Tooltip.anthropology": "See Page 30 of the Agent's Handbook - Anthropology", + "DG.Skills.Tooltip.archeology": "See Page 30 of the Agent's Handbook - Archeology", + "DG.Skills.Tooltip.artillery": "See Page 31 of the Agent's Handbook - Artillery", + "DG.Skills.Tooltip.athletics": "See Page 31 of the Agent's Handbook - Athletics", + "DG.Skills.Tooltip.bureaucracy": "See Page 32 of the Agent's Handbook - Bureaucracy", + "DG.Skills.Tooltip.computer_science": "See Page 32 of the Agent's Handbook - Computer Science", + "DG.Skills.Tooltip.criminology": "See Page 32 of the Agent's Handbook - Criminology", + "DG.Skills.Tooltip.demolitions": "See Page 32 of the Agent's Handbook - Demolitions", + "DG.Skills.Tooltip.disguise": "See Page 32 of the Agent's Handbook - Disguise", + "DG.Skills.Tooltip.dodge": "See Page 32 of the Agent's Handbook - Dodge", + "DG.Skills.Tooltip.drive": "See Page 32 of the Agent's Handbook - Drive", + "DG.Skills.Tooltip.firearms": "See Page 32 of the Agent's Handbook - Firearms", + "DG.Skills.Tooltip.first_aid": "See Page 32 of the Agent's Handbook - First Aid", + "DG.Skills.Tooltip.forensics": "See Page 33 of the Agent's Handbook - Forensics", + "DG.Skills.Tooltip.heavy_machiner": "See Page 33 of the Agent's Handbook - Heavy Machinery", + "DG.Skills.Tooltip.heavy_weapons": "See Page 33 of the Agent's Handbook - Heavy Weapons", + "DG.Skills.Tooltip.history": "See Page 33 of the Agent's Handbook - History", + "DG.Skills.Tooltip.humint": "See Page 33 of the Agent's Handbook - HUMINT", + "DG.Skills.Tooltip.law": "See Page 33 of the Agent's Handbook - Law", + "DG.Skills.Tooltip.medicine": "See Page 33 of the Agent's Handbook - Medicine", + "DG.Skills.Tooltip.melee_weapons": "See Page 34 of the Agent's Handbook - Melee Weapons", + "DG.Skills.Tooltip.navigate": "See Page 34 of the Agent's Handbook - Navigate", + "DG.Skills.Tooltip.occult": "See Page 34 of the Agent's Handbook - Occult", + "DG.Skills.Tooltip.persuade": "See Page 34 of the Agent's Handbook - Persuade", + "DG.Skills.Tooltip.pharmacy": "See Page 34 of the Agent's Handbook - Pharmacy", + "DG.Skills.Tooltip.psychotherapy": "See Page 34 of the Agent's Handbook - Psychotherapy", + "DG.Skills.Tooltip.ride": "See Page 34 of the Agent's Handbook - Ride", + "DG.Skills.Tooltip.search": "See Page 35 of the Agent's Handbook - Search", + "DG.Skills.Tooltip.sigint": "See Page 35 of the Agent's Handbook - SIGINT", + "DG.Skills.Tooltip.stealth": "See Page 35 of the Agent's Handbook - Stealth", + "DG.Skills.Tooltip.surgery": "See Page 35 of the Agent's Handbook - Surgery", + "DG.Skills.Tooltip.survival": "See Page 35 of the Agent's Handbook - Survival", + "DG.Skills.Tooltip.swim": "See Page 35 of the Agent's Handbook - Swim", + "DG.Skills.Tooltip.unarmed_combat": "See Page 35 of the Agent's Handbook - Unarmed Combat", + "DG.Skills.Tooltip.unnatural": "See Page 35 of the Agent's Handbook - Unnatural", "DG.Skills.AddTypedOrCustomSkill": "Add Typed/Custom Skill", "DG.Skills.AddSkill": "Add Skill", @@ -105,12 +105,12 @@ "DG.TypeSkills.Science": "Science", "DG.TypeSkills.Other": "Other", - "DG.TypeSkills.Tooltip.Art": "Art - See p. 30 Agent's Handbook", - "DG.TypeSkills.Tooltip.Craft": "Craft - See p. 32 Agent's Handbook", - "DG.TypeSkills.Tooltip.ForeignLanguage": "Foreign Language - See p. 33 Agent's Handbook", - "DG.TypeSkills.Tooltip.MilitaryScience": "Military Science - See p. 34 Agent's Handbook", - "DG.TypeSkills.Tooltip.Pilot": "Pilot - See p. 34 Agent's Handbook", - "DG.TypeSkills.Tooltip.Science": "Science - See p. 34 Agent's Handbook", + "DG.TypeSkills.Tooltip.Art": "See Page 30 of the Agent's Handbook - Art", + "DG.TypeSkills.Tooltip.Craft": "See Page 32 of the Agent's Handbook - Craft", + "DG.TypeSkills.Tooltip.ForeignLanguage": "See Page 33 of the Agent's Handbook - Foreign Language", + "DG.TypeSkills.Tooltip.MilitaryScience": "See Page 34 of the Agent's Handbook - Military Science", + "DG.TypeSkills.Tooltip.Pilot": "See Page 34 of the Agent's Handbook - Pilot", + "DG.TypeSkills.Tooltip.Science": "See Page 34 of the Agent's Handbook - Science", "DG.TypeSkills.Tooltip.Other": "Other", "DG.SpecialTraining.Dialog.CreateSpecialTraining": "Add Special Training", @@ -133,14 +133,14 @@ "DG.Attributes.cha": "CHA", "DG.Attributes.Tooltip.HP": "Hit Points (HP) indicate physical health, a character becomes unconsious at 2 HP, and dies at 0 HP.", - "DG.Attributes.Tooltip.WP": "Willpower Points (WP) indicate mental fortitude and drive. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See page 47 of the Agent's Handbook for more detail.", + "DG.Attributes.Tooltip.WP": "Willpower Points (WP) indicate mental fortitude and drive. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See Page 47 of the Agent's Handbook for more detail.", "DG.Attributes.Tooltip.SAN": "Sanity Points (SAN) indicate a connection with humanity and reality as most people perceive it. Click to roll a SAN test", - "DG.Attributes.Tooltip.str": "Strength - see p. 19 Agent's Handbook", - "DG.Attributes.Tooltip.con": "Constitution - see p. 19 Agent's Handbook", - "DG.Attributes.Tooltip.dex": "Dexterity - see p. 19 Agent's Handbook", - "DG.Attributes.Tooltip.int": "Intelligence - see p. 19 Agent's Handbook", - "DG.Attributes.Tooltip.pow": "Power - see p. 19 Agent's Handbook", - "DG.Attributes.Tooltip.cha": "Charisma - see p. 19 Agent's Handbook", + "DG.Attributes.Tooltip.str": "See Page 19 of the Agent's Handbook - Strength", + "DG.Attributes.Tooltip.con": "See Page 19 of the Agent's Handbook - Constitution", + "DG.Attributes.Tooltip.dex": "See Page 19 of the Agent's Handbook - Dexterity", + "DG.Attributes.Tooltip.int": "See Page 19 of the Agent's Handbook - Intelligence", + "DG.Attributes.Tooltip.pow": "See Page 19 of the Agent's Handbook - Power", + "DG.Attributes.Tooltip.cha": "See Page 19 of the Agent's Handbook - Charisma", "DG.Navigation.Skills": "Skills", "DG.Navigation.Physical": "Statistics", @@ -218,7 +218,7 @@ "DG.Tooltip.MaximumSanity": "Maximum sanity is equal to 99 - the Unnatural skill.", "DG.Tooltip.SkillLabel": "Click to roll a skill check.", "DG.Tooltip.CannotRollSkillLabel": "A skill at 0% cannot be used. See page 28 of the Agent's Handbook.", - "DG.Tooltip.SkillFailCheckbox": "After failing a test on this skill (if proficiency is at least 1%), check this box. At the end of the session, add 1D4 percentage points to the skill and uncheck the box. Does not apply to the Unnatural or Ritual skill. See page 29 of the Agent's Handbook.", + "DG.Tooltip.SkillFailCheckbox": "After failing a test on this skill (if proficiency is at least 1%), check this box. At the end of the session, add 1D4 percentage points to the skill and uncheck the box. Does not apply to the Unnatural or Ritual skill. See Page 29 of the Agent's Handbook.", "DG.Tooltip.DistinguishingFeature": "Distinguishing Feature (fill out if score is 13 or higher, or 8 or lower).", "DG.Tooltip.x5AttributeLabel": "Click to roll a x5 check.", "DG.Tooltip.FirstAidAttempted": "Once an agent receives first aid, they cannot benefit from it again until they receive further damage from a different source.", @@ -246,7 +246,7 @@ "DG.ItemWindow.Motivations.DisorderNameTooltip": "A disorder replaces a motivation after hitting a break point.", "DG.ItemWindow.Motivations.IsDisorderTooltip": "Check this if adding a disorder, or if an existing motivation has been lost due to gaining a disorder.", "DG.ItemWindow.Motivations.DisorderHasBeenCured": "Disorder Has Been \"Cured\"", - "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "A critical success on a therapy luck roll can 'cure' a disorder. It may return the next time a breaking point is hit however. See the Therapy section on pages 78-79 of the Agent's Handbook.", + "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "A critical success on a therapy luck roll can 'cure' a disorder. It may return the next time a breaking point is hit however. See Pages 78-79 of the Agent's Handbook - Therapy.", "DG.ItemWindow.Gear.Attributes": "Attributes", "DG.ItemWindow.Gear.Description": "Description", diff --git a/module/actor/actor-sheet.js b/module/actor/actor-sheet.js index 4ac220d..ae8fdab 100644 --- a/module/actor/actor-sheet.js +++ b/module/actor/actor-sheet.js @@ -176,7 +176,6 @@ export default class DeltaGreenActorSheet extends foundry.appv1.sheets for (var i = 0; i < data.specialTraining.length; i++) { let training = data.specialTraining[i]; - // training.attribute = game.i18n.localize(`DG.Skills.${training.key}`); training.type = "training"; training.sortLabel = training.name.toUpperCase(); training.actorType = this.actor.type; diff --git a/templates/actor/actor-sheet.html b/templates/actor/actor-sheet.html index 0cc4668..a9daeac 100644 --- a/templates/actor/actor-sheet.html +++ b/templates/actor/actor-sheet.html @@ -22,7 +22,7 @@ {{!-- HP --}}