From 34a7b3dea3276d74e354db7e607a1b2660cc66ae Mon Sep 17 00:00:00 2001 From: The Last Scrub Date: Mon, 15 Feb 2021 13:13:20 -0800 Subject: [PATCH] Fixed tooltip on skill improvement (errata) --- lang/en.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lang/en.json b/lang/en.json index 04a58d9..f6f43b9 100644 --- a/lang/en.json +++ b/lang/en.json @@ -150,7 +150,7 @@ "DG.Tooltip.MaximumSanity": "Maximum sanity is equal to 99 - the Unnatural skill.", "DG.Tooltip.SkillLabel": "Click to roll a skill check.", "DG.Tooltip.CannotRollSkillLabel": "A skill at 0% cannot be used. See page 28 of the Agent's Handbook.", - "DG.Tooltip.SkillFailCheckbox": "After failing a test on this skill (if proficiency is at least 1%), check this box. At the end of the session, add 1D4-1 percentage points to the skill and uncheck the box. Does not apply to the Unnatural skill. See page 29 of the Agent's Handbook.", + "DG.Tooltip.SkillFailCheckbox": "After failing a test on this skill (if proficiency is at least 1%), check this box. At the end of the session, add 1D4 percentage points to the skill and uncheck the box. Does not apply to the Unnatural skill. See page 29 of the Agent's Handbook.", "DG.Tooltip.DistinguishingFeature": "Distinguishing Feature (fill out if score is 12 or higher, or 8 or lower).", "DG.Tooltip.x5AttributeLabel": "Click to roll a x5 check.", "DG.Tooltip.FirstAidAttempted": "Once an agent receives first aid, they cannot benefit from it again until they receive further damage from a different source.",