From 3a7e6016bfe7b0d9dffc59560da4866838758ff5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jos=C3=A9=20Lozano?= Date: Sat, 2 Aug 2025 09:36:51 +0200 Subject: [PATCH] Updated skill descriptions --- lang/en.json | 86 ++++++++++++++++++++++++++-------------------------- 1 file changed, 43 insertions(+), 43 deletions(-) diff --git a/lang/en.json b/lang/en.json index fc65894..e2ccf7f 100644 --- a/lang/en.json +++ b/lang/en.json @@ -45,43 +45,43 @@ "DG.Skills.unnatural": "Unnatural", "DG.Skills.flight": "Flight", - "DG.Skills.Tooltip.accounting": "See Page 30 of the Agent's Handbook - Accounting", - "DG.Skills.Tooltip.alertness": "See Page 30 of the Agent's Handbook - Alertness", - "DG.Skills.Tooltip.anthropology": "See Page 30 of the Agent's Handbook - Anthropology", - "DG.Skills.Tooltip.archeology": "See Page 30 of the Agent's Handbook - Archeology", - "DG.Skills.Tooltip.artillery": "See Page 31 of the Agent's Handbook - Artillery", - "DG.Skills.Tooltip.athletics": "See Page 31 of the Agent's Handbook - Athletics", - "DG.Skills.Tooltip.bureaucracy": "See Page 32 of the Agent's Handbook - Bureaucracy", - "DG.Skills.Tooltip.computer_science": "See Page 32 of the Agent's Handbook - Computer Science", - "DG.Skills.Tooltip.criminology": "See Page 32 of the Agent's Handbook - Criminology", - "DG.Skills.Tooltip.demolitions": "See Page 32 of the Agent's Handbook - Demolitions", - "DG.Skills.Tooltip.disguise": "See Page 32 of the Agent's Handbook - Disguise", - "DG.Skills.Tooltip.dodge": "See Page 32 of the Agent's Handbook - Dodge", - "DG.Skills.Tooltip.drive": "See Page 32 of the Agent's Handbook - Drive", - "DG.Skills.Tooltip.firearms": "See Page 32 of the Agent's Handbook - Firearms", - "DG.Skills.Tooltip.first_aid": "See Page 32 of the Agent's Handbook - First Aid", - "DG.Skills.Tooltip.forensics": "See Page 33 of the Agent's Handbook - Forensics", - "DG.Skills.Tooltip.heavy_machiner": "See Page 33 of the Agent's Handbook - Heavy Machinery", - "DG.Skills.Tooltip.heavy_weapons": "See Page 33 of the Agent's Handbook - Heavy Weapons", - "DG.Skills.Tooltip.history": "See Page 33 of the Agent's Handbook - History", - "DG.Skills.Tooltip.humint": "See Page 33 of the Agent's Handbook - HUMINT", - "DG.Skills.Tooltip.law": "See Page 33 of the Agent's Handbook - Law", - "DG.Skills.Tooltip.medicine": "See Page 33 of the Agent's Handbook - Medicine", - "DG.Skills.Tooltip.melee_weapons": "See Page 34 of the Agent's Handbook - Melee Weapons", - "DG.Skills.Tooltip.navigate": "See Page 34 of the Agent's Handbook - Navigate", - "DG.Skills.Tooltip.occult": "See Page 34 of the Agent's Handbook - Occult", - "DG.Skills.Tooltip.persuade": "See Page 34 of the Agent's Handbook - Persuade", - "DG.Skills.Tooltip.pharmacy": "See Page 34 of the Agent's Handbook - Pharmacy", - "DG.Skills.Tooltip.psychotherapy": "See Page 34 of the Agent's Handbook - Psychotherapy", - "DG.Skills.Tooltip.ride": "See Page 34 of the Agent's Handbook - Ride", - "DG.Skills.Tooltip.search": "See Page 35 of the Agent's Handbook - Search", - "DG.Skills.Tooltip.sigint": "See Page 35 of the Agent's Handbook - SIGINT", - "DG.Skills.Tooltip.stealth": "See Page 35 of the Agent's Handbook - Stealth", - "DG.Skills.Tooltip.surgery": "See Page 35 of the Agent's Handbook - Surgery", - "DG.Skills.Tooltip.survival": "See Page 35 of the Agent's Handbook - Survival", - "DG.Skills.Tooltip.swim": "See Page 35 of the Agent's Handbook - Swim", - "DG.Skills.Tooltip.unarmed_combat": "See Page 35 of the Agent's Handbook - Unarmed Combat", - "DG.Skills.Tooltip.unnatural": "See Page 35 of the Agent's Handbook - Unnatural", + "DG.Skills.Tooltip.accounting": "Spot financial red flags like hidden assets, shell companies, or embezzlement.", + "DG.Skills.Tooltip.alertness": "Notice hidden dangers, subtle movements, or quiet sounds before they become threats.", + "DG.Skills.Tooltip.anthropology": "Understand the beliefs, behaviors, and taboos of living cultures and societies.", + "DG.Skills.Tooltip.archeology": "Analyze ancient artifacts and ruins to interpret long-dead civilizations.", + "DG.Skills.Tooltip.artillery": "Operate heavy weapons like mortars or tank cannons with precision.", + "DG.Skills.Tooltip.athletics": "Run, climb, jump, and throw with trained strength and agility.", + "DG.Skills.Tooltip.bureaucracy": "Navigate red tape, cut deals with officials, and get access to restricted resources.", + "DG.Skills.Tooltip.computer_science": "Hack, protect, or manipulate computer systems and recover deleted data.", + "DG.Skills.Tooltip.criminology": "Profile criminal behavior and analyze conspiracies or patterns of illicit activity.", + "DG.Skills.Tooltip.demolitions": "Safely set, disarm, or analyze explosive devices.", + "DG.Skills.Tooltip.disguise": "Alter your appearance and mannerisms to avoid recognition.", + "DG.Skills.Tooltip.dodge": "Evade incoming attacks or scramble to cover.", + "DG.Skills.Tooltip.drive": "Handle vehicles under pressure, including chases and rough terrain.", + "DG.Skills.Tooltip.firearms": "Shoot accurately under pressure with pistols, rifles, and other small arms.", + "DG.Skills.Tooltip.first_aid": "Stabilize injuries and restore HP in the short term.", + "DG.Skills.Tooltip.forensics": "Analyze crime scenes for hidden evidence using forensic methods—or conceal traces of a crime to mislead investigators.", + "DG.Skills.Tooltip.heavy_machiner": "Operate large equipment like cranes, bulldozers, or tanks in high-stress situations.", + "DG.Skills.Tooltip.heavy_weapons": "Use portable heavy arms like LMGs or rocket launchers in combat.", + "DG.Skills.Tooltip.history": "Recall historical facts, obscure references, or find buried knowledge.", + "DG.Skills.Tooltip.humint": "Read people, detect deception, and uncover hidden motives through interaction.", + "DG.Skills.Tooltip.law": "Apply or exploit legal knowledge to win court cases or avoid prosecution.", + "DG.Skills.Tooltip.medicine": "Diagnose and treat injuries or illnesses for long-term care and recovery.", + "DG.Skills.Tooltip.melee_weapons": "Fight effectively in close quarters using knives, clubs, or improvised handheld weapons.", + "DG.Skills.Tooltip.navigate": "Use maps, instruments, or intuition to find your way in unfamiliar terrain.", + "DG.Skills.Tooltip.occult": "Identify myths, rituals, and fringe beliefs—but not separate truth from superstition.", + "DG.Skills.Tooltip.persuade": "Convince others to change their mind or take actions they normally wouldn’t.", + "DG.Skills.Tooltip.pharmacy": "Identify, produce, or misuse drugs, antidotes, and poisons.", + "DG.Skills.Tooltip.psychotherapy": "Diagnose and treat mental disorders; calm or support others under psychological strain.", + "DG.Skills.Tooltip.ride": "Control and care for mounts like horses or camels.", + "DG.Skills.Tooltip.search": "Thoroughly locate concealed objects, traps, or clues in an area.", + "DG.Skills.Tooltip.sigint": "Intercept, encrypt, or manipulate electronic communications and surveillance systems.", + "DG.Skills.Tooltip.stealth": "Avoid detection or hide objects and actions from view.", + "DG.Skills.Tooltip.surgery": "Perform invasive procedures to save lives or repair critical injuries.", + "DG.Skills.Tooltip.survival": "Track, hunt, and stay alive in the wilderness by finding food, shelter, and signs of danger.", + "DG.Skills.Tooltip.swim": "Survive in water under duress—rescue others, escape, or endure hazards.", + "DG.Skills.Tooltip.unarmed_combat": "Subdue or injure opponents using fists, grapples, kicks, and other hand-to-hand techniques.", + "DG.Skills.Tooltip.unnatural": "Recognize, research, or recall truths about entities and forces beyond human understanding.", "DG.Skills.AddTypedOrCustomSkill": "Add Typed/Custom Skill", "DG.Skills.AddSkill": "Add Skill", @@ -104,12 +104,12 @@ "DG.TypeSkills.Science": "Science", "DG.TypeSkills.Other": "Other", - "DG.TypeSkills.Tooltip.Art": "See Page 30 of the Agent's Handbook - Art", - "DG.TypeSkills.Tooltip.Craft": "See Page 32 of the Agent's Handbook - Craft", - "DG.TypeSkills.Tooltip.ForeignLanguage": "See Page 33 of the Agent's Handbook - Foreign Language", - "DG.TypeSkills.Tooltip.MilitaryScience": "See Page 34 of the Agent's Handbook - Military Science", - "DG.TypeSkills.Tooltip.Pilot": "See Page 34 of the Agent's Handbook - Pilot", - "DG.TypeSkills.Tooltip.Science": "See Page 34 of the Agent's Handbook - Science", + "DG.TypeSkills.Tooltip.Art": "Create or appraise artistic works, and spot forgeries in a given field.", + "DG.TypeSkills.Tooltip.Craft": "Build, fix, or sabotage specialized tools or systems like engines, locks, or wiring.", + "DG.TypeSkills.Tooltip.ForeignLanguage": "Speak, read, and understand a specific language.", + "DG.TypeSkills.Tooltip.MilitaryScience": "Interpret battlefield conditions, tactics, or military behavior in land, sea, or air combat.", + "DG.TypeSkills.Tooltip.Pilot": "Control and navigate air, sea, or space vehicles in critical situations or conditions.", + "DG.TypeSkills.Tooltip.Science": "Apply specialized scientific knowledge to interpret or investigate the physical world.", "DG.TypeSkills.Tooltip.Other": "Other", "DG.SpecialTraining.Dialog.CreateSpecialTraining": "Add Special Training",