diff --git a/lang/ca.json b/lang/ca.json index 364c8a1..c358c52 100644 --- a/lang/ca.json +++ b/lang/ca.json @@ -137,11 +137,11 @@ "DG.Bonds.Score": "Puntuació", "DG.Bonds.NewBond": "Nou vincle", - "DG.Attributes.desc.HP": "Punts de vida, un personatge cau inconscient ales 2 PV i mor amb 0 PV.", + "DG.Attributes.Tooltip.HP": "Punts de vida, un personatge cau inconscient ales 2 PV i mor amb 0 PV.", "DG.Tooltip.MaximumHP": "La salut màxima és el promig de FOR + CON, arrodonint avall.", - "DG.Attributes.desc.WP": "Els punts de voluntat són el combustible mental. Els necessiten per tirar endavant tot i l'esgotament o le situacions mentals greus. Consulta la pàgina 47 del manual de l'agent per més detalls.", + "DG.Attributes.Tooltip.WP": "Els punts de voluntat són el combustible mental. Els necessiten per tirar endavant tot i l'esgotament o le situacions mentals greus. Consulta la pàgina 47 del manual de l'agent per més detalls.", "DG.Tooltip.MaximumWP": "Els punts de voluntat màxims equivalen al POD.", - "DG.Attributes.desc.SAN": "Clica per fer una tirada de seny.", + "DG.Attributes.Tooltip.SAN": "Clica per fer una tirada de seny.", "DG.Tooltip.CurrentSanityPartOne": "Seny actual, el punt de trencament actual és ", "DG.Tooltip.CurrentSanityPartTwo": ", fes clic a l'etiqueta de SENY anterior per realitzar una tirada de SENY.", "DG.Tooltip.MaximumSanity": "El seny màxim és igual a 99 - l'habilitat antinatural.", diff --git a/lang/cn.json b/lang/cn.json index 65f277b..935569d 100644 --- a/lang/cn.json +++ b/lang/cn.json @@ -153,11 +153,11 @@ "DG.Bonds.Score": "关系值", "DG.Bonds.NewBond": "新关系", - "DG.Attributes.desc.HP": "体力,体力降到2点时,你的特工会陷入昏迷。体力降到0点时,你的特工会死亡。", + "DG.Attributes.Tooltip.HP": "体力,体力降到2点时,你的特工会陷入昏迷。体力降到0点时,你的特工会死亡。", "DG.Tooltip.MaximumHP": "体力等于力量加上体质,除以二并向上取整。", - "DG.Attributes.desc.WP": "毅力(WP):毅力代表精神耐受度。特工需要毅力来克服疲劳或精神消耗的情况。(详见47页的毅力一节)", + "DG.Attributes.Tooltip.WP": "毅力(WP):毅力代表精神耐受度。特工需要毅力来克服疲劳或精神消耗的情况。(详见47页的毅力一节)", "DG.Tooltip.MaximumWP": "最大毅力等于意志。", - "DG.Attributes.desc.SAN": "点击进行理智检定", + "DG.Attributes.Tooltip.SAN": "点击进行理智检定", "DG.Tooltip.CurrentSanityPartOne": "当前理智, 当前崩溃点是 ", "DG.Tooltip.CurrentSanityPartTwo": ", 点击上方的SAN标签进行理智检定。", "DG.Tooltip.MaximumSanity": "最大理智等于99减去非自然知识技能.", diff --git a/lang/de.json b/lang/de.json index fc7db6a..01c126e 100644 --- a/lang/de.json +++ b/lang/de.json @@ -152,11 +152,11 @@ "DG.Bonds.Score": "Wert", "DG.Bonds.NewBond": "Neue Bindung", - "DG.Attributes.desc.HP": "Gesundheit. Ein Charakter wird bei 2 Gesundheit bewusstlos und stirbt bei 0 Gesundheit.", + "DG.Attributes.Tooltip.HP": "Gesundheit. Ein Charakter wird bei 2 Gesundheit bewusstlos und stirbt bei 0 Gesundheit.", "DG.Tooltip.MaximumHP": "Die maximale Gesundheit ist der Durchschnitt von STR + KON, aufgerundet.", - "DG.Attributes.desc.WP": "Die Punkte in WILLE sind mentaler Treibstoff. Agenten brauchen WILLE, um trotz Erschöpfung oder geistig anstrengender Situationen weiterzumachen. Auf Seite 47 des Agentenhandbuchs findest du weitere Informationen ('Willpower').", + "DG.Attributes.Tooltip.WP": "Die Punkte in WILLE sind mentaler Treibstoff. Agenten brauchen WILLE, um trotz Erschöpfung oder geistig anstrengender Situationen weiterzumachen. Auf Seite 47 des Agentenhandbuchs findest du weitere Informationen ('Willpower').", "DG.Tooltip.MaximumWP": "Der maximale WILLE ist gleich MANA.", - "DG.Attributes.desc.SAN": "Klicken, um eine Stabilitäts-Probe durchzuführen...", + "DG.Attributes.Tooltip.SAN": "Klicken, um eine Stabilitäts-Probe durchzuführen...", "DG.Tooltip.CurrentSanityPartOne": "Die aktuelle Grenze der Stabilität. Die aktuelle Belastungsschwelle ist ", "DG.Tooltip.CurrentSanityPartTwo": ", Klicke oben auf STABILITÄT, um eine Stabilitäts-Probe durchzuführen.", "DG.Tooltip.MaximumSanity": "Die maximale Stabilität ist gleich 99 abzüglich der Fähigkeit 'Mythos'.", diff --git a/lang/en.json b/lang/en.json index 4b4233b..8ba157f 100644 --- a/lang/en.json +++ b/lang/en.json @@ -45,43 +45,43 @@ "DG.Skills.unarmed_combat": "Unarmed Combat", "DG.Skills.unnatural": "Unnatural", - "DG.Skills.desc.accounting": "Accounting - See p. 30 Agent's Handbook", - "DG.Skills.desc.alertness": "Alertness - See p. 30 Agent's Handbook", - "DG.Skills.desc.anthropology": "Anthropology - See p. 30 Agent's Handbook", - "DG.Skills.desc.archeology": "Archeology - See p. 30 Agent's Handbook", - "DG.Skills.desc.artillery": "Artillery - See p. 31 Agent's Handbook", - "DG.Skills.desc.athletics": "Athletics - See p. 31 Agent's Handbook", - "DG.Skills.desc.bureaucracy": "Bureaucracy - See p. 32 Agent's Handbook", - "DG.Skills.desc.computer_science": "Computer Science - See p. 32 Agent's Handbook", - "DG.Skills.desc.criminology": "Criminology - See p. 32 Agent's Handbook", - "DG.Skills.desc.demolitions": "Demolitions - See p. 32 Agent's Handbook", - "DG.Skills.desc.disguise": "Disguise - See p. 32 Agent's Handbook", - "DG.Skills.desc.dodge": "Dodge - See p. 32 Agent's Handbook", - "DG.Skills.desc.drive": "Drive - See p. 32 Agent's Handbook", - "DG.Skills.desc.firearms": "Firearms - See p. 32 Agent's Handbook", - "DG.Skills.desc.first_aid": "First Aid - See p. 32 Agent's Handbook", - "DG.Skills.desc.forensics": "Forensics - See p. 33 Agent's Handbook", - "DG.Skills.desc.heavy_machiner": "Heavy Machinery - See p. 33 Agent's Handbook", - "DG.Skills.desc.heavy_weapons": "Heavy Weapons - See p. 33 Agent's Handbook", - "DG.Skills.desc.history": "History - See p. 33 Agent's Handbook", - "DG.Skills.desc.humint": "HUMINT - See p. 33 Agent's Handbook", - "DG.Skills.desc.law": "Law - See p. 33 Agent's Handbook", - "DG.Skills.desc.medicine": "Medicine - See p. 33 Agent's Handbook", - "DG.Skills.desc.melee_weapons": "Melee Weapons - See p. 34 Agent's Handbook", - "DG.Skills.desc.navigate": "Navigate - See p. 34 Agent's Handbook", - "DG.Skills.desc.occult": "Occult - See p. 34 Agent's Handbook", - "DG.Skills.desc.persuade": "Persuade - See p. 34 Agent's Handbook", - "DG.Skills.desc.pharmacy": "Pharmacy - See p. 34 Agent's Handbook", - "DG.Skills.desc.psychotherapy": "Psychotherapy - See p. 34 Agent's Handbook", - "DG.Skills.desc.ride": "Ride - See p. 34 Agent's Handbook", - "DG.Skills.desc.search": "Search - See p. 35 Agent's Handbook", - "DG.Skills.desc.sigint": "SIGINT - See p. 35 Agent's Handbook", - "DG.Skills.desc.stealth": "Stealth - See p. 35 Agent's Handbook", - "DG.Skills.desc.surgery": "Surgery - See p. 35 Agent's Handbook", - "DG.Skills.desc.survival": "Survival - See p. 35 Agent's Handbook", - "DG.Skills.desc.swim": "Swim - See p. 35 Agent's Handbook", - "DG.Skills.desc.unarmed_combat": "Unarmed Combat - See p. 35 Agent's Handbook", - "DG.Skills.desc.unnatural": "Unnatural - See p. 35 Agent's Handbook", + "DG.Skills.Tooltip.accounting": "Accounting - See p. 30 Agent's Handbook", + "DG.Skills.Tooltip.alertness": "Alertness - See p. 30 Agent's Handbook", + "DG.Skills.Tooltip.anthropology": "Anthropology - See p. 30 Agent's Handbook", + "DG.Skills.Tooltip.archeology": "Archeology - See p. 30 Agent's Handbook", + "DG.Skills.Tooltip.artillery": "Artillery - See p. 31 Agent's Handbook", + "DG.Skills.Tooltip.athletics": "Athletics - See p. 31 Agent's Handbook", + "DG.Skills.Tooltip.bureaucracy": "Bureaucracy - See p. 32 Agent's Handbook", + "DG.Skills.Tooltip.computer_science": "Computer Science - See p. 32 Agent's Handbook", + "DG.Skills.Tooltip.criminology": "Criminology - See p. 32 Agent's Handbook", + "DG.Skills.Tooltip.demolitions": "Demolitions - See p. 32 Agent's Handbook", + "DG.Skills.Tooltip.disguise": "Disguise - See p. 32 Agent's Handbook", + "DG.Skills.Tooltip.dodge": "Dodge - See p. 32 Agent's Handbook", + "DG.Skills.Tooltip.drive": "Drive - See p. 32 Agent's Handbook", + "DG.Skills.Tooltip.firearms": "Firearms - See p. 32 Agent's Handbook", + "DG.Skills.Tooltip.first_aid": "First Aid - See p. 32 Agent's Handbook", + "DG.Skills.Tooltip.forensics": "Forensics - See p. 33 Agent's Handbook", + "DG.Skills.Tooltip.heavy_machiner": "Heavy Machinery - See p. 33 Agent's Handbook", + "DG.Skills.Tooltip.heavy_weapons": "Heavy Weapons - See p. 33 Agent's Handbook", + "DG.Skills.Tooltip.history": "History - See p. 33 Agent's Handbook", + "DG.Skills.Tooltip.humint": "HUMINT - See p. 33 Agent's Handbook", + "DG.Skills.Tooltip.law": "Law - See p. 33 Agent's Handbook", + "DG.Skills.Tooltip.medicine": "Medicine - See p. 33 Agent's Handbook", + "DG.Skills.Tooltip.melee_weapons": "Melee Weapons - See p. 34 Agent's Handbook", + "DG.Skills.Tooltip.navigate": "Navigate - See p. 34 Agent's Handbook", + "DG.Skills.Tooltip.occult": "Occult - See p. 34 Agent's Handbook", + "DG.Skills.Tooltip.persuade": "Persuade - See p. 34 Agent's Handbook", + "DG.Skills.Tooltip.pharmacy": "Pharmacy - See p. 34 Agent's Handbook", + "DG.Skills.Tooltip.psychotherapy": "Psychotherapy - See p. 34 Agent's Handbook", + "DG.Skills.Tooltip.ride": "Ride - See p. 34 Agent's Handbook", + "DG.Skills.Tooltip.search": "Search - See p. 35 Agent's Handbook", + "DG.Skills.Tooltip.sigint": "SIGINT - See p. 35 Agent's Handbook", + "DG.Skills.Tooltip.stealth": "Stealth - See p. 35 Agent's Handbook", + "DG.Skills.Tooltip.surgery": "Surgery - See p. 35 Agent's Handbook", + "DG.Skills.Tooltip.survival": "Survival - See p. 35 Agent's Handbook", + "DG.Skills.Tooltip.swim": "Swim - See p. 35 Agent's Handbook", + "DG.Skills.Tooltip.unarmed_combat": "Unarmed Combat - See p. 35 Agent's Handbook", + "DG.Skills.Tooltip.unnatural": "Unnatural - See p. 35 Agent's Handbook", "DG.Skills.AddTypedOrCustomSkill": "Add Typed/Custom Skill", "DG.Skills.AddSkill": "Add Skill", @@ -104,13 +104,13 @@ "DG.TypeSkills.Science": "Science", "DG.TypeSkills.Other": "Other", - "DG.TypeSkills.desc.Art": "Art - See p. 30 Agent's Handbook", - "DG.TypeSkills.desc.Craft": "Craft - See p. 32 Agent's Handbook", - "DG.TypeSkills.desc.ForeignLanguage": "Foreign Language - See p. 33 Agent's Handbook", - "DG.TypeSkills.desc.MilitaryScience": "Military Science - See p. 34 Agent's Handbook", - "DG.TypeSkills.desc.Pilot": "Pilot - See p. 34 Agent's Handbook", - "DG.TypeSkills.desc.Science": "Science - See p. 34 Agent's Handbook", - "DG.TypeSkills.desc.Other": "Other", + "DG.TypeSkills.Tooltip.Art": "Art - See p. 30 Agent's Handbook", + "DG.TypeSkills.Tooltip.Craft": "Craft - See p. 32 Agent's Handbook", + "DG.TypeSkills.Tooltip.ForeignLanguage": "Foreign Language - See p. 33 Agent's Handbook", + "DG.TypeSkills.Tooltip.MilitaryScience": "Military Science - See p. 34 Agent's Handbook", + "DG.TypeSkills.Tooltip.Pilot": "Pilot - See p. 34 Agent's Handbook", + "DG.TypeSkills.Tooltip.Science": "Science - See p. 34 Agent's Handbook", + "DG.TypeSkills.Tooltip.Other": "Other", "DG.SpecialTraining.Dialog.CreateSpecialTraining": "Add Special Training", "DG.SpecialTraining.Dialog.DropDown.CustomSkills": "Custom/Typed Skills", @@ -131,15 +131,15 @@ "DG.Attributes.pow": "POW", "DG.Attributes.cha": "CHA", - "DG.Attributes.desc.HP": "Hit Points (HP) indicate physical health, a character becomes unconsious at 2 HP, and dies at 0 HP.", - "DG.Attributes.desc.WP": "Willpower Points (WP) indicate mental fortitude and drive. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See page 47 of the Agent's Handbook for more detail.", - "DG.Attributes.desc.SAN": "Sanity Points (SAN) indicate a connection with humanity and reality as most people perceive it. Click to roll a SAN test", - "DG.Attributes.desc.str": "Strength - see p. 19 Agent's Handbook", - "DG.Attributes.desc.con": "Constitution - see p. 19 Agent's Handbook", - "DG.Attributes.desc.dex": "Dexterity - see p. 19 Agent's Handbook", - "DG.Attributes.desc.int": "Intelligence - see p. 19 Agent's Handbook", - "DG.Attributes.desc.pow": "Power - see p. 19 Agent's Handbook", - "DG.Attributes.desc.cha": "Charisma - see p. 19 Agent's Handbook", + "DG.Attributes.Tooltip.HP": "Hit Points (HP) indicate physical health, a character becomes unconsious at 2 HP, and dies at 0 HP.", + "DG.Attributes.Tooltip.WP": "Willpower Points (WP) indicate mental fortitude and drive. Agents require Willpower Points to keep going despite exhaustion or mentally taxing situations. See page 47 of the Agent's Handbook for more detail.", + "DG.Attributes.Tooltip.SAN": "Sanity Points (SAN) indicate a connection with humanity and reality as most people perceive it. Click to roll a SAN test", + "DG.Attributes.Tooltip.str": "Strength - see p. 19 Agent's Handbook", + "DG.Attributes.Tooltip.con": "Constitution - see p. 19 Agent's Handbook", + "DG.Attributes.Tooltip.dex": "Dexterity - see p. 19 Agent's Handbook", + "DG.Attributes.Tooltip.int": "Intelligence - see p. 19 Agent's Handbook", + "DG.Attributes.Tooltip.pow": "Power - see p. 19 Agent's Handbook", + "DG.Attributes.Tooltip.cha": "Charisma - see p. 19 Agent's Handbook", "DG.Navigation.Skills": "Skills", "DG.Navigation.Physical": "Statistics", @@ -175,7 +175,7 @@ "DG.Generic.AddButtonLabel": "Add", "DG.Mental.BreakingPoint": "Breaking Point: ", - "DG.Mental.desc.BreakingPoint": "The Breaking Point is the exact point of SAN at which your Agent has been worn down enough by trauma to develop a new, long-term mental disorder. If SAN reaches that point or below, subtract your Agent’s POW from the new SAN. That’s your Agent’s new Breaking Point.", + "DG.Mental.Tooltip.BreakingPoint": "The Breaking Point is the exact point of SAN at which your Agent has been worn down enough by trauma to develop a new, long-term mental disorder. If SAN reaches that point or below, subtract your Agent’s POW from the new SAN. That’s your Agent’s new Breaking Point.", "DG.Mental.Reset": "Reset", "DG.Mental.SanityLossIncidentsLabel": "Incidents of SAN Loss Without Going Insane", "DG.Mental.Violence": "Violence", diff --git a/lang/es.json b/lang/es.json index 937c468..0ae20b8 100644 --- a/lang/es.json +++ b/lang/es.json @@ -137,11 +137,11 @@ "DG.Bonds.Score": "Puntuación", "DG.Bonds.NewBond": "Nuevo Vínculo", - "DG.Attributes.desc.HP": "Puntos de Vida, un personaje cae inconsciente a los 2 PV, y muere con 0 PV.", + "DG.Attributes.Tooltip.HP": "Puntos de Vida, un personaje cae inconsciente a los 2 PV, y muere con 0 PV.", "DG.Tooltip.MaximumHP": "La salud máxima es el promedio de FUE + CON, redondeado hacia arriba.", - "DG.Attributes.desc.WP": "Los Puntos de Voluntad son el combustible mental. Los agentes requieren puntos de voluntad para seguir adelante a pesar del agotamiento o en situaciones mentalmente graves. Consulte la página 47 del Manual del Agente para obtener más detalles.", + "DG.Attributes.Tooltip.WP": "Los Puntos de Voluntad son el combustible mental. Los agentes requieren puntos de voluntad para seguir adelante a pesar del agotamiento o en situaciones mentalmente graves. Consulte la página 47 del Manual del Agente para obtener más detalles.", "DG.Tooltip.MaximumWP": "Los Ptos Voluntad máximos son iguales al POD.", - "DG.Attributes.desc.SAN": "Click para hacer una tirada de Cordura...", + "DG.Attributes.Tooltip.SAN": "Click para hacer una tirada de Cordura...", "DG.Tooltip.CurrentSanityPartOne": "Cordura actual, punto de ruptura actual es ", "DG.Tooltip.CurrentSanityPartTwo": ", haga clic en la etiqueta COR anterior para realizar una tirada de de cordura.", "DG.Tooltip.MaximumSanity": "La cordura máxima es igual a 99 - la habilidad Antinatural.", diff --git a/lang/fr.json b/lang/fr.json index dbed28e..554a272 100644 --- a/lang/fr.json +++ b/lang/fr.json @@ -153,11 +153,11 @@ "DG.Bonds.Score": "Score", "DG.Bonds.NewBond": "Nouvelle Attache", - "DG.Attributes.desc.HP": "Points de vie, un personnage devient inconscient à 2PV et meurt à 0PV", + "DG.Attributes.Tooltip.HP": "Points de vie, un personnage devient inconscient à 2PV et meurt à 0PV", "DG.Tooltip.MaximumHP": "La Santé maximum est la moyenne de FOR+CON, arrondi au supérieur", - "DG.Attributes.desc.WP": "Les Points de Volonté (VOL) sont le carburant psychologique. Les Agents ont besoin de Points de Volonté pour continuer à travailler malgré l'épuisement ou les situations mentalement éprouvantes. Voir la page 47 du Manuel de l'agent pour plus de détails", + "DG.Attributes.Tooltip.WP": "Les Points de Volonté (VOL) sont le carburant psychologique. Les Agents ont besoin de Points de Volonté pour continuer à travailler malgré l'épuisement ou les situations mentalement éprouvantes. Voir la page 47 du Manuel de l'agent pour plus de détails", "DG.Tooltip.MaximumWP": "La Volonté maximum est égale au POUVOIR", - "DG.Attributes.desc.SAN": "Cliquer pour effectuer un jet de Santé Mentale", + "DG.Attributes.Tooltip.SAN": "Cliquer pour effectuer un jet de Santé Mentale", "DG.Tooltip.CurrentSanityPartOne": "Santé Mentale actuelle, le seuil de rupture actuel est ", "DG.Tooltip.CurrentSanityPartTwo": ", cliquez sur SAN ci-dessus pour effectuer un jet de santé mentale", "DG.Tooltip.MaximumSanity": "La Santé Mentale maximum est égale à 99 moins la compétence Paranaturel", diff --git a/lang/ja.json b/lang/ja.json index 59d367b..1936dc5 100644 --- a/lang/ja.json +++ b/lang/ja.json @@ -153,11 +153,11 @@ "DG.Bonds.Score": "スコア", "DG.Bonds.NewBond": "新規絆", - "DG.Attributes.desc.HP": "ヒットポイント、HPが2になるとエージェントは意識を失い、HPが0で死亡する。", + "DG.Attributes.Tooltip.HP": "ヒットポイント、HPが2になるとエージェントは意識を失い、HPが0で死亡する。", "DG.Tooltip.MaximumHP": "最大HPはSTRとCONの平均(切り上げ)。", - "DG.Attributes.desc.WP": "意志力ポイント(WP)は精神的な燃料。エージェントは、疲労や精神的に負担のかかる状況下でも活動を続けるために、WPを必要とする。詳細はAgent's Handbook 47ページ参照。", + "DG.Attributes.Tooltip.WP": "意志力ポイント(WP)は精神的な燃料。エージェントは、疲労や精神的に負担のかかる状況下でも活動を続けるために、WPを必要とする。詳細はAgent's Handbook 47ページ参照。", "DG.Tooltip.MaximumWP": "最大WPはPOWに等しい。", - "DG.Attributes.desc.SAN": "クリックで、SANテストをロール...", + "DG.Attributes.Tooltip.SAN": "クリックで、SANテストをロール...", "DG.Tooltip.CurrentSanityPartOne": "現在正気度、現在の限界点は", "DG.Tooltip.CurrentSanityPartTwo": "、上のSANラベルをクリックで正気度チェックをロール。", "DG.Tooltip.MaximumSanity": "最大SANは99-非自然技能に等しい。", diff --git a/lang/pl.json b/lang/pl.json index 0df25eb..2c04d39 100644 --- a/lang/pl.json +++ b/lang/pl.json @@ -153,11 +153,11 @@ "DG.Bonds.Score": "Wynik", "DG.Bonds.NewBond": "Nowa Więź", - "DG.Attributes.desc.HP": "Punkty Wytrzymałości, postać traci przytomność przy 2 PW i umiera przy 0 PW.", + "DG.Attributes.Tooltip.HP": "Punkty Wytrzymałości, postać traci przytomność przy 2 PW i umiera przy 0 PW.", "DG.Tooltip.MaximumHP": "Maksymalne Punkty Wytrzymałości to średnia STR + CON, zaokrąglona w górę.", - "DG.Attributes.desc.WP": "Punkty Siły Woli to paliwo mentalne. Agenci potrzebują Punktów Siły Woli, aby kontynuować mimo wyczerpania lub mentalnych trudności. Zobacz stronę 47 w Podręczniku Agenta po więcej szczegółów.", + "DG.Attributes.Tooltip.WP": "Punkty Siły Woli to paliwo mentalne. Agenci potrzebują Punktów Siły Woli, aby kontynuować mimo wyczerpania lub mentalnych trudności. Zobacz stronę 47 w Podręczniku Agenta po więcej szczegółów.", "DG.Tooltip.MaximumWP": "Maksymalne PSW to wartość MOC.", - "DG.Attributes.desc.SAN": "Kliknij, aby wykonać test na Poczytalność...", + "DG.Attributes.Tooltip.SAN": "Kliknij, aby wykonać test na Poczytalność...", "DG.Tooltip.CurrentSanityPartOne": "Aktualne PP, aktualny punkt załamania to ", "DG.Tooltip.CurrentSanityPartTwo": ", kliknij powyższą etykietę PP, aby wykonać test poczytalności.", "DG.Tooltip.MaximumSanity": "Maksymalne PP to 99 - umiejętność Nienaturalne.", diff --git a/lang/pt-BR.json b/lang/pt-BR.json index c4480e9..8bfea92 100644 --- a/lang/pt-BR.json +++ b/lang/pt-BR.json @@ -153,11 +153,11 @@ "DG.Bonds.Score": "Pontuação", "DG.Bonds.NewBond": "Novo Vínculo", - "DG.Attributes.desc.HP": "Pontos de Vida, um personagem fica inconsciente com 2 PV e morre com 0 PV.", + "DG.Attributes.Tooltip.HP": "Pontos de Vida, um personagem fica inconsciente com 2 PV e morre com 0 PV.", "DG.Tooltip.MaximumHP": "A Vida máxima é a média de FOR + CON, arredondado para CIMA.", - "DG.Attributes.desc.WP": "Pontos de Força de Vontade são combustível mental. Os agentes precisam de Pontos de Força de Vontade para continuar, apesar da exaustão ou situações mentalmente desgastantes. Consulte a página 47 do Manual do Agente para obter mais detalhes.", + "DG.Attributes.Tooltip.WP": "Pontos de Força de Vontade são combustível mental. Os agentes precisam de Pontos de Força de Vontade para continuar, apesar da exaustão ou situações mentalmente desgastantes. Consulte a página 47 do Manual do Agente para obter mais detalhes.", "DG.Tooltip.MaximumWP": "FV máximo é igual a POD.", - "DG.Attributes.desc.SAN": "Clique para rolar um teste de SAN...", + "DG.Attributes.Tooltip.SAN": "Clique para rolar um teste de SAN...", "DG.Tooltip.CurrentSanityPartOne": "Sanidade atual, atual ponto de ruptura é ", "DG.Tooltip.CurrentSanityPartTwo": ", clique o botão de SAN acima para rolar sanidade.", "DG.Tooltip.MaximumSanity": "A sanidade máxima é igual a 99 - a habilidade Antinatural.", diff --git a/lang/sv.json b/lang/sv.json index 9524f30..033f7b0 100644 --- a/lang/sv.json +++ b/lang/sv.json @@ -153,11 +153,11 @@ "DG.Bonds.Score": "Poäng", "DG.Bonds.NewBond": "Ny Kamrat", - "DG.Attributes.desc.HP": "Hälsopoäng, en karaktär blir medvetslös vid 2 HP och dör vid 0 HP.", + "DG.Attributes.Tooltip.HP": "Hälsopoäng, en karaktär blir medvetslös vid 2 HP och dör vid 0 HP.", "DG.Tooltip.MaximumHP": "Maximala hälsopoäng är hälften av STY + FYS, avrundat UPP.", - "DG.Attributes.desc.WP": "Viljepoäng är mentalt bränsle. Agenter behöver viljepoäng för att fortsätta trots utmattning eller mentalt påfrestande situationer. Se sidan 47 i Agenthandboken för mer detaljer.", + "DG.Attributes.Tooltip.WP": "Viljepoäng är mentalt bränsle. Agenter behöver viljepoäng för att fortsätta trots utmattning eller mentalt påfrestande situationer. Se sidan 47 i Agenthandboken för mer detaljer.", "DG.Tooltip.MaximumWP": "Maximal VP är lika med VIL.", - "DG.Attributes.desc.SAN": "Klicka för att slå för PSYKE och ser hur Stabil du är.", + "DG.Attributes.Tooltip.SAN": "Klicka för att slå för PSYKE och ser hur Stabil du är.", "DG.Tooltip.CurrentSanityPartOne": "Nuvarande stabilitet, nuvarande brytpunkt är ", "DG.Tooltip.CurrentSanityPartTwo": ", klicka på texten PSY ovan för att slå för Stabilitet.", "DG.Tooltip.MaximumSanity": "Maximal Stabilitet är lika med 99 minus färdigheten Onaturligt.", diff --git a/templates/actor/actor-sheet.html b/templates/actor/actor-sheet.html index 4bbec1a..0cc4668 100644 --- a/templates/actor/actor-sheet.html +++ b/templates/actor/actor-sheet.html @@ -22,7 +22,7 @@ {{!-- HP --}}