added 'ritual' skill
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"DG.Roll.Inhuman": "Inhuman",
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"DG.Tooltip.BreakPoint": "The current breaking point, reset when current sanity falls to or below this value. The starting breaking point is SAN - POW.",
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"DG.Tooltip.BreakPointReset": "Reset breaking point to be current SAN - WP."
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"DG.Tooltip.BreakPointReset": "Reset breaking point to be current SAN - WP.",
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"DG.Skills.ritual": "Ritual"
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}
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@@ -216,5 +216,6 @@
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"DG.Roll.Inhuman": "Inhumano",
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"DG.Tooltip.BreakPoint": "The current breaking point, reset when current sanity falls to or below this value. The starting breaking point is SAN - POW.",
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"DG.Tooltip.BreakPointReset": "Reset breaking point to be current SAN - WP."
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"DG.Tooltip.BreakPointReset": "Reset breaking point to be current SAN - WP.",
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"DG.Skills.ritual": "Ritual"
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}
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+2
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@@ -216,5 +216,6 @@
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"DG.Roll.Inhuman": "人ならざるもの",
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"DG.Tooltip.BreakPoint": "現在のブレーキポイント。初めの数値は「正気 ー 判断力」。",
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"DG.Tooltip.BreakPointReset": "ブレーキポイントをレセットする。新しい数値は「正気 ー 判断力」。"
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"DG.Tooltip.BreakPointReset": "ブレーキポイントをレセットする。新しい数値は「正気 ー 判断力」。",
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"DG.Skills.ritual": "秘儀"
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}
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