diff --git a/css/deltagreen.css b/css/deltagreen.css index c17e022..17c6875 100644 --- a/css/deltagreen.css +++ b/css/deltagreen.css @@ -3,8 +3,9 @@ @import url('https://fonts.googleapis.com/css2?family=Special+Elite&display=swap'); /* Global styles */ +/* switch fonts to include "Special Elite" as option? */ .window-app { - font-family: "Special Elite", "Didact Gothic", "Roboto", sans-serif; + font-family: "Didact Gothic", "Roboto", sans-serif; height: auto; } diff --git a/module/item/item.js b/module/item/item.js index 72b568a..8d634f3 100644 --- a/module/item/item.js +++ b/module/item/item.js @@ -27,7 +27,10 @@ export class DeltaGreenItem extends Item { const actorData = this.actor ? this.actor.data.data : {}; const itemData = item.data; - let roll = new Roll('d20+@abilities.str.mod', actorData); + // this isn't correct, but just leave it like this for now + // eventually need to point towards chat message rolling functions in actors sheet + // maybe need to put those in a script file and export them... + let roll = new Roll('item.data.damage', actorData); let label = `Rolling ${item.name}`; roll.roll().toMessage({ speaker: ChatMessage.getSpeaker({ actor: this.actor }), diff --git a/template.json b/template.json index f1e3067..c80d104 100644 --- a/template.json +++ b/template.json @@ -356,7 +356,7 @@ ], "skill": "", "range": "10M", - "damage:": "1d8", + "damage": "1d8", "armorPiercing": 0, "lethality": 0, "isLethal": false, diff --git a/templates/actor/LICENSE.txt b/templates/actor/LICENSE.txt new file mode 100644 index 0000000..e69de29 diff --git a/templates/actor/actor-sheet.html b/templates/actor/actor-sheet.html index d8f14b7..91b1bf2 100644 --- a/templates/actor/actor-sheet.html +++ b/templates/actor/actor-sheet.html @@ -170,15 +170,15 @@ {{#unless item.data.isLethal}} - + {{toUpperCase item.data.damage}} {{/unless}} {{#if item.data.isLethal}} - {{formatLethality item.data.lethality}} + {{formatLethality item.data.lethality}} {{/if}} {{item.data.armorPiercing}} @@ -331,15 +331,21 @@
- Online Help + Online System Documentation

- Delta Green Community License (NONCOMMERCIAL) + This is an unofficial fan work, it is not affiliated with or endorsed by Shaney Ivey or Arc Dream Publishing. +
+
+
+ Delta Green Community License (NONCOMMERCIAL)

Published by arrangement with the Delta Green Partnership. - The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. - The contents of this system are licensed per the terms of the included LICENSE.TXT file, excepting those elements that are components of the Delta Green intellectual property. + The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. +

+

+ The contents of this system are licensed per the terms of the included license file, excepting those elements that are components of the Delta Green intellectual property.

Some content may additionally also be covered under the terms of the OGL Open Game License v.1.0a (Copyright 2000 Wizards of the Coast, Inc.). diff --git a/templates/item/item-armor-sheet.html b/templates/item/item-armor-sheet.html index 950e3fc..530ef8e 100644 --- a/templates/item/item-armor-sheet.html +++ b/templates/item/item-armor-sheet.html @@ -29,7 +29,6 @@ {{!-- Sheet Tab Navigation --}}

{{!-- Sheet Body --}} @@ -39,10 +38,5 @@
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
- - {{!-- Attributes Tab --}} -
- {{!-- As you add new fields, add them in here! --}} -