changes to allow a 'custom' skill for item attacks
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+6
-2
@@ -253,7 +253,11 @@
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"DG.VehicleSheet.DescriptionPlaceHolder": "Vehicle Description",
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"DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.",
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"DG.Generic.ClearAll": "Clear All",
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"DG.Generic.ClearAll": "Clear Checks",
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"DG.Generic.SanDamage": "SAN Damage"
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"DG.Generic.SanDamage": "SAN Damage",
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"DG.ItemWindow.Weapons.CustomSkillTarget": "Target",
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"DG.ItemWindow.Weapons.SkillModifier": "Skill Modifier",
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"DG.ItemWindow.Custom": "Custom"
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}
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