diff --git a/module/sheets/base-actor-sheet.js b/module/sheets/base-actor-sheet.js
index cb21676..b100541 100644
--- a/module/sheets/base-actor-sheet.js
+++ b/module/sheets/base-actor-sheet.js
@@ -841,22 +841,25 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
htmlContent += ` `;
htmlContent += ``;
- new Dialog({
+ new foundry.applications.api.DialogV2({
content: htmlContent,
- title:
- game.i18n.translations.DG?.Skills?.EditTypedOrCustomSkill ??
- "Edit Typed or Custom Skill",
- default: "add",
- buttons: {
- add: {
+ window: {
+ title:
+ game.i18n.translations.DG?.Skills?.EditTypedOrCustomSkill ??
+ "Edit Typed or Custom Skill",
+ },
+ buttons: [
+ {
+ default: true,
+ action: "add",
label: game.i18n.translations.DG?.Skills?.EditSkill ?? "Edit Skill",
- callback: (btn) => {
- const newTypeSkillLabel = btn
- .find("[name='new-type-skill-label']")
- .val();
- const newTypeSkillGroup = btn
- .find("[name='new-type-skill-group']")
- .val();
+ callback: (event, button, dialog) => {
+ const newTypeSkillLabel = dialog.element.querySelector(
+ "[name='new-type-skill-label']",
+ )?.value;
+ const newTypeSkillGroup = dialog.element.querySelector(
+ "[name='new-type-skill-group']",
+ )?.value;
this._updateTypedSkill(
targetSkill,
newTypeSkillLabel,
@@ -864,7 +867,7 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
);
},
},
- },
+ ],
}).render(true);
}
@@ -909,26 +912,30 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
htmlContent += ` `;
htmlContent += ``;
- new Dialog({
+ new foundry.applications.api.DialogV2({
content: htmlContent,
- title:
- game.i18n.translations.DG?.Skills?.AddTypedOrCustomSkill ??
- "Add Typed or Custom Skill",
+ window: {
+ title:
+ game.i18n.translations.DG?.Skills?.AddTypedOrCustomSkill ??
+ "Add Typed or Custom Skill",
+ },
default: "add",
- buttons: {
- add: {
+ buttons: [
+ {
+ default: true,
+ action: "add",
label: game.i18n.translations.DG?.Skills?.AddSkill ?? "Add Skill",
- callback: (btn) => {
- const newTypeSkillLabel = btn
- .find("[name='new-type-skill-label']")
- .val();
- const newTypeSkillGroup = btn
- .find("[name='new-type-skill-group']")
- .val();
+ callback: (event, button, dialog) => {
+ const newTypeSkillLabel = dialog.element.querySelector(
+ "[name='new-type-skill-label']",
+ )?.value;
+ const newTypeSkillGroup = dialog.element.querySelector(
+ "[name='new-type-skill-group']",
+ )?.value;
this._addNewTypedSkill(newTypeSkillLabel, newTypeSkillGroup);
},
},
- },
+ ],
}).render(true);
}
@@ -1072,20 +1079,24 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
);
// Prepare and render dialog with above template.
- new Dialog({
+ new foundry.applications.api.DialogV2({
content,
- title: game.i18n.localize("DG.SpecialTraining.Dialog.Title"),
+ window: {
+ title: game.i18n.localize("DG.SpecialTraining.Dialog.Title"),
+ },
default: "confirm",
- buttons: {
- confirm: {
+ buttons: [
+ {
+ default: true,
+ action: "confirm",
label: buttonLabel,
- callback: (btn) => {
- const specialTrainingLabel = btn
- .find("[name='special-training-label']")
- .val();
- const specialTrainingAttribute = btn
- .find("[name='special-training-skill']")
- .val();
+ callback: (event, button, dialog) => {
+ const specialTrainingLabel = dialog.element.querySelector(
+ "[name='special-training-label']",
+ )?.value;
+ const specialTrainingAttribute = dialog.element.querySelector(
+ "[name='special-training-skill']",
+ )?.value;
if (action === "create")
this._createSpecialTraining(
specialTrainingLabel,
@@ -1099,7 +1110,7 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
);
},
},
- },
+ ],
}).render(true);
}
@@ -1262,17 +1273,21 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
const { packType } = target.dataset;
switch (packType) {
case "weapon": {
- new Dialog({
- title: "Select Compendium",
- buttons: {
- firearms: {
+ new foundry.applications.api.DialogV2({
+ window: { title: "Select Compendium" },
+ buttons: [
+ {
+ action: "firearms",
+ label: "Firearms",
icon: '',
callback: () =>
game.packs
.find((k) => k.collection === "deltagreen.firearms")
.render(true),
},
- melee: {
+ {
+ action: "melee",
+ label: "Melee",
icon: '',
callback: () =>
game.packs
@@ -1281,7 +1296,7 @@ export default class DGActorSheet extends DGSheetMixin(ActorSheetV2) {
)
.render(true),
},
- },
+ ],
}).render(true);
break;
}