Improved chat card design. Fixed OOP bug with roll modifiers.
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@@ -2,7 +2,9 @@ import DG, { BASE_TEMPLATE_PATH } from "../config/index.js";
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import { prepareAgentSkillColumns } from "../utils/skill-layout.js";
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import { formatProfessionSkillLabel } from "../profession/index.js";
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import { buildSkillTooltip } from "../utils/skill-tooltip.js";
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import createAgentResourceChatMessage from "../chat/resource-chat.js";
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import createAgentResourceChatMessage, {
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buildWillpowerChangeSpan,
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} from "../chat/resource-chat.js";
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import {
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createSkillImprovementChatMessage,
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evaluateSkillImprovementRolls,
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@@ -428,13 +430,13 @@ export default class DGAgentSheet extends AgentSheetBase {
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actor,
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token: this.token,
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roll: wpRoll,
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contentKey: "DG.Physical.Chat.Exhausted",
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labelKey: "DG.Physical.Chat.ExhaustedLabel",
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rollLabelKey: "DG.Physical.Chat.ExhaustedRollLabel",
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i18nData: {
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name: actor.name,
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loss,
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current: newWp,
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max: maxWp,
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willpowerChange: buildWillpowerChangeSpan({
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amount: loss,
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current: newWp,
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max: maxWp,
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}),
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},
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});
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}
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@@ -461,16 +463,15 @@ export default class DGAgentSheet extends AgentSheetBase {
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actor,
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token: this.token,
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roll: wpRoll,
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contentKey: "DG.Physical.Chat.Rested",
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labelKey: "DG.Physical.Chat.RestedLabel",
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extraContentKey: wasExhausted
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? "DG.Physical.Chat.RestedNoLongerExhausted"
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: null,
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rollLabelKey: wasExhausted
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? "DG.Physical.Chat.RestedRollLabelExhausted"
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: "DG.Physical.Chat.RestedRollLabel",
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i18nData: {
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name: actor.name,
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gain,
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current: newWp,
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max: maxWp,
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willpowerChange: buildWillpowerChangeSpan({
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amount: gain,
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current: newWp,
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max: maxWp,
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}),
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},
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});
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}
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@@ -526,26 +527,19 @@ export default class DGAgentSheet extends AgentSheetBase {
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const formula = choice === "hard" ? "2d6" : "1d6";
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const hoursRoll = await new Roll(formula).evaluate();
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const hours = hoursRoll.total;
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const contentKey =
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const rollLabelKey =
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choice === "hard"
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? "DG.Physical.Chat.StimulantsHard"
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: "DG.Physical.Chat.StimulantsRegular";
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? "DG.Physical.Chat.StimulantsHardRollLabel"
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: "DG.Physical.Chat.StimulantsRegularRollLabel";
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const appliedHours = await applyStimulantEffect(actor, hours);
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const labelKey =
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choice === "hard"
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? "DG.Physical.Chat.StimulantsHardLabel"
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: "DG.Physical.Chat.StimulantsRegularLabel";
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await createAgentResourceChatMessage({
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actor,
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token: this.token,
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roll: hoursRoll,
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contentKey,
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labelKey,
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rollLabelKey,
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i18nData: {
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name: actor.name,
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hours: appliedHours,
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},
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});
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