diff --git a/module/actor/actor-sheet.js b/module/actor/actor-sheet.js index bfb2113..395e9d1 100644 --- a/module/actor/actor-sheet.js +++ b/module/actor/actor-sheet.js @@ -267,7 +267,7 @@ export class DeltaGreenActorSheet extends ActorSheet { event.preventDefault(); - const failures = Object.entries(this.actor.data.data.skills).filter((skill) => skill[1].failure); + const failures = Object.entries(this.actor.system.skills).filter((skill) => skill[1].failure); if (failures.length === 0) { ui.notifications.warn('No Skills to Increase') return; @@ -690,7 +690,7 @@ export class DeltaGreenActorSheet extends ActorSheet { } _applySkillImprovements(baseRollFormula, failures) { - const actorData = this.actor.data.data; + const actorData = this.actor.system; const resultList = []; let rollFormula; @@ -721,7 +721,7 @@ export class DeltaGreenActorSheet extends ActorSheet { const updatedData = duplicate(actorData); updatedData.skills[skill].proficiency += resultList[value] ?? 1; updatedData.skills[skill].failure = false; - this.actor.update({"data": updatedData}); + this.actor.update({"system": updatedData}); // So we can record the skills and how much they were increased by in chat. if (updatedSkills === "") {