diff --git a/CHANGELOG.md b/CHANGELOG.md index 768e45f..5e5b3f5 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,13 @@ # Release/Patch Notes +## Version 1.6.4 - 2026-xx-xx + +> Thanks to [666f78](https://github.com/666f78) for adding the Ukrainian translation. + +### **Features:** + +- [#312](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/312) - Add tooltip to Breaking point. + ## Version 1.6.3 - 2025-12-12 > Skips v1.6.2 due to a mistake in the release process. Oops. diff --git a/lang/en.json b/lang/en.json index 7d0be72..5399c06 100644 --- a/lang/en.json +++ b/lang/en.json @@ -182,7 +182,7 @@ "DG.Generic.AddButtonLabel": "Add", "DG.Mental.BreakingPoint": "Breaking Point: ", - "DG.Mental.Tooltip.BreakingPoint": "The Breaking Point is the exact point of SAN at which your Agent has been worn down enough by trauma to develop a new, long-term mental disorder. If SAN reaches that point or below, subtract your Agent’s POW from the new SAN. That’s your Agent’s new Breaking Point.", + "DG.Mental.Tooltip.BreakingPoint": "When SAN falls to or below this number, Agent gains a long-term mental disorder; set a new Breaking Point to current SAN - POW. Disorders remain even if SAN later rises above a previous Breaking Point.", "DG.Mental.Reset": "Reset", "DG.Mental.SanityLossIncidentsLabel": "Incidents of SAN Loss Without Going Insane", "DG.Mental.Violence": "Violence", diff --git a/templates/actor/parts/motivations-tab.html b/templates/actor/parts/motivations-tab.html index 2ed3ae0..b3c9261 100644 --- a/templates/actor/parts/motivations-tab.html +++ b/templates/actor/parts/motivations-tab.html @@ -7,7 +7,10 @@
- +