minor improvements
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@@ -302,6 +302,10 @@ export class DeltaGreenActorSheet extends ActorSheet {
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// damage roll, not a skill check
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label = dataset.label ? `Rolling damage for ${dataset.label.toUpperCase()}` : '';
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}
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else if(dataset.target === "lethality"){
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// a lethality roll
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label = dataset.label ? `Rolling LETHALITY for ${dataset.label.toUpperCase()}` : '';
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}
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roll.roll().toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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@@ -66,6 +66,15 @@ Hooks.once('init', async function() {
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}
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});
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Handlebars.registerHelper('formatLethality', function(lethality) {
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if (lethality > 0) {
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return lethality.toString() + "%";
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}
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else {
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return "";
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}
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});
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Handlebars.registerHelper('getActorSkillProp', function(actorData, skillName, prop) {
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if(skillName != "" && prop != ""){
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let skills = actorData.skills;
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