diff --git a/css/deltagreen.css b/css/deltagreen.css index 7e49fce..aef64b2 100644 --- a/css/deltagreen.css +++ b/css/deltagreen.css @@ -718,4 +718,52 @@ div.motivation-editor-container div.editor{ column-gap: 10px; row-gap: 10px; padding-right: 5px; +} + +/* + Weapon Item Sheet +*/ + +.weapon-sheet-header-grid-3col{ + display: grid; + grid-template-columns: 25% 15% 60%; + align-items: center; + justify-content: left; + text-align: left; + padding-left: 5px; + grid-gap: 5px; + padding-right: 10px; +} + +.weapon-sheet-outer-grid-2col{ + display: grid; + grid-template-columns: 60% 40% ; + align-items: center; + justify-content: center; + text-align: center; + padding-left: 5px; + padding-right: 5px; + grid-gap: 5px; +} + +.weapon-sheet-horizontal-grid-left-2col{ + display: grid; + grid-template-columns: 40% 60%; + align-items: center; + text-align: left; + padding-bottom: 10px; + column-gap: 10px; + row-gap: 10px; + padding-right: 10px; +} + +.weapon-sheet-horizontal-grid-right-2col{ + display: grid; + grid-template-columns: 60% 40%; + align-items: center; + text-align: left; + padding-bottom: 10px; + column-gap: 10px; + row-gap: 10px; + padding-right: 10px; } \ No newline at end of file diff --git a/templates/item/item-weapon-sheet.html b/templates/item/item-weapon-sheet.html index d2c5c72..9cf60f4 100644 --- a/templates/item/item-weapon-sheet.html +++ b/templates/item/item-weapon-sheet.html @@ -1,76 +1,81 @@
-
+
+
+ -
-

-
-
- - -
-
- - -
-
- - -
+ {{localize 'DG.Bonds.Name'}}: + +
+ +
- {{#unless data.data.isLethal}} -
- - -
- {{/unless}} +
- {{#if data.data.isLethal}} -
- - -
- {{/if}} + {{localize 'DG.ItemWindow.Weapons.Skill'}}: + -
- - -
+ {{localize 'DG.ItemWindow.Weapons.Expense'}}: + -
- - -
+ {{localize 'DG.ItemWindow.Weapons.IsLethality'}}: + -
- - -
- -
- - -
-
+ {{localize 'DG.ItemWindow.Weapons.Ammo'}}: + +
+ +
+ + {{localize 'DG.ItemWindow.Weapons.Range'}}: + + + {{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}: + + + {{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}} + + {{#unless data.data.isLethal}} + + {{localize 'DG.ItemWindow.Weapons.Damage'}}: + + + {{/unless}} + + {{#if data.data.isLethal}} + + {{localize 'DG.ItemWindow.Weapons.Lethality'}}: + + + {{/if}} + + {{localize 'DG.ItemWindow.Weapons.KillRadius'}}: + + +
+ +
+ +
{{!-- Sheet Tab Navigation --}}