diff --git a/README.md b/README.md index c27ada8..7989305 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,7 @@ # (Unofficial) Delta Green: The RPG Foundry System -This is a fan made Foundry VTT system for Delta Green: The RPG, based on the Agent's Handbook from Arc Dream Publishing. It is unaffiliated with the Delta Green Partnershipt or Arc Dream Publishing (although they did give permission to make the system). +This is a fan made Foundry VTT system for Delta Green: The RPG, based on the Agent's Handbook from Arc Dream Publishing. It is unaffiliated with the Delta Green Partnershipt or Arc Dream Publishing (although they did give permission to make the system). Please consider supporting the publisher by buying a copy of the official rules book which can be done here: + +https://www.drivethrurpg.com/product/181674/Delta-Green-Agents-Handbook Whatever documentation currently exists can be found here: https://github.com/TheLastScrub/delta-green-foundry-vtt-system-unofficial/blob/master/documentation/home.md @@ -11,11 +13,13 @@ More information on Foundry VTT: https://foundryvtt.com/ # System Status -The system is now largely stable, but still missing a few fields. The underlying data structure will likely not change much but potentially could still. Changes to the GUI will likely still happen. +The system is now largely stable and publicably available in Foundry as an official system! There may still be a few tweaks here and there, but no major changes are currently planned. # Installation Guide -The system is not currently an official Foundry system list. To install go to _Game Systems_ and click _Install System_. Then in the _Manifest URL_ input field, paste the following link and click _Install_: -https://raw.githubusercontent.com/TheLastScrub/delta-green-foundry-vtt-system-unofficial/master/system.json +The system is now included in the list of official Foundry VTT game systems and can be installed directly from within Foundry. + +To manually install the system go to _Game Systems_ and click _Install System_. Then in the _Manifest URL_ input field, paste the following link and click _Install_: +https://github.com/TheLastScrub/delta-green-foundry-vtt-system-unofficial/raw/master/system.json # Foundry VTT License This code uses the Foundry VTT and its API under the terms of the Limited License Agreement for Module Development. @@ -26,6 +30,8 @@ Published by arrangement with the Delta Green Partnership. The intellectual prop Some content may additionally also be covered under the terms of the OGL Open Game License v.1.0a (Copyright 2000 Wizards of the Coast, Inc.). +Some weapons and armor from the Agent's Handbook are included as compendium packs. These are *not* covered under the terms of the OGL, but have been included with permission of the Delta Green partnership. + # Other Licenses, Citations and Shoutouts This system is built upon on Matt Smith's (AKA Asacolips) excellent Boilerplate System and corresponding tutorial. https://gitlab.com/asacolips-projects/foundry-mods/foundryvtt-system-tutorial @@ -53,6 +59,13 @@ Sawed-off shotgun icon by Delapouite under CC BY 3.0 Crosshair icon by Delapouite under CC BY 3.0 Two handed sword icon by Delapouite under CC BY 3.0 Katana icon by Delapouite under CC BY 3.0 +Baseball bat icon by Delapouite under CC BY 3.0 +Hatchet icon by Delapouite under CC BY 3.0 +Wood axe icon by Delapouite under CC BY 3.0 +Brass knuckles icon by Delapouite under CC BY 3.0 +Flashlight icon by Delapouite under CC BY 3.0 +Wire icon by Delapouite under CC BY 3.0 +Gun stock icon by Delapouite under CC BY 3.0 AK47 icon by Skoll under CC BY 3.0 Switchblade icon by Skoll under CC BY 3.0 Desert Eagle iconby Skoll under CC BY 3.0 @@ -63,9 +76,17 @@ FN FAL icon by Skoll under CC BY 3.0 Walther PPK icon by Skoll under CC BY 3.0 Kevlar vest icon by Skoll under CC BY 3.0 Spectre M4 icon by Skoll under CC BY 3.0 +FN Fal icon by Skoll under CC BY 3.0 +Telescopic baton icon by Skoll under CC BY 3.0 +Baton icon by Skoll under CC BY 3.0 +Bayonet icon by Skoll under CC BY 3.0 Helmet icon by sbed under CC BY 3.0 +Kevlar icon by sbed under CC BY 3.0 Bowie knife icon by Lorc under CC BY 3.0 +Space suit icon by Lorc under CC BY 3.0 Grenade icon by Lorc under CC BY 3.0 -Stiletto iconby Lorc under CC BY 3.0 +Stiletto icon by Lorc under CC BY 3.0 +Punch icon by Lorc under CC BY 3.0. +Arrowhead icon by Lorc under CC BY 3.0 diff --git a/assets/icons/arrowhead.svg b/assets/icons/arrowhead.svg new file mode 100644 index 0000000..613acc6 --- /dev/null +++ b/assets/icons/arrowhead.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/baseball-bat.svg b/assets/icons/baseball-bat.svg new file mode 100644 index 0000000..3b92dbc --- /dev/null +++ b/assets/icons/baseball-bat.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/baton.svg b/assets/icons/baton.svg new file mode 100644 index 0000000..8e5b399 --- /dev/null +++ b/assets/icons/baton.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/bayonet.svg b/assets/icons/bayonet.svg new file mode 100644 index 0000000..951454b --- /dev/null +++ b/assets/icons/bayonet.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/brass-knuckles.svg b/assets/icons/brass-knuckles.svg new file mode 100644 index 0000000..d240baf --- /dev/null +++ b/assets/icons/brass-knuckles.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/flashlight.svg b/assets/icons/flashlight.svg new file mode 100644 index 0000000..f0b613c --- /dev/null +++ b/assets/icons/flashlight.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/fn-fal.svg b/assets/icons/fn-fal.svg new file mode 100644 index 0000000..02482c1 --- /dev/null +++ b/assets/icons/fn-fal.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/gun-stock.svg b/assets/icons/gun-stock.svg new file mode 100644 index 0000000..ce8a918 --- /dev/null +++ b/assets/icons/gun-stock.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/hatchet.svg b/assets/icons/hatchet.svg new file mode 100644 index 0000000..f78fbeb --- /dev/null +++ b/assets/icons/hatchet.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/kevlar.svg b/assets/icons/kevlar.svg new file mode 100644 index 0000000..182b10e --- /dev/null +++ b/assets/icons/kevlar.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/punch.svg b/assets/icons/punch.svg new file mode 100644 index 0000000..8b00c2b --- /dev/null +++ b/assets/icons/punch.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/space-suit.svg b/assets/icons/space-suit.svg new file mode 100644 index 0000000..a22019b --- /dev/null +++ b/assets/icons/space-suit.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/telescopic-baton.svg b/assets/icons/telescopic-baton.svg new file mode 100644 index 0000000..4700a62 --- /dev/null +++ b/assets/icons/telescopic-baton.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/wire-coil.svg b/assets/icons/wire-coil.svg new file mode 100644 index 0000000..6711ada --- /dev/null +++ b/assets/icons/wire-coil.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/assets/icons/wood-axe.svg b/assets/icons/wood-axe.svg new file mode 100644 index 0000000..b9122d4 --- /dev/null +++ b/assets/icons/wood-axe.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/documentation/home.md b/documentation/home.md index bff76f8..6c95ed2 100644 --- a/documentation/home.md +++ b/documentation/home.md @@ -17,8 +17,8 @@ Only one 'Typed' skill is shown for an Agent by default, that being Art (Paintin This allows adding any number of skills as needed, without having dead space for unused skills. -## Why Does the Lethality Roll Show Damage? -For Lethality, the D100 test against the target lethality threshold is evaluated like a normal skill test. But regardless of the outcome, the damage associated with a non-lethal roll (2D10) is also displayed in paretheses as lethality does not affect many creatures. +## Why Does the 'Lethality' Roll Show Damage Even on a Success? +For Lethality, the D100 test against the target lethality threshold is evaluated like a normal skill test. But regardless of the outcome, the damage associated with a non-lethal roll (2D10) is also displayed in paretheses as lethality does not affect some creatures. Note - the Lethality roll does not currently take into account the changes that rolling a critical on the associated attack roll involves. For example, on a critical _Firearms_ check with a weapon with a lethality of 10%, the threshold doubles to 20%, and if that check fails the resulting damage doubles as well. diff --git a/packs/armor.db b/packs/armor.db new file mode 100644 index 0000000..7526886 --- /dev/null +++ b/packs/armor.db @@ -0,0 +1,6 @@ +{"_id":"0iBS0OdEMPN6WTsu","name":"Helmet, Riot","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"armor","data":{"name":"","description":"

Adds its Armor Rating to any other armor.  Effective only against melee weapons, thrown weapons, and unarmed attacks.  Cannot be concealed.

","protection":1,"equipped":true,"expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/helmet.svg"} +{"_id":"3PqRqzKL6Y3G3N0r","name":"Kevlar Vest","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"armor","data":{"name":"","description":"

If worn below outer garments, noticing it requires an alertness test.

","protection":3,"equipped":true,"expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/kevlar.svg"} +{"_id":"W9gc014kriVkUpxq","name":"Reinforced Kevlar Vest","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"armor","data":{"name":"","description":"

If worn below outer garments, noticing it requires an Alertness test at +20%.

","protection":4,"equipped":true,"expense":"Unusual"},"flags":{},"img":"systems/deltagreen/assets/icons/kevlar-vest.svg"} +{"_id":"Yc0n7fZZJaDKW7J1","name":"Tactical Body Armor","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"armor","data":{"name":"","description":"

Cannot be concealed.

","protection":5,"equipped":true,"expense":"Unusual"},"flags":{},"img":"systems/deltagreen/assets/icons/kevlar-vest.svg"} +{"_id":"h8KAJDpLe03y2qWK","name":"Helmet, Kevlar","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"armor","data":{"name":"","description":"

Adds its Armor Rating to any other armor. Cannot be concealed. 

","protection":1,"equipped":true,"expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/helmet.svg"} +{"_id":"oYJsYalfaNchDt34","name":"Bomb Suit","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"armor","data":{"name":"","description":"

Already includes a helmet.  Cannot be concealed.

","protection":10,"equipped":true,"expense":"Extreme"},"flags":{},"img":"systems/deltagreen/assets/icons/space-suit.svg"} diff --git a/packs/firearms.db b/packs/firearms.db new file mode 100644 index 0000000..a9f48c8 --- /dev/null +++ b/packs/firearms.db @@ -0,0 +1,10 @@ +{"_id":"0Gz1jcY28Psezqrv","name":"Submachine Gun (SMG)","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

RESTRICTED IF CAPABLE OF FULLY AUTOMATIC FIRE. Use the Lethality rating if firing bursts. 

\n

Examples: 5.7×28 mm, 9×19mm, .45 ACP: B&T MP9, FN P90, H&K MP5, IMI Uzi, KRISS Vector, MAC-Ingram M10.

","skill":"firearms","range":"50M","damage":"1D10","armorPiercing":0,"lethality":10,"isLethal":false,"killRadius":"","ammo":"","expense":"Unusual"},"flags":{},"img":"systems/deltagreen/assets/icons/spectre-m4.svg"} +{"_id":"42sHG2tugOGgtFLK","name":"Rifle (Light)","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Use lethality rating (10%) if firing bursts.  Heavier rounds inflict 1D12+1 damage.

","skill":"firearms","range":"100M","damage":"1D12","armorPiercing":3,"lethality":10,"isLethal":false,"killRadius":"N/A","ammo":"","expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/ak47.svg"} +{"_id":"5JoNQn7l3KiOAHlE","name":"Rifle (Heavy)","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Use Lethality rating (10%) if firing bursts. 

\n

RESTRICTED IF CAPABLE OF FULLY AUTOMATIC FIRE. Use the Lethality rating if firing bursts. Examples: 7.62 mm NATO, 7.62x54mm, .30-06:

\n

H&K G3, FN FAL, Izhmash SVD, M1 Garand, Remington Model 700 (M24).

","skill":"firearms","range":"100M","damage":"1D12+2","armorPiercing":3,"lethality":10,"isLethal":false,"killRadius":"N/A","ammo":"","expense":"Unusual"},"flags":{},"img":"systems/deltagreen/assets/icons/lee-enfield.svg"} +{"_id":"7TSuCYbhLeHIRpod","name":"Light Pistol","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Revolver capacity: 6. Examples: .22 LR, .32 ACP, .380 ACP, .38 Special: S&W Model 36 Chief’s Special, Walther PPK.

","skill":"firearms","range":"10M","damage":"1d8","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"","ammo":"20","expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/walther-ppk.svg"} +{"_id":"DruzlEXzmEMSwoSq","name":"Shotgun (Firing Slug)","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Examples (12-gauge): Mossberg Model 500, Remington Model 870, Ruger Red Label. Double-barrel capacity: 2.

","skill":"firearms","range":"75M","damage":"2D6","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"","ammo":"20","expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/sawed-off-shotgun.svg"} +{"_id":"Zh1TVVNUFBxfxAOc","name":"Shotgun (Firing Shot)","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Full damage up to 20 m; 2D6 from 21 to 50 m; 1D6 beyond beyond 50 m.

\n

Examples (12-gauge): Mossberg Model 500, Remington Model 870, Ruger Red Label. Double-barrel capacity: 2.

","skill":"firearms","range":"50M","damage":"2d10","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"","ammo":"20","expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/sawed-off-shotgun.svg"} +{"name":"Rifle (Very Heavy)","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Use lethality rating (10%) if firing bursts.  Heavier rounds inflict 1D12+1 damage.

","skill":"firearms","range":"250M","damage":"2D10","armorPiercing":5,"lethality":20,"isLethal":true,"killRadius":"N/A","ammo":"","expense":"Major"},"flags":{},"img":"systems/deltagreen/assets/icons/fn-fal.svg","_id":"ccNHepyVZVb6p49U"} +{"_id":"mvGLbgOB9TeGBfhr","name":"Heavy Pistol","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Revolver capacity: 6. Examples: 10×25mm Auto, .357 Magnum, .44 Magnum, .50 AE: Colt Delta Elite, Glock 20, S&W Model 13.

","skill":"firearms","range":"10M","damage":"1d12","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"","ammo":"20","expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/desert-eagle.svg"} +{"_id":"oQhWip2JTJYY18fS","name":"Shotgun (Firing Nonlethal)","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Target stunned on a hit (along with damage).

","skill":"firearms","range":"10M","damage":"1D6","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"","ammo":"20","expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/sawed-off-shotgun.svg"} +{"_id":"xb73X4SjsbuYs4D7","name":"Medium Pistol","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Revolver capacity: 6. Examples: 9×19 mm, .40 S&W, .45 ACP: Beretta Mod 92FS (M9), Colt M1911A1, Glock 17, Glock 22.

","skill":"firearms","range":"10M","damage":"1d8","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"","ammo":"20","expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/glock.svg"} diff --git a/packs/hand-to-hand-weapons.db b/packs/hand-to-hand-weapons.db new file mode 100644 index 0000000..db5eda5 --- /dev/null +++ b/packs/hand-to-hand-weapons.db @@ -0,0 +1,17 @@ +{"_id":"0gCwBTqSAbG9J20Y","name":"Hatchet","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"","skill":"melee_weapons","range":"0M","damage":"1D4","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"N/A","ammo":"","expense":"Incidental"},"flags":{},"img":"systems/deltagreen/assets/icons/hatchet.svg"} +{"_id":"77d2U7eSBn5AaQk7","name":"Wood Axe","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"","skill":"melee_weapons","range":"0M","damage":"1D10","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"N/A","ammo":"","expense":"Incidental"},"flags":{},"img":"systems/deltagreen/assets/icons/wood-axe.svg"} +{"_id":"DUJXpTwNqHJCqv6E","name":"Two-handed Sword","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Requires special training

","skill":"melee_weapons","range":"10M","damage":"1d12","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"","ammo":"","expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/two-handed-sword.svg"} +{"name":"Rifle Butt","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"","skill":"melee_weapons","range":"0M","damage":"1D8","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"N/A","ammo":"","expense":"Incidental"},"flags":{},"img":"systems/deltagreen/assets/icons/gun-stock.svg","_id":"JAhifOCkSG5Iwaeo"} +{"name":"Unarmed Attack","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"","skill":"melee_weapons","range":"0M","damage":"1D4-1","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"N/A","ammo":"","expense":"Standard"},"flags":{},"img":"systems/deltagreen/assets/icons/punch.svg","_id":"JQEMyFfCHx38gupS"} +{"_id":"OsW9m877sce0LdsO","name":"Knife","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"","skill":"melee_weapons","range":"10M","damage":"1D4","armorPiercing":0,"lethality":0,"isLethal":false,"killRadius":"","ammo":"","expense":"Incidental"},"flags":{},"img":"systems/deltagreen/assets/icons/switchblade.svg"} +{"name":"Garotte","permission":{"default":0,"bugxCCxa4GzlYx2g":3},"type":"weapon","data":{"name":"","description":"

Works only from surprise. If it succeeds, the target is pinned and cannot make a sound, and the garrote does 1D6 damage per round until the target escapes or dies. A garotte made from Kevlar can cut through flexible cuffs.

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