From 856212a5fba4bf151ed686d9d28dbe45d723f758 Mon Sep 17 00:00:00 2001 From: TheLastScrub <67403321+TheLastScrub@users.noreply.github.com> Date: Sat, 5 Jun 2021 00:10:40 -0700 Subject: [PATCH] typo --- documentation/home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/documentation/home.md b/documentation/home.md index dca2348..13570d7 100644 --- a/documentation/home.md +++ b/documentation/home.md @@ -40,7 +40,7 @@ It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Per the rules in the Handler's Guide, if a creature has a physical attribute that is 20 or above (giving a x5 of 100% or higher), it is considered "inhuman" and all rolls that are not a 100 automatically succeed. Furthermore, any roll that is **below the attribute score** is a critical (on top of the normal critical rules). For example, if a monster had a strength of 25, giving a x5 of 125, that monster could score a critical not only by rolling a 33, but also by rolling anything 25 or under. -## What is the Ritual Skill +## What is the Ritual Skill? Per the rules in the Handler's Guide, the ritual skill is used (primarily) to activate rituals. It is calculated as 100 - SAN. E.g., the lower one's sanity, the easier ritual activation becomes. Like Unnatural, it cannot be improved through failure like other skills.