From 3e708dc0cccaa63e08d3d5292535794b89aeccfa Mon Sep 17 00:00:00 2001 From: TheLastScrub <67403321+TheLastScrub@users.noreply.github.com> Date: Mon, 30 Nov 2020 23:16:03 -0800 Subject: [PATCH] Update home.md --- documentation/home.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/documentation/home.md b/documentation/home.md index 5c3f25f..34fd735 100644 --- a/documentation/home.md +++ b/documentation/home.md @@ -2,7 +2,7 @@ ## Rolling Checks -Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them. +Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them. Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll. * Click on _SAN_ (label above current/max sanity) to roll a Sanity check. * Click on any of the skill labels (such as _Accounting_) to roll a skill test. @@ -21,4 +21,4 @@ For Lethality, the D100 test against the target lethality threshold is evaluated Note - the Lethality roll does not currently take into account the changes that rolling a critical on the associated attack roll involves. For example, on a critical _Firearms_ check with a weapon with a lethality of 10%, the threshold doubles to 20%, and if that check fails the resulting damage doubles as well. ## Where is The Breaking Point Shown? -It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_. \ No newline at end of file +It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_.