From 979dbf1df4b5349718fb857797ba34fbae53393d Mon Sep 17 00:00:00 2001
From: TheLastScrub <67403321+TheLastScrub@users.noreply.github.com>
Date: Sun, 1 Oct 2023 15:50:41 -0700
Subject: [PATCH] change damage roll label
---
module/roll/roll.js | 12 ++++--------
1 file changed, 4 insertions(+), 8 deletions(-)
diff --git a/module/roll/roll.js b/module/roll/roll.js
index d887f14..d7e9e69 100644
--- a/module/roll/roll.js
+++ b/module/roll/roll.js
@@ -504,14 +504,10 @@ export class DGDamageRoll extends DGRoll {
this.options.rollMode || game.settings.get("core", "rollMode");
let label = this.formula;
try {
- label = `${this.item.name}: ${game.i18n.localize(
- "DG.Roll.Rolling",
- )} ${game.i18n
- .localize("DG.Roll.Damage")
- .toUpperCase()} ${game.i18n.localize(
- "DG.Roll.For",
- )} ${label.toUpperCase()}`;
- } catch {
+ label = `${game.i18n.localize("DG.Roll.Rolling",)} ${game.i18n.localize("DG.Roll.Damage").
+ toUpperCase()} ${game.i18n.localize("DG.Roll.For",)} ${this.item.name}`;
+ } catch(ex) {
+ //console.log(ex);
label = `Rolling DAMAGE for ${label.toUpperCase()}`;
}
return this.createMessage(this.total, label, rollMode);