From 979dbf1df4b5349718fb857797ba34fbae53393d Mon Sep 17 00:00:00 2001 From: TheLastScrub <67403321+TheLastScrub@users.noreply.github.com> Date: Sun, 1 Oct 2023 15:50:41 -0700 Subject: [PATCH] change damage roll label --- module/roll/roll.js | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/module/roll/roll.js b/module/roll/roll.js index d887f14..d7e9e69 100644 --- a/module/roll/roll.js +++ b/module/roll/roll.js @@ -504,14 +504,10 @@ export class DGDamageRoll extends DGRoll { this.options.rollMode || game.settings.get("core", "rollMode"); let label = this.formula; try { - label = `${this.item.name}: ${game.i18n.localize( - "DG.Roll.Rolling", - )} ${game.i18n - .localize("DG.Roll.Damage") - .toUpperCase()} ${game.i18n.localize( - "DG.Roll.For", - )} ${label.toUpperCase()}`; - } catch { + label = `${game.i18n.localize("DG.Roll.Rolling",)} ${game.i18n.localize("DG.Roll.Damage"). + toUpperCase()} ${game.i18n.localize("DG.Roll.For",)} ${this.item.name}`; + } catch(ex) { + //console.log(ex); label = `Rolling DAMAGE for ${label.toUpperCase()}`; } return this.createMessage(this.total, label, rollMode);