From 533ff1e358c0269f7b0efb0534904be75e6d44e5 Mon Sep 17 00:00:00 2001 From: Mykhailo Budiakov Date: Thu, 29 Jan 2026 09:50:14 +0200 Subject: [PATCH] 328 - Exclude Unnatural from Marked Failed Checks --- CHANGELOG.md | 1 + module/roll/roll.js | 1 + 2 files changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 14958b9..ede402f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,7 @@ ### **Features:** - [#312](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/312) - Add tooltip to Breaking point. +- [#328](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/328) - Exclude Unnatural from Marked Failed Checks ### **Bug Fixes:** diff --git a/module/roll/roll.js b/module/roll/roll.js index 768a8a0..80f7fbc 100644 --- a/module/roll/roll.js +++ b/module/roll/roll.js @@ -285,6 +285,7 @@ export class DGPercentileRoll extends DGRoll { this.actor?.type === "agent" && !this.isSuccess && this.skillPath && + this.key !== "unnatural" && !foundry.utils.getProperty(this.actor, `${this.skillPath}.failure`) && game.settings.get(DG.ID, "skillFailure");