diff --git a/documentation/home.md b/documentation/home.md
index 13570d7..de064f3 100644
--- a/documentation/home.md
+++ b/documentation/home.md
@@ -1,6 +1,11 @@
# System Documentation
-## Rolling Checks
+## Table of Contents
+1. [Rolling Checks](#rolling-checks)
+2. [Modifying Rolls on the Fly](#modifying-rolls)
+
+
+## Rolling Checks
Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them.
@@ -12,7 +17,8 @@ Most labels can be clicked to roll a check or test of some kind. If they can be
* Click on a weapon name (on the _Gear_ tab) to roll the skill test associated with it (e.g. _Firearms_).
* Click on the Damage/Lethality associated with a weapon to roll it.
-## Modifying Rolls On the Fly
+
+## Modifying Rolls on the Fly
Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll.
@@ -32,9 +38,9 @@ For Lethality, the D100 test against the target lethality threshold is evaluated
Note - the Lethality roll does not currently take into account the changes that rolling a critical on the associated attack roll involves. For example, on a critical _Firearms_ check with a weapon with a lethality of 10%, the threshold doubles to 20%, and if that check fails the resulting damage doubles as well.
-## Where is The Breaking Point Shown?
+## Where is an Agent's Breaking Point Shown?
-It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_.
+It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_. Clicking the _Reset_ button will automatically change it to current SAN - POW.
## "Inhuman Rules" - Why are Results for x5 Tests Different for Creatures with a x5 that is Greater than 100%?