diff --git a/documentation/home.md b/documentation/home.md index 13570d7..de064f3 100644 --- a/documentation/home.md +++ b/documentation/home.md @@ -1,6 +1,11 @@ # System Documentation -## Rolling Checks +## Table of Contents +1. [Rolling Checks](#rolling-checks) +2. [Modifying Rolls on the Fly](#modifying-rolls) + + +## Rolling Checks Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them. @@ -12,7 +17,8 @@ Most labels can be clicked to roll a check or test of some kind. If they can be * Click on a weapon name (on the _Gear_ tab) to roll the skill test associated with it (e.g. _Firearms_). * Click on the Damage/Lethality associated with a weapon to roll it. -## Modifying Rolls On the Fly + +## Modifying Rolls on the Fly Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll. @@ -32,9 +38,9 @@ For Lethality, the D100 test against the target lethality threshold is evaluated Note - the Lethality roll does not currently take into account the changes that rolling a critical on the associated attack roll involves. For example, on a critical _Firearms_ check with a weapon with a lethality of 10%, the threshold doubles to 20%, and if that check fails the resulting damage doubles as well. -## Where is The Breaking Point Shown? +## Where is an Agent's Breaking Point Shown? -It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_. +It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_. Clicking the _Reset_ button will automatically change it to current SAN - POW. ## "Inhuman Rules" - Why are Results for x5 Tests Different for Creatures with a x5 that is Greater than 100%?