From b728bbd6c6a437e8397f2d11800f87886fe3ca0e Mon Sep 17 00:00:00 2001 From: Samuel Lopez Date: Fri, 17 Oct 2025 09:45:47 +0200 Subject: [PATCH] fix (#301): SAN doesn't zero out when player updates sheet with sanity private --- CHANGELOG.md | 1 + templates/actor/partials/sanity-agent.html | 9 +++------ 2 files changed, 4 insertions(+), 6 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index b8ad7a1..b381778 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -16,6 +16,7 @@ - [#278](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/278) - It shows the tooltip only once for skills without proficiency. - [#281](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/281) - Add tooltips to adaptation area. - [#298](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/298) - Don't add art skill in actor creation. +- [#301](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/301) - SAN doesn't zero out when player updates sheet and the sanity is private. ## Version 1.6.1 - 2025-09-09 diff --git a/templates/actor/partials/sanity-agent.html b/templates/actor/partials/sanity-agent.html index fa8cbe0..22b585d 100644 --- a/templates/actor/partials/sanity-agent.html +++ b/templates/actor/partials/sanity-agent.html @@ -1,10 +1,7 @@ {{#if (keepSanityPrivate) }} - +
+
???
+
/