Implemented Active Effects.

Used AE to implement exhaustion, stimulants, and rest.
This commit is contained in:
Aaron Lutomski
2026-05-29 21:07:33 -07:00
parent 67b70268b6
commit bf4ca9bf88
65 changed files with 5830 additions and 3480 deletions
+1
View File
@@ -9,6 +9,7 @@ export default class MotivationItemData extends foundry.abstract.TypeDataModel {
disorder: new StringField({ initial: "" }),
crossedOut: new BooleanField({ initial: false }),
disorderCured: new BooleanField({ initial: false }),
acuteEpisode: new BooleanField({ initial: false }),
};
}
}