Implemented Active Effects.
Used AE to implement exhaustion, stimulants, and rest.
This commit is contained in:
@@ -9,6 +9,7 @@ export default class MotivationItemData extends foundry.abstract.TypeDataModel {
|
||||
disorder: new StringField({ initial: "" }),
|
||||
crossedOut: new BooleanField({ initial: false }),
|
||||
disorderCured: new BooleanField({ initial: false }),
|
||||
acuteEpisode: new BooleanField({ initial: false }),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user