Implemented Active Effects.
Used AE to implement exhaustion, stimulants, and rest.
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@@ -136,7 +136,6 @@ export function rollSkillMacro(skillName) {
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{ rollType: "skill", key: skillName, actor },
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);
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return actor.sheet.processRoll({}, roll);
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// sendPercentileTestToChat(actor, translatedSkillLabel, skill.proficiency);
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}
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/**
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