Refactor and unify some item styling.

Restyle profession item.

Restyle skills tab.
This commit is contained in:
Aaron Lutomski
2026-05-29 22:51:56 -07:00
parent 62a33ae208
commit c197b83ec5
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# Delta Green system — `module/` layout
Entry point: [`deltagreen.js`](deltagreen.js) (registered in `system.json`).
## Folder responsibilities
| Path | Purpose |
|------|---------|
| [`config/`](config/) | System constants (`DG`, skill list, template paths) |
| [`data/`](data/) | TypeDataModels (`actor/`, `item/`, `derived/`) |
| [`active-effect/`](active-effect/) | Active effect metadata, data model, document class, runtime sync |
| [`profession/`](profession/) | Profession item skill catalog, validation, and character-creation math |
| [`roll/`](roll/) | Dice roll subclasses, roll pipeline, and roll UX. [`roll/roll.js`](roll/roll.js) is the public API. Internal Roll subclasses live in [`roll/classes/`](roll/classes/). |
| [`sheets/`](sheets/) | ApplicationV2 sheets and mixins |
| [`applications/`](applications/) | Standalone dialogs (profession setup, stats, active effect config) |
| [`actor/`](actor/), [`item/`](item/) | Document subclasses |
| [`chat/`](chat/) | Chat cards and inline actions |
| [`integrations/`](integrations/) | Optional module hooks (Dice So Nice) |
| [`utils/`](utils/) | Generic helpers only (Handlebars, migration, skill layout/tooltips) |
## Import conventions
- **Roll types and pipeline:** import `DGRoll`, `DGPercentileRoll`, `createDGRollFromDataset`, `processDGRoll`, etc. from [`roll/roll.js`](roll/roll.js) only — not from [`roll/classes/`](roll/classes/).
- **Roll modifier dialogs:** import from [`roll/roll-dialogs.js`](roll/roll-dialogs.js) only when calling dialogs directly (today only used from roll classes).
- **Skill improvement rolls:** import from [`roll/skill-improvement-roll.js`](roll/skill-improvement-roll.js) (used by agent sheet).
- **Profession logic:** import from [`profession/index.js`](profession/index.js).
- **Active effect runtime:** import exhaustion/stimulant sync from [`active-effect/runtime/`](active-effect/runtime/).
- **Derived actor math:** import from [`data/derived/actor-derived.js`](data/derived/actor-derived.js).
- **Agent skill defaults:** single source in [`data/actor/base/agent-skill-defaults.js`](data/actor/base/agent-skill-defaults.js) (used by human actor schema and profession code).