\ No newline at end of file
diff --git a/templates/actor/limited-sheet.html b/templates/actor/limited-sheet.html
index 65af6a2..8126f1b 100644
--- a/templates/actor/limited-sheet.html
+++ b/templates/actor/limited-sheet.html
@@ -13,7 +13,7 @@
{{localize 'DG.ItemWindow.Motivations.IsDisorder'}}:
-
@@ -25,7 +25,7 @@
title="{{localize 'DG.ItemWindow.Motivations.MotivationNameTooltip'}}"
{{!-- If a motivation has been crossed off after a breaking point, do a strikeout on it and disable it. --}}
- {{#if data.data.crossedOut}}
+ {{#if system.crossedOut}}
style="text-decoration: line-through;"
disabled
{{/if}}
@@ -33,17 +33,17 @@
{{!-- Only Show the Disorders Section if Motivation Lost Checked --}}
- {{#if data.data.crossedOut}}
+ {{#if system.crossedOut}}
{{localize 'DG.ItemWindow.Motivations.Disorder'}}:
-
{{localize 'DG.ItemWindow.Motivations.DisorderHasBeenCured'}}:
-
@@ -54,7 +54,7 @@
{{localize 'DG.ItemWindow.Weapons.Range'}}:
-
+
{{!-- If a weapon is 'Lethal', need to show the d100% Lethality input, otherwise only show the regular Damage formula (e.g. 1D6, 1D4+2, etc...) --}}
- {{#unless data.data.isLethal}}
+ {{#unless system.isLethal}}
{{localize 'DG.ItemWindow.Weapons.Damage'}}:
-
+
{{/unless}}
- {{#if data.data.isLethal}}
+ {{#if system.isLethal}}
{{localize 'DG.ItemWindow.Weapons.Lethality'}} %:
-
{{/if}}
{{localize 'DG.ItemWindow.Weapons.ArmorPiercing'}}:
-
+