diff --git a/module/deltagreen.js b/module/deltagreen.js index 14a17d5..4ba5960 100644 --- a/module/deltagreen.js +++ b/module/deltagreen.js @@ -103,7 +103,9 @@ Hooks.once('init', async function() { } }); - Handlebars.registerHelper('getActorSkillProp', function(actorData, skillName, prop) { // Is this used anywhere? + + // Is this used anywhere? + Handlebars.registerHelper('getActorSkillProp', function(actorData, skillName, prop) { try{ if(skillName != "" && prop != ""){ let skills = actorData.data.skills; diff --git a/module/roll/roll.js b/module/roll/roll.js index b37c37b..01e8009 100644 --- a/module/roll/roll.js +++ b/module/roll/roll.js @@ -2,7 +2,7 @@ import {localizeWithFallback} from "../other/utility-functions.js" export async function sendPercentileTestToChat(actor, skill, target, rollMode){ //let roll = new Roll('1D100', actor.data.data).evaluate(false); - let roll = new Roll('1D100', actor.data.data) + let roll = new Roll('1D100', actor.system) await roll.evaluate({async: true}); @@ -140,7 +140,7 @@ export function skillCheckResultIsCritical(rollResult){ export async function sendLethalityTestToChat(actor, weaponName, target, rollMode){ //let roll = new Roll('1D100', actor.data.data).evaluate(false); - let roll = new Roll('1D100', actor.data.data); + let roll = new Roll('1D100', actor.system); await roll.evaluate({async: true}); @@ -244,7 +244,7 @@ export async function sendDamageRollToChat(actor, label, diceFormula, rollMode){ //diceFormula += actor.data.data.statistics.str.meleeDamageBonusFormula; - let roll = new Roll(diceFormula, actor.data.data); + let roll = new Roll(diceFormula, actor.system); await roll.evaluate({async: true});