diff --git a/README.md b/README.md
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+++ b/README.md
@@ -1,8 +1,14 @@
-# Delta Green: The RPG Foundry System
-This is a fan made but now officially supported rules implementation (system) for [Foundry Virtual Tabletop](https://foundryvtt.com/) system for Delta Green: The RPG, based on the _Agent's Handbook_ rule set from Arc Dream Publishing (_**not** the Call of Cthulu rules_).
+# _Delta Green: The Role-Playing Game_ System for Foundry VTT
+Officially supported rules implementation (system) for [Foundry Virtual Tabletop](https://foundryvtt.com/) system for Delta Green: The Role-Playing Game, based on the _Agent's Handbook_ rule set from Arc Dream Publishing (_**not** the Call of Cthulu rules_).
+
+Published by Arc Dream Publishing by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Parternship, who has licensed its use here.
+
+The contents of this system are licensed under the terms of the included [license](LICENSE.txt) file, excepting those elements that are components of the Delta Green intellectual property.
Please consider supporting the publisher by buying a copy of the official rule book, which can be done here:
+https://shop.arcdream.com/
+
https://www.drivethrurpg.com/product/181674/Delta-Green-Agents-Handbook
More details on Delta Green can be found here:
@@ -11,23 +17,31 @@ http://www.delta-green.com/
# System Overview
-See samples of all tabs in the main agent character sheet [here](./documentation/agent_sheet_sample.md).
-
Whatever system documentation currently exists can be found [here.](https://github.com/TheLastScrub/delta-green-foundry-vtt-system-unofficial/blob/master/documentation/home.md)
-
+*NOTE* - There is a system setting that controls the styling of the sheets. The current default is "Program" which gives a more modern look. To look more like the way the system looked prior to v1.3.0, choose the 'Cowboys' option.
+
+
+
+See samples of all tabs in the main agent character sheet [here](./documentation/agent_sheet_sample.md).
+
+
The system automates most of the calculations on the sheet such as maximum HP/WP/SAN. Recalculating break points can be done by clicking a button. Clicking on labels for skills, sanity, x5 skill tests or weapon damage/lethality will automatically roll those tests or damage.
-
+
Likewise, right-clicking or shift-clicking on a field will bring up a dialogue to modify that roll (default: +20).
-
+
+
+There is a compendium with numerous sample agents (parsed from the work of _jets_or_chasm_ and _morlock_) of all the professions to get players started quickly if they do not wish to build an Agent themselves, or quickly need a replacement:
+
+
There are also some compendiums currently available with some of the more commonly used items that can be dragged directly onto a character sheet (and then modified as necessary).
-
+
# System Status
@@ -52,10 +66,6 @@ Foundry VTT is a Copyright of Foundry Gaming, LLC.
Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. The contents of this system are licensed per the terms of the included LICENSE.TXT file, excepting those elements that are components of the Delta Green intellectual property.
-Some content may additionally also be covered under the terms of the OGL Open Game License v.1.0a (Copyright 2000 Wizards of the Coast, Inc.).
-
-Some weapons and armor from the Agent's Handbook are included as compendium packs. These are *not* covered under the terms of the OGL, but have been included with permission of the Delta Green partnership.
-
# Other Licenses, Attributions and Shoutouts
## System Template
diff --git a/documentation/agent_sheet_sample.md b/documentation/agent_sheet_sample.md
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--- a/documentation/agent_sheet_sample.md
+++ b/documentation/agent_sheet_sample.md
@@ -1,19 +1,36 @@
# Sample Agent Sheet Screenshots
+**Note** - You can control the overall 'style' of the sheets by adjusting the system setting shown below:
+
+
+
+The "Cowboys" setting gives the oldest feel, with a typewriter font and an weathered paper. "Outlaw" is the middle option, with weathered paper, but a more modern font. "Program" is the default, and gives a cleaner and brighter paper and a modern font.
+
## Skills
-
+
+### Cowboy Setting
+
+
+
+### Outlaw Setting
+
+
+
+### Program Setting
+
+
## Physical
-
+
## Mental
-
+
## Gear
-
+
## CV
-
+
## Contacts
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/documentation/home.md b/documentation/home.md
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+++ b/documentation/home.md
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Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them.
-
+
* Click on _SAN_ (label above current/max sanity) to roll a Sanity check.
* Click on any of the skill labels (such as _Accounting_) to roll a skill test.
@@ -29,7 +29,7 @@ Most labels can be clicked to roll a check or test of some kind. If they can be
Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll.
-
+
## Where are the Specialized Skills Like 'Science' and 'Pilot'?
@@ -38,7 +38,7 @@ Only one 'Typed' skill is shown for an Agent by default, that being Art (Paintin
This allows adding any number of skills as needed, without having dead space for unused skills.
-
+
## Why Does the 'Lethality' Roll Show Damage Even on a Success?
@@ -71,7 +71,7 @@ Note there are a few limitations of this calculation. For instance the system i
In the example below, the vest is equipped but the helmet is not. As such total armor is only 4 rather than 5. Note that currently only 'Armor' type items can increase the calculated protection value.
-
+
## Item Macros
@@ -82,7 +82,7 @@ Currently there are two built-in item macros, that allow rolling the associated
game.deltagreen.rollItemMacro("Combat Dagger");
```
-
+
You can get a macro that rolls the appropriate skill check instead however with this command:
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