diff --git a/CHANGELOG.md b/CHANGELOG.md index 72daeb8..220dbd8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,6 +13,7 @@ - [#216](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/216) - Added a new sheet template for NPCs who are set to limited visibility. - [#219](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/219) - Organized some settings into new menus: Automation Settings and Handler Settings. - [#230](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/pull/230) - Added tooltips for each skill, keeping in the spirit of their descriptions in the book. +- [#247](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues/247) - Lightly organized and updated the system's documentation; more documentation improvements to come. ### **Bug Fixes:** diff --git a/CREDITS.md b/CREDITS.md new file mode 100644 index 0000000..8aa58b6 --- /dev/null +++ b/CREDITS.md @@ -0,0 +1,116 @@ +# Attributions, Other Licenses, and Shoutouts + +## System Template + +This system was built upon on Matt Smith's (AKA Asacolips) excellent Boilerplate System and corresponding tutorial. + + +## Delta Green Agent Pregen List + +Comes from a character generator created by jimstorch, who graciously posted the results on Reddit for all to use. See the GitHub page for more information: + +## Operation Code Name Generator + +The roll tables added to generate operation code names comes from Reddit user /u/Travern. + +## Localization + +- Portugese (BR) Translation submitted by [IgorAK25](https://github.com/IgorAK25) +- Spanish Translation submitted by [CthulhuRol](https://github.com/CthulhuRol) +- Catalonian Translation submitted by [trombonecot](https://github.com/trombonecot) +- French Translation submitted by [Hrunh](https://github.com/Hrunh) +- Japanese Translation submitted by [ryotai-trpg](https://github.com/ryotai-trpg) +- Polish Translation submitted by [delgar89](https://github.com/delgar89) + +## Fonts (Some in use, others that I would like to use at some point) + +### MARTEL FONT + +By Dan Reynolds (Principal Designer) + + +License: Open Font License. + + +### SPECIAL ELITE FONT + +By Astigmatic (Principal Design) + + +License: Apache License, Version 2.0 + + +### DIDACT GOTHIC FONT + +By Daniel Johnson and Cyreal + + +License: Open Font License. + + +### TYPEWRITER CONDENSED FONT + +By Volker Busse - F25 Digital Typeface Design +License: None given + + +### ANOTHER TYPEWRITER FONT + +By Johan Holmdahl +License: None given + + +### PUBLIC SANS FONT + +Designed by USWDS, Dan Williams, Pablo Impallari, Rodrigo Fuenzalida +License: Open Font License. + + +## Game Icons + +ICONS - + + +- Sawed-off shotgun icon by Delapouite under CC BY 3.0 +- Crosshair icon by Delapouite under CC BY 3.0 +- Two handed sword icon by Delapouite under CC BY 3.0 +- Katana icon by Delapouite under CC BY 3.0 +- Baseball bat icon by Delapouite under CC BY 3.0 +- Hatchet icon by Delapouite under CC BY 3.0 +- Wood axe icon by Delapouite under CC BY 3.0 +- Brass knuckles icon by Delapouite under CC BY 3.0 +- Flashlight icon by Delapouite under CC BY 3.0 +- Wire icon by Delapouite under CC BY 3.0 +- Gun stock icon by Delapouite under CC BY 3.0 +- AK47 icon by Skoll under CC BY 3.0 +- Switchblade icon by Skoll under CC BY 3.0 +- Desert Eagle iconby Skoll under CC BY 3.0 +- Colt M1911 icon by Skoll under CC BY 3.0 +- Revolver icon by Skoll under CC BY 3.0 +- Lee Enfield icon by Skoll under CC BY 3.0 +- FN FAL icon by Skoll under CC BY 3.0 +- Walther PPK icon by Skoll under CC BY 3.0 +- Kevlar vest icon by Skoll under CC BY 3.0 +- Spectre M4 icon by Skoll under CC BY 3.0 +- FN Fal icon by Skoll under CC BY 3.0 +- Telescopic baton icon by Skoll under CC BY 3.0 +- Baton icon by Skoll under CC BY 3.0 +- Bayonet icon by Skoll under CC BY 3.0 +- Jaws icon by Skoll under CC BY 3.0 +- Helmet icon by sbed under CC BY 3.0 +- Kevlar icon by sbed under CC BY 3.0 +- Bowie knife icon by Lorc under CC BY 3.0 +- Space suit icon by Lorc under CC BY 3.0 +- Grenade icon by Lorc under CC BY 3.0 +- Stiletto icon by Lorc under CC BY 3.0 +- Punch icon by Lorc under CC BY 3.0. +- Arrowhead icon by Lorc under CC BY 3.0 +- Claw Slashes icon by Lorc under CC BY 3.0 +- Magic Hand icon by Lorc under CC BY 3.0 +- Magic Shield icon by Lorc under CC BY 3.0 +- Sly icon by Lorc under CC BY 3.0 +- Swap Bag icon by Lorc under CC BY 3.0 +- Person icon by Delapouite under CC BY 3.0 +- Cowled icon by Lorc under CC BY 3.0 + +- Various more from Delapouite, John Colburn, Lorc, Pierre, Leducq, Sbed, and Skull. diff --git a/README.md b/README.md index 0275bbf..60ee88e 100644 --- a/README.md +++ b/README.md @@ -1,185 +1,38 @@ -# Official Implementation of _Delta Green: The Role-Playing Game_ System for Foundry Virtual Tabletop +# _Delta Green: The Role-Playing Game_ System for Foundry VTT -Officially supported rules implementation (system) for [Foundry Virtual Tabletop](https://foundryvtt.com/) system for Delta Green: The Role-Playing Game, based on the _Agent's Handbook_ rule set from Arc Dream Publishing (_**not** the Call of Cthulu rules_). +Officially supported rules implementation for [Delta Green: The Role-Playing Game](https://www.deltagreen.com), based on the _Agent's Handbook_ rule set from Arc Dream Publishing, for [Foundry Virtual Tabletop](https://foundryvtt.com/). -Published by Arc Dream Publishing by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Parternship, who has licensed its use here. +> ## Disclaimers +> +> ### Delta Green Community License +> +> Published by Arc Dream Publishing by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Parternship, who has licensed its use here. +> +> The contents of this system are licensed under the terms of the included [license](LICENSE.txt) file, excepting those elements that are components of the Delta Green intellectual property. +> +> **Please support Arc Dream by purchasing one of their publications:** +> +> - [All publications](https://www.delta-green.com/publications/) +> - [Agent's Handbook (Hardback)](https://shop.arcdream.com/collections/role-playing-games/products/delta-green-agents-handbook) +> - [Agent's Handbook (PDF)](https://www.drivethrurpg.com/product/181674/Delta-Green-Agents-Handbook) +> - [Agent's Handbook (with _The Complex_) **for Foundry VTT**](https://www.drivethrurpg.com/product/181674/Delta-Green-Agents-Handbook) +> +> --- +> +> ### Foundry VTT License +> +> This code uses the Foundry VTT and its API under the terms of the Limited License Agreement for Module Development. +> +> Foundry VTT is a Copyright of Foundry Gaming, LLC. -The contents of this system are licensed under the terms of the included [license](LICENSE.txt) file, excepting those elements that are components of the Delta Green intellectual property. +## Installation Guide -Please consider supporting the publisher by buying a copy of the official rule book, which can be done here: +The system is included in the list of official Foundry VTT game systems, and as such can be installed directly from within Foundry. -https://shop.arcdream.com/collections/role-playing-games/products/delta-green-agents-handbook +If there is a need to manually install the system, go to _Game Systems_ and click _Install System_. Then in the _Manifest URL_ input field, paste the following link. Finally, click _Install_: -https://www.drivethrurpg.com/product/181674/Delta-Green-Agents-Handbook + -More details on Delta Green can be found here: +## System Documentation -http://www.delta-green.com/ - -# System Overview - -Whatever system documentation currently exists can be found [here.](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/blob/master/documentation/home.md) - -_NOTE_ - There is a system setting that controls the styling of the sheets. The current default is "Program" which gives a more modern look. To look more like the way the system looked prior to v1.3.0, choose the 'Cowboys' option. - -![Config Screenshot](./documentation/images/system-settings.webp) - -See samples of all tabs in the main agent character sheet [here](./documentation/agent_sheet_sample.md). - -![Character Sheet Skills Section Screenshot](./documentation/images/agent_sheet_program_skills_tab.webp) - -The system automates most of the calculations on the sheet such as maximum HP/WP/SAN. Recalculating break points can be done by clicking a button. Clicking on labels for skills, sanity, x5 skill tests or weapon damage/lethality will automatically roll those tests or damage. - -![Example Rolls In Chat Window](./documentation/images/chat_rolls.webp) - -Likewise, right-clicking or shift-clicking on a field will bring up a dialogue to modify that roll (default: +20). - -![Modify Roll Window](./documentation/images/modify_roll_dialogue.webp) - -There is a compendium with numerous sample agents (parsed from the work of _jets_or_chasm_ and _morlock_) of all the professions to get players started quickly if they do not wish to build an Agent themselves, or quickly need a replacement: - -![Pregenerated Agent Compendium](./documentation/images/pregen-compendium.webp) - -There are also some compendiums currently available with some of the more commonly used items that can be dragged directly onto a character sheet (and then modified as necessary). - -![Available Compendium Items](./documentation/images/compendiums.webp) - -# System Status - -The system is now largely stable and publicably available in Foundry as an official system! There will still be tweaks here and there, but no major changes are currently planned. - -If there is specific functionality you would like incorporated in the system, please open an issue on the [Issues](https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/issues) tab in Github. - -# Installation Guide - -The system is now included in the list of official Foundry VTT game systems, and as such can be installed directly from within Foundry. - -If there is a need to manually install the system, go to _Game Systems_ and click _Install System_. Then in the _Manifest URL_ input field, paste the following link and then click _Install_: - -https://github.com/deltagreen-foundryvtt/delta-green-foundry-vtt-system/raw/master/system.json - -# Foundry VTT License - -This code uses the Foundry VTT and its API under the terms of the Limited License Agreement for Module Development. -Foundry VTT is a Copyright of Foundry Gaming, LLC. - -# Delta Green Community License - -Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. The contents of this system are licensed per the terms of the included LICENSE.TXT file, excepting those elements that are components of the Delta Green intellectual property. - -# Other Licenses, Attributions and Shoutouts - -## System Template - -This system is built upon on Matt Smith's (AKA Asacolips) excellent Boilerplate System and corresponding tutorial. -https://gitlab.com/asacolips-projects/foundry-mods/foundryvtt-system-tutorial - -## Delta Green Agent Pregen List - -Comes from a character generator created by jimstorch, who graciously posted the results on Reddit for all to use. See the GitHub page for more information: https://github.com/jimstorch/DGGen - -## Operation Code Name Generator - -The roll tables added to generate operation code names comes from Reddit user /u/Travern. - -## Localization - -- Portugese (BR) Translation submitted by [IgorAK25](https://github.com/IgorAK25) -- Spanish Translation submitted by [CthulhuRol](https://github.com/CthulhuRol) -- Catalonian Translation submitted by [trombonecot](https://github.com/trombonecot) -- French Translation submitted by [Hrunh](https://github.com/Hrunh) -- Japanese Translation submitted by [ryotai-trpg](https://github.com/ryotai-trpg) -- Polish Translation submitted by [delgar89](https://github.com/delgar89) - -## Fonts (Some in use, others that I would like to use at some point) - -### MARTEL FONT - -By Dan Reynolds (Principal Designer) -https://fonts.google.com/specimen/Martel?query=martel#license - -License: Open Font License. -https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL - -### SPECIAL ELITE FONT - -By Astigmatic (Principal Design) -https://fonts.google.com/specimen/Special+Elite?sidebar.open&selection.family=Special+Elite#standard-styles - -License: Apache License, Version 2.0 -http://www.apache.org/licenses/LICENSE-2.0 - -### DIDACT GOTHIC FONT - -By Daniel Johnson and Cyreal -https://fonts.google.com/specimen/Didact+Gothic?query=did#about - -License: Open Font License. -https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL - -### TYPEWRITER CONDENSED FONT - -By Volker Busse - F25 Digital Typeface Design -License: None given -https://www.dafont.com/typewriter-condensed.font - -### ANOTHER TYPEWRITER FONT - -By Johan Holmdahl -License: None given -https://www.dafont.com/another-typewriter.font - -### PUBLIC SANS FONT - -Designed by USWDS, Dan Williams, Pablo Impallari, Rodrigo Fuenzalida -License: Open Font License. -https://github.com/uswds/public-sans - -## Game Icons - -ICONS - https://game-icons.net/ -https://creativecommons.org/licenses/by/3.0/ - -- Sawed-off shotgun icon by Delapouite under CC BY 3.0 -- Crosshair icon by Delapouite under CC BY 3.0 -- Two handed sword icon by Delapouite under CC BY 3.0 -- Katana icon by Delapouite under CC BY 3.0 -- Baseball bat icon by Delapouite under CC BY 3.0 -- Hatchet icon by Delapouite under CC BY 3.0 -- Wood axe icon by Delapouite under CC BY 3.0 -- Brass knuckles icon by Delapouite under CC BY 3.0 -- Flashlight icon by Delapouite under CC BY 3.0 -- Wire icon by Delapouite under CC BY 3.0 -- Gun stock icon by Delapouite under CC BY 3.0 -- AK47 icon by Skoll under CC BY 3.0 -- Switchblade icon by Skoll under CC BY 3.0 -- Desert Eagle iconby Skoll under CC BY 3.0 -- Colt M1911 icon by Skoll under CC BY 3.0 -- Revolver icon by Skoll under CC BY 3.0 -- Lee Enfield icon by Skoll under CC BY 3.0 -- FN FAL icon by Skoll under CC BY 3.0 -- Walther PPK icon by Skoll under CC BY 3.0 -- Kevlar vest icon by Skoll under CC BY 3.0 -- Spectre M4 icon by Skoll under CC BY 3.0 -- FN Fal icon by Skoll under CC BY 3.0 -- Telescopic baton icon by Skoll under CC BY 3.0 -- Baton icon by Skoll under CC BY 3.0 -- Bayonet icon by Skoll under CC BY 3.0 -- Jaws icon by Skoll under CC BY 3.0 -- Helmet icon by sbed under CC BY 3.0 -- Kevlar icon by sbed under CC BY 3.0 -- Bowie knife icon by Lorc under CC BY 3.0 -- Space suit icon by Lorc under CC BY 3.0 -- Grenade icon by Lorc under CC BY 3.0 -- Stiletto icon by Lorc under CC BY 3.0 -- Punch icon by Lorc under CC BY 3.0. -- Arrowhead icon by Lorc under CC BY 3.0 -- Claw Slashes icon by Lorc under CC BY 3.0 -- Magic Hand icon by Lorc under CC BY 3.0 -- Magic Shield icon by Lorc under CC BY 3.0 -- Sly icon by Lorc under CC BY 3.0 -- Swap Bag icon by Lorc under CC BY 3.0 -- Person icon by Delapouite under CC BY 3.0 -- Cowled icon by Lorc under CC BY 3.0 - -- Various more from Delapouite, John Colburn, Lorc, Pierre, Leducq, Sbed, and Skull. +You may find documentation for the system in [this folder](https://github.com/TheLastScrub/delta-green-foundry-vtt-system/blob/master/documentation/home.md). diff --git a/documentation/faqs.md b/documentation/faqs.md new file mode 100644 index 0000000..c348d72 --- /dev/null +++ b/documentation/faqs.md @@ -0,0 +1,60 @@ + + +# Frequently Asked Questions + +## Key + +- [Type Skills Such as Art or Piloting](#type-skills) +- [Lethality Rolls and Damage](#lethality) +- [Breaking Point](#breaking-point) +- [Inhuman Rules (Stat Tests Over 100%)](#inhuman-rules) +- [Ritual Skill](#ritual-skill) +- [Protection Rating (e.g. the Shield Icon)](#protection-rating-calculation) + + + +## Where are the Specialized Skills Like 'Science' and 'Pilot'? + +Only one 'Typed' skill is shown for an Agent by default, that being Art (Painting), and it is _below_ all the other skills. It can be removed by clicking the trash icon inside the box for the skill. Likewise, new typed skills can be added by clicking the _+_ button just above the section. + +This allows adding any number of skills as needed, without having dead space for unused skills. + +![Type Skills Section](./images/type_skill_example.webp) + + + +## Why Does the 'Lethality' Roll Show Damage Even on a Success? + +For Lethality, the D100 test against the target lethality threshold is evaluated like a normal skill test. But regardless of the outcome, the damage associated with a non-lethal roll (2D10) is also displayed in paretheses as lethality does not affect some creatures. + +Note - the Lethality roll does not currently take into account the changes that rolling a critical on the associated attack roll involves. For example, on a critical _Firearms_ check with a weapon with a lethality of 10%, the threshold doubles to 20%, and if that check fails the resulting damage doubles as well. + + + +## Where is an Agent's Breaking Point Shown? + +It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_. Clicking the _Reset_ button will automatically change it to current SAN - POW. + + + +## "Inhuman Rules" - Why are Results for x5 Tests Different for Creatures with a x5 that is Greater than 100%? + +Per the rules in the Handler's Guide, if a creature has a physical attribute that is 20 or above (giving a x5 of 100% or higher), it is considered "inhuman" and all rolls that are not a 100 automatically succeed. Furthermore, any roll that is **below the attribute score** is a critical (on top of the normal critical rules). For example, if a monster had a strength of 25, giving a x5 of 125, that monster could score a critical not only by rolling a 33, but also by rolling anything 25 or under. + + + +## What is the Ritual Skill? + +Per the rules in the Handler's Guide, the ritual skill is used (primarily) to activate rituals. It is calculated as 100 - SAN. E.g., the lower one's sanity, the easier ritual activation becomes. Like Unnatural, it cannot be improved through failure like other skills. + + + +## What is the Shield Icon by Health? + +This represents the total protection value of all equipped armor (click on the x or checkmark to toggle if armor is equipped or not). This is how much damage should be subtracted from incoming attacks, assuming the incoming damage has no armor penetration. + +Note there are a few limitations of this calculation. For instance the system is unaware of certain pieces that should not stack, such as wearing multiple helmets. Or wearing a kevlar helmet with armor that includes a helmet already (such as a bomb suit). + +In the example below, the vest is equipped but the helmet is not. As such total armor is only 4 rather than 5. Note that currently only 'Armor' type items can increase the calculated protection value. + +![Armor Calculation](./images/equipped_armor.webp) diff --git a/documentation/home.md b/documentation/home.md index 0aa7946..8e2cbd4 100644 --- a/documentation/home.md +++ b/documentation/home.md @@ -1,24 +1,40 @@ -# System Documentation +# System Documentation: Delta Green for Foundry VTT ## Table of Contents -1. [Rolling Checks](#rolling-checks) -2. [Modifying Rolls on the Fly](#modifying-rolls) -3. [Type Skills Such as Art or Piloting](#type-skills) -4. [Lethality Rolls and Damage](#lethality) -5. [Breaking Point](#breaking-point) -6. [Inhuman Rules (Stat Tests Over 100%)](#inhuman-rules) -7. [Ritual Skill](#ritual-skill) -8. [Protection Rating (e.g. the Shield Icon)](#protection-rating-calculation) -9. [Item Macros](#item-macros) +1. [Agent Sheeet](#agent-sheet) +2. [Rolls](#rolls) +3. [Compendia](#compendia) +4. [Item Macros](#item-macros) +5. [Frequently Asked Questions](./faqs.md) - +## Agent Sheet -## Rolling Checks +The Agent sheet is divided into several tabs. For more information on the Agent sheet and examples of each tab, [see here](./agent_sheet_sample.md). -Most labels can be clicked to roll a check or test of some kind. If they can be clicked, they should glow red when the mouse is hovered over them. +![Character Sheet Skills Section Screenshot](./images/agent_sheet_program_skills_tab.webp) -![Sanity Roll](./images/sanity_roll.webp) +The system automates most of the calculations on the sheet such as maximum HP/WP/SAN. Recalculating break points can be done by clicking a button. + +### Sheet Themes + +There is a system setting that controls the styling of the sheets. The current default is "Program" which gives a more modern look. To look more like the way the system looked prior to v1.3.0, choose the 'Cowboys' option. + +![Config Screenshot](./images/system-settings.webp) + +## Rolls + +Clicking on labels for skills, sanity, x5 skill tests or weapon damage/lethality will automatically roll those tests or damage. + +![Example Rolls In Chat Window](./images/chat_rolls.webp) + +### Modifying Rolls + +Right-clicking or shift-clicking on a field will bring up a dialogue to modify that roll (default: +20%). + +![Modify Roll Window](./images/modify_roll_dialogue.webp) + +### Types of Rolls - Click on _SAN_ (label above current/max sanity) to roll a Sanity check. - Click on any of the skill labels (such as _Accounting_) to roll a skill test. @@ -26,63 +42,17 @@ Most labels can be clicked to roll a check or test of some kind. If they can be - Click on a weapon name (on the _Gear_ tab) to roll the skill test associated with it (e.g. _Firearms_). - Click on the Damage/Lethality associated with a weapon to roll it. - +![Sanity Roll](./images/sanity_roll.webp) -## Modifying Rolls on the Fly +## Compendia -Shift-clicking or right-clicking will bring up a dialogue to allow modifying the roll. +There is a compendium with numerous sample agents (parsed from the work of _jets_or_chasm_ and _morlock_) of all the professions. These can be used to get players started quickly if they do not wish to build an Agent themselves, or quickly need a replacement: -![Modify Roll Window](./images/modify_roll_dialogue.webp) +![Pregenerated Agent Compendium](./images/pregen-compendium.webp) - +There are also compendia which contain some of the more commonly used Items. These Items can be dragged directly onto a character sheet (and then be modified as necessary). -## Where are the Specialized Skills Like 'Science' and 'Pilot'? - -Only one 'Typed' skill is shown for an Agent by default, that being Art (Painting), and it is _below_ all the other skills. It can be removed by clicking the trash icon inside the box for the skill. Likewise, new typed skills can be added by clicking the _+_ button just above the section. - -This allows adding any number of skills as needed, without having dead space for unused skills. - -![Type Skills Section](./images/type_skill_example.webp) - - - -## Why Does the 'Lethality' Roll Show Damage Even on a Success? - -For Lethality, the D100 test against the target lethality threshold is evaluated like a normal skill test. But regardless of the outcome, the damage associated with a non-lethal roll (2D10) is also displayed in paretheses as lethality does not affect some creatures. - -Note - the Lethality roll does not currently take into account the changes that rolling a critical on the associated attack roll involves. For example, on a critical _Firearms_ check with a weapon with a lethality of 10%, the threshold doubles to 20%, and if that check fails the resulting damage doubles as well. - - - -## Where is an Agent's Breaking Point Shown? - -It is under the _Mental_ tab, as are the boxes to tick for _Incidents of Sanity Loss Without Going Insane_ and an Agents _Motivations_ and _Disorders_. Clicking the _Reset_ button will automatically change it to current SAN - POW. - - - -## "Inhuman Rules" - Why are Results for x5 Tests Different for Creatures with a x5 that is Greater than 100%? - -Per the rules in the Handler's Guide, if a creature has a physical attribute that is 20 or above (giving a x5 of 100% or higher), it is considered "inhuman" and all rolls that are not a 100 automatically succeed. Furthermore, any roll that is **below the attribute score** is a critical (on top of the normal critical rules). For example, if a monster had a strength of 25, giving a x5 of 125, that monster could score a critical not only by rolling a 33, but also by rolling anything 25 or under. - - - -## What is the Ritual Skill? - -Per the rules in the Handler's Guide, the ritual skill is used (primarily) to activate rituals. It is calculated as 100 - SAN. E.g., the lower one's sanity, the easier ritual activation becomes. Like Unnatural, it cannot be improved through failure like other skills. - - - -## What is the Shield Icon by Health? - -This represents the total protection value of all equipped armor (click on the x or checkmark to toggle if armor is equipped or not). This is how much damage should be subtracted from incoming attacks, assuming the incoming damage has no armor penetration. - -Note there are a few limitations of this calculation. For instance the system is unaware of certain pieces that should not stack, such as wearing multiple helmets. Or wearing a kevlar helmet with armor that includes a helmet already (such as a bomb suit). - -In the example below, the vest is equipped but the helmet is not. As such total armor is only 4 rather than 5. Note that currently only 'Armor' type items can increase the calculated protection value. - -![Armor Calculation](./images/equipped_armor.webp) - - +![Available Compendium Items](./images/compendiums.webp) ## Item Macros @@ -100,4 +70,8 @@ You can get a macro that rolls the appropriate skill check instead however with game.deltagreen.rollItemSkillCheckMacro("Combat Dagger"); ``` -Note that both of these macros search **the currently selected token** for the first instance of an item matching the indicated name passed to the function. +**Note:** Both of these macros search **_the currently selected token_** for the first instance of an Item matching the indicated name passed to the function. + +## Frequently Asked Questions + +[FAQs](./faqs.md)