[ENH] Sort Custom Skills & Special Trainings alphabetically / by column
Fixes #129
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@@ -129,6 +129,47 @@ export default class DeltaGreenActorSheet extends ActorSheet {
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data.specialTraining = specialTraining;
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}
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// try to make a combined array of both typed skills and special trainings, so that it can be sorted neatly on the sheet
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let sortedCustomSkills = [];
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for (const [key, skill] of Object.entries(this.actor.system.typedSkills)) {
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skill.type = "typeSkill";
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skill.key = key;
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skill.sortLabel = skill.group + "." + skill.label;
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skill.sortLabel = skill.sortLabel.toUpperCase();
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if (skill.sortLabel === "" || skill.sortLabel === `DG.Skills.${key}`) {
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skill.sortLabel = skill.label;
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}
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sortedCustomSkills.push(skill);
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}
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for (var i = 0; i < data.specialTraining.length; i++) {
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let training = data.specialTraining[i];
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training.type = "training";
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training.sortLabel = training.name.toUpperCase();
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sortedCustomSkills.push(training);
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}
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sortedCustomSkills.sort(function (a, b) {
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return a.sortLabel.localeCompare(b.sortLabel, game.i18n.lang);
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});
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if (game.settings.get("deltagreen", "sortSkills")) {
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let columnSortedSkills = this.reorderForColumnSorting(
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sortedCustomSkills,
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2
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);
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this.actor.system.sortedCustomSkills = columnSortedSkills;
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} else {
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this.actor.system.sortedCustomSkills = sortedCustomSkills;
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}
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switch (this.actor.type) {
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case "agent":
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data.enrichedDescription = await TextEditor.enrichHTML(
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@@ -155,6 +196,21 @@ export default class DeltaGreenActorSheet extends ActorSheet {
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return data;
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}
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reorderForColumnSorting(arr, numCols) {
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let numRows = Math.ceil(arr.length / numCols);
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let reordered = new Array(arr.length);
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for (let i = 0; i < arr.length; i++) {
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let row = i % numRows;
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let col = Math.floor(i / numRows);
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let newIndex = row * numCols + col;
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reordered[newIndex] = arr[i];
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}
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return reordered;
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}
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// some handlers may wish to avoid leading players to think they should be seeking out magic
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// so control whether an actor sheet shows the hypergeometry (rituals and tomes) section
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shouldShowHyperGeometrySection(actor) {
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