{ "DG.SystemName": "绿色三角洲", "DG.AgentNameFieldTooltip": "姓氏, 名字 (如适用则包括别名)", "DG.RollLuck": "幸运检定", "DG.Luck": "幸运", "DG.FallbackText.ProfessionAndOrRank": "职业(如适用则包括职位)", "DG.Skills.accounting": "会计", "DG.Skills.alertness": "警觉", "DG.Skills.anthropology": "人类学", "DG.Skills.archeology": "考古学", "DG.Skills.artillery": "炮术", "DG.Skills.athletics": "运动", "DG.Skills.bureaucracy": "行政", "DG.Skills.computer_science": "计算机科学", "DG.Skills.criminology": "犯罪学", "DG.Skills.demolitions": "爆破", "DG.Skills.disguise": "乔装", "DG.Skills.dodge": "闪避", "DG.Skills.drive": "机动车驾驶", "DG.Skills.firearms": "射击", "DG.Skills.first_aid": "急救", "DG.Skills.forensics": "法证学", "DG.Skills.heavy_machiner": "重型机械", "DG.Skills.heavy_weapons": "重型武器", "DG.Skills.history": "历史", "DG.Skills.humint": "人源情报", "DG.Skills.law": "法律", "DG.Skills.medicine": "医学", "DG.Skills.melee_weapons": "近战武器", "DG.Skills.navigate": "导航", "DG.Skills.occult": "神秘学", "DG.Skills.persuade": "说服", "DG.Skills.pharmacy": "药学", "DG.Skills.psychotherapy": "精神治疗", "DG.Skills.ride": "骑术", "DG.Skills.search": "搜寻", "DG.Skills.sigint": "信号情报", "DG.Skills.stealth": "潜藏", "DG.Skills.surgery": "手术", "DG.Skills.survival": "生存", "DG.Skills.swim": "游泳", "DG.Skills.unarmed_combat": "徒手搏斗", "DG.Skills.unnatural": "非自然知识", "DG.Skills.flight": "飞机", "DG.TypeSkills.Subskills.Painting": "绘画", "DG.Skills.AddTypedOrCustomSkill": "Add Typed/Custom Skill", "DG.Skills.AddSkill": "Add Skill", "DG.Skills.Apply": "Apply", "DG.Skills.ApplySkillImprovements": "添加类型/自定义技能", "DG.Skills.ApplySkillImprovementsChatFlavor": "应用技能成长", "DG.Skills.ApplySkillImprovementsDialogLabel": "按以下公式进行技能成长:", "DG.Skills.ApplySkillImprovementsDialogEffectsFollowing": "影响一下技能:", "DG.Skills.ApplySkillImprovementsWarning": "没有失败过的技能可以成长.", "DG.Skills.EditTypedOrCustomSkill": "编辑类型或自定义技能", "DG.Skills.EditSkill": "编辑技能", "DG.Skills.SkillGroup": "技能组别", "DG.Skills.SkillName": "技能名称", "DG.TypeSkills.Art": "艺术", "DG.TypeSkills.Craft": "工艺", "DG.TypeSkills.ForeignLanguage": "外语", "DG.TypeSkills.MilitaryScience": "军事科学", "DG.TypeSkills.Pilot": "特种载具", "DG.TypeSkills.Science": "科学", "DG.TypeSkills.Other": "其他", "DG.SpecialTraining.Dialog.CreateSpecialTraining": "添加特训", "DG.SpecialTraining.Dialog.DropDown.CustomSkills": "Custom自定义/类别 技能", "DG.SpecialTraining.Dialog.DropDown.Skills": "技能", "DG.SpecialTraining.Dialog.DropDown.Statistics": "统计", "DG.SpecialTraining.Dialog.EditSpecialTraining": "编辑特训", "DG.SpecialTraining.Dialog.NameLabel": "名称", "DG.SpecialTraining.Dialog.SkillLabel": "技能货属性", "DG.SpecialTraining.Dialog.Title": "创建/编辑特训", "DG.Attributes.HP": "HP", "DG.Attributes.WP": "WP", "DG.Attributes.SAN": "理智", "DG.Attributes.str": "力量", "DG.Attributes.con": "体质", "DG.Attributes.dex": "敏捷", "DG.Attributes.int": "智力", "DG.Attributes.pow": "意志", "DG.Attributes.cha": "魅力", "DG.Navigation.Skills": "技能", "DG.Navigation.Physical": "健康", "DG.Navigation.Mental": "精神", "DG.Navigation.Gear": "装备", "DG.Navigation.CV": "个人情况", "DG.Navigation.Contacts": "重要关系", "DG.About.OnlineHelp": "System Documentation on (ONLINE)", "DG.About.OnlineHelpTooltip": "Launch browser with online GitHub help.", "DG.About.OnlineBugTracker": "Questions, Bug Reports or Feature Requests (ONLINE)", "DG.About.OnlineBugTrackerTooltip": "Launch browser with GitHub issue tracker.", "DG.Roll.Rolling": "正在掷骰", "DG.Roll.Target": "需求: ", "DG.Roll.Success": "成功", "DG.Roll.Failure": "失败", "DG.Roll.Critical": "大成功", "DG.Roll.Lethality": "致死等级", "DG.Roll.Lethal": "致死", "DG.Roll.For": "目标", "DG.Roll.Damage": "伤害", "DG.Roll.RollingDamageFor": "正在为以下目标掷伤害骰", "DG.Roll.Or": "或", "DG.Roll.Roll": "掷骰", "DG.Physical.Wounds": "伤口", "DG.Physical.FirstAidLabel": "已尝试急救: ", "DG.Physical.Exhausted": "精疲力尽:", "DG.Physical.ExhaustionPenalty": "惩罚:", "DG.Generic.AddButtonLabel": "添加", "DG.Mental.BreakingPoint": "崩溃点: ", "DG.Mental.Reset": "重置", "DG.Mental.SanityLossIncidentsLabel": "未陷入疯狂的理智损失事件", "DG.Mental.Violence": "暴力行为", "DG.Mental.Helplessness": "无力感", "DG.Mental.AdaptedToViolence": "适应暴力行为", "DG.Mental.AdaptedToHelplessness": "适应无力感", "DG.Mental.Motivations": "人生动力", "DG.Mental.Disorders": "Disorder", "DG.Gear.Weapons": "武器", "DG.Gear.Armor": "护甲", "DG.Gear.OtherGear": "其他装备", "DG.Gear.Name": "名称", "DG.Gear.DamageOrLethality": "伤害/致死", "DG.Gear.ArmorPiercing": "护甲开销", "DG.Gear.ArmorRating": "护甲等级", "DG.Gear.Equipped": "已装备", "DG.CV.Sex": "性别", "DG.CV.SexPlaceholder": "性别", "DG.CV.AgeAndDoB": "年龄和出生日期.", "DG.CV.AgeAndDoBPlaceholder": "年龄和出生日期.", "DG.CV.Employer": "雇主", "DG.CV.EmployerPlaceholder": "雇主或工作历史", "DG.CV.Nationality": "国籍", "DG.CV.NationalityPlaceholder": "国籍", "DG.CV.Education": "教育", "DG.CV.EducationPlaceholder": "教育或培训", "DG.Bonds.Bond": "重要关系", "DG.Bonds.Name": "名称", "DG.Bonds.Score": "关系值", "DG.Bonds.NewBond": "新关系", "DG.Tooltip.HP": "体力,体力降到2点时,你的特工会陷入昏迷。体力降到0点时,你的特工会死亡。", "DG.Tooltip.MaximumHP": "体力等于力量加上体质,除以二并向上取整。", "DG.Tooltip.WP": "毅力(WP):毅力代表精神耐受度。特工需要毅力来克服疲劳或精神消耗的情况。(详见47页的毅力一节)", "DG.Tooltip.MaximumWP": "最大毅力等于意志。", "DG.Tooltip.SanityLabel": "点击进行理智检定", "DG.Tooltip.CurrentSanityPartOne": "当前理智, 当前崩溃点是 ", "DG.Tooltip.CurrentSanityPartTwo": ", 点击上方的SAN标签进行理智检定。", "DG.Tooltip.MaximumSanity": "最大理智等于99减去非自然知识技能.", "DG.Tooltip.SkillLabel": "点击进行技能检定。", "DG.Tooltip.CannotRollSkillLabel": "特工不能使用一个0%的技能。详见《特工手册》第28页。", "DG.Tooltip.SkillFailCheckbox": "在这个技能检定失败后(如果熟练度至少为1%),勾选此框。在会话结束时,为该技能增加1D4百分点并取消勾选。不适用于非自然知识或仪式技能。详见《特工手册》第29页", "DG.Tooltip.DistinguishingFeature": "特征 (如果属性小于9或高于12则填写).", "DG.Tooltip.x5AttributeLabel": "点击进行一次X5的检定", "DG.Tooltip.FirstAidAttempted": "当你的特工受到急救后,无论成功失败,直到他下次受到伤害前该特工都无法再次被急救。", "DG.Tooltip.AdaptedToViolence": ",适应暴力行为意味着你的特工的共情能力受到损伤。这导致魅力永久损失1D6点,同时所有重要关系损失等量的关系值。", "DG.Tooltip.AdaptedToHelplessness": "适应无力感意味着你的特工做事的动力受到了损伤。这导致意志永久损失1D6点。", "DG.Tooltip.ToggleEquippedState": "点击切换此物品是否已装备。", "DG.Tooltip.Exhaustion": "一名特工在工作太长时间后,或是面临极端的危险或受伤却没有得到休息后,将变得精疲力尽。其适用的时机取决于掌局者,但彻夜不眠,或是在损失理智或体力后拒绝休息,应当导致精疲力尽。", "DG.Gear.Expense.NA": "N/A or None", "DG.Gear.Expense.Incidental": "细微开销", "DG.Gear.Expense.Standard": "常规开销", "DG.Gear.Expense.Unusual": "显著开销", "DG.Gear.Expense.Major": "重大开销", "DG.Gear.Expense.Extreme": "极端开销", "DG.ItemWindow.Bonds.Description": "描述/发展", "DG.ItemWindow.Bonds.ScoreTooltip": "A更高的关系值代表特工与重要关系之间的联系更强。", "DG.ItemWindow.Motivations.Attributes": "属性", "DG.ItemWindow.Motivations.Motivation": "人生动机", "DG.ItemWindow.Motivations.Description": "描述/笔记", "DG.ItemWindow.Motivations.Disorder": "精神疾病", "DG.ItemWindow.Motivations.IsDisorder": "是 精神疾病", "DG.ItemWindow.Motivations.MotivationNameTooltip": "驱动角色的东西。", "DG.ItemWindow.Motivations.DisorderNameTooltip": "一项精神障碍在达到崩溃点后取代一项动机.", "DG.ItemWindow.Motivations.IsDisorderTooltip": "如果添加精神疾病,或现有动机因获得精神障碍而失去,请勾选此项。", "DG.ItemWindow.Motivations.DisorderHasBeenCured": "精神疾病已被 \"治愈\"", "DG.ItemWindow.Motivations.DisorderHasBeenCuredTooltip": "心理治疗幸运骰的大成功可以 '治愈' 精神疾病。但它可能在下次达到崩溃点时再次出现。参见《特工手册》第78-79页的心理治疗部分", "DG.ItemWindow.Gear.Attributes": "属性", "DG.ItemWindow.Gear.Description": "描述", "DG.ItemWindow.Gear.NamePlaceholder": "名称", "DG.ItemWindow.Gear.Expense": "开销", "DG.ItemWindow.Gear.Equipped": "已装备", "DG.ItemWindow.Armor.Description": "描述", "DG.ItemWindow.Armor.NamePlaceholder": "名称", "DG.ItemWindow.Armor.ArmorRating": "护甲等级", "DG.ItemWindow.Armor.Expense": "开销", "DG.ItemWindow.Armor.Equipped": "已装备", "DG.ItemWindow.Weapons.Description": "描述", "DG.ItemWindow.Weapons.NamePlaceholder": "名称", "DG.ItemWindow.Weapons.Skill": "技能", "DG.ItemWindow.Weapons.Expense": "开销", "DG.ItemWindow.Weapons.Damage": "伤害", "DG.ItemWindow.Weapons.Lethality": "致死等级", "DG.ItemWindow.Weapons.IsLethality": "是否致死", "DG.ItemWindow.Weapons.LethalityTooltip": "致死武器有机会立即杀死目标。掷D100而不是伤害骰。如果不致死,则造成伤害,就像结果是2d10掷骰一样,第一个d10上的'00'等于10", "DG.ItemWindow.Weapons.IsLethalityTooltip": "如果武器有致死等级 % 与之相关,请勾选此项", "DG.ItemWindow.Weapons.ArmorPiercing": "穿甲", "DG.ItemWindow.Weapons.Ammo": "弹药 (数量/类别)", "DG.ItemWindow.Weapons.Range": "射程", "DG.ItemWindow.Weapons.KillRadius": "击杀半径", "DG.ModifySkillRollDialogue.Title": "修改掷骰", "DG.ModifySkillRollDialogue.Test": "测试:", "DG.ModifySkillRollDialogue.OriginalTarget": "初始目标:", "DG.ModifySkillRollDialogue.TargetModifier": "修改目标:", "DG.ModifySkillRollDialogue.ModifierTooltip": "在这里给出正面或负面修正,以增加/减少技能检定的目标值。", "DG.ModifyDamageRollDialogue.Weapon": "武器:", "DG.ModifyDamageRollDialogue.OuterModifierTooltip": "使用此字段修改公式的外部部分,例如将结果加倍。", "DG.ModifyDamageRollDialogue.InnerModifierTooltip": "使用此字段添加固定修正值,如'+1'或另一个骰子项,如'+1d4'。", "DG.Roll.Inhuman": "非人类", "DG.Tooltip.BreakPoint": "当前崩溃点,当当前理智降至或低于此值时重置。初始崩溃点等于初始理智减去意志。", "DG.Tooltip.BreakPointReset": "将崩溃点重置为新的理智减去意志。", "DG.Skills.ritual": "仪式", "DG.RollMode": "掷骰模式", "DG.Bonds.Relationship": "关系", "DG.Sheet.BlockHeaders.Attributes": "属性", "DG.Sheet.BlockHeaders.Statistics": "统计", "DG.Sheet.BlockHeaders.PhysicalDescriptionNotes": "外貌描述 / 笔记", "DG.Sheet.BlockHeaders.SkillsAndTraining": "技能与特训", "DG.Sheet.BlockHeaders.Injuries": "伤害", "DG.Sheet.BlockHeaders.BreakingPointAndAdaptations": "崩溃点和适应", "DG.Sheet.BlockHeaders.MotivationsAndDisorders": "动机和精神疾病", "DG.Sheet.BlockHeaders.PersonalInfoCV": "个人信息 / 简历", "DG.Sheet.BlockHeaders.BondsRelationshipsContacts": "重要关系 / 关系 / 联系人", "DG.UnnaturalSheet.HideUntrainedSkillsLabel": "隐藏未训练技能", "DG.UnnaturalSheet.NotesLabel": "笔记", "DG.UnnaturalSheet.ShortDescriptionFallbackText": "生物或生物类型的描述", "DG.UnnaturalSheet.ShowUntrainedSkillsLabel": "显示未训练技能", "DG.UnnaturalSheet.Tabs.NotesTabLabel": "技能 & 笔记", "DG.UnnaturalSheet.Tabs.ItemsTabLabel": "攻击 & 能力", "DG.NPCSheet.BreakPointAbbreviation": "BP", "DG.ImpossibleLanscapes.IHaveSeenThe": "我看见祂了", "DG.ImpossibleLanscapes.YellowSign": "黄印", "DG.ImpossibleLanscapes.CorruptionFirstHalf": "腐化", "DG.ImpossibleLanscapes.CorruptionSecondHalf": "tion", "DG.ImpossibleLanscapes.Gift": "天赋", "DG.ImpossibleLanscapes.Insight": "洞察", "DG.VehicleSheet.NotesTabName": "笔记", "DG.VehicleSheet.GearTabName": "装备", "DG.VehicleSheet.NotesLabel": "笔记", "DG.VehicleSheet.DescriptionPlaceHolder": "载具描述", "DG.Generic.CheckDamagedBondsBoxUntilNextHomeScene": "Check a damaged Bond's box until the next Home Scene ends.", "DG.Generic.ClearAll": "Clear Checks", "DG.Generic.SanDamage": "理智损失", "DG.ItemWindow.Weapons.CustomSkillTarget": "目标", "DG.ItemWindow.Weapons.SkillModifier": "技能修正", "DG.ItemWindow.Custom": "自定义", "TYPES.Actor.agent": "特工", "TYPES.Actor.npc": "NPC", "TYPES.Actor.unnatural": "非自然", "TYPES.Actor.vehicle": "载具", "TYPES.Item.armor": "护甲", "TYPES.Item.bond": "重要关系", "TYPES.Item.gear": "装备", "TYPES.Item.motivation": "人生动机", "TYPES.Item.weapon": "武器", "TYPES.Item.tome": "典籍", "TYPES.Item.ritual": "仪式", "DG.Gear.Tomes": "典籍", "DG.Gear.Rituals": "仪式", "DG.Tomes.Name": "名称", "DG.Ritual.Name": "名称", "DG.Tome.Name": "名称", "DG.ItemWindow.Tome.Description": "描述", "DG.ItemWindow.Tome.LanguagePlaceholder": "语言", "DG.ItemWindow.Tome.StudyTime": "学习时长", "DG.ItemWindow.Tome.OccultIncrease": "神秘学技能增加", "DG.ItemWindow.Tome.UnnaturalIncrease": "非自然知识技能增加", "DG.ItemWindow.Tome.StudySanityDamage": "学习的理智损失", "DG.ItemWindow.Tome.HandlerOnlyTabHeader": "仅掌局者可见", "DG.ItemWindow.Tome.HandlerNotes": "掌局者笔记", "DG.ItemWindow.Ritual.ActivationSanityDamage": "激活造成的理智损失", "DG.ItemWindow.Ritual.ActivationTime": "激活耗时", "DG.ItemWindow.Ritual.ActivationCosts": "激活代价", "DG.ItemWindow.Ritual.StudyTime": "学习时长", "DG.ItemWindow.Ritual.LearnedSanityDamage": "学习造成的理智损失" }